зеркало из https://github.com/mozilla/pjs.git
Bug 495145. Don't change the state away from ENDED if we try to pause in the ENDED state. r=doublec
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b73410bb7b
Коммит
57f8913786
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@ -1774,7 +1774,7 @@ NS_IMPL_THREADSAFE_ISUPPORTS1(nsOggDecoder, nsIObserver)
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void nsOggDecoder::Pause()
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{
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nsAutoMonitor mon(mMonitor);
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if (mPlayState == PLAY_STATE_SEEKING) {
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if (mPlayState == PLAY_STATE_SEEKING || mPlayState == PLAY_STATE_ENDED) {
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mNextState = PLAY_STATE_PAUSED;
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return;
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}
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@ -406,7 +406,7 @@ nsWaveStateMachine::Pause()
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nsAutoMonitor monitor(mMonitor);
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mPaused = PR_TRUE;
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if (mState == STATE_LOADING_METADATA || mState == STATE_SEEKING ||
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mState == STATE_BUFFERING) {
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mState == STATE_BUFFERING || mState == STATE_ENDED) {
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mNextState = STATE_PAUSED;
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} else if (mState == STATE_PLAYING) {
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ChangeState(STATE_PAUSED);
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@ -72,6 +72,7 @@ _TEST_FILES += \
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test_bug468190.html \
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test_bug482461.html \
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test_bug493187.html \
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test_bug495145.html \
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test_can_play_type_ogg.html \
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test_closing_connections.html \
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test_contentDuration1.html \
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@ -146,6 +147,7 @@ _TEST_FILES += \
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test_bug463162.xhtml \
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test_bug465498.html \
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test_bug468190_wav.html \
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test_bug495145_wav.html \
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test_can_play_type_wave.html \
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test_paused_after_ended.html \
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test_wav_8bit.html \
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@ -0,0 +1,71 @@
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<!DOCTYPE HTML>
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<html>
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=495145
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-->
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<head>
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<title>Bug 495145 - pausing while ended shouldn't cause problems</title>
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<script type="text/javascript" src="/MochiKit/packed.js"></script>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=495145">Mozilla Bug 495145</a>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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var v;
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var completed = false;
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var testFinishedCount = 0;
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var ended1Count = 0;
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function finishTest() {
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++testFinishedCount;
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if (testFinishedCount == 2) {
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completed = true;
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SimpleTest.finish();
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}
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}
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function start(event) {
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event.target.play();
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}
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function ended1(event) {
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if (completed)
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return;
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++ended1Count;
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if (ended1Count == 2) {
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ok(true, "Playing after pause while ended works");
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finishTest();
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return;
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}
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event.target.pause();
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event.target.play();
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}
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function ended2(event) {
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if (completed)
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return;
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event.target.pause();
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event.target.currentTime = 0;
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}
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function seeked2(event) {
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if (completed)
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return;
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ok(event.target.paused, "Paused after seek after pause while ended");
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finishTest();
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}
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SimpleTest.waitForExplicitFinish();
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</script>
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</pre>
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<video src='320x240.ogv' onloadeddata='start(event)' onended='ended1(event)'></video>
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<video src='320x240.ogv' onloadeddata='start(event)' onended='ended2(event)' onseeked="seeked2(event)"></video>
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</body>
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</html>
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@ -0,0 +1,71 @@
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<!DOCTYPE HTML>
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<html>
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=495145
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-->
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<head>
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<title>Bug 495145 - pausing while ended shouldn't cause problems</title>
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<script type="text/javascript" src="/MochiKit/packed.js"></script>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=495145">Mozilla Bug 495145</a>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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var v;
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var completed = false;
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var testFinishedCount = 0;
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var ended1Count = 0;
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function finishTest() {
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++testFinishedCount;
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if (testFinishedCount == 2) {
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completed = true;
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SimpleTest.finish();
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}
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}
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function start(event) {
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event.target.play();
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}
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function ended1(event) {
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if (completed)
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return;
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++ended1Count;
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if (ended1Count == 2) {
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ok(true, "Playing after pause while ended works");
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finishTest();
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return;
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}
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event.target.pause();
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event.target.play();
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}
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function ended2(event) {
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if (completed)
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return;
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event.target.pause();
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event.target.currentTime = 0;
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}
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function seeked2(event) {
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if (completed)
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return;
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ok(event.target.paused, "Paused after seek after pause while ended");
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finishTest();
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}
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SimpleTest.waitForExplicitFinish();
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</script>
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</pre>
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<audio src='r11025_u8_c1.wav' onloadeddata='start(event)' onended='ended1(event)'></audio>
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<audio src='r11025_u8_c1.wav' onloadeddata='start(event)' onended='ended2(event)' onseeked="seeked2(event)"></audio>
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</body>
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</html>
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