This commit is contained in:
petitta%netscape.com 1999-04-08 23:38:59 +00:00
Родитель ceb7703d96
Коммит acfedb1ec5
2 изменённых файлов: 526 добавлений и 0 удалений

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# Microsoft Developer Studio Generated Dependency File, included by WizardMachine.mak
.\ImageDialog.cpp : \
".\ImageDialog.h"\
".\ProgressDialog.h"\
".\PropSheet.h"\
".\StdAfx.h"\
".\WizardMachine.h"\
".\WizardMachineDlg.h"\
".\WizardUI.h"\
.\NavText.cpp : \
".\NavText.h"\
".\ProgressDialog.h"\
".\PropSheet.h"\
".\StdAfx.h"\
".\WizardMachine.h"\
".\WizardMachineDlg.h"\
".\WizardUI.h"\
.\NewConfigDialog.cpp : \
".\NewConfigDialog.h"\
".\ProgressDialog.h"\
".\PropSheet.h"\
".\StdAfx.h"\
".\WizardMachine.h"\
".\WizardMachineDlg.h"\
".\WizardUI.h"\
.\NewDialog.cpp : \
".\NewDialog.h"\
".\ProgressDialog.h"\
".\PropSheet.h"\
".\StdAfx.h"\
".\WizardMachine.h"\
".\WizardMachineDlg.h"\
".\WizardUI.h"\
.\ProgDlgThread.cpp : \
".\ProgDlgThread.h"\
".\ProgressDialog.h"\
".\PropSheet.h"\
".\StdAfx.h"\
".\WizardMachine.h"\
".\WizardMachineDlg.h"\
".\WizardUI.h"\
.\ProgressDialog.cpp : \
".\ProgressDialog.h"\
".\PropSheet.h"\
".\StdAfx.h"\
".\WizardMachine.h"\
".\WizardMachineDlg.h"\
".\WizardUI.h"\
.\PropSheet.cpp : \
".\ProgressDialog.h"\
".\PropSheet.h"\
".\StdAfx.h"\
".\WizardMachine.h"\
".\WizardMachineDlg.h"\
".\WizardUI.h"\
.\StdAfx.cpp : \
".\StdAfx.h"\
.\WizardMachine.cpp : \
".\ProgressDialog.h"\
".\PropSheet.h"\
".\StdAfx.h"\
".\WizardMachine.h"\
".\WizardMachineDlg.h"\
".\WizardUI.h"\
.\WizardMachine.rc : \
".\res\WizardMachine.ico"\
".\res\WizardMachine.rc2"\
.\WizardMachineDlg.cpp : \
".\ImageDialog.h"\
".\ProgressDialog.h"\
".\PropSheet.h"\
".\StdAfx.h"\
".\WizardMachine.h"\
".\WizardMachineDlg.h"\
".\WizardUI.h"\
.\WizardUI.cpp : \
".\ImageDialog.h"\
".\NavText.h"\
".\NewConfigDialog.h"\
".\NewDialog.h"\
".\ProgDlgThread.h"\
".\ProgressDialog.h"\
".\PropSheet.h"\
".\StdAfx.h"\
".\WizardMachine.h"\
".\WizardMachineDlg.h"\
".\WizardUI.h"\

Просмотреть файл

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# Microsoft Developer Studio Generated NMAKE File, Based on WizardMachine.dsp
!IF "$(CFG)" == ""
CFG=WizardMachine - Win32 Release
!MESSAGE No configuration specified. Defaulting to WizardMachine - Win32 Release.
!ENDIF
!IF "$(CFG)" != "WizardMachine - Win32 Release" && "$(CFG)" != "WizardMachine - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "WizardMachine.mak" CFG="WizardMachine - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "WizardMachine - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "WizardMachine - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "WizardMachine - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
ALL : "$(OUTDIR)\WizardMachine.exe"
CLEAN :
-@erase "$(INTDIR)\ImageDialog.obj"
-@erase "$(INTDIR)\NavText.obj"
-@erase "$(INTDIR)\NewConfigDialog.obj"
-@erase "$(INTDIR)\NewDialog.obj"
-@erase "$(INTDIR)\ProgDlgThread.obj"
-@erase "$(INTDIR)\ProgressDialog.obj"
-@erase "$(INTDIR)\PropSheet.obj"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\WizardMachine.obj"
-@erase "$(INTDIR)\WizardMachine.pch"
-@erase "$(INTDIR)\WizardMachine.res"
-@erase "$(INTDIR)\WizardMachineDlg.obj"
-@erase "$(INTDIR)\WizardUI.obj"
-@erase "$(OUTDIR)\WizardMachine.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\WizardMachine.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WizardMachine.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\WizardMachine.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\WizardMachine.pdb" /machine:I386 /out:"$(OUTDIR)\WizardMachine.exe"
LINK32_OBJS= \
"$(INTDIR)\WizardMachine.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\NavText.obj" \
"$(INTDIR)\ImageDialog.obj" \
"$(INTDIR)\PropSheet.obj" \
"$(INTDIR)\WizardMachineDlg.obj" \
"$(INTDIR)\ProgressDialog.obj" \
"$(INTDIR)\ProgDlgThread.obj" \
"$(INTDIR)\NewConfigDialog.obj" \
"$(INTDIR)\NewDialog.obj" \
"$(INTDIR)\WizardUI.obj" \
"$(INTDIR)\WizardMachine.res"
"$(OUTDIR)\WizardMachine.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
ALL : "$(OUTDIR)\WizardMachine.exe" "$(OUTDIR)\WizardMachine.bsc"
CLEAN :
-@erase "$(INTDIR)\ImageDialog.obj"
-@erase "$(INTDIR)\ImageDialog.sbr"
-@erase "$(INTDIR)\NavText.obj"
-@erase "$(INTDIR)\NavText.sbr"
-@erase "$(INTDIR)\NewConfigDialog.obj"
-@erase "$(INTDIR)\NewConfigDialog.sbr"
-@erase "$(INTDIR)\NewDialog.obj"
-@erase "$(INTDIR)\NewDialog.sbr"
-@erase "$(INTDIR)\ProgDlgThread.obj"
-@erase "$(INTDIR)\ProgDlgThread.sbr"
-@erase "$(INTDIR)\ProgressDialog.obj"
-@erase "$(INTDIR)\ProgressDialog.sbr"
-@erase "$(INTDIR)\PropSheet.obj"
-@erase "$(INTDIR)\PropSheet.sbr"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\StdAfx.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(INTDIR)\WizardMachine.obj"
-@erase "$(INTDIR)\WizardMachine.pch"
-@erase "$(INTDIR)\WizardMachine.res"
-@erase "$(INTDIR)\WizardMachine.sbr"
-@erase "$(INTDIR)\WizardMachineDlg.obj"
-@erase "$(INTDIR)\WizardMachineDlg.sbr"
-@erase "$(INTDIR)\WizardUI.obj"
-@erase "$(INTDIR)\WizardUI.sbr"
-@erase "$(OUTDIR)\WizardMachine.bsc"
-@erase "$(OUTDIR)\WizardMachine.exe"
-@erase "$(OUTDIR)\WizardMachine.ilk"
-@erase "$(OUTDIR)\WizardMachine.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\WizardMachine.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WizardMachine.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\WizardMachine.bsc"
BSC32_SBRS= \
"$(INTDIR)\WizardMachine.sbr" \
"$(INTDIR)\StdAfx.sbr" \
"$(INTDIR)\NavText.sbr" \
"$(INTDIR)\ImageDialog.sbr" \
"$(INTDIR)\PropSheet.sbr" \
"$(INTDIR)\WizardMachineDlg.sbr" \
"$(INTDIR)\ProgressDialog.sbr" \
"$(INTDIR)\ProgDlgThread.sbr" \
"$(INTDIR)\NewConfigDialog.sbr" \
"$(INTDIR)\NewDialog.sbr" \
"$(INTDIR)\WizardUI.sbr"
"$(OUTDIR)\WizardMachine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\WizardMachine.pdb" /debug /machine:I386 /out:"$(OUTDIR)\WizardMachine.exe"
LINK32_OBJS= \
"$(INTDIR)\WizardMachine.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\NavText.obj" \
"$(INTDIR)\ImageDialog.obj" \
"$(INTDIR)\PropSheet.obj" \
"$(INTDIR)\WizardMachineDlg.obj" \
"$(INTDIR)\ProgressDialog.obj" \
"$(INTDIR)\ProgDlgThread.obj" \
"$(INTDIR)\NewConfigDialog.obj" \
"$(INTDIR)\NewDialog.obj" \
"$(INTDIR)\WizardUI.obj" \
"$(INTDIR)\WizardMachine.res"
"$(OUTDIR)\WizardMachine.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("WizardMachine.dep")
!INCLUDE "WizardMachine.dep"
!ELSE
!MESSAGE Warning: cannot find "WizardMachine.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "WizardMachine - Win32 Release" || "$(CFG)" == "WizardMachine - Win32 Debug"
SOURCE=.\ImageDialog.cpp
!IF "$(CFG)" == "WizardMachine - Win32 Release"
"$(INTDIR)\ImageDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
"$(INTDIR)\ImageDialog.obj" "$(INTDIR)\ImageDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ENDIF
SOURCE=.\NavText.cpp
!IF "$(CFG)" == "WizardMachine - Win32 Release"
"$(INTDIR)\NavText.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
"$(INTDIR)\NavText.obj" "$(INTDIR)\NavText.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ENDIF
SOURCE=.\NewConfigDialog.cpp
!IF "$(CFG)" == "WizardMachine - Win32 Release"
"$(INTDIR)\NewConfigDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
"$(INTDIR)\NewConfigDialog.obj" "$(INTDIR)\NewConfigDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ENDIF
SOURCE=.\NewDialog.cpp
!IF "$(CFG)" == "WizardMachine - Win32 Release"
"$(INTDIR)\NewDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
"$(INTDIR)\NewDialog.obj" "$(INTDIR)\NewDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ENDIF
SOURCE=.\ProgDlgThread.cpp
!IF "$(CFG)" == "WizardMachine - Win32 Release"
"$(INTDIR)\ProgDlgThread.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
"$(INTDIR)\ProgDlgThread.obj" "$(INTDIR)\ProgDlgThread.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ENDIF
SOURCE=.\ProgressDialog.cpp
!IF "$(CFG)" == "WizardMachine - Win32 Release"
"$(INTDIR)\ProgressDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
"$(INTDIR)\ProgressDialog.obj" "$(INTDIR)\ProgressDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ENDIF
SOURCE=.\PropSheet.cpp
!IF "$(CFG)" == "WizardMachine - Win32 Release"
"$(INTDIR)\PropSheet.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
"$(INTDIR)\PropSheet.obj" "$(INTDIR)\PropSheet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ENDIF
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "WizardMachine - Win32 Release"
CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\WizardMachine.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\WizardMachine.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\WizardMachine.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\WizardMachine.pch" : $(SOURCE) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
SOURCE=.\WizardMachine.cpp
!IF "$(CFG)" == "WizardMachine - Win32 Release"
"$(INTDIR)\WizardMachine.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
"$(INTDIR)\WizardMachine.obj" "$(INTDIR)\WizardMachine.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ENDIF
SOURCE=.\WizardMachine.rc
"$(INTDIR)\WizardMachine.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=.\WizardMachineDlg.cpp
!IF "$(CFG)" == "WizardMachine - Win32 Release"
"$(INTDIR)\WizardMachineDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
"$(INTDIR)\WizardMachineDlg.obj" "$(INTDIR)\WizardMachineDlg.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ENDIF
SOURCE=.\WizardUI.cpp
!IF "$(CFG)" == "WizardMachine - Win32 Release"
"$(INTDIR)\WizardUI.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
"$(INTDIR)\WizardUI.obj" "$(INTDIR)\WizardUI.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
!ENDIF
!ENDIF