зеркало из https://github.com/mozilla/pjs.git
Work in progress for Windows palette support
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c30e0e4b2c
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60067becf4
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@ -333,87 +333,3 @@ NS_IMETHODIMP DeviceContextImpl::CreateILColorSpace(IL_ColorSpace*& aColorSpace)
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return NS_OK;
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}
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#if 0
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nsresult result = NS_OK;
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int bitsPerPixel = ::GetDeviceCaps(mDC, BITSPIXEL);
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int rasterCaps = ::GetDeviceCaps(mDC, RASTERCAPS);
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// See if we're dealing with an 8-bit palette device
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if ((8 == bitsPerPixel) && (rasterCaps & RC_PALETTE)) {
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// Create a color cube. We want to use DIB_PAL_COLORS because it's faster
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// than DIB_RGB_COLORS, so make sure the indexes match that of the
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// GDI physical palette
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//
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// Note: the image library doesn't use the reserved colors, so it doesn't
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// matter what they're set to...
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IL_RGB reserved[10];
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IL_ColorMap* colorMap = IL_NewCubeColorMap(reserved, 10, COLOR_CUBE_SIZE + 10);
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if (nsnull == colorMap) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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// Create a physical palette if we haven't already done so. Each HDC can
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// share the same physical palette
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if (nsnull == gPalette) {
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// Create a logical palette
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BYTE tmp[sizeof(LOGPALETTE) + ((COLOR_CUBE_SIZE + 20) * sizeof(PALETTEENTRY))];
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LPLOGPALETTE logPal = (LPLOGPALETTE)tmp;
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logPal->palVersion = 0x300;
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logPal->palNumEntries = COLOR_CUBE_SIZE + 20;
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// Initialize it from the default Windows palette
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HPALETTE hDefaultPalette = ::GetStockObject(DEFAULT_PALETTE);
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// First ten system colors
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::GetPaletteEntries(hDefaultPalette, 0, 10, logPal->palPalEntry);
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// Last ten system colors
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::GetPaletteEntries(hDefaultPalette, 10, 10, &logPal->palPalEntry[COLOR_CUBE_SIZE + 10]);
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// Now set the color cube entries
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PALETTEENTRY* entry = &logPal->palPalEntry[10];
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NI_RGB* map = colorMap->map + 10;
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for (PRInt32 i = 0; i < COLOR_CUBE_SIZE; i++) {
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entry->peRed = map->red;
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entry->peGreen = map->green;
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entry->peBlue = map->blue;
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entry->peFlags = 0;
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entry++;
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map++;
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}
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// Create a GDI palette
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gPalette = ::CreatePalette(logPal);
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}
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// Create an IL pseudo color space
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aColorSpace = IL_CreatePseudoColorSpace(colorMap, 8, 8);
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if (nsnull == aColorSpace) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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} else {
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// Create a default color space.
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// XXX We should also check for 1 16-bit device and create a 555 or 565
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// color space...
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IL_RGBBits colorRGBBits;
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// Default is to create a 24-bit color space
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colorRGBBits.red_shift = 16;
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colorRGBBits.red_bits = 8;
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colorRGBBits.green_shift = 8;
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colorRGBBits.green_bits = 8;
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colorRGBBits.blue_shift = 0;
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colorRGBBits.blue_bits = 8;
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aColorSpace = IL_CreateTrueColorSpace(&colorRGBBits, 24);
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if (nsnull == aColorSpace) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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}
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return result;
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#endif
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@ -18,6 +18,10 @@
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#include "nsDeviceContextWin.h"
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#include "nsRenderingContextWin.h"
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#include "il_util.h"
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// Size of the color cube
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#define COLOR_CUBE_SIZE 216
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nsDeviceContextWin :: nsDeviceContextWin()
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: DeviceContextImpl()
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@ -84,3 +88,78 @@ NS_IMETHODIMP nsDeviceContextWin :: CheckFontExistence(const char * aFontName)
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return NS_ERROR_FAILURE;
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}
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NS_IMETHODIMP nsDeviceContextWin::CreateILColorSpace(IL_ColorSpace*& aColorSpace)
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{
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HWND hwnd = (HWND)GetNativeWidget();
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HDC hdc = ::GetDC(hwnd);
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nsresult result = NS_OK;
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int bitsPerPixel = ::GetDeviceCaps(hdc, BITSPIXEL);
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int rasterCaps = ::GetDeviceCaps(hdc, RASTERCAPS);
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::ReleaseDC(hwnd, hdc);
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// See if we're dealing with an 8-bit palette device
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if ((8 == bitsPerPixel) && (rasterCaps & RC_PALETTE)) {
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// Create a color cube. We want to use DIB_PAL_COLORS because it's faster
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// than DIB_RGB_COLORS, so make sure the indexes match that of the
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// GDI physical palette
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//
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// Note: the image library doesn't use the reserved colors, so it doesn't
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// matter what they're set to...
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IL_RGB reserved[10];
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IL_ColorMap* colorMap = IL_NewCubeColorMap(reserved, 10, COLOR_CUBE_SIZE + 10);
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if (nsnull == colorMap) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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// Create a physical palette if we haven't already done so. Each HDC can
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// share the same physical palette
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//
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// XXX Device context should own the palette...
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if (nsnull == nsRenderingContextWin::gPalette) {
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// Create a logical palette
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BYTE tmp[sizeof(LOGPALETTE) + ((COLOR_CUBE_SIZE + 20) * sizeof(PALETTEENTRY))];
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LPLOGPALETTE logPal = (LPLOGPALETTE)tmp;
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logPal->palVersion = 0x300;
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logPal->palNumEntries = COLOR_CUBE_SIZE + 20;
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// Initialize it from the default Windows palette
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HPALETTE hDefaultPalette = ::GetStockObject(DEFAULT_PALETTE);
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// First ten system colors
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::GetPaletteEntries(hDefaultPalette, 0, 10, logPal->palPalEntry);
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// Last ten system colors
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::GetPaletteEntries(hDefaultPalette, 10, 10, &logPal->palPalEntry[COLOR_CUBE_SIZE + 10]);
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// Now set the color cube entries
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PALETTEENTRY* entry = &logPal->palPalEntry[10];
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NI_RGB* map = colorMap->map + 10;
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for (PRInt32 i = 0; i < COLOR_CUBE_SIZE; i++) {
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entry->peRed = map->red;
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entry->peGreen = map->green;
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entry->peBlue = map->blue;
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entry->peFlags = 0;
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entry++;
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map++;
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}
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// Create a GDI palette
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nsRenderingContextWin::gPalette = ::CreatePalette(logPal);
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}
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// Create an IL pseudo color space
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aColorSpace = IL_CreatePseudoColorSpace(colorMap, 8, 8);
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if (nsnull == aColorSpace) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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} else {
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// Create a default color space.
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result = DeviceContextImpl::CreateILColorSpace(aColorSpace);
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}
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return result;
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}
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@ -38,6 +38,8 @@ public:
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NS_IMETHOD CheckFontExistence(const char * aFontName);
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NS_IMETHOD CreateILColorSpace(IL_ColorSpace*& aColorSpace);
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protected:
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virtual ~nsDeviceContextWin();
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@ -20,7 +20,6 @@
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#include "nsRegionWin.h"
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#include <math.h>
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#include "libimg.h"
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#include "il_util.h"
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#define FLAG_CLIP_VALID 0x0001
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#define FLAG_CLIP_CHANGED 0x0002
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@ -168,11 +168,12 @@ protected:
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PRUint8 *mGammaTable;
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COLORREF mCurrTextColor;
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static HPALETTE gPalette;
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#ifdef NS_DEBUG
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PRBool mInitialized;
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#endif
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public:
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static HPALETTE gPalette;
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};
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#endif /* nsRenderingContextWin_h___ */
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