Bug 615314 - be silent on uninitialized textures - r=vlad, a=joe

This commit is contained in:
Benoit Jacob 2010-12-06 06:34:35 -05:00
Родитель 7b183880d0
Коммит 4940d381e4
1 изменённых файлов: 7 добавлений и 22 удалений

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@ -1037,32 +1037,17 @@ public:
// Determine if the texture needs to be faked as a black texture.
// See 3.8.2 Shader Execution in the OpenGL ES 2.0.24 spec.
// First detect undefined images. These are typically not-yet-loaded textures.
// The generic fake-black-texture messages have been confusing in this case, see bug 594310.
// So generate a special message for that.
PRBool areAllLevel0ImagesDefined = PR_TRUE;
for (size_t face = 0; face < mFacesCount; ++face) {
areAllLevel0ImagesDefined &= ImageInfoAt(0, face).mIsDefined;
}
if (!areAllLevel0ImagesDefined) {
if (mTarget == LOCAL_GL_TEXTURE_2D) {
mContext->LogMessageIfVerbose(
"We are currently drawing stuff, but some 2D texture has not yet been "
"uploaded any image at level 0. Until it's uploaded, this texture will look black.");
} else {
mContext->LogMessageIfVerbose(
"We are currently drawing stuff, but some cube map texture has not yet been "
"uploaded any image at level 0, for at least one of its six faces. "
"Until it's uploaded, this texture will look black.");
if (!ImageInfoAt(0, face).mIsDefined) {
// In case of undefined texture image, we don't print any message because this is a very common
// and often legitimate case, for example when doing asynchronous texture loading.
// An extreme case of this is the photowall google demo.
// Exiting early here allows us to avoid making noise on valid webgl code.
mFakeBlackStatus = DoNeedFakeBlack;
return PR_TRUE;
}
mFakeBlackStatus = DoNeedFakeBlack;
return PR_TRUE;
}
// ok, done with the stupid special cases above. Now actually implementing the cases defined in section 3.8.2.
const char *msg_rendering_as_black
= "A texture is going to be rendered as if it were black, as per the OpenGL ES 2.0.24 spec section 3.8.2, "
"because it";