зеркало из https://github.com/mozilla/pjs.git
Bug 461135 - Update libsydneyaudio to fix PulseAudio playback issues
This commit is contained in:
Родитель
43f2bbd40c
Коммит
4a488d5aa8
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@ -5,4 +5,4 @@ the Mozilla build system.
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http://svn.annodex.net/libsydneyaudio/trunk
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The svn revision number used was r3730.
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The svn revision number used was r3731.
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@ -34,75 +34,27 @@
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* ***** END LICENSE BLOCK ***** *
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*/
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#include <stdlib.h>
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#include <pthread.h>
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#include <alsa/asoundlib.h>
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#include "sydney_audio.h"
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/* ALSA implementation based heavily on sydney_audio_mac.c */
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/*
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* The audio interface is based on a "pull" I/O model, which means you
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* can't just provide a data buffer and tell the audio device to play; you must
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* register a callback and provide data as the device asks for it. To support
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* sydney audio's "write-to-play" style interface, we have to buffer up the
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* data as it arrives and feed it to the callback as required.
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*
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* This is handled by a simple linked list of buffers; data is always written
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* to the tail and read from the head. Each buffer tracks the start and end
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* positions of its contained data. Buffers are allocated when the tail buffer
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* fills, and freed when the head buffer empties. There is always at least one
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* buffer allocated.
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*
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* s e s e s e + data read
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* +++##### -> ######## -> ####---- # data written
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* ^ ^ - empty
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* bl_head bl_tail
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*/
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typedef struct sa_buf sa_buf;
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struct sa_buf {
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unsigned int size;
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unsigned int start;
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unsigned int end;
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sa_buf * next;
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unsigned char data[0];
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};
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struct sa_stream {
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snd_pcm_t* output_unit;
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pthread_t thread_id;
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pthread_mutex_t mutex;
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char playing;
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int64_t bytes_played;
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int64_t bytes_written;
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/* audio format info */
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unsigned int rate;
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unsigned int n_channels;
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unsigned int bytes_per_ch;
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/* buffer list */
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sa_buf * bl_head;
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sa_buf * bl_tail;
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int n_bufs;
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snd_pcm_uframes_t buffer_size;
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snd_pcm_uframes_t period_size;
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unsigned int buffer_bytes;
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unsigned int period_bytes;
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};
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/*
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* Use a default buffer size with enough room for one second of audio,
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* assuming stereo data at 44.1kHz with 32 bits per channel, and impose
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* a generous limit on the number of buffers.
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*/
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#define BUF_SIZE (2 * 44100 * 4)
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#define BUF_LIMIT 5
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#if BUF_LIMIT < 2
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#error BUF_LIMIT must be at least 2!
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#endif
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static void audio_callback(void* s);
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static sa_buf *new_buffer(void);
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/*
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* -----------------------------------------------------------------------------
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* Startup and shutdown functions
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@ -141,25 +93,13 @@ sa_stream_create_pcm(
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if ((s = malloc(sizeof(sa_stream_t))) == NULL) {
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return SA_ERROR_OOM;
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}
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if ((s->bl_head = new_buffer()) == NULL) {
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free(s);
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return SA_ERROR_OOM;
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}
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if (pthread_mutex_init(&s->mutex, NULL) != 0) {
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free(s->bl_head);
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free(s);
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return SA_ERROR_SYSTEM;
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}
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s->output_unit = NULL;
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s->thread_id = 0;
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s->playing = 0;
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s->bytes_played = 0;
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s->bytes_written = 0;
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s->rate = rate;
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s->n_channels = n_channels;
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s->bytes_per_ch = 2;
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s->bl_tail = s->bl_head;
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s->n_bufs = 1;
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*_s = s;
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return SA_SUCCESS;
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@ -189,12 +129,20 @@ sa_stream_open(sa_stream_t *s) {
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s->n_channels,
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s->rate,
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1,
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0) < 0) {
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500000) < 0) {
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snd_pcm_close(s->output_unit);
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s->output_unit = NULL;
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return SA_ERROR_NOT_SUPPORTED;
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}
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if (snd_pcm_get_params(s->output_unit, &s->buffer_size, &s->period_size) < 0) {
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snd_pcm_close(s->output_unit);
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s->output_unit = NULL;
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return SA_ERROR_NOT_SUPPORTED;
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}
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s->period_bytes = (unsigned int)snd_pcm_frames_to_bytes(s->output_unit, s->period_size);
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s->buffer_bytes = (unsigned int)snd_pcm_frames_to_bytes(s->output_unit, s->buffer_size);
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return SA_SUCCESS;
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}
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@ -206,14 +154,6 @@ sa_stream_destroy(sa_stream_t *s) {
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if (s == NULL) {
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return SA_SUCCESS;
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}
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pthread_mutex_lock(&s->mutex);
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/*
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* This causes the thread sending data to ALSA to stop
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*/
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s->thread_id = 0;
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/*
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* Shut down the audio output device.
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*/
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@ -222,22 +162,6 @@ sa_stream_destroy(sa_stream_t *s) {
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result = SA_ERROR_SYSTEM;
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}
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}
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pthread_mutex_unlock(&s->mutex);
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/*
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* Release resources.
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*/
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if (pthread_mutex_destroy(&s->mutex) != 0) {
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result = SA_ERROR_SYSTEM;
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}
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while (s->bl_head != NULL) {
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sa_buf * next = s->bl_head->next;
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free(s->bl_head);
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s->bl_head = next;
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}
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free(s);
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return result;
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}
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@ -252,6 +176,7 @@ sa_stream_destroy(sa_stream_t *s) {
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int
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sa_stream_write(sa_stream_t *s, const void *data, size_t nbytes) {
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int result = SA_SUCCESS;
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snd_pcm_sframes_t frames, nframes;
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if (s == NULL || s->output_unit == NULL) {
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return SA_ERROR_NO_INIT;
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@ -260,185 +185,34 @@ sa_stream_write(sa_stream_t *s, const void *data, size_t nbytes) {
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return SA_SUCCESS;
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}
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pthread_mutex_lock(&s->mutex);
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nframes = snd_pcm_bytes_to_frames(s->output_unit, nbytes);
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/*
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* Append the new data to the end of our buffer list.
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*/
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while (1) {
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unsigned int avail = s->bl_tail->size - s->bl_tail->end;
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if (nbytes <= avail) {
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/*
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* The new data will fit into the current tail buffer, so
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* just copy it in and we're done.
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*/
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memcpy(s->bl_tail->data + s->bl_tail->end, data, nbytes);
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s->bl_tail->end += nbytes;
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break;
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} else {
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/*
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* Copy what we can into the tail and allocate a new buffer
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* for the rest.
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*/
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memcpy(s->bl_tail->data + s->bl_tail->end, data, avail);
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s->bl_tail->end += avail;
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data = ((unsigned char *)data) + avail;
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nbytes -= avail;
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/*
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* If we still have data left to copy but we've hit the limit of
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* allowable buffer allocations, we need to spin for a bit to allow
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* the audio callback function to slurp some more data up.
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*/
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if (nbytes > 0 && s->n_bufs == BUF_LIMIT) {
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#ifdef TIMING_TRACE
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printf("#"); /* too much audio data */
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#endif
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if (!s->playing) {
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/*
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* We haven't even started playing yet! That means the
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* BUF_SIZE/BUF_LIMIT values are too low... Not much we can
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* do here; spinning won't help because the audio callback
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* hasn't been enabled yet. Oh well, error time.
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*/
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printf("Too much audio data received before audio device enabled!\n");
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result = SA_ERROR_SYSTEM;
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break;
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}
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while (s->n_bufs == BUF_LIMIT) {
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struct timespec ts = {0, 1000000};
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pthread_mutex_unlock(&s->mutex);
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nanosleep(&ts, NULL);
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pthread_mutex_lock(&s->mutex);
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}
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}
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/*
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* Allocate a new tail buffer, and go 'round again to fill it up.
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*/
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if ((s->bl_tail->next = new_buffer()) == NULL) {
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result = SA_ERROR_OOM;
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break;
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}
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s->n_bufs++;
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s->bl_tail = s->bl_tail->next;
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} /* if (nbytes <= avail), else */
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} /* while (1) */
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pthread_mutex_unlock(&s->mutex);
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/*
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* Once we have our first block of audio data, enable the audio callback
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* function. This doesn't need to be protected by the mutex, because
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* s->playing is not used in the audio callback thread, and it's probably
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* better not to be inside the lock when we enable the audio callback.
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*/
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if (!s->playing) {
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s->playing = 1;
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if (pthread_create(&s->thread_id, NULL, (void *)audio_callback, s) != 0) {
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result = SA_ERROR_SYSTEM;
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}
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}
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return result;
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}
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static void audio_callback(void* data)
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{
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sa_stream_t* s = (sa_stream_t*)data;
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snd_pcm_uframes_t buffer_size;
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snd_pcm_uframes_t period_size;
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unsigned int bytes_per_frame = s->n_channels * s->bytes_per_ch;
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char* buffer = 0;
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#ifdef TIMING_TRACE
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printf("."); /* audio read 'tick' */
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#endif
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snd_pcm_get_params(s->output_unit, &buffer_size, &period_size);
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buffer = malloc(period_size * bytes_per_frame);
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while(1) {
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char* dst = buffer;
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unsigned int bytes_to_copy = period_size * bytes_per_frame;
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snd_pcm_sframes_t frames;
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pthread_mutex_lock(&s->mutex);
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if (!s->thread_id)
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break;
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/*
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* Consume data from the start of the buffer list.
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*/
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while (1) {
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unsigned int avail = s->bl_head->end - s->bl_head->start;
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assert(s->bl_head->start <= s->bl_head->end);
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if (avail >= bytes_to_copy) {
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/*
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* We have all we need in the head buffer, so just grab it and go.
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*/
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memcpy(dst, s->bl_head->data + s->bl_head->start, bytes_to_copy);
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s->bl_head->start += bytes_to_copy;
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s->bytes_played += bytes_to_copy;
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break;
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} else {
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sa_buf* next = 0;
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/*
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* Copy what we can from the head and move on to the next buffer.
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*/
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memcpy(dst, s->bl_head->data + s->bl_head->start, avail);
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s->bl_head->start += avail;
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dst += avail;
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bytes_to_copy -= avail;
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s->bytes_played += avail;
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/*
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* We want to free the now-empty buffer, but not if it's also the
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* current tail. If it is the tail, we don't have enough data to fill
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* the destination buffer, so we'll just zero it out and give up.
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*/
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next = s->bl_head->next;
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if (next == NULL) {
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#ifdef TIMING_TRACE
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printf("!"); /* not enough audio data */
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#endif
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memset(dst, 0, bytes_to_copy);
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break;
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}
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free(s->bl_head);
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s->bl_head = next;
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s->n_bufs--;
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} /* if (avail >= bytes_to_copy), else */
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} /* while (1) */
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pthread_mutex_unlock(&s->mutex);
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frames = snd_pcm_writei(s->output_unit, buffer, period_size);
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while(nframes>0) {
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snd_pcm_sframes_t len = s->period_size;
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if(nframes < s->period_size)
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len = nframes;
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frames = snd_pcm_writei(s->output_unit, data, len);
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if (frames < 0) {
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frames = snd_pcm_recover(s->output_unit, frames, 1);
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if (frames < 0) {
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printf("snc_pcm_recover error: %s\n", snd_strerror(frames));
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return SA_ERROR_SYSTEM;
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}
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if(frames > 0 && frames < period_size)
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printf("short write (expected %d, wrote %d)\n", (int)period_size, (int)frames);;
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if(frames > 0 && frames < len)
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printf("short write (expected %d, wrote %d)\n", (int)len, (int)frames);
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}
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}
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free(buffer);
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nframes -= s->period_size;
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data = ((unsigned char *)data) + s->period_bytes;
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}
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s->bytes_written += nbytes;
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if (!s->playing) {
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s->playing = 1;
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}
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return result;
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}
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/*
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* -----------------------------------------------------------------------------
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@ -448,41 +222,51 @@ static void audio_callback(void* data)
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int
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sa_stream_get_write_size(sa_stream_t *s, size_t *size) {
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sa_buf * b;
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size_t used = 0;
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snd_pcm_sframes_t avail;
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if (s == NULL || s->output_unit == NULL) {
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return SA_ERROR_NO_INIT;
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}
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pthread_mutex_lock(&s->mutex);
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avail = snd_pcm_avail_update(s->output_unit);
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/*
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* The sum of the free space in the tail buffer plus the size of any new
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* buffers represents the write space available before blocking.
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*/
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unsigned int avail = s->bl_tail->size - s->bl_tail->end;
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avail += (BUF_LIMIT - s->n_bufs) * BUF_SIZE;
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*size = avail;
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*size = snd_pcm_frames_to_bytes(s->output_unit, avail);
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pthread_mutex_unlock(&s->mutex);
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return SA_SUCCESS;
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}
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int
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sa_stream_get_position(sa_stream_t *s, sa_position_t position, int64_t *pos) {
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int err;
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snd_pcm_sframes_t delay;
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if (s == NULL || s->output_unit == NULL) {
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return SA_ERROR_NO_INIT;
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}
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if (position != SA_POSITION_WRITE_SOFTWARE) {
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return SA_ERROR_NOT_SUPPORTED;
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}
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pthread_mutex_lock(&s->mutex);
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if (snd_pcm_state(s->output_unit) != SND_PCM_STATE_RUNNING) {
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delay = 0;
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}
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else if (snd_pcm_delay (s->output_unit, &delay) != 0) {
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printf("snd_pcm_delay failed\n");
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delay = 0;
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}
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if (delay < 0) {
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delay = 0;
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}
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if (delay > s->buffer_size) {
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printf("delay just wrong %d vs %d\n", delay, s->buffer_size);
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delay = s->buffer_size;
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}
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s->bytes_played = s->bytes_written - snd_pcm_frames_to_bytes(s->output_unit, delay);
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*pos = s->bytes_played;
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pthread_mutex_unlock(&s->mutex);
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return SA_SUCCESS;
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}
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@ -493,12 +277,10 @@ sa_stream_pause(sa_stream_t *s) {
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if (s == NULL || s->output_unit == NULL) {
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return SA_ERROR_NO_INIT;
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}
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pthread_mutex_lock(&s->mutex);
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#if 0 /* TODO */
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AudioOutputUnitStop(s->output_unit);
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#endif
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pthread_mutex_unlock(&s->mutex);
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return SA_SUCCESS;
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}
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@ -510,57 +292,23 @@ sa_stream_resume(sa_stream_t *s) {
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return SA_ERROR_NO_INIT;
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}
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pthread_mutex_lock(&s->mutex);
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/*
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* The audio device resets its mSampleTime counter after pausing,
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* so we need to clear our tracking value to keep that in sync.
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*/
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s->bytes_played = 0;
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#if 0 /* TODO */
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AudioOutputUnitStart(s->output_unit);
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#endif
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pthread_mutex_unlock(&s->mutex);
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s->bytes_played = s->bytes_written = 0;
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return SA_SUCCESS;
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}
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static sa_buf *
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new_buffer(void) {
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sa_buf * b = malloc(sizeof(sa_buf) + BUF_SIZE);
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if (b != NULL) {
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b->size = BUF_SIZE;
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b->start = 0;
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b->end = 0;
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b->next = NULL;
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}
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return b;
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}
|
||||
|
||||
|
||||
int
|
||||
sa_stream_drain(sa_stream_t *s)
|
||||
{
|
||||
if (s == NULL || s->output_unit == NULL) {
|
||||
return SA_ERROR_NO_INIT;
|
||||
}
|
||||
|
||||
while (1) {
|
||||
pthread_mutex_lock(&s->mutex);
|
||||
sa_buf * b;
|
||||
size_t used = 0;
|
||||
for (b = s->bl_head; b != NULL; b = b->next) {
|
||||
used += b->end - b->start;
|
||||
}
|
||||
pthread_mutex_unlock(&s->mutex);
|
||||
|
||||
if (used == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
struct timespec ts = {0, 1000000};
|
||||
nanosleep(&ts, NULL);
|
||||
}
|
||||
snd_pcm_drain(s->output_unit);
|
||||
return SA_SUCCESS;
|
||||
}
|
||||
|
||||
|
|
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Ссылка в новой задаче