зеркало из https://github.com/mozilla/pjs.git
Convert imgContainerGIF to use nsCOMArray instead of nsSupportsArray. Bug 224621, r=darin, sr=tor.
This commit is contained in:
Родитель
96055357ca
Коммит
95de8175be
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@ -32,6 +32,7 @@ FORCE_STATIC_LIB = 1
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MODULE_NAME = nsGIFModule2
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REQUIRES = xpcom \
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string \
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gfx \
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imglib2 \
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$(NULL)
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@ -55,9 +55,6 @@ imgContainerGIF::~imgContainerGIF()
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{
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if (mTimer)
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mTimer->Cancel();
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/* destructor code */
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mFrames.Clear();
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}
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//******************************************************************************
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@ -106,14 +103,19 @@ NS_IMETHODIMP imgContainerGIF::GetHeight(nscoord *aHeight)
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/* readonly attribute gfxIImageFrame currentFrame; */
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NS_IMETHODIMP imgContainerGIF::GetCurrentFrame(gfxIImageFrame * *aCurrentFrame)
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{
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return inlinedGetCurrentFrame(aCurrentFrame);
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if (!(*aCurrentFrame = inlinedGetCurrentFrame()))
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return NS_ERROR_FAILURE;
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NS_ADDREF(*aCurrentFrame);
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return NS_OK;
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}
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//******************************************************************************
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/* readonly attribute unsigned long numFrames; */
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NS_IMETHODIMP imgContainerGIF::GetNumFrames(PRUint32 *aNumFrames)
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{
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return mFrames.Count(aNumFrames);
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*aNumFrames = mFrames.Count();
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return NS_OK;
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}
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//******************************************************************************
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@ -121,7 +123,11 @@ NS_IMETHODIMP imgContainerGIF::GetNumFrames(PRUint32 *aNumFrames)
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NS_IMETHODIMP imgContainerGIF::GetFrameAt(PRUint32 index,
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gfxIImageFrame **_retval)
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{
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return inlinedGetFrameAt(index, _retval);
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if (!(*_retval = mFrames[index]))
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return NS_ERROR_FAILURE;
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NS_ADDREF(*_retval);
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return NS_OK;
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}
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//******************************************************************************
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@ -132,7 +138,7 @@ NS_IMETHODIMP imgContainerGIF::AppendFrame(gfxIImageFrame *item)
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if (!item)
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return NS_ERROR_NULL_POINTER;
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PRUint32 numFrames = inlinedGetNumFrames();
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PRInt32 numFrames = mFrames.Count();
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if (numFrames == 0) {
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// First Frame
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// If we dispose of the first frame by clearing it, then the
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@ -152,7 +158,7 @@ NS_IMETHODIMP imgContainerGIF::AppendFrame(gfxIImageFrame *item)
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mFirstFrameRefreshArea.UnionRect(mFirstFrameRefreshArea, itemRect);
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}
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mFrames.AppendElement(NS_STATIC_CAST(nsISupports*, item));
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mFrames.AppendObject(item);
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// If this is our second frame, start the animation.
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// Must be called after AppendElement because StartAnimation checks for > 1
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@ -188,19 +194,16 @@ NS_IMETHODIMP imgContainerGIF::DecodingComplete(void)
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mDoneDecoding = PR_TRUE;
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// If there's only 1 frame, optimize it.
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// Optimizing animated gifs is not supported
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PRUint32 numFrames = inlinedGetNumFrames();
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if (numFrames == 1) {
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nsCOMPtr<gfxIImageFrame> currentFrame;
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inlinedGetFrameAt(0, getter_AddRefs(currentFrame));
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currentFrame->SetMutable(PR_FALSE);
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}
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if (mFrames.Count() == 1)
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mFrames[0]->SetMutable(PR_FALSE);
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return NS_OK;
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}
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/* void clear (); */
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NS_IMETHODIMP imgContainerGIF::Clear()
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{
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return mFrames.Clear();
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mFrames.Clear();
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return NS_OK;
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}
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//******************************************************************************
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@ -243,12 +246,9 @@ NS_IMETHODIMP imgContainerGIF::StartAnimation()
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if (mAnimationMode == kDontAnimMode || mAnimating || mTimer)
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return NS_OK;
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PRUint32 numFrames = inlinedGetNumFrames();
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if (numFrames > 1) {
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if (mFrames.Count() > 1) {
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PRInt32 timeout;
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nsCOMPtr<gfxIImageFrame> currentFrame;
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inlinedGetCurrentFrame(getter_AddRefs(currentFrame));
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gfxIImageFrame *currentFrame = inlinedGetCurrentFrame();
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if (currentFrame) {
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currentFrame->GetTimeout(&timeout);
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if (timeout <= 0) // -1 means display this frame forever
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@ -304,11 +304,8 @@ NS_IMETHODIMP imgContainerGIF::ResetAnimation()
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mCurrentAnimationFrameIndex = 0;
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// Update display
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nsCOMPtr<imgIContainerObserver> observer(do_QueryReferent(mObserver));
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if (observer) {
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nsCOMPtr<gfxIImageFrame> firstFrame;
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inlinedGetFrameAt(0, getter_AddRefs(firstFrame));
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observer->FrameChanged(this, firstFrame, &mFirstFrameRefreshArea);
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}
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if (observer)
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observer->FrameChanged(this, mFrames[0], &mFirstFrameRefreshArea);
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if (oldAnimating)
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return StartAnimation();
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@ -353,11 +350,11 @@ NS_IMETHODIMP imgContainerGIF::Notify(nsITimer *timer)
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return NS_OK;
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}
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PRInt32 numFrames = inlinedGetNumFrames();
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PRInt32 numFrames = mFrames.Count();
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if (!numFrames)
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return NS_OK;
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nsCOMPtr<gfxIImageFrame> nextFrame;
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gfxIImageFrame *nextFrame = nsnull;
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PRInt32 previousFrameIndex = mCurrentAnimationFrameIndex;
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PRInt32 nextFrameIndex = mCurrentAnimationFrameIndex + 1;
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PRInt32 timeout = 0;
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@ -384,8 +381,7 @@ NS_IMETHODIMP imgContainerGIF::Notify(nsITimer *timer)
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mLoopCount--;
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}
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if (NS_FAILED(inlinedGetFrameAt(nextFrameIndex,
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getter_AddRefs(nextFrame)))) {
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if (!(nextFrame = mFrames[nextFrameIndex])) {
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// something wrong with the next frame, skip it
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mCurrentAnimationFrameIndex = nextFrameIndex;
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mTimer->SetDelay(100);
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@ -403,8 +399,7 @@ NS_IMETHODIMP imgContainerGIF::Notify(nsITimer *timer)
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// that hasn't been decoded yet, go back to the last frame decoded
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NS_WARNING("imgContainerGIF::Notify() Frame is passed decoded frame");
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nextFrameIndex = mCurrentDecodingFrameIndex;
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if (NS_FAILED(inlinedGetFrameAt(nextFrameIndex,
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getter_AddRefs(nextFrame)))) {
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if (!(nextFrame = mFrames[nextFrameIndex])) {
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// something wrong with the next frame, skip it
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mCurrentAnimationFrameIndex = nextFrameIndex;
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mTimer->SetDelay(100);
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@ -419,20 +414,19 @@ NS_IMETHODIMP imgContainerGIF::Notify(nsITimer *timer)
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StopAnimation();
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nsRect dirtyRect;
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nsCOMPtr<gfxIImageFrame> frameToUse;
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gfxIImageFrame *frameToUse = nsnull;
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if (nextFrameIndex == 0) {
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frameToUse = nextFrame;
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dirtyRect = mFirstFrameRefreshArea;
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} else {
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nsCOMPtr<gfxIImageFrame> prevFrame;
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if (NS_FAILED(inlinedGetFrameAt(previousFrameIndex,
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getter_AddRefs(prevFrame))))
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gfxIImageFrame *prevFrame = mFrames[previousFrameIndex];
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if (!prevFrame)
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return NS_OK;
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// Change frame and announce it
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if (NS_FAILED(DoComposite(getter_AddRefs(frameToUse), &dirtyRect,
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prevFrame, nextFrame, nextFrameIndex))) {
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if (NS_FAILED(DoComposite(&frameToUse, &dirtyRect, prevFrame,
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nextFrame, nextFrameIndex))) {
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// something went wrong, move on to next
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NS_WARNING("imgContainerGIF: Composing Frame Failed\n");
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mCurrentAnimationFrameIndex = nextFrameIndex;
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@ -449,11 +443,11 @@ NS_IMETHODIMP imgContainerGIF::Notify(nsITimer *timer)
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//******************************************************************************
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// DoComposite gets called when the timer for animation get fired and we have to
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// update the composited frame of the animation.
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NS_IMETHODIMP imgContainerGIF::DoComposite(gfxIImageFrame** aFrameToUse,
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nsRect* aDirtyRect,
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gfxIImageFrame* aPrevFrame,
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gfxIImageFrame* aNextFrame,
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PRInt32 aNextFrameIndex)
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nsresult imgContainerGIF::DoComposite(gfxIImageFrame** aFrameToUse,
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nsRect* aDirtyRect,
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gfxIImageFrame* aPrevFrame,
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gfxIImageFrame* aNextFrame,
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PRInt32 aNextFrameIndex)
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{
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NS_ASSERTION(aDirtyRect, "imgContainerGIF::DoComposite aDirtyRect is null");
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NS_ASSERTION(aPrevFrame, "imgContainerGIF::DoComposite aPrevFrame is null");
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@ -472,7 +466,6 @@ NS_IMETHODIMP imgContainerGIF::DoComposite(gfxIImageFrame** aFrameToUse,
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if (prevFrameDisposalMethod == DISPOSE_CLEAR_ALL) {
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aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
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*aFrameToUse = aNextFrame;
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NS_ADDREF(*aFrameToUse);
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return NS_OK;
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}
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@ -487,7 +480,6 @@ NS_IMETHODIMP imgContainerGIF::DoComposite(gfxIImageFrame** aFrameToUse,
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if (isFullPrevFrame && prevFrameDisposalMethod == DISPOSE_CLEAR) {
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aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
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*aFrameToUse = aNextFrame;
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NS_ADDREF(*aFrameToUse);
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return NS_OK;
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}
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@ -511,7 +503,6 @@ NS_IMETHODIMP imgContainerGIF::DoComposite(gfxIImageFrame** aFrameToUse,
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aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
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*aFrameToUse = aNextFrame;
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NS_ADDREF(*aFrameToUse);
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return NS_OK;
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}
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@ -547,7 +538,6 @@ NS_IMETHODIMP imgContainerGIF::DoComposite(gfxIImageFrame** aFrameToUse,
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// since it's still sitting in mCompositingFrame)
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if (mLastCompositedFrameIndex == aNextFrameIndex) {
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*aFrameToUse = mCompositingFrame;
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NS_ADDREF(*aFrameToUse);
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return NS_OK;
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}
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@ -670,14 +660,12 @@ NS_IMETHODIMP imgContainerGIF::DoComposite(gfxIImageFrame** aFrameToUse,
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aPrevFrame->SetFrameDisposalMethod(DISPOSE_CLEAR_ALL);
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mLastCompositedFrameIndex = -1;
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*aFrameToUse = aNextFrame;
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NS_ADDREF(*aFrameToUse);
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return NS_OK;
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}
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}
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mLastCompositedFrameIndex = aNextFrameIndex;
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*aFrameToUse = mCompositingFrame;
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NS_ADDREF(*aFrameToUse);
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return NS_OK;
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}
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@ -32,7 +32,7 @@
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#include "imgIContainerObserver.h"
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#include "imgIContainer.h"
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#include "nsSupportsArray.h"
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#include "nsCOMArray.h"
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#include "nsCOMPtr.h"
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#include "nsITimer.h"
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#include "imgIDecoderObserver.h"
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@ -130,27 +130,11 @@ private:
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DISPOSE_RESTORE_PREVIOUS = 3 //!< Restore the previous (composited) frame
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};
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inline PRUint32 inlinedGetNumFrames() {
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PRUint32 nframes;
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mFrames.Count(&nframes);
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return nframes;
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}
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inline gfxIImageFrame* inlinedGetCurrentFrame() {
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if (mLastCompositedFrameIndex == mCurrentAnimationFrameIndex)
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return mCompositingFrame;
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inline nsresult inlinedGetFrameAt(PRUint32 index, gfxIImageFrame **_retval) {
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// callers DO try to go past the end
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nsISupports *_elem = mFrames.ElementAt(index);
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if (!_elem) return NS_ERROR_FAILURE;
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*_retval = NS_STATIC_CAST(gfxIImageFrame*, _elem);
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return NS_OK;
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}
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inline nsresult inlinedGetCurrentFrame(gfxIImageFrame **_retval) {
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if (mLastCompositedFrameIndex == mCurrentAnimationFrameIndex) {
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*_retval = mCompositingFrame;
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NS_ADDREF(*_retval);
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return NS_OK;
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}
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return inlinedGetFrameAt(mCurrentAnimationFrameIndex, _retval);
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return mFrames[mCurrentAnimationFrameIndex];
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}
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/** Function for doing the frame compositing of animations
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@ -162,10 +146,10 @@ private:
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* @param aNextFrame Frame we need to incorperate/display
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* @param aNextFrameIndex Position of aNextFrame in mFrames list
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*/
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NS_IMETHODIMP DoComposite(gfxIImageFrame** aFrameToUse, nsRect* aDirtyRect,
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gfxIImageFrame* aPrevFrame,
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gfxIImageFrame* aNextFrame,
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PRInt32 aNextFrameIndex);
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nsresult DoComposite(gfxIImageFrame** aFrameToUse, nsRect* aDirtyRect,
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gfxIImageFrame* aPrevFrame,
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gfxIImageFrame* aNextFrame,
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PRInt32 aNextFrameIndex);
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/**
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* Combine aOverlayFrame's mask into aCompositingFrame's mask.
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@ -221,33 +205,33 @@ private:
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//! imgIContainerObserver; used for telling observers that the frame changed
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nsWeakPtr mObserver;
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nsWeakPtr mObserver;
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//! All the <gfxIImageFrame>s of the GIF
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nsSupportsArray mFrames;
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nsCOMArray<gfxIImageFrame> mFrames;
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//! Size of GIF (not necessarily the frame)
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nsSize mSize;
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nsSize mSize;
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//! Area of the first frame that needs to be redrawn on subsequent loops
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nsRect mFirstFrameRefreshArea;
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nsRect mFirstFrameRefreshArea;
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PRInt32 mCurrentDecodingFrameIndex; // 0 to numFrames-1
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PRInt32 mCurrentAnimationFrameIndex; // 0 to numFrames-1
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PRInt32 mCurrentDecodingFrameIndex; // 0 to numFrames-1
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PRInt32 mCurrentAnimationFrameIndex; // 0 to numFrames-1
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//! Track the last composited frame for Optimizations (See DoComposite code)
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PRInt32 mLastCompositedFrameIndex;
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PRInt32 mLastCompositedFrameIndex;
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//! Whether we can assume there will be no more frames
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//! (and thus loop the animation)
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PRBool mDoneDecoding;
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PRBool mDoneDecoding;
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//! Are we currently animating the GIF?
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PRBool mAnimating;
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PRBool mAnimating;
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//! See imgIContainer for mode constants
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PRUint16 mAnimationMode;
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PRUint16 mAnimationMode;
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//! # loops remaining before animation stops (-1 no stop)
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PRInt32 mLoopCount;
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PRInt32 mLoopCount;
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//! Timer to animate multiframed images
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nsCOMPtr<nsITimer> mTimer;
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nsCOMPtr<nsITimer> mTimer;
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/** For managing blending of frames
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*
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@ -257,7 +241,7 @@ private:
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* mLastCompositedFrameIndex to -1. Code assume that if
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* mLastCompositedFrameIndex >= 0 then mCompositingFrame exists.
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*/
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nsCOMPtr<gfxIImageFrame> mCompositingFrame;
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nsCOMPtr<gfxIImageFrame> mCompositingFrame;
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/** the previous composited frame, for DISPOSE_RESTORE_PREVIOUS
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*
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@ -265,7 +249,7 @@ private:
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* stored in cases where the GIF specifies it wants the last frame back
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* when it's done with the current frame.
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*/
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nsCOMPtr<gfxIImageFrame> mCompositingPrevFrame;
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nsCOMPtr<gfxIImageFrame> mCompositingPrevFrame;
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};
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#endif /* __imgContainerGIF_h__ */
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