зеркало из https://github.com/mozilla/pjs.git
Backout bug 461680 and bustage fixes due to still failing on Linux and possible leaks.
This commit is contained in:
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b3569dff2b
Коммит
36d1e098a5
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@ -31,16 +31,14 @@ function runTest(event) {
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is(video.muted, false, "checking video mute state");
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// Let the fadein happen
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video.addEventListener("mouseover", runTest, false);
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synthesizeMouse(video, 12, 228, { type : "mouseover" });
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setTimeout(runTest, 0, { type: "setTimeout" });
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break;
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case 2:
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is(event.type, "mouseover", "checking event type");
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video.removeEventListener("mouseover", runTest, false);
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// Click the play button. Do this from a timeout, lest the test's
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// mouseover handler fire before the video control's handler.
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setTimeout("synthesizeMouse(video, 12, 228, { });", 0);
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is(event.type, "setTimeout", "checking event type");
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// Click the play button
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synthesizeMouse(video, 12, 228, { });
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break;
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case 3:
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@ -81,7 +79,7 @@ function runTest(event) {
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break;
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default:
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throw "unexpected test #" + testnum + " w/ event " + event.type;
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throw "unexpected test #" + testnum + " w/ event " + event.name;
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}
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testnum++;
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@ -14,7 +14,7 @@
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<xbl:content xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
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<spacer flex="1"/>
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<hbox id="controlBar">
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<hbox id="controlsBackground">
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<image id="playButton"
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onclick="if (event.button == 0) this.parentNode.parentNode.Utils.togglePause();"/>
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<box id="controlsMiddle" flex="1"/>
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@ -77,17 +77,14 @@
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<![CDATA[ ({
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debug : false,
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video : null,
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controlBar : null,
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controls : null,
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playButton : null,
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muteButton : null,
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FADE_TIME_MAX : 200, // ms
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FADE_TIME_STEP : 30, // ms
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fadeTime : 0, // duration of active fade animation
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fadingIn: true, // are we fading in, or fading out?
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fadeTimer : null,
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controlsVisible : false,
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animationSteps : 8,
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animationStep : 0,
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animationDirection : 1,
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animationTimer : null,
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handleEvent : function (aEvent) {
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this.log("Got " + aEvent.type + " media event");
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@ -107,68 +104,22 @@
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}
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},
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onMouseInOut : function (event) {
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var isMouseOver = (event.type == "mouseover");
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fadeControls : function (self) {
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self.log("fadeControls @" + self.animationStep);
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self.animationStep += self.animationDirection;
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// Ignore events caused by transitions between child nodes.
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if (this.isChildNode(event.target) &&
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this.isChildNode(event.relatedTarget))
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return;
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// Don't show controls when they're disabled, but do allow a
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// mouseout to hide controls that were disabled after being shown.
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if (!this.video.controls && (isMouseOver || !this.controlsVisible))
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return;
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this.log("Fading controls " + (isMouseOver ? "in" : "out"));
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var directionChange = (isMouseOver != this.fadingIn);
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this.fadingIn = isMouseOver;
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// When switching direction mid-fade, adjust fade time for current fade state.
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if (directionChange && this.fadeTime)
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this.fadeTime = this.FADE_TIME_MAX - this.fadeTime;
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if (!this.fadeTimer)
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this.fadeTimer = setInterval(this.fadeControls, this.FADE_TIME_STEP, this);
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// If we're fading in, immediately made the controls clickable.
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// Otherwise they might not activate until the first fadeTimer
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// fires, which is hard to test reliably.
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if (this.fadingIn)
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this.controlBar.style.visibility = "visible";
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},
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fadeControls : function (self, lateness) {
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// Update elapsed time, and compute position as a percent
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// of total. Last frame could run over, so clamp to 1.
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self.fadeTime += self.FADE_TIME_STEP + lateness;
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var pos = self.fadeTime / self.FADE_TIME_MAX;
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if (pos > 1)
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pos = 1;
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// Calculate the opacity for our position in the animation.
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var opacity;
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if (self.fadingIn)
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opacity = Math.pow(pos, 0.5);
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else
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opacity = Math.pow(1 - pos, 0.5);
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self.controlsVisible = (opacity ? true : false);
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self.controlBar.style.opacity = opacity;
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// Use .visibility to ignore mouse clicks when hidden.
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if (self.controlsVisible)
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self.controlBar.style.visibility = "visible";
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else
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self.controlBar.style.visibility = "hidden";
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// Is the animation done?
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if (pos == 1) {
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clearInterval(self.fadeTimer);
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self.fadeTimer = null;
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self.fadeTime = 0;
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if (self.animationStep <= 0) {
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self.animationStep = 0;
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clearInterval(self.animationTimer);
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self.animationTimer = null;
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} else if (self.animationStep >= self.animationSteps) {
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self.animationStep = self.animationSteps;
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clearInterval(self.animationTimer);
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self.animationTimer = null;
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}
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// XXX might be good to do logarithmic steps, maybe use timer error too (for smoothness)?
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self.controls.style.opacity = self.animationStep / self.animationSteps;
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},
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togglePause : function () {
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@ -192,11 +143,11 @@
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isChildNode : function (node) {
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while (node) {
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if (node == this.video)
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if (node == this.controls)
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break;
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node = node.parentNode;
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}
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return (node == this.video);
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return (node == this);
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},
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log : function (msg) {
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@ -211,16 +162,15 @@
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<![CDATA[
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var video = this.parentNode;
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this.Utils.video = video;
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this.Utils.controls = this;
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this.Utils.controlBar = document.getAnonymousElementByAttribute(this, "id", "controlBar");
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this.Utils.playButton = document.getAnonymousElementByAttribute(this, "id", "playButton");
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this.Utils.muteButton = document.getAnonymousElementByAttribute(this, "id", "muteButton");
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// Set initial state of play/pause button.
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this.Utils.playButton.setAttribute("paused", video.paused);
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// Controls are initially faded out and hidden (to ignore mouse clicks)
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this.Utils.controlBar.style.opacity = 0;
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this.Utils.controlBar.style.visibility = "hidden";
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this.style.opacity = 0;
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// Use Utils.handleEvent() callback for all media events.
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video.addEventListener("play", this.Utils, false);
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@ -237,10 +187,33 @@
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<handlers>
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<handler event="mouseover">
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this.Utils.onMouseInOut(event);
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<![CDATA[
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// Ignore events caused by transitions between child nodes.
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if (this.Utils.isChildNode(event.relatedTarget))
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return;
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// Don't show controls unless they're enabled
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// XXX sucks that spec defaults to controls=false. :-(
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// XXX add support for dynamically hiding controls w/o waiting for mouseout?
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if (!this.Utils.video.controls)
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return;
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this.Utils.animationDirection = 1;
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if (!this.Utils.animationTimer)
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this.Utils.animationTimer = setInterval(this.Utils.fadeControls, 50, this.Utils);
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]]>
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</handler>
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<handler event="mouseout">
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this.Utils.onMouseInOut(event);
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<![CDATA[
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// Ignore events caused by transitions between child nodes.
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if (this.Utils.isChildNode(event.relatedTarget))
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return;
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this.Utils.animationDirection = -1;
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if (!this.Utils.animationTimer)
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this.Utils.animationTimer = setInterval(this.Utils.fadeControls, 50, this.Utils);
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]]>
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</handler>
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</handlers>
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</binding>
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@ -1,6 +1,6 @@
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@namespace url("http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul");
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#controlBar {
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#controlsBackground {
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height: 24px;
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background-color: #656363;
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}
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@ -1,6 +1,6 @@
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@namespace url("http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul");
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#controlBar {
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#controlsBackground {
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height: 24px;
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background-color: #656363;
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}
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