зеркало из https://github.com/mozilla/pjs.git
Changed PaintBackground() so it doesn't always render the background color when
there's a background image that doesn't tile the entire bounds
This commit is contained in:
Родитель
1ba9e038c3
Коммит
68d280876e
|
@ -1848,15 +1848,14 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
|
|||
{
|
||||
PRInt16 theRadius;
|
||||
nsStyleCoord borderRadius;
|
||||
|
||||
PRBool transparentBG = NS_STYLE_BG_COLOR_TRANSPARENT ==
|
||||
(aColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT);
|
||||
|
||||
if (0 < aColor.mBackgroundImage.Length()) {
|
||||
// Lookup the image
|
||||
nsSize imageSize;
|
||||
nsIImage* image = nsnull;
|
||||
nsIFrameImageLoader* loader = nsnull;
|
||||
PRBool transparentBG = NS_STYLE_BG_COLOR_TRANSPARENT ==
|
||||
(aColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT);
|
||||
nsresult rv = aPresContext.StartLoadImage(aColor.mBackgroundImage,
|
||||
transparentBG
|
||||
? nsnull
|
||||
|
@ -1869,6 +1868,8 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
|
|||
NS_IF_RELEASE(loader);
|
||||
// Redraw will happen later
|
||||
if (!transparentBG) {
|
||||
// The background color is rendered over the 'border' 'padding' and
|
||||
// 'content' areas
|
||||
aRenderingContext.SetColor(aColor.mBackgroundColor);
|
||||
aRenderingContext.FillRect(aBorderArea);
|
||||
}
|
||||
|
@ -1877,20 +1878,6 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
|
|||
loader->GetSize(imageSize);
|
||||
NS_RELEASE(loader);
|
||||
|
||||
PRBool needBackgroundColor = PR_FALSE;
|
||||
#if XXX
|
||||
// XXX enable this code as soon as nsIImage can support it
|
||||
if (image->NeedsBlend()) {
|
||||
needBackgroundColor = PR_TRUE;
|
||||
}
|
||||
#endif
|
||||
|
||||
nscoord tileWidth = imageSize.width;
|
||||
nscoord tileHeight = imageSize.height;
|
||||
if ((tileWidth == 0) || (tileHeight == 0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Background images are tiled over the 'content' and 'padding' areas
|
||||
// only (not the 'border' area)
|
||||
nsRect paddingArea(aBorderArea);
|
||||
|
@ -1904,47 +1891,53 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
|
|||
// The actual dirty rect is the intersection of the padding area and the
|
||||
// dirty rect we were given
|
||||
nsRect dirtyRect;
|
||||
|
||||
if (!dirtyRect.IntersectRect(paddingArea, aDirtyRect)) {
|
||||
// Nothing to paint
|
||||
return;
|
||||
}
|
||||
dirtyRect.IntersectRect(paddingArea, aDirtyRect);
|
||||
|
||||
// Based on the repeat setting, compute how many tiles we should
|
||||
// lay down for each axis. The value computed is the maximum based
|
||||
// on the dirty rect before accounting for the background-position.
|
||||
nscoord tileWidth = imageSize.width;
|
||||
nscoord tileHeight = imageSize.height;
|
||||
PRBool needBackgroundColor = PR_TRUE;
|
||||
PRIntn repeat = aColor.mBackgroundRepeat;
|
||||
nscoord xDistance, yDistance;
|
||||
|
||||
switch (repeat) {
|
||||
case NS_STYLE_BG_REPEAT_OFF:
|
||||
default:
|
||||
xDistance = tileWidth;
|
||||
yDistance = tileHeight;
|
||||
needBackgroundColor = PR_TRUE;
|
||||
break;
|
||||
case NS_STYLE_BG_REPEAT_X:
|
||||
xDistance = dirtyRect.width;
|
||||
yDistance = tileHeight;
|
||||
needBackgroundColor = PR_TRUE;
|
||||
break;
|
||||
case NS_STYLE_BG_REPEAT_Y:
|
||||
xDistance = tileWidth;
|
||||
yDistance = dirtyRect.height;
|
||||
needBackgroundColor = PR_TRUE;
|
||||
break;
|
||||
case NS_STYLE_BG_REPEAT_XY:
|
||||
xDistance = dirtyRect.width;
|
||||
yDistance = dirtyRect.height;
|
||||
// We need to render the background color if the image is transparent
|
||||
PRUint8* alphaBits = image->GetAlphaBits();
|
||||
needBackgroundColor = alphaBits != nsnull;
|
||||
break;
|
||||
}
|
||||
|
||||
// The background color is rendered over the 'border' 'padding' and
|
||||
// 'content' areas
|
||||
if (needBackgroundColor) {
|
||||
if (!transparentBG && needBackgroundColor) {
|
||||
aRenderingContext.SetColor(aColor.mBackgroundColor);
|
||||
aRenderingContext.FillRect(aBorderArea);
|
||||
}
|
||||
|
||||
// See if there's nothing left to do
|
||||
if ((tileWidth == 0) || (tileHeight == 0) || dirtyRect.IsEmpty()) {
|
||||
// Nothing to paint
|
||||
return;
|
||||
}
|
||||
|
||||
// If it's a fixed background attachment, then get the nearest scrolling
|
||||
// ancestor
|
||||
nsIFrame* scrollFrame = nsnull;
|
||||
|
@ -2138,11 +2131,7 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
|
|||
} else {
|
||||
// See if there's a background color specified. The background color
|
||||
// is rendered over the 'border' 'padding' and 'content' areas
|
||||
if (0 == (aColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT)) {
|
||||
// XXX This step can be avoided if we have an image and it doesn't
|
||||
// have any transparent pixels, and the image is tiled in both
|
||||
// the x and the y
|
||||
|
||||
if (!transparentBG) {
|
||||
// check to see if we have a radius
|
||||
borderRadius = aSpacing.mBorderRadius;
|
||||
theRadius = 0;
|
||||
|
|
|
@ -1848,15 +1848,14 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
|
|||
{
|
||||
PRInt16 theRadius;
|
||||
nsStyleCoord borderRadius;
|
||||
|
||||
PRBool transparentBG = NS_STYLE_BG_COLOR_TRANSPARENT ==
|
||||
(aColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT);
|
||||
|
||||
if (0 < aColor.mBackgroundImage.Length()) {
|
||||
// Lookup the image
|
||||
nsSize imageSize;
|
||||
nsIImage* image = nsnull;
|
||||
nsIFrameImageLoader* loader = nsnull;
|
||||
PRBool transparentBG = NS_STYLE_BG_COLOR_TRANSPARENT ==
|
||||
(aColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT);
|
||||
nsresult rv = aPresContext.StartLoadImage(aColor.mBackgroundImage,
|
||||
transparentBG
|
||||
? nsnull
|
||||
|
@ -1869,6 +1868,8 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
|
|||
NS_IF_RELEASE(loader);
|
||||
// Redraw will happen later
|
||||
if (!transparentBG) {
|
||||
// The background color is rendered over the 'border' 'padding' and
|
||||
// 'content' areas
|
||||
aRenderingContext.SetColor(aColor.mBackgroundColor);
|
||||
aRenderingContext.FillRect(aBorderArea);
|
||||
}
|
||||
|
@ -1877,20 +1878,6 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
|
|||
loader->GetSize(imageSize);
|
||||
NS_RELEASE(loader);
|
||||
|
||||
PRBool needBackgroundColor = PR_FALSE;
|
||||
#if XXX
|
||||
// XXX enable this code as soon as nsIImage can support it
|
||||
if (image->NeedsBlend()) {
|
||||
needBackgroundColor = PR_TRUE;
|
||||
}
|
||||
#endif
|
||||
|
||||
nscoord tileWidth = imageSize.width;
|
||||
nscoord tileHeight = imageSize.height;
|
||||
if ((tileWidth == 0) || (tileHeight == 0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Background images are tiled over the 'content' and 'padding' areas
|
||||
// only (not the 'border' area)
|
||||
nsRect paddingArea(aBorderArea);
|
||||
|
@ -1904,47 +1891,53 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
|
|||
// The actual dirty rect is the intersection of the padding area and the
|
||||
// dirty rect we were given
|
||||
nsRect dirtyRect;
|
||||
|
||||
if (!dirtyRect.IntersectRect(paddingArea, aDirtyRect)) {
|
||||
// Nothing to paint
|
||||
return;
|
||||
}
|
||||
dirtyRect.IntersectRect(paddingArea, aDirtyRect);
|
||||
|
||||
// Based on the repeat setting, compute how many tiles we should
|
||||
// lay down for each axis. The value computed is the maximum based
|
||||
// on the dirty rect before accounting for the background-position.
|
||||
nscoord tileWidth = imageSize.width;
|
||||
nscoord tileHeight = imageSize.height;
|
||||
PRBool needBackgroundColor = PR_TRUE;
|
||||
PRIntn repeat = aColor.mBackgroundRepeat;
|
||||
nscoord xDistance, yDistance;
|
||||
|
||||
switch (repeat) {
|
||||
case NS_STYLE_BG_REPEAT_OFF:
|
||||
default:
|
||||
xDistance = tileWidth;
|
||||
yDistance = tileHeight;
|
||||
needBackgroundColor = PR_TRUE;
|
||||
break;
|
||||
case NS_STYLE_BG_REPEAT_X:
|
||||
xDistance = dirtyRect.width;
|
||||
yDistance = tileHeight;
|
||||
needBackgroundColor = PR_TRUE;
|
||||
break;
|
||||
case NS_STYLE_BG_REPEAT_Y:
|
||||
xDistance = tileWidth;
|
||||
yDistance = dirtyRect.height;
|
||||
needBackgroundColor = PR_TRUE;
|
||||
break;
|
||||
case NS_STYLE_BG_REPEAT_XY:
|
||||
xDistance = dirtyRect.width;
|
||||
yDistance = dirtyRect.height;
|
||||
// We need to render the background color if the image is transparent
|
||||
PRUint8* alphaBits = image->GetAlphaBits();
|
||||
needBackgroundColor = alphaBits != nsnull;
|
||||
break;
|
||||
}
|
||||
|
||||
// The background color is rendered over the 'border' 'padding' and
|
||||
// 'content' areas
|
||||
if (needBackgroundColor) {
|
||||
if (!transparentBG && needBackgroundColor) {
|
||||
aRenderingContext.SetColor(aColor.mBackgroundColor);
|
||||
aRenderingContext.FillRect(aBorderArea);
|
||||
}
|
||||
|
||||
// See if there's nothing left to do
|
||||
if ((tileWidth == 0) || (tileHeight == 0) || dirtyRect.IsEmpty()) {
|
||||
// Nothing to paint
|
||||
return;
|
||||
}
|
||||
|
||||
// If it's a fixed background attachment, then get the nearest scrolling
|
||||
// ancestor
|
||||
nsIFrame* scrollFrame = nsnull;
|
||||
|
@ -2138,11 +2131,7 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
|
|||
} else {
|
||||
// See if there's a background color specified. The background color
|
||||
// is rendered over the 'border' 'padding' and 'content' areas
|
||||
if (0 == (aColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT)) {
|
||||
// XXX This step can be avoided if we have an image and it doesn't
|
||||
// have any transparent pixels, and the image is tiled in both
|
||||
// the x and the y
|
||||
|
||||
if (!transparentBG) {
|
||||
// check to see if we have a radius
|
||||
borderRadius = aSpacing.mBorderRadius;
|
||||
theRadius = 0;
|
||||
|
|
Загрузка…
Ссылка в новой задаче