зеркало из https://github.com/mozilla/pjs.git
Bug 417967. Align subframe drawing so that drawing at (0,0) relative to the root view's origin is aligned to a pixel boundary. r+sr=bzbarsky
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Родитель
2b0742da25
Коммит
a7b501ed08
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@ -658,9 +658,10 @@ public:
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void OptimizeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion);
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/**
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* Paint the list to the rendering context. We assume that (0,0) in aCtx
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* corresponds to the origin of the reference frame. The rectangle in
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* aDirtyRect is painted, which *must* be contained in the dirty rect
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* used to construct the display list.
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* corresponds to the origin of the reference frame. For best results,
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* aCtx's current transform should make (0,0) pixel-aligned. The
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* rectangle in aDirtyRect is painted, which *must* be contained in the
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* dirty rect used to construct the display list.
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*/
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void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
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const nsRect& aDirtyRect) const;
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@ -394,7 +394,8 @@ public:
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* Given aFrame, the root frame of a stacking context, paint it and its
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* descendants to aRenderingContext.
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* @param aRenderingContext a rendering context translated so that (0,0)
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* is the origin of aFrame
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* is the origin of aFrame; for best results, (0,0) should transform
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* to pixel-aligned coordinates
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* @param aDirtyRegion the region that must be painted, in the coordinates
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* of aFrame
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* @param aBackground paint the dirty area with this color before drawing
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@ -59,7 +59,10 @@ public:
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/* called when the observer needs to paint. This paints the entire
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* frame subtree rooted at the view, including frame subtrees from
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* subdocuments.
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* @param aRenderingContext rendering context to paint to
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* @param aRenderingContext rendering context to paint to; the origin
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* of the view is painted at (0,0) in the rendering context's current
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* transform. For best results this should transform to pixel-aligned
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* coordinates.
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* @param aDirtyRegion the region to be painted, in the coordinates of aRootView
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* @return error status
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*/
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@ -596,9 +596,25 @@ void nsViewManager::RenderViews(nsView *aView, nsIRenderingContext& aRC,
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nsPoint offsetToRoot = aView->GetOffsetTo(displayRoot);
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nsRegion damageRegion(aRegion);
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damageRegion.MoveBy(offsetToRoot);
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gfxContext* ctx = aRC.ThebesContext();
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nsCOMPtr<nsIDeviceContext> dc;
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aRC.GetDeviceContext(*getter_AddRefs(dc));
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double appPerDev = dc->AppUnitsPerDevPixel();
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gfxRect r(-offsetToRoot.x/appPerDev, -offsetToRoot.y/appPerDev, 1.0, 1.0);
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aRC.PushState();
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aRC.Translate(-offsetToRoot.x, -offsetToRoot.y);
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// Translate by the pixel-snapped offsetToRoot so that aRC's (0,0) will
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// be aligned to pixel boundaries. We use gfx pixel-snapping here to
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// ensure that the snapping we do here is consistent with other gfx
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// snapping. For example if someone drew a border around the outside
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// of aView, we want our (0,0) to be the inside top-left of that
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// border.
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if (ctx->UserToDevicePixelSnapped(r)) {
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ctx->Translate(ctx->DeviceToUser(r).pos);
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} else {
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aRC.Translate(-offsetToRoot.x, -offsetToRoot.y);
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}
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mObserver->Paint(displayRoot, &aRC, damageRegion);
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aRC.PopState();
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}
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