Bug 594874 - GfxInfo blocklist needs to be used by D3D, WebGL, OpenGL - 2/3 - r=vladimir

This commit is contained in:
Benoit Jacob 2010-09-16 12:45:19 -04:00
Родитель 4f85441b7f
Коммит 5c45736f22
1 изменённых файлов: 16 добавлений и 1 удалений

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@ -45,6 +45,8 @@
#include "nsIServiceManager.h"
#include "nsIPrefService.h"
#include "gfxWindowsPlatform.h"
#include "nsIGfxInfo.h"
#ifdef CAIRO_HAS_D2D_SURFACE
#include "gfxD2DSurface.h"
#endif
@ -74,6 +76,19 @@ LayerManagerD3D9::Initialize()
nsCOMPtr<nsIPrefBranch> prefs = do_GetService(NS_PREFSERVICE_CONTRACTID);
prefs->GetBoolPref("gfx.3d_video.enabled", &mIs3DEnabled);
nsCOMPtr<nsIGfxInfo> gfxInfo = do_GetService("@mozilla.org/gfx/info;1");
if (gfxInfo) {
PRInt32 status;
if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_DIRECT3D_9_LAYERS, &status))) {
if (status != nsIGfxInfo::FEATURE_STATUS_UNKNOWN &&
status != nsIGfxInfo::FEATURE_AVAILABLE)
{
NS_WARNING("Direct3D 9-accelerated layers are not supported on this system.");
return PR_FALSE;
}
}
}
if (!mDefaultDeviceManager) {
mDeviceManager = new DeviceManagerD3D9;