Fix to make printing OBJECTs safer bug 73846 a=av sr=waterson

This commit is contained in:
peterlubczynski%netscape.com 2001-03-30 03:07:52 +00:00
Родитель 14a5173f4b
Коммит 6c7b4a707c
2 изменённых файлов: 50 добавлений и 18 удалений

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@ -64,6 +64,7 @@
#include "nsIDocumentEncoder.h"
#include "nsXPIDLString.h"
#include "nsIDOMRange.h"
#include "nsIPrintContext.h"
// XXX For temporary paint code
#include "nsIStyleContext.h"
@ -674,6 +675,13 @@ nsObjectFrame::Reflow(nsIPresContext* aPresContext,
if(child != nsnull)
return HandleImage(aPresContext, aMetrics, aReflowState, aStatus, child);
// determine if we are a printcontext
nsCOMPtr<nsIPrintContext> thePrinterContext = do_QueryInterface(aPresContext);
if (thePrinterContext) {
// we are printing bail for now
return rv;
}
// if mInstance is null, we need to determine what kind of object we are and instantiate ourselves
if(!mInstanceOwner)
{
@ -1324,16 +1332,24 @@ nsObjectFrame::Paint(nsIPresContext* aPresContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer)
{
const nsStyleDisplay* disp = (const nsStyleDisplay*)mStyleContext->GetStyleData(eStyleStruct_Display);
if ((disp != nsnull) && !disp->IsVisibleOrCollapsed()) {
return NS_OK;
}
// determine if we are a printcontext
nsCOMPtr<nsIPrintContext> thePrinterContext = do_QueryInterface(aPresContext);
if (thePrinterContext) {
// we are printing bail for now
return NS_OK;
}
nsIFrame * child = mFrames.FirstChild();
if (child != NULL) { // This is an image
nsObjectFrameSuper::Paint(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
return NS_OK;
}
const nsStyleDisplay* disp = (const nsStyleDisplay*)mStyleContext->GetStyleData(eStyleStruct_Display);
if ((disp != nsnull) && !disp->IsVisibleOrCollapsed()) {
return NS_OK;
}
nsIFrame * child = mFrames.FirstChild();
if (child != NULL) { // This is an image
nsObjectFrameSuper::Paint(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
return NS_OK;
}
#if defined (XP_MAC)
// delegate all painting to the plugin instance.

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@ -64,6 +64,7 @@
#include "nsIDocumentEncoder.h"
#include "nsXPIDLString.h"
#include "nsIDOMRange.h"
#include "nsIPrintContext.h"
// XXX For temporary paint code
#include "nsIStyleContext.h"
@ -674,6 +675,13 @@ nsObjectFrame::Reflow(nsIPresContext* aPresContext,
if(child != nsnull)
return HandleImage(aPresContext, aMetrics, aReflowState, aStatus, child);
// determine if we are a printcontext
nsCOMPtr<nsIPrintContext> thePrinterContext = do_QueryInterface(aPresContext);
if (thePrinterContext) {
// we are printing bail for now
return rv;
}
// if mInstance is null, we need to determine what kind of object we are and instantiate ourselves
if(!mInstanceOwner)
{
@ -1324,16 +1332,24 @@ nsObjectFrame::Paint(nsIPresContext* aPresContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer)
{
const nsStyleDisplay* disp = (const nsStyleDisplay*)mStyleContext->GetStyleData(eStyleStruct_Display);
if ((disp != nsnull) && !disp->IsVisibleOrCollapsed()) {
return NS_OK;
}
// determine if we are a printcontext
nsCOMPtr<nsIPrintContext> thePrinterContext = do_QueryInterface(aPresContext);
if (thePrinterContext) {
// we are printing bail for now
return NS_OK;
}
nsIFrame * child = mFrames.FirstChild();
if (child != NULL) { // This is an image
nsObjectFrameSuper::Paint(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
return NS_OK;
}
const nsStyleDisplay* disp = (const nsStyleDisplay*)mStyleContext->GetStyleData(eStyleStruct_Display);
if ((disp != nsnull) && !disp->IsVisibleOrCollapsed()) {
return NS_OK;
}
nsIFrame * child = mFrames.FirstChild();
if (child != NULL) { // This is an image
nsObjectFrameSuper::Paint(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
return NS_OK;
}
#if defined (XP_MAC)
// delegate all painting to the plugin instance.