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Backing out 403181 again
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Коммит
ae6ea310fd
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@ -71,10 +71,10 @@ typedef enum {
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#define nsImageUpdateFlags_kBitsChanged 0x2
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// IID for the nsIImage interface
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// 96d9d7ce-e575-4265-8507-35555112a430
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// fd31e1f2-bd46-47f1-b8b6-b94ce954f9ce
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#define NS_IIMAGE_IID \
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{ 0x96d9d7ce, 0xe575, 0x4265, \
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{ 0x85, 0x07, 0x35, 0x55, 0x51, 0x12, 0xa4, 0x30 } }
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{ 0xfd31e1f2, 0xbd46, 0x47f1, \
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{ 0xb8, 0xb6, 0xb9, 0x4c, 0xe9, 0x54, 0xf9, 0xce } }
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// Interface to Images
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class nsIImage : public nsISupports
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@ -189,14 +189,10 @@ public:
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/**
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* BitBlit the nsIImage to a device, the source and dest can be scaled
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* @param aSourceRect source rectangle, in image pixels
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* @param aSubimageRect the subimage that we're extracting the contents from.
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* It must contain aSourceRect. Pixels outside this rectangle must not
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* be sampled.
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* @param aDestRect destination rectangle, in device pixels
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*/
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NS_IMETHOD Draw(nsIRenderingContext &aContext,
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const gfxRect &aSourceRect,
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const gfxRect &aSubimageRect,
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const gfxRect &aDestRect) = 0;
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/**
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@ -412,7 +412,6 @@ nsThebesImage::UnlockImagePixels(PRBool aMaskPixels)
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NS_IMETHODIMP
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nsThebesImage::Draw(nsIRenderingContext &aContext,
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const gfxRect &aSourceRect,
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const gfxRect &aSubimageRect,
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const gfxRect &aDestRect)
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{
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if (NS_UNLIKELY(aDestRect.IsEmpty())) {
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@ -453,24 +452,21 @@ nsThebesImage::Draw(nsIRenderingContext &aContext,
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gfxFloat yscale = aDestRect.size.height / aSourceRect.size.height;
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gfxRect srcRect(aSourceRect);
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gfxRect subimageRect(aSubimageRect);
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gfxRect destRect(aDestRect);
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if (!GetIsImageComplete()) {
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gfxRect decoded = gfxRect(mDecoded.x, mDecoded.y,
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mDecoded.width, mDecoded.height);
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srcRect = srcRect.Intersect(decoded);
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subimageRect = subimageRect.Intersect(decoded);
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srcRect = srcRect.Intersect(gfxRect(mDecoded.x, mDecoded.y,
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mDecoded.width, mDecoded.height));
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// This happens when mDecoded.width or height is zero. bug 368427.
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if (NS_UNLIKELY(srcRect.size.width == 0 || srcRect.size.height == 0))
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return NS_OK;
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// This happens when mDecoded.width or height is zero. bug 368427.
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if (NS_UNLIKELY(srcRect.size.width == 0 || srcRect.size.height == 0))
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return NS_OK;
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destRect.pos.x += (srcRect.pos.x - aSourceRect.pos.x)*xscale;
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destRect.pos.y += (srcRect.pos.y - aSourceRect.pos.y)*yscale;
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destRect.pos.x += (srcRect.pos.x - aSourceRect.pos.x)*xscale;
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destRect.pos.y += (srcRect.pos.y - aSourceRect.pos.y)*yscale;
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destRect.size.width = srcRect.size.width * xscale;
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destRect.size.height = srcRect.size.height * yscale;
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destRect.size.width = srcRect.size.width * xscale;
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destRect.size.height = srcRect.size.height * yscale;
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}
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// if either rectangle is empty now (possibly after the image complete check)
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@ -481,39 +477,7 @@ nsThebesImage::Draw(nsIRenderingContext &aContext,
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if (!AllowedImageSize(destRect.size.width + 1, destRect.size.height + 1))
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return NS_ERROR_FAILURE;
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// Expand the subimageRect to place its edges on integer coordinates.
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// Basically, if we're allowed to sample part of a pixel we can
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// sample the whole pixel.
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subimageRect.RoundOut();
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nsRefPtr<gfxPattern> pat;
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PRBool ctxHasNonTranslation = ctx->CurrentMatrix().HasNonTranslation();
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if ((xscale == 1.0 && yscale == 1.0 && !ctxHasNonTranslation) ||
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subimageRect == gfxRect(0, 0, mWidth, mHeight))
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{
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// No need to worry about sampling outside the subimage rectangle,
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// so no need for a temporary
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// XXX should we also check for situations where the source rect
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// is well inside the subimage so we can't sample outside?
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pat = new gfxPattern(ThebesSurface());
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} else {
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// Because of the RoundOut above, the subimageRect has
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// integer width and height.
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gfxIntSize size(PRInt32(subimageRect.Width()),
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PRInt32(subimageRect.Height()));
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nsRefPtr<gfxASurface> temp =
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gfxPlatform::GetPlatform()->CreateOffscreenSurface(size, mFormat);
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if (!temp || temp->CairoStatus() != 0)
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return NS_ERROR_FAILURE;
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gfxContext tempctx(temp);
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tempctx.SetSource(ThebesSurface(), -subimageRect.pos);
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tempctx.SetOperator(gfxContext::OPERATOR_SOURCE);
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tempctx.Paint();
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pat = new gfxPattern(temp);
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srcRect.MoveBy(-subimageRect.pos);
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}
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/* See bug 364968 to understand the necessity of this goop; we basically
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* have to pre-downscale any image that would fall outside of a scaled 16-bit
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@ -536,12 +500,13 @@ nsThebesImage::Draw(nsIRenderingContext &aContext,
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gfxContext tempctx(temp);
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gfxPattern srcpat(ThebesSurface());
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gfxMatrix mat;
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mat.Translate(srcRect.pos);
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mat.Scale(1.0 / xscale, 1.0 / yscale);
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pat->SetMatrix(mat);
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srcpat.SetMatrix(mat);
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tempctx.SetPattern(pat);
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tempctx.SetPattern(&srcpat);
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tempctx.SetOperator(gfxContext::OPERATOR_SOURCE);
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tempctx.NewPath();
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tempctx.Rectangle(gfxRect(0.0, 0.0, dim.width, dim.height));
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@ -558,6 +523,10 @@ nsThebesImage::Draw(nsIRenderingContext &aContext,
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yscale = 1.0;
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}
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if (!pat) {
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pat = new gfxPattern(ThebesSurface());
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}
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gfxMatrix mat;
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mat.Translate(srcRect.pos);
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mat.Scale(1.0/xscale, 1.0/yscale);
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@ -578,14 +547,14 @@ nsThebesImage::Draw(nsIRenderingContext &aContext,
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// available
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//
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// This effectively disables smooth upscaling for images.
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if (xscale > 1.0 || yscale > 1.0 || ctxHasNonTranslation)
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if (xscale > 1.0 || yscale > 1.0)
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pat->SetFilter(0);
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#endif
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#if defined(XP_WIN) || defined(XP_OS2)
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// turn on EXTEND_PAD only for win32, and only when scaling;
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// it's not implemented correctly on linux in the X server.
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if (xscale != 1.0 || yscale != 1.0 || ctxHasNonTranslation)
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if (xscale != 1.0 || yscale != 1.0)
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pat->SetExtend(gfxPattern::EXTEND_PAD);
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#endif
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@ -76,7 +76,6 @@ public:
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NS_IMETHOD Draw(nsIRenderingContext &aContext,
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const gfxRect &aSourceRect,
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const gfxRect &aSubimageRect,
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const gfxRect &aDestRect);
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nsresult ThebesDrawTile(gfxContext *thebesContext,
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@ -115,9 +115,7 @@ struct THEBES_API gfxRect {
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Outset(sides[0], sides[1], sides[2], sides[3]);
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}
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// Round the rectangle edges to integer coordinates, such that the rounded
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// rectangle has the same set of pixel centers as the original rectangle.
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// Edges at offset 0.5 round up.
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// Round the rectangle to integer coordinates.
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// Suitable for most places where integral device coordinates
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// are needed, but note that any translation should be applied first to
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// avoid pixel rounding errors.
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@ -127,10 +125,6 @@ struct THEBES_API gfxRect {
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// If you need similar method which is using NS_round(), you should create
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// new |RoundAwayFromZero()| method.
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void Round();
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// Snap the rectangle edges to integer coordinates, such that the
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// resulting rectangle contains the original rectangle.
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void RoundOut();
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// grabbing specific points
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gfxPoint TopLeft() const { return gfxPoint(pos); }
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@ -89,21 +89,6 @@ gfxRect::Round()
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size.height = y1 - y0;
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}
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void
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gfxRect::RoundOut()
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{
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gfxFloat x0 = NS_floor(X());
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gfxFloat y0 = NS_floor(Y());
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gfxFloat x1 = NS_ceil(XMost());
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gfxFloat y1 = NS_ceil(YMost());
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pos.x = x0;
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pos.y = y0;
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size.width = x1 - x0;
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size.height = y1 - y0;
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}
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/* Clamp r to CAIRO_COORD_MIN .. CAIRO_COORD_MAX
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* these are to be device coordinates.
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*/
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@ -3916,14 +3916,7 @@ nsCSSRendering::PaintBackgroundWithSC(nsPresContext* aPresContext,
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if (sourceRect.XMost() <= tileWidth && sourceRect.YMost() <= tileHeight) {
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// The entire drawRect is contained inside a single tile; just
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// draw the corresponding part of the image once.
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// Pass in the subimage rectangle that we expect to be sampled.
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// This is the tile rectangle, clipped to the bgClipArea, and then
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// passed in relative to the image top-left.
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nsRect destRect; // The rectangle we would draw ignoring dirty-rect
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destRect.IntersectRect(absTileRect, bgClipArea);
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nsRect subimageRect = destRect - aBorderArea.TopLeft() - tileRect.TopLeft();
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nsLayoutUtils::DrawImage(&aRenderingContext, image,
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destRect, drawRect, &subimageRect);
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nsLayoutUtils::DrawImage(&aRenderingContext, image, absTileRect, drawRect);
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} else {
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aRenderingContext.DrawTile(image, absTileRect.x, absTileRect.y, &drawRect);
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}
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@ -2314,7 +2314,6 @@ nsLayoutUtils::DrawImage(nsIRenderingContext* aRenderingContext,
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pxSrc.size.width = gfxFloat(w);
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pxSrc.size.height = gfxFloat(h);
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}
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gfxRect pxSubimage = pxSrc;
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nsCOMPtr<nsIDeviceContext> dc;
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aRenderingContext->GetDeviceContext(*getter_AddRefs(dc));
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@ -2376,9 +2375,7 @@ nsLayoutUtils::DrawImage(nsIRenderingContext* aRenderingContext,
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imgFrame->GetRect(pxImgFrameRect);
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if (pxImgFrameRect.x > 0) {
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gfxFloat fx(pxImgFrameRect.x);
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pxSubimage.pos.x -= fx;
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pxSrc.pos.x -= fx;
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pxSrc.pos.x -= gfxFloat(pxImgFrameRect.x);
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gfxFloat scaled_x = pxSrc.pos.x;
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if (pxDirty.size.width != pxSrc.size.width) {
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}
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if (pxImgFrameRect.y > 0) {
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gfxFloat fy(pxImgFrameRect.y);
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pxSubimage.pos.y -= fy;
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pxSrc.pos.y -= fy;
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pxSrc.pos.y -= gfxFloat(pxImgFrameRect.y);
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gfxFloat scaled_y = pxSrc.pos.y;
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if (pxDirty.size.height != pxSrc.size.height) {
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return NS_OK;
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}
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return img->Draw(*aRenderingContext, pxSrc, pxSubimage, pxDirty);
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return img->Draw(*aRenderingContext, pxSrc, pxDirty);
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}
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void
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@ -715,8 +715,7 @@ public:
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* @param aDestRect Where to draw the image (app units).
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* @param aDirtyRect Draw only within this region (rounded to the
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* nearest pixel); the intersection of
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* invalidation and clipping (this is the
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* destination clip)
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* invalidation and clipping.
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* @param aSourceRect If null, draw the entire image so it fits in
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* aDestRect. If non-null, the subregion of the
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* image that should be drawn (in app units, such
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@ -647,7 +647,6 @@ skip-if(MOZ_WIDGET_TOOLKIT!="windows") == 391045.html 391045-ref.html # windows-
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== 403129-3.html 403129-3-ref.html
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== 403129-4.html 403129-4-ref.html
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random == 403134-1.html 403134-1-ref.html # bug 405377
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== 403181-1.xml 403181-1-ref.xml
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== 403249-1a.html 403249-1-ref.html
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== 403249-1b.html 403249-1-ref.html
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== 403249-2a.html 403249-2-ref.html
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@ -566,7 +566,7 @@ nsBaseDragService::DrawDragForImage(nsPresContext* aPresContext,
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gfxRect inRect = gfxRect(srcRect.x, srcRect.y, srcRect.width, srcRect.height);
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gfxRect outRect = gfxRect(destRect.x, destRect.y, destRect.width, destRect.height);
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return img->Draw(*rc, inRect, inRect, outRect);
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return img->Draw(*rc, inRect, outRect);
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}
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void
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