зеркало из https://github.com/mozilla/pjs.git
Bug 413787 - "NSToIntRound, NSToCoordRound code generation" [p=mmoy@yahoo.com (Michael Moy) r+sr=roc a1.9=schrep]
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@ -292,7 +292,7 @@ inline nscoord NSToCoordCeil(float aValue)
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inline nscoord NSToCoordRound(float aValue)
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{
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return nscoord(NS_floorf(aValue + 0.5f));
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return NS_lroundup30(aValue);
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}
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/*
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@ -57,6 +57,46 @@ inline NS_HIDDEN_(PRInt32) NS_lround(double x)
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{
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return x >= 0.0 ? PRInt32(x + 0.5) : PRInt32(x - 0.5);
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}
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/* NS_roundup30 rounds towards infinity for positive and */
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/* negative numbers. */
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inline NS_HIDDEN_(PRInt32) NS_lroundup30(float x)
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{
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#if defined(XP_WIN32) && defined(_M_IX86) && !defined(__GNUC__)
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/* Code derived from Laurent de Soras' paper at */
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/* http://ldesoras.free.fr/doc/articles/rounding_en.pdf */
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/* Rounding up on Windows is expensive using the float to */
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/* int conversion and the floor function. A faster */
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/* approach is to use f87 rounding while assuming the */
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/* default rounding mode of rounding to the nearest */
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/* integer. This rounding mode, however, actually rounds */
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/* to the nearest integer so we add the floating point */
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/* number to itself and add our rounding factor before */
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/* doing the conversion to an integer. We then do a right */
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/* shift of one bit on the integer to divide by two. */
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/* This routine doesn't handle numbers larger in magnitude */
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/* than 2^30 but this is fine for NSToCoordRound because */
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/* Coords are limited to 2^30 in magnitude. */
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static const double round_to_nearest = 0.5f;
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int i;
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__asm {
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fld x ; load fp argument
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fadd st, st(0) ; double it
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fadd round_to_nearest ; add the rounding factor
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fistp dword ptr i ; convert the result to int
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}
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return i >> 1; /* divide by 2 */
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#else
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return nscoord(NS_floorf(x + 0.5f));
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#endif /* XP_WIN32 && _M_IX86 && !__GNUC__ */
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}
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inline NS_HIDDEN_(PRInt32) NS_lroundf(float x)
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{
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return x >= 0.0f ? PRInt32(x + 0.5f) : PRInt32(x - 0.5f);
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