зеркало из https://github.com/mozilla/pjs.git
caching screen objects to avoid repeated memory allocations. r=saari.
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abf05f548f
Коммит
654e4a9aa7
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@ -49,11 +49,17 @@ NS_IMPL_ISUPPORTS(nsScreenManagerGtk, NS_GET_IID(nsIScreenManager))
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//
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// Utility routine. Creates a new screen object from the given device handle
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//
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// NOTE: For this "single-monitor" impl, we just always return the cached primary
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// screen. This should change when a multi-monitor impl is done.
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//
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nsIScreen*
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nsScreenManagerGtk :: CreateNewScreenObject ( )
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{
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nsIScreen* retval = new nsScreenGtk ( );
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NS_IF_ADDREF(retval);
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nsIScreen* retval = nsnull;
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if ( !mCachedMainScreen )
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mCachedMainScreen = new nsScreenGtk ( );
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NS_IF_ADDREF(retval = mCachedMainScreen.get());
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return retval;
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}
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@ -24,8 +24,8 @@
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#define nsScreenManagerGtk_h___
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#include "nsIScreenManager.h"
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class nsIScreen;
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#include "nsIScreen.h"
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#include "nsCOMPtr.h"
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//------------------------------------------------------------------------
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@ -42,6 +42,9 @@ private:
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nsIScreen* CreateNewScreenObject ( ) ;
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// cache the primary screen object to avoid memory allocation every time
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nsCOMPtr<nsIScreen> mCachedMainScreen;
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};
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#endif // nsScreenManagerGtk_h___
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@ -49,11 +49,17 @@ NS_IMPL_ISUPPORTS(nsScreenManagerGtk, NS_GET_IID(nsIScreenManager))
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//
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// Utility routine. Creates a new screen object from the given device handle
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//
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// NOTE: For this "single-monitor" impl, we just always return the cached primary
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// screen. This should change when a multi-monitor impl is done.
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//
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nsIScreen*
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nsScreenManagerGtk :: CreateNewScreenObject ( )
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{
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nsIScreen* retval = new nsScreenGtk ( );
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NS_IF_ADDREF(retval);
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nsIScreen* retval = nsnull;
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if ( !mCachedMainScreen )
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mCachedMainScreen = new nsScreenGtk ( );
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NS_IF_ADDREF(retval = mCachedMainScreen.get());
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return retval;
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}
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@ -24,8 +24,8 @@
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#define nsScreenManagerGtk_h___
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#include "nsIScreenManager.h"
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class nsIScreen;
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#include "nsIScreen.h"
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#include "nsCOMPtr.h"
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//------------------------------------------------------------------------
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@ -42,6 +42,9 @@ private:
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nsIScreen* CreateNewScreenObject ( ) ;
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// cache the primary screen object to avoid memory allocation every time
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nsCOMPtr<nsIScreen> mCachedMainScreen;
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};
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#endif // nsScreenManagerGtk_h___
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@ -22,6 +22,18 @@
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#include "nsScreenManagerMac.h"
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#include "nsScreenMac.h"
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#include "nsCOMPtr.h"
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class ScreenListItem
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{
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public:
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ScreenListItem ( GDHandle inGD, nsIScreen* inScreen )
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: mGD(inGD), mScreen(inScreen) { } ;
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GDHandle mGD;
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nsCOMPtr<nsIScreen> mScreen;
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};
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nsScreenManagerMac :: nsScreenManagerMac ( )
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@ -36,7 +48,11 @@ nsScreenManagerMac :: nsScreenManagerMac ( )
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nsScreenManagerMac :: ~nsScreenManagerMac()
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{
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// nothing to see here.
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// walk our list of cached screens and delete them.
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for ( int i = 0; i < mScreenList.Count(); ++i ) {
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ScreenListItem* item = NS_REINTERPRET_CAST(ScreenListItem*, mScreenList[i]);
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delete item;
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}
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}
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@ -52,9 +68,25 @@ NS_IMPL_ISUPPORTS(nsScreenManagerMac, NS_GET_IID(nsIScreenManager))
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nsIScreen*
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nsScreenManagerMac :: CreateNewScreenObject ( GDHandle inDevice )
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{
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nsIScreen* retval = new nsScreenMac ( inDevice );
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NS_IF_ADDREF(retval);
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return retval;
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nsIScreen* retScreen = nsnull;
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// look through our screen list, hoping to find it. If it's not there,
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// add it and return the new one.
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for ( int i = 0; i < mScreenList.Count(); ++i ) {
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ScreenListItem* curr = NS_REINTERPRET_CAST(ScreenListItem*, mScreenList[i]);
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if ( inDevice == curr->mGD ) {
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NS_IF_ADDREF(retScreen = curr->mScreen.get());
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return retScreen;
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}
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} // for each screen.
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// didn't find it in the list, so add it and return that item.
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retScreen = new nsScreenMac ( inDevice );
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ScreenListItem* listItem = new ScreenListItem ( inDevice, retScreen );
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mScreenList.AppendElement ( listItem );
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NS_IF_ADDREF(retScreen);
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return retScreen;
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}
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@ -24,10 +24,13 @@
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#define nsScreenManagerMac_h___
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#include "nsIScreenManager.h"
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#include <QuickDraw.h>
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#include <Quickdraw.h>
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#include "nsVoidArray.h"
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class nsIScreen;
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//------------------------------------------------------------------------
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class nsScreenManagerMac : public nsIScreenManager
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@ -42,7 +45,10 @@ public:
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private:
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nsIScreen* CreateNewScreenObject ( GDHandle inDevice ) ;
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nsAutoVoidArray mScreenList;
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};
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#endif // nsScreenManagerMac_h___
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@ -49,11 +49,17 @@ NS_IMPL_ISUPPORTS(nsScreenManagerWin, NS_GET_IID(nsIScreenManager))
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//
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// Utility routine. Creates a new screen object from the given device handle
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//
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// NOTE: For this "single-monitor" impl, we just always return the cached primary
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// screen. This should change when a multi-monitor impl is done.
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//
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nsIScreen*
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nsScreenManagerWin :: CreateNewScreenObject ( HDC inScreen )
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{
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nsIScreen* retval = new nsScreenWin ( inScreen );
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NS_IF_ADDREF(retval);
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nsIScreen* retval = nsnull;
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if ( !mCachedMainScreen )
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mCachedMainScreen = new nsScreenWin ( inScreen );
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NS_IF_ADDREF(retval = mCachedMainScreen.get());
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return retval;
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}
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@ -25,6 +25,7 @@
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#include "nsIScreenManager.h"
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#include <windows.h>
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#include "nsCOMPtr.h"
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class nsIScreen;
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@ -43,6 +44,8 @@ private:
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nsIScreen* CreateNewScreenObject ( HDC inScreen ) ;
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// cache the primary screen object to avoid memory allocation every time
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nsCOMPtr<nsIScreen> mCachedMainScreen;
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};
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#endif // nsScreenManagerWin_h___
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