Bug 618810 - Qt Message Pump locks up in case of nested loops in flash plugin. r=dougt a=npodb

This commit is contained in:
Dominik Roettsches 2011-01-07 14:18:29 +02:00
Родитель c9dfef252c
Коммит 933dd44df7
3 изменённых файлов: 98 добавлений и 42 удалений

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@ -624,6 +624,9 @@ PluginInstanceChild::AnswerNPP_HandleEvent(const NPRemoteEvent& event,
return true;
#endif
// XXX A previous call to mPluginIface->event might block, e.g. right click
// for context menu. Still, we might get here again, calling into the plugin
// a second time while it's in the previous call.
if (!mPluginIface->event)
*handled = false;
else

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@ -7,8 +7,10 @@
#include <qabstracteventdispatcher.h>
#include <qevent.h>
#include <qapplication.h>
#include <qtimer.h>
#include <fcntl.h>
#include <limits>
#include <math.h>
#include "base/eintr_wrapper.h"
@ -33,7 +35,7 @@ MessagePumpForUI::~MessagePumpForUI() {
}
MessagePumpQt::MessagePumpQt(MessagePumpForUI &aPump)
: pump(aPump)
: pump(aPump), mTimer(new QTimer(this))
{
// Register our custom event type, to use in qApp event loop
#if (QT_VERSION >= QT_VERSION_CHECK(4, 4, 0))
@ -41,10 +43,14 @@ MessagePumpQt::MessagePumpQt(MessagePumpForUI &aPump)
#else
sPokeEvent = QEvent::User+5000;
#endif
connect(mTimer, SIGNAL(timeout()), this, SLOT(dispatchDelayed()));
mTimer->setSingleShot(true);
}
MessagePumpQt::~MessagePumpQt()
{
mTimer->stop();
delete mTimer;
}
bool
@ -57,6 +63,31 @@ MessagePumpQt::event(QEvent *e)
return false;
}
void
MessagePumpQt::scheduleDelayedIfNeeded(const Time& delayed_work_time)
{
if (delayed_work_time.is_null()) {
return;
}
if (mTimer->isActive()) {
mTimer->stop();
}
TimeDelta later = delayed_work_time - Time::Now();
// later.InMilliseconds() returns an int64, QTimer only accepts int's for start(),
// std::min only works on exact same types.
int laterMsecs = later.InMilliseconds() > std::numeric_limits<int>::max() ?
std::numeric_limits<int>::max() : later.InMilliseconds();
mTimer->start(laterMsecs);
}
void
MessagePumpQt::dispatchDelayed()
{
pump.HandleDispatch();
}
void MessagePumpForUI::Run(Delegate* delegate) {
RunState state;
state.delegate = delegate;
@ -67,54 +98,75 @@ void MessagePumpForUI::Run(Delegate* delegate) {
// will mean that we don't block on the message pump until there was nothing
// more to do. We also set this to true to make sure not to block on the
// first iteration of the loop, so RunAllPending() works correctly.
state.more_work_is_plausible = true;
bool more_work_is_plausible = true;
RunState* previous_state = state_;
state_ = &state;
// We run our own loop instead of using g_main_loop_quit in one of the
// callbacks. This is so we only quit our own loops, and we don't quit
// nested loops run by others. TODO(deanm): Is this what we want?
for(;;) {
QEventLoop::ProcessEventsFlags block = QEventLoop::AllEvents;
if (!more_work_is_plausible) {
block |= QEventLoop::WaitForMoreEvents;
}
while (!state_->should_quit) {
QAbstractEventDispatcher *dispatcher = QAbstractEventDispatcher::instance(qApp->thread());
if (!dispatcher)
QAbstractEventDispatcher* dispatcher =
QAbstractEventDispatcher::instance(qApp->thread());
// An assertion seems too much here, as during startup,
// the dispatcher might not be ready yet.
if (!dispatcher) {
return;
dispatcher->processEvents(QEventLoop::AllEvents | QEventLoop::WaitForMoreEvents);
}
// processEvent's returns true if an event has been processed.
more_work_is_plausible = dispatcher->processEvents(block);
if (state_->should_quit) {
break;
}
more_work_is_plausible |= state_->delegate->DoWork();
if (state_->should_quit) {
break;
}
more_work_is_plausible |=
state_->delegate->DoDelayedWork(&delayed_work_time_);
if (state_->should_quit) {
break;
}
qt_pump.scheduleDelayedIfNeeded(delayed_work_time_);
if (more_work_is_plausible) {
continue;
}
more_work_is_plausible = state_->delegate->DoIdleWork();
if (state_->should_quit) {
break;
}
}
state_ = previous_state;
}
void MessagePumpForUI::HandleDispatch() {
// We should only ever have a single message on the wakeup pipe, since we
// are only signaled when the queue went from empty to non-empty. The qApp
// poll will tell us whether there was data, so this read shouldn't block.
if (state_->should_quit)
if (state_->should_quit) {
return;
}
state_->more_work_is_plausible = false;
if (state_->delegate->DoWork()) {
// there might be more, see more_work_is_plausible
// variable above, that's why we ScheduleWork() to keep going.
ScheduleWork();
}
if (state_->delegate->DoWork())
state_->more_work_is_plausible = true;
if (state_->should_quit)
if (state_->should_quit) {
return;
}
if (state_->delegate->DoDelayedWork(&delayed_work_time_))
state_->more_work_is_plausible = true;
if (state_->should_quit)
return;
// Don't do idle work if we think there are more important things
// that we could be doing.
if (state_->more_work_is_plausible)
return;
if (state_->delegate->DoIdleWork())
state_->more_work_is_plausible = true;
if (state_->should_quit)
return;
state_->delegate->DoDelayedWork(&delayed_work_time_);
qt_pump.scheduleDelayedIfNeeded(delayed_work_time_);
}
void MessagePumpForUI::Quit() {
@ -126,18 +178,16 @@ void MessagePumpForUI::Quit() {
}
void MessagePumpForUI::ScheduleWork() {
// This can be called on any thread, so we don't want to touch any state
// variables as we would then need locks all over. This ensures that if
// we are sleeping in a poll that we will wake up.
QCoreApplication::postEvent(&qt_pump,
new QEvent((QEvent::Type) sPokeEvent));
}
void MessagePumpForUI::ScheduleDelayedWork(const Time& delayed_work_time) {
// We need to wake up the loop in case the poll timeout needs to be
// adjusted. This will cause us to try to do work, but that's ok.
// On GLib implementation, a work source is defined which explicitly checks the
// time that has passed. Here, on Qt we can use a QTimer that enqueues our
// event signal in an event queue.
delayed_work_time_ = delayed_work_time;
ScheduleWork();
qt_pump.scheduleDelayedIfNeeded(delayed_work_time_);
}
} // namespace base

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@ -15,6 +15,8 @@
#include "base/message_pump.h"
#include "base/time.h"
class QTimer;
namespace base {
class MessagePumpForUI;
@ -27,9 +29,14 @@ class MessagePumpQt : public QObject {
~MessagePumpQt();
virtual bool event (QEvent *e);
void scheduleDelayedIfNeeded(const Time& delayed_work_time);
public slots:
void dispatchDelayed();
private:
base::MessagePumpForUI &pump;
QTimer* mTimer;
};
// This class implements a MessagePump needed for TYPE_UI MessageLoops on
@ -61,10 +68,6 @@ class MessagePumpForUI : public MessagePump {
// Used to count how many Run() invocations are on the stack.
int run_depth;
// Used internally for controlling whether we want a message pump
// iteration to be blocking or not.
bool more_work_is_plausible;
};
RunState* state_;