Bug 743907 - Add cursor mapper support back to libui, r=cjones

This commit is contained in:
Michael Wu 2012-04-11 09:49:49 +08:00
Родитель e58e02c283
Коммит 8191ac643c
8 изменённых файлов: 1718 добавлений и 53 удалений

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@ -74,6 +74,8 @@ CPPSRCS = \
KeyLayoutMap.cpp \
PixelFormat.cpp \
VirtualKeyMap.cpp \
PointerController.cpp \
SpriteController.cpp \
PropertyMap.cpp \
Unicode.cpp \
Timers.cpp \

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@ -422,12 +422,10 @@ InputDevice* InputReader::createDeviceLocked(int32_t deviceId,
device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType));
}
#if 0
// Cursor-like devices.
if (classes & INPUT_DEVICE_CLASS_CURSOR) {
device->addMapper(new CursorInputMapper(device));
}
#endif
// Touchscreens and touchpad devices.
if (classes & INPUT_DEVICE_CLASS_TOUCH_MT) {
@ -2004,7 +2002,6 @@ void KeyboardInputMapper::updateLedStateForModifier(LedState& ledState,
// --- CursorInputMapper ---
#ifdef HAVE_ANDROID_OS
CursorInputMapper::CursorInputMapper(InputDevice* device) :
InputMapper(device) {
}
@ -2021,12 +2018,10 @@ void CursorInputMapper::populateDeviceInfo(InputDeviceInfo* info) {
if (mParameters.mode == Parameters::MODE_POINTER) {
float minX, minY, maxX, maxY;
#if 0
if (mPointerController->getBounds(&minX, &minY, &maxX, &maxY)) {
info->addMotionRange(AMOTION_EVENT_AXIS_X, mSource, minX, maxX, 0.0f, 0.0f);
info->addMotionRange(AMOTION_EVENT_AXIS_Y, mSource, minY, maxY, 0.0f, 0.0f);
}
#endif
} else {
info->addMotionRange(AMOTION_EVENT_AXIS_X, mSource, -1.0f, 1.0f, 0.0f, mXScale);
info->addMotionRange(AMOTION_EVENT_AXIS_Y, mSource, -1.0f, 1.0f, 0.0f, mYScale);
@ -2078,7 +2073,7 @@ void CursorInputMapper::configure(nsecs_t when,
mYPrecision = 1.0f;
mXScale = 1.0f;
mYScale = 1.0f;
//mPointerController = getPolicy()->obtainPointerController(getDeviceId());
mPointerController = getPolicy()->obtainPointerController(getDeviceId());
break;
case Parameters::MODE_NAVIGATION:
mSource = AINPUT_SOURCE_TRACKBALL;
@ -2225,7 +2220,6 @@ void CursorInputMapper::sync(nsecs_t when) {
mPointerVelocityControl.move(when, &deltaX, &deltaY);
#if 0
if (mPointerController != NULL) {
if (moved || scrolled || buttonsChanged) {
mPointerController->setPresentation(
@ -2247,10 +2241,9 @@ void CursorInputMapper::sync(nsecs_t when) {
pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_X, x);
pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_Y, y);
} else {
#endif
pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_X, deltaX);
pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_Y, deltaY);
// }
}
pointerCoords.setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, down ? 1.0f : 0.0f);
@ -2273,8 +2266,7 @@ void CursorInputMapper::sync(nsecs_t when) {
int32_t motionEventAction;
if (downChanged) {
motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
//} else if (down || mPointerController == NULL) {
} else if (1) {
} else if (down || mPointerController == NULL) {
motionEventAction = AMOTION_EVENT_ACTION_MOVE;
} else {
motionEventAction = AMOTION_EVENT_ACTION_HOVER_MOVE;
@ -2286,7 +2278,6 @@ void CursorInputMapper::sync(nsecs_t when) {
getListener()->notifyMotion(&args);
// Send hover move after UP to tell the application that the mouse is hovering now.
#if 0
if (motionEventAction == AMOTION_EVENT_ACTION_UP
&& mPointerController != NULL) {
NotifyMotionArgs hoverArgs(when, getDeviceId(), mSource, policyFlags,
@ -2295,7 +2286,6 @@ void CursorInputMapper::sync(nsecs_t when) {
1, &pointerProperties, &pointerCoords, mXPrecision, mYPrecision, downTime);
getListener()->notifyMotion(&hoverArgs);
}
#endif
// Send scroll events.
if (scrolled) {
@ -2332,7 +2322,6 @@ void CursorInputMapper::fadePointer() {
}
}
#endif // HAVE_ANDROID_OS
// --- TouchInputMapper ---
@ -2701,13 +2690,11 @@ void TouchInputMapper::configureSurface(nsecs_t when, bool* outResetNeeded) {
// Create pointer controller if needed.
if (mDeviceMode == DEVICE_MODE_POINTER ||
(mDeviceMode == DEVICE_MODE_DIRECT && mConfig.showTouches)) {
#if 0
if (mPointerController == NULL) {
mPointerController = getPolicy()->obtainPointerController(getDeviceId());
}
#endif
} else {
//mPointerController.clear();
mPointerController.clear();
}
bool orientationChanged = mSurfaceOrientation != orientation;
@ -3295,12 +3282,10 @@ void TouchInputMapper::reset(nsecs_t when) {
mPointerGesture.reset();
mPointerSimple.reset();
#if 0
if (mPointerController != NULL) {
mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL);
mPointerController->clearSpots();
}
#endif
InputMapper::reset(when);
}
@ -3437,7 +3422,6 @@ void TouchInputMapper::sync(nsecs_t when) {
dispatchPointerUsage(when, policyFlags, pointerUsage);
} else {
#if 0
if (mDeviceMode == DEVICE_MODE_DIRECT
&& mConfig.showTouches && mPointerController != NULL) {
mPointerController->setPresentation(PointerControllerInterface::PRESENTATION_SPOT);
@ -3448,7 +3432,6 @@ void TouchInputMapper::sync(nsecs_t when) {
mCurrentCookedPointerData.idToIndex,
mCurrentCookedPointerData.touchingIdBits);
}
#endif
dispatchHoverExit(when, policyFlags);
dispatchTouches(when, policyFlags);
@ -3982,7 +3965,6 @@ void TouchInputMapper::dispatchPointerGestures(nsecs_t when, uint32_t policyFlag
}
// Update the pointer presentation and spots.
#if 0
if (mParameters.gestureMode == Parameters::GESTURE_MODE_SPOTS) {
mPointerController->setPresentation(PointerControllerInterface::PRESENTATION_SPOT);
if (finishPreviousGesture || cancelPreviousGesture) {
@ -4026,7 +4008,6 @@ void TouchInputMapper::dispatchPointerGestures(nsecs_t when, uint32_t policyFlag
}
break;
}
#endif
// Send events!
int32_t metaState = getContext()->getGlobalMetaState();
@ -4139,7 +4120,6 @@ void TouchInputMapper::dispatchPointerGestures(nsecs_t when, uint32_t policyFlag
// the pointer is hovering again even if the user is not currently touching
// the touch pad. This ensures that a view will receive a fresh hover enter
// event after a tap.
#if 0
float x, y;
mPointerController->getPosition(&x, &y);
@ -4158,7 +4138,6 @@ void TouchInputMapper::dispatchPointerGestures(nsecs_t when, uint32_t policyFlag
metaState, buttonState, AMOTION_EVENT_EDGE_FLAG_NONE,
1, &pointerProperties, &pointerCoords, 0, 0, mPointerGesture.downTime);
getListener()->notifyMotion(&args);
#endif
}
// Update state.
@ -4198,12 +4177,10 @@ void TouchInputMapper::abortPointerGestures(nsecs_t when, uint32_t policyFlags)
mPointerVelocityControl.reset();
// Remove any current spots.
#if 0
if (mPointerController != NULL) {
mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL);
mPointerController->clearSpots();
}
#endif
}
bool TouchInputMapper::preparePointerGestures(nsecs_t when,
@ -4393,13 +4370,13 @@ bool TouchInputMapper::preparePointerGestures(nsecs_t when,
// Move the pointer using a relative motion.
// When using spots, the click will occur at the position of the anchor
// spot and all other spots will move there.
//mPointerController->move(deltaX, deltaY);
mPointerController->move(deltaX, deltaY);
} else {
mPointerVelocityControl.reset();
}
float x, y;
//mPointerController->getPosition(&x, &y);
mPointerController->getPosition(&x, &y);
mPointerGesture.currentGestureMode = PointerGesture::BUTTON_CLICK_OR_DRAG;
mPointerGesture.currentGestureIdBits.clear();
@ -4426,7 +4403,7 @@ bool TouchInputMapper::preparePointerGestures(nsecs_t when,
&& lastFingerCount == 1) {
if (when <= mPointerGesture.tapDownTime + mConfig.pointerGestureTapInterval) {
float x, y;
//mPointerController->getPosition(&x, &y);
mPointerController->getPosition(&x, &y);
if (fabs(x - mPointerGesture.tapX) <= mConfig.pointerGestureTapSlop
&& fabs(y - mPointerGesture.tapY) <= mConfig.pointerGestureTapSlop) {
#if DEBUG_GESTURES
@ -4494,7 +4471,7 @@ bool TouchInputMapper::preparePointerGestures(nsecs_t when,
if (mPointerGesture.lastGestureMode == PointerGesture::TAP) {
if (when <= mPointerGesture.tapUpTime + mConfig.pointerGestureTapDragInterval) {
float x, y;
//mPointerController->getPosition(&x, &y);
mPointerController->getPosition(&x, &y);
if (fabs(x - mPointerGesture.tapX) <= mConfig.pointerGestureTapSlop
&& fabs(y - mPointerGesture.tapY) <= mConfig.pointerGestureTapSlop) {
mPointerGesture.currentGestureMode = PointerGesture::TAP_DRAG;
@ -4530,7 +4507,7 @@ bool TouchInputMapper::preparePointerGestures(nsecs_t when,
// Move the pointer using a relative motion.
// When using spots, the hover or drag will occur at the position of the anchor spot.
//mPointerController->move(deltaX, deltaY);
mPointerController->move(deltaX, deltaY);
} else {
mPointerVelocityControl.reset();
}
@ -4553,7 +4530,7 @@ bool TouchInputMapper::preparePointerGestures(nsecs_t when,
}
float x, y;
//mPointerController->getPosition(&x, &y);
mPointerController->getPosition(&x, &y);
mPointerGesture.currentGestureIdBits.clear();
mPointerGesture.currentGestureIdBits.markBit(mPointerGesture.activeGestureId);
@ -4627,8 +4604,8 @@ bool TouchInputMapper::preparePointerGestures(nsecs_t when,
mCurrentRawPointerData.getCentroidOfTouchingPointers(
&mPointerGesture.referenceTouchX,
&mPointerGesture.referenceTouchY);
//mPointerController->getPosition(&mPointerGesture.referenceGestureX,
// &mPointerGesture.referenceGestureY);
mPointerController->getPosition(&mPointerGesture.referenceGestureX,
&mPointerGesture.referenceGestureY);
}
// Clear the reference deltas for fingers not yet included in the reference calculation.
@ -4920,7 +4897,7 @@ bool TouchInputMapper::preparePointerGestures(nsecs_t when,
}
}
//mPointerController->setButtonState(mCurrentButtonState);
mPointerController->setButtonState(mCurrentButtonState);
#if DEBUG_GESTURES
ALOGD("Gestures: finishPreviousGesture=%s, cancelPreviousGesture=%s, "
@ -4967,12 +4944,12 @@ void TouchInputMapper::dispatchPointerStylus(nsecs_t when, uint32_t policyFlags)
uint32_t index = mCurrentCookedPointerData.idToIndex[id];
float x = mCurrentCookedPointerData.pointerCoords[index].getX();
float y = mCurrentCookedPointerData.pointerCoords[index].getY();
//mPointerController->setPosition(x, y);
mPointerController->setPosition(x, y);
hovering = mCurrentCookedPointerData.hoveringIdBits.hasBit(id);
down = !hovering;
//mPointerController->getPosition(&x, &y);
mPointerController->getPosition(&x, &y);
mPointerSimple.currentCoords.copyFrom(mCurrentCookedPointerData.pointerCoords[index]);
mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_X, x);
mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_Y, y);
@ -5011,7 +4988,7 @@ void TouchInputMapper::dispatchPointerMouse(nsecs_t when, uint32_t policyFlags)
rotateDelta(mSurfaceOrientation, &deltaX, &deltaY);
mPointerVelocityControl.move(when, &deltaX, &deltaY);
//mPointerController->move(deltaX, deltaY);
mPointerController->move(deltaX, deltaY);
} else {
mPointerVelocityControl.reset();
}
@ -5020,7 +4997,7 @@ void TouchInputMapper::dispatchPointerMouse(nsecs_t when, uint32_t policyFlags)
hovering = !down;
float x, y;
//mPointerController->getPosition(&x, &y);
mPointerController->getPosition(&x, &y);
mPointerSimple.currentCoords.copyFrom(
mCurrentCookedPointerData.pointerCoords[currentIndex]);
mPointerSimple.currentCoords.setAxisValue(AMOTION_EVENT_AXIS_X, x);
@ -5050,7 +5027,6 @@ void TouchInputMapper::dispatchPointerSimple(nsecs_t when, uint32_t policyFlags,
bool down, bool hovering) {
int32_t metaState = getContext()->getGlobalMetaState();
#if 0
if (mPointerController != NULL) {
if (down || hovering) {
mPointerController->setPresentation(PointerControllerInterface::PRESENTATION_POINTER);
@ -5061,7 +5037,6 @@ void TouchInputMapper::dispatchPointerSimple(nsecs_t when, uint32_t policyFlags,
mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL);
}
}
#endif
if (mPointerSimple.down && !down) {
mPointerSimple.down = false;
@ -5240,11 +5215,9 @@ bool TouchInputMapper::updateMovedPointers(const PointerProperties* inProperties
}
void TouchInputMapper::fadePointer() {
#if 0
if (mPointerController != NULL) {
mPointerController->fade(PointerControllerInterface::TRANSITION_GRADUAL);
}
#endif
}
bool TouchInputMapper::isPointInsideSurface(int32_t x, int32_t y) {

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@ -18,9 +18,7 @@
#define _UI_INPUT_READER_H
#include "EventHub.h"
#ifdef HAVE_ANDROID_OS
#include "PointerController.h"
#endif
#include "InputListener.h"
#include "Input.h"
@ -209,10 +207,8 @@ public:
/* Gets the input reader configuration. */
virtual void getReaderConfiguration(InputReaderConfiguration* outConfig) = 0;
#ifdef HAVE_ANDROID_OS
/* Gets a pointer controller associated with the specified cursor device (ie. a mouse). */
virtual sp<PointerControllerInterface> obtainPointerController(int32_t deviceId) = 0;
#endif
};
@ -938,7 +934,6 @@ private:
};
#ifdef HAVE_ANDROID_OS
class CursorInputMapper : public InputMapper {
public:
CursorInputMapper(InputDevice* device);
@ -1002,7 +997,6 @@ private:
void sync(nsecs_t when);
};
#endif // HAVE_ANDROID_OS
class TouchInputMapper : public InputMapper {
@ -1176,10 +1170,8 @@ protected:
// The time the primary pointer last went down.
nsecs_t mDownTime;
#ifdef HAVE_ANDROID_OS
// The pointer controller, or null if the device is not a pointer.
sp<PointerControllerInterface> mPointerController;
#endif
Vector<VirtualKey> mVirtualKeys;

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@ -0,0 +1,601 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "PointerController"
//#define LOG_NDEBUG 0
// Log debug messages about pointer updates
#define DEBUG_POINTER_UPDATES 0
#include "PointerController.h"
#include <cutils/log.h>
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkColor.h>
#include <SkPaint.h>
#include <SkXfermode.h>
namespace android {
// --- PointerController ---
// Time to wait before starting the fade when the pointer is inactive.
static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
// Time to wait between animation frames.
static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60;
// Time to spend fading out the spot completely.
static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
// Time to spend fading out the pointer completely.
static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
// --- PointerController ---
PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
const sp<Looper>& looper, const sp<SpriteController>& spriteController) :
mPolicy(policy), mLooper(looper), mSpriteController(spriteController) {
mHandler = new WeakMessageHandler(this);
AutoMutex _l(mLock);
mLocked.animationPending = false;
mLocked.displayWidth = -1;
mLocked.displayHeight = -1;
mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
mLocked.presentation = PRESENTATION_POINTER;
mLocked.presentationChanged = false;
mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL;
mLocked.pointerFadeDirection = 0;
mLocked.pointerX = 0;
mLocked.pointerY = 0;
mLocked.pointerAlpha = 0.0f; // pointer is initially faded
mLocked.pointerSprite = mSpriteController->createSprite();
mLocked.pointerIconChanged = false;
mLocked.buttonState = 0;
loadResources();
}
PointerController::~PointerController() {
mLooper->removeMessages(mHandler);
AutoMutex _l(mLock);
mLocked.pointerSprite.clear();
for (size_t i = 0; i < mLocked.spots.size(); i++) {
delete mLocked.spots.itemAt(i);
}
mLocked.spots.clear();
mLocked.recycledSprites.clear();
}
bool PointerController::getBounds(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const {
AutoMutex _l(mLock);
return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
}
bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const {
if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) {
return false;
}
*outMinX = 0;
*outMinY = 0;
switch (mLocked.displayOrientation) {
case DISPLAY_ORIENTATION_90:
case DISPLAY_ORIENTATION_270:
*outMaxX = mLocked.displayHeight - 1;
*outMaxY = mLocked.displayWidth - 1;
break;
default:
*outMaxX = mLocked.displayWidth - 1;
*outMaxY = mLocked.displayHeight - 1;
break;
}
return true;
}
void PointerController::move(float deltaX, float deltaY) {
#if DEBUG_POINTER_UPDATES
ALOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
#endif
if (deltaX == 0.0f && deltaY == 0.0f) {
return;
}
AutoMutex _l(mLock);
setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
}
void PointerController::setButtonState(int32_t buttonState) {
#if DEBUG_POINTER_UPDATES
ALOGD("Set button state 0x%08x", buttonState);
#endif
AutoMutex _l(mLock);
if (mLocked.buttonState != buttonState) {
mLocked.buttonState = buttonState;
}
}
int32_t PointerController::getButtonState() const {
AutoMutex _l(mLock);
return mLocked.buttonState;
}
void PointerController::setPosition(float x, float y) {
#if DEBUG_POINTER_UPDATES
ALOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
#endif
AutoMutex _l(mLock);
setPositionLocked(x, y);
}
void PointerController::setPositionLocked(float x, float y) {
float minX, minY, maxX, maxY;
if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
if (x <= minX) {
mLocked.pointerX = minX;
} else if (x >= maxX) {
mLocked.pointerX = maxX;
} else {
mLocked.pointerX = x;
}
if (y <= minY) {
mLocked.pointerY = minY;
} else if (y >= maxY) {
mLocked.pointerY = maxY;
} else {
mLocked.pointerY = y;
}
updatePointerLocked();
}
}
void PointerController::getPosition(float* outX, float* outY) const {
AutoMutex _l(mLock);
*outX = mLocked.pointerX;
*outY = mLocked.pointerY;
}
void PointerController::fade(Transition transition) {
AutoMutex _l(mLock);
// Remove the inactivity timeout, since we are fading now.
removeInactivityTimeoutLocked();
// Start fading.
if (transition == TRANSITION_IMMEDIATE) {
mLocked.pointerFadeDirection = 0;
mLocked.pointerAlpha = 0.0f;
updatePointerLocked();
} else {
mLocked.pointerFadeDirection = -1;
startAnimationLocked();
}
}
void PointerController::unfade(Transition transition) {
AutoMutex _l(mLock);
// Always reset the inactivity timer.
resetInactivityTimeoutLocked();
// Start unfading.
if (transition == TRANSITION_IMMEDIATE) {
mLocked.pointerFadeDirection = 0;
mLocked.pointerAlpha = 1.0f;
updatePointerLocked();
} else {
mLocked.pointerFadeDirection = 1;
startAnimationLocked();
}
}
void PointerController::setPresentation(Presentation presentation) {
AutoMutex _l(mLock);
if (mLocked.presentation != presentation) {
mLocked.presentation = presentation;
mLocked.presentationChanged = true;
if (presentation != PRESENTATION_SPOT) {
fadeOutAndReleaseAllSpotsLocked();
}
updatePointerLocked();
}
}
void PointerController::setSpots(const PointerCoords* spotCoords,
const uint32_t* spotIdToIndex, BitSet32 spotIdBits) {
#if DEBUG_POINTER_UPDATES
ALOGD("setSpots: idBits=%08x", spotIdBits.value);
for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
uint32_t id = idBits.firstMarkedBit();
idBits.clearBit(id);
const PointerCoords& c = spotCoords[spotIdToIndex[id]];
ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
c.getAxisValue(AMOTION_EVENT_AXIS_X),
c.getAxisValue(AMOTION_EVENT_AXIS_Y),
c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
}
#endif
AutoMutex _l(mLock);
mSpriteController->openTransaction();
// Add or move spots for fingers that are down.
for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
uint32_t id = idBits.clearFirstMarkedBit();
const PointerCoords& c = spotCoords[spotIdToIndex[id]];
const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
? mResources.spotTouch : mResources.spotHover;
float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
Spot* spot = getSpotLocked(id);
if (!spot) {
spot = createAndAddSpotLocked(id);
}
spot->updateSprite(&icon, x, y);
}
// Remove spots for fingers that went up.
for (size_t i = 0; i < mLocked.spots.size(); i++) {
Spot* spot = mLocked.spots.itemAt(i);
if (spot->id != Spot::INVALID_ID
&& !spotIdBits.hasBit(spot->id)) {
fadeOutAndReleaseSpotLocked(spot);
}
}
mSpriteController->closeTransaction();
}
void PointerController::clearSpots() {
#if DEBUG_POINTER_UPDATES
ALOGD("clearSpots");
#endif
AutoMutex _l(mLock);
fadeOutAndReleaseAllSpotsLocked();
}
void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
AutoMutex _l(mLock);
if (mLocked.inactivityTimeout != inactivityTimeout) {
mLocked.inactivityTimeout = inactivityTimeout;
resetInactivityTimeoutLocked();
}
}
void PointerController::setDisplaySize(int32_t width, int32_t height) {
AutoMutex _l(mLock);
if (mLocked.displayWidth != width || mLocked.displayHeight != height) {
mLocked.displayWidth = width;
mLocked.displayHeight = height;
float minX, minY, maxX, maxY;
if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
mLocked.pointerX = (minX + maxX) * 0.5f;
mLocked.pointerY = (minY + maxY) * 0.5f;
} else {
mLocked.pointerX = 0;
mLocked.pointerY = 0;
}
fadeOutAndReleaseAllSpotsLocked();
updatePointerLocked();
}
}
void PointerController::setDisplayOrientation(int32_t orientation) {
AutoMutex _l(mLock);
if (mLocked.displayOrientation != orientation) {
// Apply offsets to convert from the pixel top-left corner position to the pixel center.
// This creates an invariant frame of reference that we can easily rotate when
// taking into account that the pointer may be located at fractional pixel offsets.
float x = mLocked.pointerX + 0.5f;
float y = mLocked.pointerY + 0.5f;
float temp;
// Undo the previous rotation.
switch (mLocked.displayOrientation) {
case DISPLAY_ORIENTATION_90:
temp = x;
x = mLocked.displayWidth - y;
y = temp;
break;
case DISPLAY_ORIENTATION_180:
x = mLocked.displayWidth - x;
y = mLocked.displayHeight - y;
break;
case DISPLAY_ORIENTATION_270:
temp = x;
x = y;
y = mLocked.displayHeight - temp;
break;
}
// Perform the new rotation.
switch (orientation) {
case DISPLAY_ORIENTATION_90:
temp = x;
x = y;
y = mLocked.displayWidth - temp;
break;
case DISPLAY_ORIENTATION_180:
x = mLocked.displayWidth - x;
y = mLocked.displayHeight - y;
break;
case DISPLAY_ORIENTATION_270:
temp = x;
x = mLocked.displayHeight - y;
y = temp;
break;
}
// Apply offsets to convert from the pixel center to the pixel top-left corner position
// and save the results.
mLocked.pointerX = x - 0.5f;
mLocked.pointerY = y - 0.5f;
mLocked.displayOrientation = orientation;
updatePointerLocked();
}
}
void PointerController::setPointerIcon(const SpriteIcon& icon) {
AutoMutex _l(mLock);
mLocked.pointerIcon = icon.copy();
mLocked.pointerIconChanged = true;
updatePointerLocked();
}
void PointerController::handleMessage(const Message& message) {
switch (message.what) {
case MSG_ANIMATE:
doAnimate();
break;
case MSG_INACTIVITY_TIMEOUT:
doInactivityTimeout();
break;
}
}
void PointerController::doAnimate() {
AutoMutex _l(mLock);
bool keepAnimating = false;
mLocked.animationPending = false;
nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime;
// Animate pointer fade.
if (mLocked.pointerFadeDirection < 0) {
mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
if (mLocked.pointerAlpha <= 0.0f) {
mLocked.pointerAlpha = 0.0f;
mLocked.pointerFadeDirection = 0;
} else {
keepAnimating = true;
}
updatePointerLocked();
} else if (mLocked.pointerFadeDirection > 0) {
mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
if (mLocked.pointerAlpha >= 1.0f) {
mLocked.pointerAlpha = 1.0f;
mLocked.pointerFadeDirection = 0;
} else {
keepAnimating = true;
}
updatePointerLocked();
}
// Animate spots that are fading out and being removed.
for (size_t i = 0; i < mLocked.spots.size(); i++) {
Spot* spot = mLocked.spots.itemAt(i);
if (spot->id == Spot::INVALID_ID) {
spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
if (spot->alpha <= 0) {
mLocked.spots.removeAt(i--);
releaseSpotLocked(spot);
} else {
spot->sprite->setAlpha(spot->alpha);
keepAnimating = true;
}
}
}
if (keepAnimating) {
startAnimationLocked();
}
}
void PointerController::doInactivityTimeout() {
fade(TRANSITION_GRADUAL);
}
void PointerController::startAnimationLocked() {
if (!mLocked.animationPending) {
mLocked.animationPending = true;
mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE));
}
}
void PointerController::resetInactivityTimeoutLocked() {
mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT
? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
}
void PointerController::removeInactivityTimeoutLocked() {
mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
}
void PointerController::updatePointerLocked() {
mSpriteController->openTransaction();
mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
if (mLocked.pointerAlpha > 0) {
mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
mLocked.pointerSprite->setVisible(true);
} else {
mLocked.pointerSprite->setVisible(false);
}
if (mLocked.pointerIconChanged || mLocked.presentationChanged) {
mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER
? mLocked.pointerIcon : mResources.spotAnchor);
mLocked.pointerIconChanged = false;
mLocked.presentationChanged = false;
}
mSpriteController->closeTransaction();
}
PointerController::Spot* PointerController::getSpotLocked(uint32_t id) {
for (size_t i = 0; i < mLocked.spots.size(); i++) {
Spot* spot = mLocked.spots.itemAt(i);
if (spot->id == id) {
return spot;
}
}
return NULL;
}
PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) {
// Remove spots until we have fewer than MAX_SPOTS remaining.
while (mLocked.spots.size() >= MAX_SPOTS) {
Spot* spot = removeFirstFadingSpotLocked();
if (!spot) {
spot = mLocked.spots.itemAt(0);
mLocked.spots.removeAt(0);
}
releaseSpotLocked(spot);
}
// Obtain a sprite from the recycled pool.
sp<Sprite> sprite;
if (! mLocked.recycledSprites.isEmpty()) {
sprite = mLocked.recycledSprites.top();
mLocked.recycledSprites.pop();
} else {
sprite = mSpriteController->createSprite();
}
// Return the new spot.
Spot* spot = new Spot(id, sprite);
mLocked.spots.push(spot);
return spot;
}
PointerController::Spot* PointerController::removeFirstFadingSpotLocked() {
for (size_t i = 0; i < mLocked.spots.size(); i++) {
Spot* spot = mLocked.spots.itemAt(i);
if (spot->id == Spot::INVALID_ID) {
mLocked.spots.removeAt(i);
return spot;
}
}
return NULL;
}
void PointerController::releaseSpotLocked(Spot* spot) {
spot->sprite->clearIcon();
if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
mLocked.recycledSprites.push(spot->sprite);
}
delete spot;
}
void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) {
if (spot->id != Spot::INVALID_ID) {
spot->id = Spot::INVALID_ID;
startAnimationLocked();
}
}
void PointerController::fadeOutAndReleaseAllSpotsLocked() {
for (size_t i = 0; i < mLocked.spots.size(); i++) {
Spot* spot = mLocked.spots.itemAt(i);
fadeOutAndReleaseSpotLocked(spot);
}
}
void PointerController::loadResources() {
mPolicy->loadPointerResources(&mResources);
}
// --- PointerController::Spot ---
void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) {
sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
sprite->setAlpha(alpha);
sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
sprite->setPosition(x, y);
this->x = x;
this->y = y;
if (icon != lastIcon) {
lastIcon = icon;
if (icon) {
sprite->setIcon(*icon);
sprite->setVisible(true);
} else {
sprite->setVisible(false);
}
}
}
} // namespace android

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_POINTER_CONTROLLER_H
#define _UI_POINTER_CONTROLLER_H
#include "SpriteController.h"
#include "DisplayInfo.h"
#include "Input.h"
#include <utils/RefBase.h>
#include <utils/Looper.h>
#include "String8.h"
#include <SkBitmap.h>
namespace android {
/**
* Interface for tracking a mouse / touch pad pointer and touch pad spots.
*
* The spots are sprites on screen that visually represent the positions of
* fingers
*
* The pointer controller is responsible for providing synchronization and for tracking
* display orientation changes if needed.
*/
class PointerControllerInterface : public virtual RefBase {
protected:
PointerControllerInterface() { }
virtual ~PointerControllerInterface() { }
public:
/* Gets the bounds of the region that the pointer can traverse.
* Returns true if the bounds are available. */
virtual bool getBounds(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const = 0;
/* Move the pointer. */
virtual void move(float deltaX, float deltaY) = 0;
/* Sets a mask that indicates which buttons are pressed. */
virtual void setButtonState(int32_t buttonState) = 0;
/* Gets a mask that indicates which buttons are pressed. */
virtual int32_t getButtonState() const = 0;
/* Sets the absolute location of the pointer. */
virtual void setPosition(float x, float y) = 0;
/* Gets the absolute location of the pointer. */
virtual void getPosition(float* outX, float* outY) const = 0;
enum Transition {
// Fade/unfade immediately.
TRANSITION_IMMEDIATE,
// Fade/unfade gradually.
TRANSITION_GRADUAL,
};
/* Fades the pointer out now. */
virtual void fade(Transition transition) = 0;
/* Makes the pointer visible if it has faded out.
* The pointer never unfades itself automatically. This method must be called
* by the client whenever the pointer is moved or a button is pressed and it
* wants to ensure that the pointer becomes visible again. */
virtual void unfade(Transition transition) = 0;
enum Presentation {
// Show the mouse pointer.
PRESENTATION_POINTER,
// Show spots and a spot anchor in place of the mouse pointer.
PRESENTATION_SPOT,
};
/* Sets the mode of the pointer controller. */
virtual void setPresentation(Presentation presentation) = 0;
/* Sets the spots for the current gesture.
* The spots are not subject to the inactivity timeout like the pointer
* itself it since they are expected to remain visible for so long as
* the fingers are on the touch pad.
*
* The values of the AMOTION_EVENT_AXIS_PRESSURE axis is significant.
* For spotCoords, pressure != 0 indicates that the spot's location is being
* pressed (not hovering).
*/
virtual void setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
BitSet32 spotIdBits) = 0;
/* Removes all spots. */
virtual void clearSpots() = 0;
};
/*
* Pointer resources.
*/
struct PointerResources {
SpriteIcon spotHover;
SpriteIcon spotTouch;
SpriteIcon spotAnchor;
};
/*
* Pointer controller policy interface.
*
* The pointer controller policy is used by the pointer controller to interact with
* the Window Manager and other system components.
*
* The actual implementation is partially supported by callbacks into the DVM
* via JNI. This interface is also mocked in the unit tests.
*/
class PointerControllerPolicyInterface : public virtual RefBase {
protected:
PointerControllerPolicyInterface() { }
virtual ~PointerControllerPolicyInterface() { }
public:
virtual void loadPointerResources(PointerResources* outResources) = 0;
};
/*
* Tracks pointer movements and draws the pointer sprite to a surface.
*
* Handles pointer acceleration and animation.
*/
class PointerController : public PointerControllerInterface, public MessageHandler {
protected:
virtual ~PointerController();
public:
enum InactivityTimeout {
INACTIVITY_TIMEOUT_NORMAL = 0,
INACTIVITY_TIMEOUT_SHORT = 1,
};
PointerController(const sp<PointerControllerPolicyInterface>& policy,
const sp<Looper>& looper, const sp<SpriteController>& spriteController);
virtual bool getBounds(float* outMinX, float* outMinY,
float* outMaxX, float* outMaxY) const;
virtual void move(float deltaX, float deltaY);
virtual void setButtonState(int32_t buttonState);
virtual int32_t getButtonState() const;
virtual void setPosition(float x, float y);
virtual void getPosition(float* outX, float* outY) const;
virtual void fade(Transition transition);
virtual void unfade(Transition transition);
virtual void setPresentation(Presentation presentation);
virtual void setSpots(const PointerCoords* spotCoords,
const uint32_t* spotIdToIndex, BitSet32 spotIdBits);
virtual void clearSpots();
void setDisplaySize(int32_t width, int32_t height);
void setDisplayOrientation(int32_t orientation);
void setPointerIcon(const SpriteIcon& icon);
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
private:
static const size_t MAX_RECYCLED_SPRITES = 12;
static const size_t MAX_SPOTS = 12;
enum {
MSG_ANIMATE,
MSG_INACTIVITY_TIMEOUT,
};
struct Spot {
static const uint32_t INVALID_ID = 0xffffffff;
uint32_t id;
sp<Sprite> sprite;
float alpha;
float scale;
float x, y;
inline Spot(uint32_t id, const sp<Sprite>& sprite)
: id(id), sprite(sprite), alpha(1.0f), scale(1.0f),
x(0.0f), y(0.0f), lastIcon(NULL) { }
void updateSprite(const SpriteIcon* icon, float x, float y);
private:
const SpriteIcon* lastIcon;
};
mutable Mutex mLock;
sp<PointerControllerPolicyInterface> mPolicy;
sp<Looper> mLooper;
sp<SpriteController> mSpriteController;
sp<WeakMessageHandler> mHandler;
PointerResources mResources;
struct Locked {
bool animationPending;
nsecs_t animationTime;
int32_t displayWidth;
int32_t displayHeight;
int32_t displayOrientation;
InactivityTimeout inactivityTimeout;
Presentation presentation;
bool presentationChanged;
int32_t pointerFadeDirection;
float pointerX;
float pointerY;
float pointerAlpha;
sp<Sprite> pointerSprite;
SpriteIcon pointerIcon;
bool pointerIconChanged;
int32_t buttonState;
Vector<Spot*> spots;
Vector<sp<Sprite> > recycledSprites;
} mLocked;
bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
void setPositionLocked(float x, float y);
void handleMessage(const Message& message);
void doAnimate();
void doInactivityTimeout();
void startAnimationLocked();
void resetInactivityTimeoutLocked();
void removeInactivityTimeoutLocked();
void updatePointerLocked();
Spot* getSpotLocked(uint32_t id);
Spot* createAndAddSpotLocked(uint32_t id);
Spot* removeFirstFadingSpotLocked();
void releaseSpotLocked(Spot* spot);
void fadeOutAndReleaseSpotLocked(Spot* spot);
void fadeOutAndReleaseAllSpotsLocked();
void loadResources();
};
} // namespace android
#endif // _UI_POINTER_CONTROLLER_H

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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "Sprites"
//#define LOG_NDEBUG 0
#include "SpriteController.h"
#include "cutils_log.h"
#include "String8.h"
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <SkColor.h>
#include <SkPaint.h>
#include <SkXfermode.h>
namespace android {
// --- SpriteController ---
SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) :
mLooper(looper), mOverlayLayer(overlayLayer) {
mHandler = new WeakMessageHandler(this);
mLocked.transactionNestingCount = 0;
mLocked.deferredSpriteUpdate = false;
}
SpriteController::~SpriteController() {
mLooper->removeMessages(mHandler);
#ifdef HAVE_ANDROID_OS
if (mSurfaceComposerClient != NULL) {
mSurfaceComposerClient->dispose();
mSurfaceComposerClient.clear();
}
#endif
}
sp<Sprite> SpriteController::createSprite() {
return new SpriteImpl(this);
}
void SpriteController::openTransaction() {
AutoMutex _l(mLock);
mLocked.transactionNestingCount += 1;
}
void SpriteController::closeTransaction() {
AutoMutex _l(mLock);
LOG_ALWAYS_FATAL_IF(mLocked.transactionNestingCount == 0,
"Sprite closeTransaction() called but there is no open sprite transaction");
mLocked.transactionNestingCount -= 1;
if (mLocked.transactionNestingCount == 0 && mLocked.deferredSpriteUpdate) {
mLocked.deferredSpriteUpdate = false;
mLooper->sendMessage(mHandler, Message(MSG_UPDATE_SPRITES));
}
}
void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) {
bool wasEmpty = mLocked.invalidatedSprites.isEmpty();
mLocked.invalidatedSprites.push(sprite);
if (wasEmpty) {
if (mLocked.transactionNestingCount != 0) {
mLocked.deferredSpriteUpdate = true;
} else {
mLooper->sendMessage(mHandler, Message(MSG_UPDATE_SPRITES));
}
}
}
#ifdef HAVE_ANDROID_OS
void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) {
bool wasEmpty = mLocked.disposedSurfaces.isEmpty();
mLocked.disposedSurfaces.push(surfaceControl);
if (wasEmpty) {
mLooper->sendMessage(mHandler, Message(MSG_DISPOSE_SURFACES));
}
}
#endif
void SpriteController::handleMessage(const Message& message) {
switch (message.what) {
case MSG_UPDATE_SPRITES:
doUpdateSprites();
break;
case MSG_DISPOSE_SURFACES:
doDisposeSurfaces();
break;
}
}
void SpriteController::doUpdateSprites() {
// Collect information about sprite updates.
// Each sprite update record includes a reference to its associated sprite so we can
// be certain the sprites will not be deleted while this function runs. Sprites
// may invalidate themselves again during this time but we will handle those changes
// in the next iteration.
Vector<SpriteUpdate> updates;
size_t numSprites;
{ // acquire lock
AutoMutex _l(mLock);
numSprites = mLocked.invalidatedSprites.size();
for (size_t i = 0; i < numSprites; i++) {
const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i);
updates.push(SpriteUpdate(sprite, sprite->getStateLocked()));
sprite->resetDirtyLocked();
}
mLocked.invalidatedSprites.clear();
} // release lock
// Create missing surfaces.
bool surfaceChanged = false;
for (size_t i = 0; i < numSprites; i++) {
SpriteUpdate& update = updates.editItemAt(i);
#ifdef HAVE_ANDROID_OS
if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) {
update.state.surfaceWidth = update.state.icon.bitmap.width();
update.state.surfaceHeight = update.state.icon.bitmap.height();
update.state.surfaceDrawn = false;
update.state.surfaceVisible = false;
update.state.surfaceControl = obtainSurface(
update.state.surfaceWidth, update.state.surfaceHeight);
if (update.state.surfaceControl != NULL) {
update.surfaceChanged = surfaceChanged = true;
}
}
#endif
}
// Resize sprites if needed, inside a global transaction.
bool haveGlobalTransaction = false;
for (size_t i = 0; i < numSprites; i++) {
SpriteUpdate& update = updates.editItemAt(i);
#ifdef HAVE_ANDROID_OS
if (update.state.surfaceControl != NULL && update.state.wantSurfaceVisible()) {
int32_t desiredWidth = update.state.icon.bitmap.width();
int32_t desiredHeight = update.state.icon.bitmap.height();
if (update.state.surfaceWidth < desiredWidth
|| update.state.surfaceHeight < desiredHeight) {
if (!haveGlobalTransaction) {
SurfaceComposerClient::openGlobalTransaction();
haveGlobalTransaction = true;
}
status_t status = update.state.surfaceControl->setSize(desiredWidth, desiredHeight);
if (status) {
ALOGE("Error %d resizing sprite surface from %dx%d to %dx%d",
status, update.state.surfaceWidth, update.state.surfaceHeight,
desiredWidth, desiredHeight);
} else {
update.state.surfaceWidth = desiredWidth;
update.state.surfaceHeight = desiredHeight;
update.state.surfaceDrawn = false;
update.surfaceChanged = surfaceChanged = true;
if (update.state.surfaceVisible) {
status = update.state.surfaceControl->hide();
if (status) {
ALOGE("Error %d hiding sprite surface after resize.", status);
} else {
update.state.surfaceVisible = false;
}
}
}
}
}
#endif
}
#ifdef HAVE_ANDROID_OS
if (haveGlobalTransaction) {
SurfaceComposerClient::closeGlobalTransaction();
}
#endif
// Redraw sprites if needed.
for (size_t i = 0; i < numSprites; i++) {
SpriteUpdate& update = updates.editItemAt(i);
if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) {
update.state.surfaceDrawn = false;
update.surfaceChanged = surfaceChanged = true;
}
#ifdef HAVE_ANDROID_OS
if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn
&& update.state.wantSurfaceVisible()) {
sp<Surface> surface = update.state.surfaceControl->getSurface();
Surface::SurfaceInfo surfaceInfo;
status_t status = surface->lock(&surfaceInfo);
if (status) {
ALOGE("Error %d locking sprite surface before drawing.", status);
} else {
SkBitmap surfaceBitmap;
ssize_t bpr = surfaceInfo.s * bytesPerPixel(surfaceInfo.format);
surfaceBitmap.setConfig(SkBitmap::kARGB_8888_Config,
surfaceInfo.w, surfaceInfo.h, bpr);
surfaceBitmap.setPixels(surfaceInfo.bits);
SkCanvas surfaceCanvas;
surfaceCanvas.setBitmapDevice(surfaceBitmap);
SkPaint paint;
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
surfaceCanvas.drawBitmap(update.state.icon.bitmap, 0, 0, &paint);
if (surfaceInfo.w > uint32_t(update.state.icon.bitmap.width())) {
paint.setColor(0); // transparent fill color
surfaceCanvas.drawRectCoords(update.state.icon.bitmap.width(), 0,
surfaceInfo.w, update.state.icon.bitmap.height(), paint);
}
if (surfaceInfo.h > uint32_t(update.state.icon.bitmap.height())) {
paint.setColor(0); // transparent fill color
surfaceCanvas.drawRectCoords(0, update.state.icon.bitmap.height(),
surfaceInfo.w, surfaceInfo.h, paint);
}
status = surface->unlockAndPost();
if (status) {
ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
} else {
update.state.surfaceDrawn = true;
update.surfaceChanged = surfaceChanged = true;
}
}
}
#endif
}
// Set sprite surface properties and make them visible.
bool haveTransaction = false;
for (size_t i = 0; i < numSprites; i++) {
SpriteUpdate& update = updates.editItemAt(i);
bool wantSurfaceVisibleAndDrawn = update.state.wantSurfaceVisible()
&& update.state.surfaceDrawn;
bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible;
bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible;
#ifdef HAVE_ANDROID_OS
if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden
|| (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA
| DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER
| DIRTY_VISIBILITY | DIRTY_HOTSPOT))))) {
status_t status;
if (!haveTransaction) {
SurfaceComposerClient::openGlobalTransaction();
haveTransaction = true;
}
if (wantSurfaceVisibleAndDrawn
&& (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) {
status = update.state.surfaceControl->setAlpha(update.state.alpha);
if (status) {
ALOGE("Error %d setting sprite surface alpha.", status);
}
}
if (wantSurfaceVisibleAndDrawn
&& (becomingVisible || (update.state.dirty & (DIRTY_POSITION
| DIRTY_HOTSPOT)))) {
status = update.state.surfaceControl->setPosition(
update.state.positionX - update.state.icon.hotSpotX,
update.state.positionY - update.state.icon.hotSpotY);
if (status) {
ALOGE("Error %d setting sprite surface position.", status);
}
}
if (wantSurfaceVisibleAndDrawn
&& (becomingVisible
|| (update.state.dirty & DIRTY_TRANSFORMATION_MATRIX))) {
status = update.state.surfaceControl->setMatrix(
update.state.transformationMatrix.dsdx,
update.state.transformationMatrix.dtdx,
update.state.transformationMatrix.dsdy,
update.state.transformationMatrix.dtdy);
if (status) {
ALOGE("Error %d setting sprite surface transformation matrix.", status);
}
}
int32_t surfaceLayer = mOverlayLayer + update.state.layer;
if (wantSurfaceVisibleAndDrawn
&& (becomingVisible || (update.state.dirty & DIRTY_LAYER))) {
status = update.state.surfaceControl->setLayer(surfaceLayer);
if (status) {
ALOGE("Error %d setting sprite surface layer.", status);
}
}
if (becomingVisible) {
status = update.state.surfaceControl->show(surfaceLayer);
if (status) {
ALOGE("Error %d showing sprite surface.", status);
} else {
update.state.surfaceVisible = true;
update.surfaceChanged = surfaceChanged = true;
}
} else if (becomingHidden) {
status = update.state.surfaceControl->hide();
if (status) {
ALOGE("Error %d hiding sprite surface.", status);
} else {
update.state.surfaceVisible = false;
update.surfaceChanged = surfaceChanged = true;
}
}
}
#endif
}
#ifdef HAVE_ANDROID_OS
if (haveTransaction) {
SurfaceComposerClient::closeGlobalTransaction();
}
#endif
// If any surfaces were changed, write back the new surface properties to the sprites.
if (surfaceChanged) { // acquire lock
AutoMutex _l(mLock);
for (size_t i = 0; i < numSprites; i++) {
const SpriteUpdate& update = updates.itemAt(i);
#ifdef HAVE_ANDROID_OS
if (update.surfaceChanged) {
update.sprite->setSurfaceLocked(update.state.surfaceControl,
update.state.surfaceWidth, update.state.surfaceHeight,
update.state.surfaceDrawn, update.state.surfaceVisible);
}
#endif
}
} // release lock
// Clear the sprite update vector outside the lock. It is very important that
// we do not clear sprite references inside the lock since we could be releasing
// the last remaining reference to the sprite here which would result in the
// sprite being deleted and the lock being reacquired by the sprite destructor
// while already held.
updates.clear();
}
void SpriteController::doDisposeSurfaces() {
#ifdef HAVE_ANDROID_OS
// Collect disposed surfaces.
Vector<sp<SurfaceControl> > disposedSurfaces;
{ // acquire lock
AutoMutex _l(mLock);
disposedSurfaces = mLocked.disposedSurfaces;
mLocked.disposedSurfaces.clear();
} // release lock
// Release the last reference to each surface outside of the lock.
// We don't want the surfaces to be deleted while we are holding our lock.
disposedSurfaces.clear();
#endif
}
void SpriteController::ensureSurfaceComposerClient() {
#ifdef HAVE_ANDROID_OS
if (mSurfaceComposerClient == NULL) {
mSurfaceComposerClient = new SurfaceComposerClient();
}
#endif
}
#ifdef HAVE_ANDROID_OS
sp<SurfaceControl> SpriteController::obtainSurface(int32_t width, int32_t height) {
ensureSurfaceComposerClient();
sp<SurfaceControl> surfaceControl = mSurfaceComposerClient->createSurface(
String8("Sprite"), 0, width, height, PIXEL_FORMAT_RGBA_8888);
if (surfaceControl == NULL || !surfaceControl->isValid()
|| !surfaceControl->getSurface()->isValid()) {
ALOGE("Error creating sprite surface.");
return NULL;
}
return surfaceControl;
}
#endif
// --- SpriteController::SpriteImpl ---
SpriteController::SpriteImpl::SpriteImpl(const sp<SpriteController> controller) :
mController(controller) {
}
SpriteController::SpriteImpl::~SpriteImpl() {
AutoMutex _m(mController->mLock);
#ifdef HAVE_ANDROID_OS
// Let the controller take care of deleting the last reference to sprite
// surfaces so that we do not block the caller on an IPC here.
if (mLocked.state.surfaceControl != NULL) {
mController->disposeSurfaceLocked(mLocked.state.surfaceControl);
mLocked.state.surfaceControl.clear();
}
#endif
}
void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) {
AutoMutex _l(mController->mLock);
#ifdef HAVE_ANDROID_OS
uint32_t dirty;
if (icon.isValid()) {
icon.bitmap.copyTo(&mLocked.state.icon.bitmap, SkBitmap::kARGB_8888_Config);
if (!mLocked.state.icon.isValid()
|| mLocked.state.icon.hotSpotX != icon.hotSpotX
|| mLocked.state.icon.hotSpotY != icon.hotSpotY) {
mLocked.state.icon.hotSpotX = icon.hotSpotX;
mLocked.state.icon.hotSpotY = icon.hotSpotY;
dirty = DIRTY_BITMAP | DIRTY_HOTSPOT;
} else {
dirty = DIRTY_BITMAP;
}
} else if (mLocked.state.icon.isValid()) {
mLocked.state.icon.bitmap.reset();
dirty = DIRTY_BITMAP | DIRTY_HOTSPOT;
} else {
return; // setting to invalid icon and already invalid so nothing to do
}
invalidateLocked(dirty);
#endif
}
void SpriteController::SpriteImpl::setVisible(bool visible) {
AutoMutex _l(mController->mLock);
if (mLocked.state.visible != visible) {
mLocked.state.visible = visible;
invalidateLocked(DIRTY_VISIBILITY);
}
}
void SpriteController::SpriteImpl::setPosition(float x, float y) {
AutoMutex _l(mController->mLock);
if (mLocked.state.positionX != x || mLocked.state.positionY != y) {
mLocked.state.positionX = x;
mLocked.state.positionY = y;
invalidateLocked(DIRTY_POSITION);
}
}
void SpriteController::SpriteImpl::setLayer(int32_t layer) {
AutoMutex _l(mController->mLock);
if (mLocked.state.layer != layer) {
mLocked.state.layer = layer;
invalidateLocked(DIRTY_LAYER);
}
}
void SpriteController::SpriteImpl::setAlpha(float alpha) {
AutoMutex _l(mController->mLock);
if (mLocked.state.alpha != alpha) {
mLocked.state.alpha = alpha;
invalidateLocked(DIRTY_ALPHA);
}
}
void SpriteController::SpriteImpl::setTransformationMatrix(
const SpriteTransformationMatrix& matrix) {
AutoMutex _l(mController->mLock);
if (mLocked.state.transformationMatrix != matrix) {
mLocked.state.transformationMatrix = matrix;
invalidateLocked(DIRTY_TRANSFORMATION_MATRIX);
}
}
void SpriteController::SpriteImpl::invalidateLocked(uint32_t dirty) {
bool wasDirty = mLocked.state.dirty;
mLocked.state.dirty |= dirty;
if (!wasDirty) {
mController->invalidateSpriteLocked(this);
}
}
} // namespace android

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@ -0,0 +1,321 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_SPRITES_H
#define _UI_SPRITES_H
#include <utils/RefBase.h>
#include <utils/Looper.h>
#ifdef HAVE_ANDROID_OS
#include <surfaceflinger/Surface.h>
#include <surfaceflinger/SurfaceComposerClient.h>
#include <surfaceflinger/ISurfaceComposer.h>
#include <SkBitmap.h>
#endif
namespace android {
/*
* Transformation matrix for a sprite.
*/
struct SpriteTransformationMatrix {
inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { }
inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) :
dsdx(dsdx), dtdx(dtdx), dsdy(dsdy), dtdy(dtdy) { }
float dsdx;
float dtdx;
float dsdy;
float dtdy;
inline bool operator== (const SpriteTransformationMatrix& other) {
return dsdx == other.dsdx
&& dtdx == other.dtdx
&& dsdy == other.dsdy
&& dtdy == other.dtdy;
}
inline bool operator!= (const SpriteTransformationMatrix& other) {
return !(*this == other);
}
};
/*
* Icon that a sprite displays, including its hotspot.
*/
struct SpriteIcon {
inline SpriteIcon() : hotSpotX(0), hotSpotY(0) { }
#ifdef HAVE_ANDROID_OS
inline SpriteIcon(const SkBitmap& bitmap, float hotSpotX, float hotSpotY) :
bitmap(bitmap), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { }
SkBitmap bitmap;
#endif
float hotSpotX;
float hotSpotY;
inline SpriteIcon copy() const {
#ifdef HAVE_ANDROID_OS
SkBitmap bitmapCopy;
bitmap.copyTo(&bitmapCopy, SkBitmap::kARGB_8888_Config);
return SpriteIcon(bitmapCopy, hotSpotX, hotSpotY);
#else
return SpriteIcon();
#endif
}
inline void reset() {
#ifdef HAVE_ANDROID_OS
bitmap.reset();
hotSpotX = 0;
hotSpotY = 0;
#endif
}
inline bool isValid() const {
#ifdef HAVE_ANDROID_OS
return !bitmap.isNull() && !bitmap.empty();
#else
return false;
#endif
}
};
/*
* A sprite is a simple graphical object that is displayed on-screen above other layers.
* The basic sprite class is an interface.
* The implementation is provided by the sprite controller.
*/
class Sprite : public RefBase {
protected:
Sprite() { }
virtual ~Sprite() { }
public:
enum {
// The base layer for pointer sprites.
BASE_LAYER_POINTER = 0, // reserve space for 1 pointer
// The base layer for spot sprites.
BASE_LAYER_SPOT = 1, // reserve space for MAX_POINTER_ID spots
};
/* Sets the bitmap that is drawn by the sprite.
* The sprite retains a copy of the bitmap for subsequent rendering. */
virtual void setIcon(const SpriteIcon& icon) = 0;
inline void clearIcon() {
setIcon(SpriteIcon());
}
/* Sets whether the sprite is visible. */
virtual void setVisible(bool visible) = 0;
/* Sets the sprite position on screen, relative to the sprite's hot spot. */
virtual void setPosition(float x, float y) = 0;
/* Sets the layer of the sprite, relative to the system sprite overlay layer.
* Layer 0 is the overlay layer, > 0 appear above this layer. */
virtual void setLayer(int32_t layer) = 0;
/* Sets the sprite alpha blend ratio between 0.0 and 1.0. */
virtual void setAlpha(float alpha) = 0;
/* Sets the sprite transformation matrix. */
virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0;
};
/*
* Displays sprites on the screen.
*
* This interface is used by PointerController and SpotController to draw pointers or
* spot representations of fingers. It is not intended for general purpose use
* by other components.
*
* All sprite position updates and rendering is performed asynchronously.
*
* Clients are responsible for animating sprites by periodically updating their properties.
*/
class SpriteController : public MessageHandler {
protected:
virtual ~SpriteController();
public:
SpriteController(const sp<Looper>& looper, int32_t overlayLayer);
/* Creates a new sprite, initially invisible. */
sp<Sprite> createSprite();
/* Opens or closes a transaction to perform a batch of sprite updates as part of
* a single operation such as setPosition and setAlpha. It is not necessary to
* open a transaction when updating a single property.
* Calls to openTransaction() nest and must be matched by an equal number
* of calls to closeTransaction(). */
void openTransaction();
void closeTransaction();
private:
enum {
MSG_UPDATE_SPRITES,
MSG_DISPOSE_SURFACES,
};
enum {
DIRTY_BITMAP = 1 << 0,
DIRTY_ALPHA = 1 << 1,
DIRTY_POSITION = 1 << 2,
DIRTY_TRANSFORMATION_MATRIX = 1 << 3,
DIRTY_LAYER = 1 << 4,
DIRTY_VISIBILITY = 1 << 5,
DIRTY_HOTSPOT = 1 << 6,
};
/* Describes the state of a sprite.
* This structure is designed so that it can be copied during updates so that
* surfaces can be resized and redrawn without blocking the client by holding a lock
* on the sprites for a long time.
* Note that the SkBitmap holds a reference to a shared (and immutable) pixel ref. */
struct SpriteState {
inline SpriteState() :
dirty(0), visible(false),
positionX(0), positionY(0), layer(0), alpha(1.0f),
surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) {
}
uint32_t dirty;
SpriteIcon icon;
bool visible;
float positionX;
float positionY;
int32_t layer;
float alpha;
SpriteTransformationMatrix transformationMatrix;
#ifdef HAVE_ANDROID_OS
sp<SurfaceControl> surfaceControl;
#endif
int32_t surfaceWidth;
int32_t surfaceHeight;
bool surfaceDrawn;
bool surfaceVisible;
inline bool wantSurfaceVisible() const {
return visible && alpha > 0.0f && icon.isValid();
}
};
/* Client interface for a sprite.
* Requests acquire a lock on the controller, update local state and request the
* controller to invalidate the sprite.
* The real heavy lifting of creating, resizing and redrawing surfaces happens
* asynchronously with no locks held except in short critical section to copy
* the sprite state before the work and update the sprite surface control afterwards.
*/
class SpriteImpl : public Sprite {
protected:
virtual ~SpriteImpl();
public:
SpriteImpl(const sp<SpriteController> controller);
virtual void setIcon(const SpriteIcon& icon);
virtual void setVisible(bool visible);
virtual void setPosition(float x, float y);
virtual void setLayer(int32_t layer);
virtual void setAlpha(float alpha);
virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
inline const SpriteState& getStateLocked() const {
return mLocked.state;
}
inline void resetDirtyLocked() {
mLocked.state.dirty = 0;
}
#ifdef HAVE_ANDROID_OS
inline void setSurfaceLocked(const sp<SurfaceControl>& surfaceControl,
int32_t width, int32_t height, bool drawn, bool visible) {
mLocked.state.surfaceControl = surfaceControl;
mLocked.state.surfaceWidth = width;
mLocked.state.surfaceHeight = height;
mLocked.state.surfaceDrawn = drawn;
mLocked.state.surfaceVisible = visible;
}
#endif
private:
sp<SpriteController> mController;
struct Locked {
SpriteState state;
} mLocked; // guarded by mController->mLock
void invalidateLocked(uint32_t dirty);
};
/* Stores temporary information collected during the sprite update cycle. */
struct SpriteUpdate {
inline SpriteUpdate() : surfaceChanged(false) { }
inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) :
sprite(sprite), state(state), surfaceChanged(false) {
}
sp<SpriteImpl> sprite;
SpriteState state;
bool surfaceChanged;
};
mutable Mutex mLock;
sp<Looper> mLooper;
const int32_t mOverlayLayer;
sp<WeakMessageHandler> mHandler;
#ifdef HAVE_ANDROID_OS
sp<SurfaceComposerClient> mSurfaceComposerClient;
#endif
struct Locked {
Vector<sp<SpriteImpl> > invalidatedSprites;
#ifdef HAVE_ANDROID_OS
Vector<sp<SurfaceControl> > disposedSurfaces;
#endif
uint32_t transactionNestingCount;
bool deferredSpriteUpdate;
} mLocked; // guarded by mLock
void invalidateSpriteLocked(const sp<SpriteImpl>& sprite);
#ifdef HAVE_ANDROID_OS
void disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl);
#endif
void handleMessage(const Message& message);
void doUpdateSprites();
void doDisposeSurfaces();
void ensureSurfaceComposerClient();
#ifdef HAVE_ANDROID_OS
sp<SurfaceControl> obtainSurface(int32_t width, int32_t height);
#endif
};
} // namespace android
#endif // _UI_SPRITES_H

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@ -279,7 +279,8 @@ public:
GeckoInputReaderPolicy() {}
virtual void getReaderConfiguration(InputReaderConfiguration* outConfig);
virtual sp<PointerControllerInterface> obtainPointerController(int32_t
deviceId) { return NULL; };
void setDisplayInfo();
protected: