JavaScript Test - move SpiderMonkey extension js1_5/Function/regress-348986.js to js1_5/extensions/regress-348986.js, bug 368585, r+sr=brendan

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is JavaScript Engine testing utilities.
*
* The Initial Developer of the Original Code is
* Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s): Igor Bukanov
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
//-----------------------------------------------------------------------------
var bug = 348986;
var summary = 'Recursion check of nested functions';
var actual = 'No Crash';
var expect = 'No Crash';
//-----------------------------------------------------------------------------
test();
//-----------------------------------------------------------------------------
function test()
{
enterFunc ('test');
printBugNumber (bug);
printStatus (summary);
// Construct f(){function f(){function f(){...}}} with maximum
// nested function declaration still does not hit recursion limit.
var deepestFunction;
var n = findActionMax(function(n) {
var prefix="function f(){";
var suffix="}";
var source = Array(n+1).join(prefix) + Array(n+1).join(suffix);
try {
deepestFunction = Function(source);
return true;
} catch (e) {
if (!(e instanceof InternalError))
throw e;
return false;
}
});
if (n == 0)
throw "unexpected";
print("Max nested function leveles:"+n);
n = findActionMax(function(n) {
try {
callAfterConsumingCStack(n, function() {});
return true;
} catch (e) {
if (!(e instanceof InternalError))
throw e;
return false;
}
});
print("Max callAfterConsumingCStack levels:"+n);
// Here n is max possible value when callAfterConsumingCStack(n, emptyFunction)
// does not trigger stackOverflow. Decrease it slightly to give some C stack
// space for deepestFunction.toSource()
n = Math.max(0, n - 10);
try {
var src = callAfterConsumingCStack(n, function() {
return deepestFunction.toSource();
});
throw "Test failed to hit the recursion limit.";
} catch (e) {
if (!(e instanceof InternalError))
throw e;
}
print('Done');
expect = true;
actual = true;
reportCompare(expect, true, summary);
exitFunc ('test');
}
function callAfterConsumingCStack(n, action)
{
var testObj = {
get propertyWithGetter() {
if (n == 0)
return action();
n--;
return this.propertyWithGetter;
}
};
return testObj.propertyWithGetter;
}
// Return the maximum positive value of N where action(N) still returns true
// or 0 if no such value exists.
function findActionMax(action)
{
var N, next, increase;
n = 0;
for (;;) {
var next = (n == 0 ? 1 : n * 2);
if (!isFinite(next) || !action(next))
break;
n = next;
}
if (n == 0)
return 0;
var increase = n / 2;
for (;;) {
var next = n + increase;
if (next == n)
break;
if (isFinite(next) && action(next)) {
n = next;
} else if (increase == 1) {
break;
} else {
increase = increase / 2;
}
}
return n;
}