зеркало из https://github.com/mozilla/pjs.git
New Build Files
This commit is contained in:
Родитель
ceb7703d96
Коммит
acfedb1ec5
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@ -0,0 +1,111 @@
|
|||
# Microsoft Developer Studio Generated Dependency File, included by WizardMachine.mak
|
||||
|
||||
.\ImageDialog.cpp : \
|
||||
".\ImageDialog.h"\
|
||||
".\ProgressDialog.h"\
|
||||
".\PropSheet.h"\
|
||||
".\StdAfx.h"\
|
||||
".\WizardMachine.h"\
|
||||
".\WizardMachineDlg.h"\
|
||||
".\WizardUI.h"\
|
||||
|
||||
|
||||
.\NavText.cpp : \
|
||||
".\NavText.h"\
|
||||
".\ProgressDialog.h"\
|
||||
".\PropSheet.h"\
|
||||
".\StdAfx.h"\
|
||||
".\WizardMachine.h"\
|
||||
".\WizardMachineDlg.h"\
|
||||
".\WizardUI.h"\
|
||||
|
||||
|
||||
.\NewConfigDialog.cpp : \
|
||||
".\NewConfigDialog.h"\
|
||||
".\ProgressDialog.h"\
|
||||
".\PropSheet.h"\
|
||||
".\StdAfx.h"\
|
||||
".\WizardMachine.h"\
|
||||
".\WizardMachineDlg.h"\
|
||||
".\WizardUI.h"\
|
||||
|
||||
|
||||
.\NewDialog.cpp : \
|
||||
".\NewDialog.h"\
|
||||
".\ProgressDialog.h"\
|
||||
".\PropSheet.h"\
|
||||
".\StdAfx.h"\
|
||||
".\WizardMachine.h"\
|
||||
".\WizardMachineDlg.h"\
|
||||
".\WizardUI.h"\
|
||||
|
||||
|
||||
.\ProgDlgThread.cpp : \
|
||||
".\ProgDlgThread.h"\
|
||||
".\ProgressDialog.h"\
|
||||
".\PropSheet.h"\
|
||||
".\StdAfx.h"\
|
||||
".\WizardMachine.h"\
|
||||
".\WizardMachineDlg.h"\
|
||||
".\WizardUI.h"\
|
||||
|
||||
|
||||
.\ProgressDialog.cpp : \
|
||||
".\ProgressDialog.h"\
|
||||
".\PropSheet.h"\
|
||||
".\StdAfx.h"\
|
||||
".\WizardMachine.h"\
|
||||
".\WizardMachineDlg.h"\
|
||||
".\WizardUI.h"\
|
||||
|
||||
|
||||
.\PropSheet.cpp : \
|
||||
".\ProgressDialog.h"\
|
||||
".\PropSheet.h"\
|
||||
".\StdAfx.h"\
|
||||
".\WizardMachine.h"\
|
||||
".\WizardMachineDlg.h"\
|
||||
".\WizardUI.h"\
|
||||
|
||||
|
||||
.\StdAfx.cpp : \
|
||||
".\StdAfx.h"\
|
||||
|
||||
|
||||
.\WizardMachine.cpp : \
|
||||
".\ProgressDialog.h"\
|
||||
".\PropSheet.h"\
|
||||
".\StdAfx.h"\
|
||||
".\WizardMachine.h"\
|
||||
".\WizardMachineDlg.h"\
|
||||
".\WizardUI.h"\
|
||||
|
||||
|
||||
.\WizardMachine.rc : \
|
||||
".\res\WizardMachine.ico"\
|
||||
".\res\WizardMachine.rc2"\
|
||||
|
||||
|
||||
.\WizardMachineDlg.cpp : \
|
||||
".\ImageDialog.h"\
|
||||
".\ProgressDialog.h"\
|
||||
".\PropSheet.h"\
|
||||
".\StdAfx.h"\
|
||||
".\WizardMachine.h"\
|
||||
".\WizardMachineDlg.h"\
|
||||
".\WizardUI.h"\
|
||||
|
||||
|
||||
.\WizardUI.cpp : \
|
||||
".\ImageDialog.h"\
|
||||
".\NavText.h"\
|
||||
".\NewConfigDialog.h"\
|
||||
".\NewDialog.h"\
|
||||
".\ProgDlgThread.h"\
|
||||
".\ProgressDialog.h"\
|
||||
".\PropSheet.h"\
|
||||
".\StdAfx.h"\
|
||||
".\WizardMachine.h"\
|
||||
".\WizardMachineDlg.h"\
|
||||
".\WizardUI.h"\
|
||||
|
|
@ -0,0 +1,415 @@
|
|||
# Microsoft Developer Studio Generated NMAKE File, Based on WizardMachine.dsp
|
||||
!IF "$(CFG)" == ""
|
||||
CFG=WizardMachine - Win32 Release
|
||||
!MESSAGE No configuration specified. Defaulting to WizardMachine - Win32 Release.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(CFG)" != "WizardMachine - Win32 Release" && "$(CFG)" != "WizardMachine - Win32 Debug"
|
||||
!MESSAGE Invalid configuration "$(CFG)" specified.
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "WizardMachine.mak" CFG="WizardMachine - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "WizardMachine - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "WizardMachine - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
!ERROR An invalid configuration is specified.
|
||||
!ENDIF
|
||||
|
||||
!IF "$(OS)" == "Windows_NT"
|
||||
NULL=
|
||||
!ELSE
|
||||
NULL=nul
|
||||
!ENDIF
|
||||
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release"
|
||||
|
||||
OUTDIR=.\Release
|
||||
INTDIR=.\Release
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Release
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\WizardMachine.exe"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ImageDialog.obj"
|
||||
-@erase "$(INTDIR)\NavText.obj"
|
||||
-@erase "$(INTDIR)\NewConfigDialog.obj"
|
||||
-@erase "$(INTDIR)\NewDialog.obj"
|
||||
-@erase "$(INTDIR)\ProgDlgThread.obj"
|
||||
-@erase "$(INTDIR)\ProgressDialog.obj"
|
||||
-@erase "$(INTDIR)\PropSheet.obj"
|
||||
-@erase "$(INTDIR)\StdAfx.obj"
|
||||
-@erase "$(INTDIR)\WizardMachine.obj"
|
||||
-@erase "$(INTDIR)\WizardMachine.pch"
|
||||
-@erase "$(INTDIR)\WizardMachine.res"
|
||||
-@erase "$(INTDIR)\WizardMachineDlg.obj"
|
||||
-@erase "$(INTDIR)\WizardUI.obj"
|
||||
-@erase "$(OUTDIR)\WizardMachine.exe"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\WizardMachine.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WizardMachine.res" /d "NDEBUG" /d "_AFXDLL"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\WizardMachine.bsc"
|
||||
BSC32_SBRS= \
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\WizardMachine.pdb" /machine:I386 /out:"$(OUTDIR)\WizardMachine.exe"
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\WizardMachine.obj" \
|
||||
"$(INTDIR)\StdAfx.obj" \
|
||||
"$(INTDIR)\NavText.obj" \
|
||||
"$(INTDIR)\ImageDialog.obj" \
|
||||
"$(INTDIR)\PropSheet.obj" \
|
||||
"$(INTDIR)\WizardMachineDlg.obj" \
|
||||
"$(INTDIR)\ProgressDialog.obj" \
|
||||
"$(INTDIR)\ProgDlgThread.obj" \
|
||||
"$(INTDIR)\NewConfigDialog.obj" \
|
||||
"$(INTDIR)\NewDialog.obj" \
|
||||
"$(INTDIR)\WizardUI.obj" \
|
||||
"$(INTDIR)\WizardMachine.res"
|
||||
|
||||
"$(OUTDIR)\WizardMachine.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
|
||||
OUTDIR=.\Debug
|
||||
INTDIR=.\Debug
|
||||
# Begin Custom Macros
|
||||
OutDir=.\Debug
|
||||
# End Custom Macros
|
||||
|
||||
ALL : "$(OUTDIR)\WizardMachine.exe" "$(OUTDIR)\WizardMachine.bsc"
|
||||
|
||||
|
||||
CLEAN :
|
||||
-@erase "$(INTDIR)\ImageDialog.obj"
|
||||
-@erase "$(INTDIR)\ImageDialog.sbr"
|
||||
-@erase "$(INTDIR)\NavText.obj"
|
||||
-@erase "$(INTDIR)\NavText.sbr"
|
||||
-@erase "$(INTDIR)\NewConfigDialog.obj"
|
||||
-@erase "$(INTDIR)\NewConfigDialog.sbr"
|
||||
-@erase "$(INTDIR)\NewDialog.obj"
|
||||
-@erase "$(INTDIR)\NewDialog.sbr"
|
||||
-@erase "$(INTDIR)\ProgDlgThread.obj"
|
||||
-@erase "$(INTDIR)\ProgDlgThread.sbr"
|
||||
-@erase "$(INTDIR)\ProgressDialog.obj"
|
||||
-@erase "$(INTDIR)\ProgressDialog.sbr"
|
||||
-@erase "$(INTDIR)\PropSheet.obj"
|
||||
-@erase "$(INTDIR)\PropSheet.sbr"
|
||||
-@erase "$(INTDIR)\StdAfx.obj"
|
||||
-@erase "$(INTDIR)\StdAfx.sbr"
|
||||
-@erase "$(INTDIR)\vc60.idb"
|
||||
-@erase "$(INTDIR)\vc60.pdb"
|
||||
-@erase "$(INTDIR)\WizardMachine.obj"
|
||||
-@erase "$(INTDIR)\WizardMachine.pch"
|
||||
-@erase "$(INTDIR)\WizardMachine.res"
|
||||
-@erase "$(INTDIR)\WizardMachine.sbr"
|
||||
-@erase "$(INTDIR)\WizardMachineDlg.obj"
|
||||
-@erase "$(INTDIR)\WizardMachineDlg.sbr"
|
||||
-@erase "$(INTDIR)\WizardUI.obj"
|
||||
-@erase "$(INTDIR)\WizardUI.sbr"
|
||||
-@erase "$(OUTDIR)\WizardMachine.bsc"
|
||||
-@erase "$(OUTDIR)\WizardMachine.exe"
|
||||
-@erase "$(OUTDIR)\WizardMachine.ilk"
|
||||
-@erase "$(OUTDIR)\WizardMachine.pdb"
|
||||
|
||||
"$(OUTDIR)" :
|
||||
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
||||
|
||||
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\WizardMachine.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WizardMachine.res" /d "_DEBUG" /d "_AFXDLL"
|
||||
BSC32=bscmake.exe
|
||||
BSC32_FLAGS=/nologo /o"$(OUTDIR)\WizardMachine.bsc"
|
||||
BSC32_SBRS= \
|
||||
"$(INTDIR)\WizardMachine.sbr" \
|
||||
"$(INTDIR)\StdAfx.sbr" \
|
||||
"$(INTDIR)\NavText.sbr" \
|
||||
"$(INTDIR)\ImageDialog.sbr" \
|
||||
"$(INTDIR)\PropSheet.sbr" \
|
||||
"$(INTDIR)\WizardMachineDlg.sbr" \
|
||||
"$(INTDIR)\ProgressDialog.sbr" \
|
||||
"$(INTDIR)\ProgDlgThread.sbr" \
|
||||
"$(INTDIR)\NewConfigDialog.sbr" \
|
||||
"$(INTDIR)\NewDialog.sbr" \
|
||||
"$(INTDIR)\WizardUI.sbr"
|
||||
|
||||
"$(OUTDIR)\WizardMachine.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
||||
$(BSC32) @<<
|
||||
$(BSC32_FLAGS) $(BSC32_SBRS)
|
||||
<<
|
||||
|
||||
LINK32=link.exe
|
||||
LINK32_FLAGS=/nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\WizardMachine.pdb" /debug /machine:I386 /out:"$(OUTDIR)\WizardMachine.exe"
|
||||
LINK32_OBJS= \
|
||||
"$(INTDIR)\WizardMachine.obj" \
|
||||
"$(INTDIR)\StdAfx.obj" \
|
||||
"$(INTDIR)\NavText.obj" \
|
||||
"$(INTDIR)\ImageDialog.obj" \
|
||||
"$(INTDIR)\PropSheet.obj" \
|
||||
"$(INTDIR)\WizardMachineDlg.obj" \
|
||||
"$(INTDIR)\ProgressDialog.obj" \
|
||||
"$(INTDIR)\ProgDlgThread.obj" \
|
||||
"$(INTDIR)\NewConfigDialog.obj" \
|
||||
"$(INTDIR)\NewDialog.obj" \
|
||||
"$(INTDIR)\WizardUI.obj" \
|
||||
"$(INTDIR)\WizardMachine.res"
|
||||
|
||||
"$(OUTDIR)\WizardMachine.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
||||
$(LINK32) @<<
|
||||
$(LINK32_FLAGS) $(LINK32_OBJS)
|
||||
<<
|
||||
|
||||
!ENDIF
|
||||
|
||||
.c{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.obj::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.c{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cpp{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
.cxx{$(INTDIR)}.sbr::
|
||||
$(CPP) @<<
|
||||
$(CPP_PROJ) $<
|
||||
<<
|
||||
|
||||
|
||||
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
||||
!IF EXISTS("WizardMachine.dep")
|
||||
!INCLUDE "WizardMachine.dep"
|
||||
!ELSE
|
||||
!MESSAGE Warning: cannot find "WizardMachine.dep"
|
||||
!ENDIF
|
||||
!ENDIF
|
||||
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release" || "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
SOURCE=.\ImageDialog.cpp
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\ImageDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\ImageDialog.obj" "$(INTDIR)\ImageDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=.\NavText.cpp
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\NavText.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\NavText.obj" "$(INTDIR)\NavText.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=.\NewConfigDialog.cpp
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\NewConfigDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\NewConfigDialog.obj" "$(INTDIR)\NewConfigDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=.\NewDialog.cpp
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\NewDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\NewDialog.obj" "$(INTDIR)\NewDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=.\ProgDlgThread.cpp
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\ProgDlgThread.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\ProgDlgThread.obj" "$(INTDIR)\ProgDlgThread.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=.\ProgressDialog.cpp
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\ProgressDialog.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\ProgressDialog.obj" "$(INTDIR)\ProgressDialog.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=.\PropSheet.cpp
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\PropSheet.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\PropSheet.obj" "$(INTDIR)\PropSheet.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=.\StdAfx.cpp
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release"
|
||||
|
||||
CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\WizardMachine.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\WizardMachine.pch" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) @<<
|
||||
$(CPP_SWITCHES) $(SOURCE)
|
||||
<<
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
|
||||
CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\WizardMachine.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
||||
|
||||
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\WizardMachine.pch" : $(SOURCE) "$(INTDIR)"
|
||||
$(CPP) @<<
|
||||
$(CPP_SWITCHES) $(SOURCE)
|
||||
<<
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=.\WizardMachine.cpp
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\WizardMachine.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\WizardMachine.obj" "$(INTDIR)\WizardMachine.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=.\WizardMachine.rc
|
||||
|
||||
"$(INTDIR)\WizardMachine.res" : $(SOURCE) "$(INTDIR)"
|
||||
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||||
|
||||
|
||||
SOURCE=.\WizardMachineDlg.cpp
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\WizardMachineDlg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\WizardMachineDlg.obj" "$(INTDIR)\WizardMachineDlg.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
SOURCE=.\WizardUI.cpp
|
||||
|
||||
!IF "$(CFG)" == "WizardMachine - Win32 Release"
|
||||
|
||||
|
||||
"$(INTDIR)\WizardUI.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ELSEIF "$(CFG)" == "WizardMachine - Win32 Debug"
|
||||
|
||||
|
||||
"$(INTDIR)\WizardUI.obj" "$(INTDIR)\WizardUI.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\WizardMachine.pch"
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
||||
!ENDIF
|
||||
|
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