зеркало из https://github.com/mozilla/pjs.git
bug 115986 Thread safe zlib allocator. r=waterson, sr=brendan
This commit is contained in:
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8b23552681
Коммит
658193bc62
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@ -44,6 +44,14 @@
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#define READTYPE PRInt32
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#include "zlib.h"
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#include "nsISupportsUtils.h"
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#include "nsZlibAllocator.h"
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/**
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* Globals
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*
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* Global allocator used with zlib. Destroyed in module shutdown.
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*/
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nsZlibAllocator *gZlibAllocator = NULL;
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#else /* STANDALONE */
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@ -74,14 +82,6 @@ char * strdup(const char *src)
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#endif /* STANDALONE */
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#include "nsZlibAllocator.h"
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/**
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* Globals
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*
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* Global allocator used with zlib. Destroyed in module shutdown.
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*/
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nsZlibAllocator *gZlibAllocator = NULL;
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#ifdef XP_UNIX
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#include <sys/stat.h>
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#include <limits.h>
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@ -334,15 +334,11 @@ void ProcessWindowsMessages()
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}
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#endif /* XP_WIN */
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#endif /* STANDALONE */
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#else /* STANDALONE */
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//***********************************************************
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// Allocators for use with zlib
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//
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// WARNING: NOT THREADSAFE. But usage from nsJAR.cpp protects against
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// multithread usage. nsJAR.cpp assumes nsZipArchive is
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// not thread safe.
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//
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// These are allocators that are performance tuned for
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// use with zlib. Our use of zlib for every file we read from
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// the jar file when running navigator, we do these allocation.
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@ -386,98 +382,110 @@ void ProcessWindowsMessages()
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// we startup and disabled after we startup if memory is a concern.
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//***********************************************************
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// zClearBuckets() : Frees used memory and initalizes all memory to 0
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// DO NOT CALL THIS FROM CONSTRUCTOR. Set all memebers to 0 in constructor.
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int nsZlibAllocator::zClearBuckets()
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void * nsZlibAllocator::zAlloc(PRUint32 items, PRUint32 bytes)
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{
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for (int i = 0; i < NBUCKETS; i++)
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PRUint32 totalsize = items * bytes;
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PRInt32 freeAllocatedBucketIndex = -1;
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PRUint32 i;
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PRUint32 size;
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void *ptr;
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for (i = 0; i < NBUCKETS; i++)
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{
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if (mMemBucket[i].ptr)
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size = mMemBucket[i].size;
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ptr = mMemBucket[i].ptr;
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// Dont look at buckets with no memory allocated or less memory than
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// what we need.
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// Can we do this check without claiming the bucket? I think we can
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// because the next thing we do is try claim this bucket.
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if (!ptr || size < totalsize)
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continue;
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// Try Claim a bucket. If we cant, skip it.
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if (!Claim(i))
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continue;
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if (size == totalsize)
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{
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// If the bucket is in use, then we will leak that memory.
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PR_ASSERT(!mMemBucket[i].inUse);
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if (!mMemBucket[i].inUse)
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// Let go of any freeAllocatedBucket that we claimed
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if (freeAllocatedBucketIndex >= 0)
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Unclaim(freeAllocatedBucketIndex);
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// zero out memory and return it
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memset(ptr, 0, totalsize);
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return ptr;
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}
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// Meanwhile, remember a free allocated bucket.
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// At this point we know the bucket is not in use and it has more
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// than what we need
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if (freeAllocatedBucketIndex < 0)
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freeAllocatedBucketIndex = i;
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else
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{
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// See if this bucket is closer to what we need
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if (size < mMemBucket[freeAllocatedBucketIndex].size)
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{
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free(mMemBucket[i].ptr);
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}
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}
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mMemBucket[i].ptr = NULL;
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mMemBucket[i].size = 0;
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mMemBucket[i].inUse = PR_FALSE;
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}
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return 0;
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}
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void * nsZlibAllocator::zAlloc(PRUint32 items, PRUint32 size)
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{
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PRUint32 totalsize = items * size;
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nsMemBucket *freeBucket = NULL;
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nsMemBucket *freeAllocatedBucket = NULL;
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for (int i = 0; i < NBUCKETS; i++)
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{
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// See if we have the memory already allocated. This is the
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// most common case.
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if (!mMemBucket[i].inUse && mMemBucket[i].ptr && mMemBucket[i].size == totalsize)
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{
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// zero out memory, increase refcnt and return it
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memset(mMemBucket[i].ptr, 0, totalsize);
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mMemBucket[i].inUse = PR_TRUE;
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return mMemBucket[i].ptr;
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}
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// Meanwhile, remember a free bucket, any one will do
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if (!mMemBucket[i].inUse) {
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if (mMemBucket[i].size >= totalsize)
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freeAllocatedBucket = &mMemBucket[i];
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else if (!mMemBucket[i].ptr) {
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// This is a free slot
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freeBucket = &mMemBucket[i];
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Unclaim(freeAllocatedBucketIndex);
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freeAllocatedBucketIndex = i;
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}
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else
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// Undo our claim as freeAllocatedBucketIndex does better than this one
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Unclaim(i);
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}
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}
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// See if we have an allocated bucket
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if (freeAllocatedBucket)
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if (freeAllocatedBucketIndex >= 0)
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{
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ptr = mMemBucket[freeAllocatedBucketIndex].ptr;
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// Clear it, Mark it used and return ptr
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// We need to clear only the size that was requested although
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// the bucket may be larger
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memset(freeAllocatedBucket->ptr, 0, totalsize);
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freeAllocatedBucket->inUse = PR_TRUE;
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return freeAllocatedBucket->ptr;
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memset(ptr, 0, totalsize);
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return ptr;
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}
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// We dont have that memory already
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// Allocate. Make sure we bump up our allocations of x4 allocations
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int realitems = items;
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if (size == 4)
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if (bytes == 4 && items < BY4ALLOC_ITEMS)
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realitems = BY4ALLOC_ITEMS;
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void *ptr = calloc(realitems, size);
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ptr = calloc(realitems, bytes);
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// Take care of no memory situation
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if (!ptr)
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return ptr;
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if (freeBucket)
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// Find a free unallocated bucket and store allocation
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for (i = 0; i < NBUCKETS; i++)
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{
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// Found free slot. Store it
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freeBucket->inUse = PR_TRUE;
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freeBucket->ptr = ptr;
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freeBucket->size = realitems * size;
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// If bucket cannot be calimed, continue search.
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if (!Claim(i))
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continue;
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if (!mMemBucket[i].ptr)
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{
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// Found free slot. Store it
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mMemBucket[i].ptr = ptr;
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mMemBucket[i].size = realitems * bytes;
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return ptr;
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}
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// This is an already allocated bucket. Cant use this one.
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Unclaim(i);
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}
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#ifdef DEBUG_dp
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// Warn if we are failing over to calloc and not storing it
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// This says we have a misdesigned memory pool. The intent was
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// once the pool was full, we would never fail over to calloc.
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else
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printf("zalloc %d [%dx%d] - FAILOVER 0x%p Memory pool has sizes: ",
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items*bytes, items, bytes, ptr);
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for (i = 0; i < NBUCKETS; i++)
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{
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printf("0x%p - zalloc %d [%dx%d] - FAILOVER 0x%p Memory pool has sizes: ",
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this, items*size, items, size, ptr);
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for (i = 0; i < NBUCKETS; i++)
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{
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printf("%d ", mMemBucket[i].size);
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}
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printf("\n");
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printf("%d ", mMemBucket[i].size);
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}
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printf("\n");
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#endif
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return ptr;
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@ -485,13 +493,15 @@ void * nsZlibAllocator::zAlloc(PRUint32 items, PRUint32 size)
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void nsZlibAllocator::zFree(void *ptr)
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{
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for (int i = 0; i < NBUCKETS; i++)
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PRUint32 i;
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for (i = 0; i < NBUCKETS; i++)
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{
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if (mMemBucket[i].ptr == ptr)
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{
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// Ah ha. One of the slots we allocated.
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// Nothing to do. Mark it unused.
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mMemBucket[i].inUse = PR_FALSE;
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Unclaim(i);
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return;
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}
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}
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@ -500,7 +510,7 @@ void nsZlibAllocator::zFree(void *ptr)
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// Warn if we are failing over to free.
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// This says we have a misdesigned memory pool. The intent was
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// once the pool was full, we would never fail over to free.
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printf("DEBUG: zlib memory pool freeing 0x%p", ptr);
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printf("DEBUG: zlib memory pool freeing 0x%p\n", ptr);
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#endif
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// Failover to free
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@ -528,7 +538,7 @@ zlibFree(void *opaque, void *ptr)
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free(ptr);
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return;
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}
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#endif /* STANDALONE */
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//***********************************************************
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// nsZipArchive -- public methods
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@ -1388,16 +1398,20 @@ PRInt32 nsZipArchive::InflateItem( const nsZipItem* aItem, PRFileDesc* fOut,
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Bytef inbuf[ZIP_BUFLEN];
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Bytef outbuf[ZIP_BUFLEN];
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//-- set up the inflate
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memset( &zs, 0, sizeof(zs) );
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#ifndef STANDALONE
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//-- ensure we have our zlib allocator for better performance
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if (!gZlibAllocator) {
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gZlibAllocator = new nsZlibAllocator();
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}
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//-- set up the inflate
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memset( &zs, 0, sizeof(zs) );
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zs.zalloc = zlibAlloc;
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zs.zfree = zlibFree;
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zs.opaque = gZlibAllocator;
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#endif
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zerr = inflateInit2( &zs, -MAX_WBITS );
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if ( zerr != Z_OK )
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{
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@ -51,25 +51,53 @@ class nsZlibAllocator {
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struct nsMemBucket {
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void *ptr;
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PRUint32 size;
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PRBool inUse;
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// Is this bucket available ?
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// 1 : free
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// 0 or negative : in use
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// This is an int because we use atomic inc/dec to operate on it
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PRInt32 available;
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};
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nsMemBucket mMemBucket[NBUCKETS];
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nsZlibAllocator() {
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memset(mMemBucket, 0, sizeof(mMemBucket));
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for (PRUint32 i = 0; i < NBUCKETS; i++)
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mMemBucket[i].available = 1;
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return;
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}
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~nsZlibAllocator() {
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zClearBuckets();
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for (PRUint32 i = 0; i < NBUCKETS; i++)
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{
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PRBool claimed = Claim(i);
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// ASSERT that we claimed the bucked. If we cannot, then the bucket is in use.
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// We dont attempt to free this ptr.
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// This will most likely cause a leak of this memory.
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PR_ASSERT(claimed);
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// Free bucket memory if not in use
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if (claimed && mMemBucket[i].ptr)
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free(mMemBucket[i].ptr);
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}
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}
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// zlib allocators
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void* zAlloc(PRUint32 items, PRUint32 size);
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void zFree(void *ptr);
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// Clear the buckets of memory we have for zlib
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int zClearBuckets();
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void* zAlloc(PRUint32 items, PRUint32 size);
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void zFree(void *ptr);
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// Bucket handling.
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PRBool Claim(PRUint32 i) {
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PRBool claimed = (PR_AtomicDecrement(&mMemBucket[i].available) == 0);
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// Undo the claim, if claim failed
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if (!claimed)
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Unclaim(i);
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return claimed;
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}
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void Unclaim(PRUint32 i) { PR_AtomicIncrement(&mMemBucket[i].available); }
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};
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