Back out d333f4021aaf, 5e90688c720e and bdb0bff93ce8 for Windows build redness

This commit is contained in:
Phil Ringnalda 2011-09-07 15:20:26 -07:00
Родитель 89718c73b4
Коммит b8c61965f0
12 изменённых файлов: 57 добавлений и 344 удалений

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@ -502,9 +502,7 @@ protected:
PRBool ValidateAttribIndex(WebGLuint index, const char *info); PRBool ValidateAttribIndex(WebGLuint index, const char *info);
PRBool ValidateStencilParamsForDrawCall(); PRBool ValidateStencilParamsForDrawCall();
bool ValidateGLSLVariableName(const nsAString& name, const char *info); bool ValidateGLSLIdentifier(const nsAString& name, const char *info);
bool ValidateGLSLCharacter(PRUnichar c);
bool ValidateGLSLString(const nsAString& string, const char *info);
static PRUint32 GetTexelSize(WebGLenum format, WebGLenum type); static PRUint32 GetTexelSize(WebGLenum format, WebGLenum type);
@ -1368,12 +1366,12 @@ public:
void IncrementAttachCount() { mAttachCount++; } void IncrementAttachCount() { mAttachCount++; }
void DecrementAttachCount() { mAttachCount--; } void DecrementAttachCount() { mAttachCount--; }
void SetSource(const nsAString& src) { void SetSource(const nsCString& src) {
// XXX do some quick gzip here maybe -- getting this will be very rare // XXX do some quick gzip here maybe -- getting this will be very rare
mSource.Assign(src); mSource.Assign(src);
} }
const nsString& Source() const { return mSource; } const nsCString& Source() const { return mSource; }
void SetNeedsTranslation() { mNeedsTranslation = true; } void SetNeedsTranslation() { mNeedsTranslation = true; }
bool NeedsTranslation() const { return mNeedsTranslation; } bool NeedsTranslation() const { return mNeedsTranslation; }
@ -1384,7 +1382,7 @@ public:
} }
void SetTranslationFailure(const nsCString& msg) { void SetTranslationFailure(const nsCString& msg) {
mTranslationLog.Assign(msg); mTranslationLog.Assign(msg);
} }
const nsCString& TranslationLog() const { return mTranslationLog; } const nsCString& TranslationLog() const { return mTranslationLog; }
@ -1395,7 +1393,7 @@ protected:
WebGLuint mName; WebGLuint mName;
PRBool mDeleted; PRBool mDeleted;
WebGLenum mType; WebGLenum mType;
nsString mSource; nsCString mSource;
nsCString mTranslationLog; nsCString mTranslationLog;
bool mNeedsTranslation; bool mNeedsTranslation;
PRUint32 mAttachCount; PRUint32 mAttachCount;

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@ -62,7 +62,6 @@
#endif #endif
#include "WebGLTexelConversions.h" #include "WebGLTexelConversions.h"
#include "WebGLValidateStrings.h"
using namespace mozilla; using namespace mozilla;
@ -183,8 +182,8 @@ WebGLContext::BindAttribLocation(nsIWebGLProgram *pobj, WebGLuint location, cons
if (!GetGLName<WebGLProgram>("bindAttribLocation: program", pobj, &progname)) if (!GetGLName<WebGLProgram>("bindAttribLocation: program", pobj, &progname))
return NS_OK; return NS_OK;
if (!ValidateGLSLVariableName(name, "bindAttribLocation")) if (name.IsEmpty())
return NS_OK; return ErrorInvalidValue("BindAttribLocation: name can't be null or empty");
if (!ValidateAttribIndex(location, "bindAttribLocation")) if (!ValidateAttribIndex(location, "bindAttribLocation"))
return NS_OK; return NS_OK;
@ -1857,7 +1856,7 @@ WebGLContext::GetAttribLocation(nsIWebGLProgram *pobj,
if (!GetGLName<WebGLProgram>("getAttribLocation: program", pobj, &progname)) if (!GetGLName<WebGLProgram>("getAttribLocation: program", pobj, &progname))
return NS_OK; return NS_OK;
if (!ValidateGLSLVariableName(name, "getAttribLocation")) if (!ValidateGLSLIdentifier(name, "getAttribLocation"))
return NS_OK; return NS_OK;
MakeContextCurrent(); MakeContextCurrent();
@ -2672,7 +2671,7 @@ WebGLContext::GetUniformLocation(nsIWebGLProgram *pobj, const nsAString& name, n
if (!GetConcreteObjectAndGLName("getUniformLocation: program", pobj, &prog, &progname)) if (!GetConcreteObjectAndGLName("getUniformLocation: program", pobj, &prog, &progname))
return NS_OK; return NS_OK;
if (!ValidateGLSLVariableName(name, "getUniformLocation")) if (!ValidateGLSLIdentifier(name, "getUniformLocation"))
return NS_OK; return NS_OK;
MakeContextCurrent(); MakeContextCurrent();
@ -3977,25 +3976,8 @@ WebGLContext::CompileShader(nsIWebGLShader *sobj)
gl->IsGLES2() ? SH_ESSL_OUTPUT : SH_GLSL_OUTPUT, gl->IsGLES2() ? SH_ESSL_OUTPUT : SH_GLSL_OUTPUT,
&resources); &resources);
// We're storing an actual instance of StripComments because, if we don't, the nsPromiseFlatCString src(shader->Source());
// cleanSource nsAString instance will be destroyed before the reference is const char *s = src.get();
// actually used.
StripComments stripComments(shader->Source());
const nsAString& cleanSource = nsString(stripComments.result().Elements(), stripComments.length());
if (!ValidateGLSLString(cleanSource, "compileShader"))
return NS_OK;
const nsPromiseFlatString& flatSource = PromiseFlatString(cleanSource);
// shaderSource() already checks that the source stripped of comments is in the
// 7-bit ASCII range, so we can skip the NS_IsAscii() check.
const nsCString& sourceCString = NS_LossyConvertUTF16toASCII(flatSource);
const PRUint32 maxSourceLength = (PRUint32(1)<<18) - 1;
if (sourceCString.Length() > maxSourceLength)
return ErrorInvalidValue("compileShader: source has more than %d characters", maxSourceLength);
const char *s = sourceCString.get();
if (!ShCompile(compiler, &s, 1, SH_OBJECT_CODE)) { if (!ShCompile(compiler, &s, 1, SH_OBJECT_CODE)) {
int len = 0; int len = 0;
@ -4036,10 +4018,15 @@ WebGLContext::CompileShader(nsIWebGLShader *sobj)
shader->SetTranslationSuccess(); shader->SetTranslationSuccess();
ShDestruct(compiler); ShDestruct(compiler);
} else
gl->fCompileShader(shadername);
}
#endif #endif
{
const char *s = nsDependentCString(shader->Source()).get();
gl->fShaderSource(shadername, 1, &s, NULL);
shader->SetTranslationSuccess();
}
gl->fCompileShader(shadername);
return NS_OK; return NS_OK;
} }
@ -4138,7 +4125,7 @@ WebGLContext::GetShaderSource(nsIWebGLShader *sobj, nsAString& retval)
if (!GetConcreteObjectAndGLName("getShaderSource: shader", sobj, &shader, &shadername)) if (!GetConcreteObjectAndGLName("getShaderSource: shader", sobj, &shader, &shadername))
return NS_OK; return NS_OK;
retval.Assign(shader->Source()); CopyASCIItoUTF16(shader->Source(), retval);
return NS_OK; return NS_OK;
} }
@ -4150,16 +4137,19 @@ WebGLContext::ShaderSource(nsIWebGLShader *sobj, const nsAString& source)
WebGLuint shadername; WebGLuint shadername;
if (!GetConcreteObjectAndGLName("shaderSource: shader", sobj, &shader, &shadername)) if (!GetConcreteObjectAndGLName("shaderSource: shader", sobj, &shader, &shadername))
return NS_OK; return NS_OK;
const nsPromiseFlatString& flatSource = PromiseFlatString(source);
// We're storing an actual instance of StripComments because, if we don't, the if (!NS_IsAscii(flatSource.get()))
// cleanSource nsAString instance will be destroyed before the reference is return ErrorInvalidValue("shaderSource: non-ascii characters found in source");
// actually used.
StripComments stripComments(source);
const nsAString& cleanSource = nsString(stripComments.result().Elements(), stripComments.length());
if (!ValidateGLSLString(cleanSource, "compileShader"))
return NS_OK;
shader->SetSource(source); const nsCString& sourceCString = NS_LossyConvertUTF16toASCII(flatSource);
const PRUint32 maxSourceLength = (PRUint32(1)<<18) - 1;
if (sourceCString.Length() > maxSourceLength)
return ErrorInvalidValue("shaderSource: source has more than %d characters", maxSourceLength);
shader->SetSource(sourceCString);
shader->SetNeedsTranslation(); shader->SetNeedsTranslation();

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@ -328,31 +328,14 @@ PRBool WebGLContext::ValidateDrawModeEnum(WebGLenum mode, const char *info)
} }
} }
bool WebGLContext::ValidateGLSLVariableName(const nsAString& name, const char *info) bool WebGLContext::ValidateGLSLIdentifier(const nsAString& name, const char *info)
{ {
const PRUint32 maxSize = 255; const PRUint32 maxSize = 4095;
if (name.Length() > maxSize) { if (name.Length() > maxSize) {
ErrorInvalidValue("%s: identifier is %d characters long, exceeds the maximum allowed length of %d characters", ErrorInvalidValue("%s: identifier is %d characters long, exceeds the maximum allowed length of %d characters",
info, name.Length(), maxSize); info, name.Length(), maxSize);
return false; return false;
} }
if (!ValidateGLSLString(name, info)) {
return false;
}
return true;
}
bool WebGLContext::ValidateGLSLString(const nsAString& string, const char *info)
{
for (PRUint32 i = 0; i < string.Length(); ++i) {
if (!ValidateGLSLCharacter(string.CharAt(i))) {
ErrorInvalidValue("%s: string contains the illegal character '%d'", info, string.CharAt(i));
return false;
}
}
return true; return true;
} }

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@ -1,251 +0,0 @@
/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
* Copyright (C) 2011 Mozilla Corporation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WEBGLVALIDATESTRINGS_H_
#define WEBGLVALIDATESTRINGS_H_
#include "WebGLContext.h"
namespace mozilla {
// The following code was taken from the WebKit WebGL implementation,
// which can be found here:
// http://trac.webkit.org/browser/trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp?rev=93625#L121
// Note that some modifications were done to adapt it to Mozilla.
/****** BEGIN CODE TAKEN FROM WEBKIT ******/
bool WebGLContext::ValidateGLSLCharacter(PRUnichar c)
{
// Printing characters are valid except " $ ` @ \ ' DEL.
if (c >= 32 && c <= 126 &&
c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'')
{
return true;
}
// Horizontal tab, line feed, vertical tab, form feed, carriage return are also valid.
if (c >= 9 && c <= 13) {
return true;
}
return false;
}
// Strips comments from shader text. This allows non-ASCII characters
// to be used in comments without potentially breaking OpenGL
// implementations not expecting characters outside the GLSL ES set.
class StripComments {
public:
StripComments(const nsAString& str)
: m_parseState(BeginningOfLine)
, m_end(str.EndReading())
, m_current(str.BeginReading())
, m_position(0)
{
m_result.SetLength(str.Length());
parse();
}
const nsTArray<PRUnichar>& result()
{
return m_result;
}
size_t length()
{
return m_position;
}
private:
bool hasMoreCharacters()
{
return (m_current < m_end);
}
void parse()
{
while (hasMoreCharacters()) {
process(current());
// process() might advance the position.
if (hasMoreCharacters())
advance();
}
}
void process(PRUnichar);
bool peek(PRUnichar& character)
{
if (m_current + 1 >= m_end)
return false;
character = *(m_current + 1);
return true;
}
PRUnichar current()
{
//ASSERT(m_position < m_length);
return *m_current;
}
void advance()
{
++m_current;
}
bool isNewline(PRUnichar character)
{
// Don't attempt to canonicalize newline related characters.
return (character == '\n' || character == '\r');
}
void emit(PRUnichar character)
{
m_result[m_position++] = character;
}
enum ParseState {
// Have not seen an ASCII non-whitespace character yet on
// this line. Possible that we might see a preprocessor
// directive.
BeginningOfLine,
// Have seen at least one ASCII non-whitespace character
// on this line.
MiddleOfLine,
// Handling a preprocessor directive. Passes through all
// characters up to the end of the line. Disables comment
// processing.
InPreprocessorDirective,
// Handling a single-line comment. The comment text is
// replaced with a single space.
InSingleLineComment,
// Handling a multi-line comment. Newlines are passed
// through to preserve line numbers.
InMultiLineComment
};
ParseState m_parseState;
const PRUnichar* m_end;
const PRUnichar* m_current;
size_t m_position;
nsTArray<PRUnichar> m_result;
};
void StripComments::process(PRUnichar c)
{
if (isNewline(c)) {
// No matter what state we are in, pass through newlines
// so we preserve line numbers.
emit(c);
if (m_parseState != InMultiLineComment)
m_parseState = BeginningOfLine;
return;
}
PRUnichar temp = 0;
switch (m_parseState) {
case BeginningOfLine:
// If it's an ASCII space.
if (c <= ' ' && (c == ' ' || (c <= 0xD && c >= 0x9))) {
emit(c);
break;
}
if (c == '#') {
m_parseState = InPreprocessorDirective;
emit(c);
break;
}
// Transition to normal state and re-handle character.
m_parseState = MiddleOfLine;
process(c);
break;
case MiddleOfLine:
if (c == '/' && peek(temp)) {
if (temp == '/') {
m_parseState = InSingleLineComment;
emit(' ');
advance();
break;
}
if (temp == '*') {
m_parseState = InMultiLineComment;
// Emit the comment start in case the user has
// an unclosed comment and we want to later
// signal an error.
emit('/');
emit('*');
advance();
break;
}
}
emit(c);
break;
case InPreprocessorDirective:
// No matter what the character is, just pass it
// through. Do not parse comments in this state. This
// might not be the right thing to do long term, but it
// should handle the #error preprocessor directive.
emit(c);
break;
case InSingleLineComment:
// The newline code at the top of this function takes care
// of resetting our state when we get out of the
// single-line comment. Swallow all other characters.
break;
case InMultiLineComment:
if (c == '*' && peek(temp) && temp == '/') {
emit('*');
emit('/');
m_parseState = MiddleOfLine;
advance();
break;
}
// Swallow all other characters. Unclear whether we may
// want or need to just emit a space per character to try
// to preserve column numbers for debugging purposes.
break;
}
}
/****** END CODE TAKEN FROM WEBKIT ******/
} // end namespace mozilla
#endif // WEBGLVALIDATESTRINGS_H_

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@ -8,9 +8,11 @@ conformance/shaders/glsl-features/../../glsl-features.html?feature=abs-vert-vec4
conformance/shaders/glsl-features/../../glsl-features.html?feature=sign-frag-vec4&reffs=shaders/glsl-features/sign-vec4-ref.frag&testfs=shaders/glsl-features/sign-vec4.frag conformance/shaders/glsl-features/../../glsl-features.html?feature=sign-frag-vec4&reffs=shaders/glsl-features/sign-vec4-ref.frag&testfs=shaders/glsl-features/sign-vec4.frag
conformance/shaders/glsl-features/../../glsl-features.html?feature=sign-vert-vec4&refvs=shaders/glsl-features/sign-vec4-ref.vert&testvs=shaders/glsl-features/sign-vec4.vert conformance/shaders/glsl-features/../../glsl-features.html?feature=sign-vert-vec4&refvs=shaders/glsl-features/sign-vec4-ref.vert&testvs=shaders/glsl-features/sign-vec4.vert
conformance/gl-get-active-attribute.html conformance/gl-get-active-attribute.html
conformance/gl-getshadersource.html
conformance/gl-uniform-bool.html conformance/gl-uniform-bool.html
conformance/glsl-conformance.html conformance/glsl-conformance.html
conformance/glsl-long-variable-names.html conformance/glsl-long-variable-names.html
conformance/invalid-passed-params.html
conformance/premultiplyalpha-test.html conformance/premultiplyalpha-test.html
conformance/read-pixels-test.html conformance/read-pixels-test.html
conformance/uninitialized-test.html conformance/uninitialized-test.html

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@ -2,9 +2,11 @@ conformance/context-attributes-alpha-depth-stencil-antialias.html
conformance/drawingbuffer-static-canvas-test.html conformance/drawingbuffer-static-canvas-test.html
conformance/drawingbuffer-test.html conformance/drawingbuffer-test.html
conformance/framebuffer-object-attachment.html conformance/framebuffer-object-attachment.html
conformance/gl-getshadersource.html
conformance/gl-object-get-calls.html conformance/gl-object-get-calls.html
conformance/glsl-conformance.html conformance/glsl-conformance.html
conformance/glsl-long-variable-names.html conformance/glsl-long-variable-names.html
conformance/invalid-passed-params.html
conformance/premultiplyalpha-test.html conformance/premultiplyalpha-test.html
conformance/program-test.html conformance/program-test.html
conformance/read-pixels-test.html conformance/read-pixels-test.html

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@ -1,8 +1,10 @@
conformance/drawingbuffer-static-canvas-test.html conformance/drawingbuffer-static-canvas-test.html
conformance/drawingbuffer-test.html conformance/drawingbuffer-test.html
conformance/framebuffer-object-attachment.html conformance/framebuffer-object-attachment.html
conformance/gl-getshadersource.html
conformance/glsl-conformance.html conformance/glsl-conformance.html
conformance/glsl-long-variable-names.html conformance/glsl-long-variable-names.html
conformance/invalid-passed-params.html
conformance/premultiplyalpha-test.html conformance/premultiplyalpha-test.html
conformance/read-pixels-test.html conformance/read-pixels-test.html
conformance/more/conformance/quickCheckAPI.html conformance/more/conformance/quickCheckAPI.html

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@ -114,42 +114,39 @@ static void glxtest()
void *libgl = dlopen("libGL.so.1", RTLD_LAZY); void *libgl = dlopen("libGL.so.1", RTLD_LAZY);
if (!libgl) if (!libgl)
fatal_error("Unable to load libGL.so.1"); fatal_error("Unable to load libGL.so.1");
typedef void* (* PFNGLXGETPROCADDRESS) (const char *);
PFNGLXGETPROCADDRESS glXGetProcAddress = cast<PFNGLXGETPROCADDRESS>(dlsym(libgl, "glXGetProcAddress"));
if (!glXGetProcAddress)
fatal_error("Unable to find glXGetProcAddress in libGL.so.1");
typedef GLXFBConfig* (* PFNGLXQUERYEXTENSION) (Display *, int *, int *); typedef GLXFBConfig* (* PFNGLXQUERYEXTENSION) (Display *, int *, int *);
PFNGLXQUERYEXTENSION glXQueryExtension = cast<PFNGLXQUERYEXTENSION>(glXGetProcAddress("glXQueryExtension")); PFNGLXQUERYEXTENSION glXQueryExtension = cast<PFNGLXQUERYEXTENSION>(dlsym(libgl, "glXQueryExtension"));
typedef GLXFBConfig* (* PFNGLXQUERYVERSION) (Display *, int *, int *); typedef GLXFBConfig* (* PFNGLXQUERYVERSION) (Display *, int *, int *);
PFNGLXQUERYVERSION glXQueryVersion = cast<PFNGLXQUERYVERSION>(dlsym(libgl, "glXQueryVersion")); PFNGLXQUERYVERSION glXQueryVersion = cast<PFNGLXQUERYVERSION>(dlsym(libgl, "glXQueryVersion"));
typedef GLXFBConfig* (* PFNGLXCHOOSEFBCONFIG) (Display *, int, const int *, int *); typedef GLXFBConfig* (* PFNGLXCHOOSEFBCONFIG) (Display *, int, const int *, int *);
PFNGLXCHOOSEFBCONFIG glXChooseFBConfig = cast<PFNGLXCHOOSEFBCONFIG>(glXGetProcAddress("glXChooseFBConfig")); PFNGLXCHOOSEFBCONFIG glXChooseFBConfig = cast<PFNGLXCHOOSEFBCONFIG>(dlsym(libgl, "glXChooseFBConfig"));
typedef XVisualInfo* (* PFNGLXGETVISUALFROMFBCONFIG) (Display *, GLXFBConfig); typedef XVisualInfo* (* PFNGLXGETVISUALFROMFBCONFIG) (Display *, GLXFBConfig);
PFNGLXGETVISUALFROMFBCONFIG glXGetVisualFromFBConfig = cast<PFNGLXGETVISUALFROMFBCONFIG>(glXGetProcAddress("glXGetVisualFromFBConfig")); PFNGLXGETVISUALFROMFBCONFIG glXGetVisualFromFBConfig = cast<PFNGLXGETVISUALFROMFBCONFIG>(dlsym(libgl, "glXGetVisualFromFBConfig"));
typedef GLXPixmap (* PFNGLXCREATEPIXMAP) (Display *, GLXFBConfig, Pixmap, const int *); typedef GLXPixmap (* PFNGLXCREATEPIXMAP) (Display *, GLXFBConfig, Pixmap, const int *);
PFNGLXCREATEPIXMAP glXCreatePixmap = cast<PFNGLXCREATEPIXMAP>(glXGetProcAddress("glXCreatePixmap")); PFNGLXCREATEPIXMAP glXCreatePixmap = cast<PFNGLXCREATEPIXMAP>(dlsym(libgl, "glXCreatePixmap"));
typedef GLXContext (* PFNGLXCREATENEWCONTEXT) (Display *, GLXFBConfig, int, GLXContext, Bool); typedef GLXContext (* PFNGLXCREATENEWCONTEXT) (Display *, GLXFBConfig, int, GLXContext, Bool);
PFNGLXCREATENEWCONTEXT glXCreateNewContext = cast<PFNGLXCREATENEWCONTEXT>(glXGetProcAddress("glXCreateNewContext")); PFNGLXCREATENEWCONTEXT glXCreateNewContext = cast<PFNGLXCREATENEWCONTEXT>(dlsym(libgl, "glXCreateNewContext"));
typedef Bool (* PFNGLXMAKECURRENT) (Display*, GLXDrawable, GLXContext); typedef Bool (* PFNGLXMAKECURRENT) (Display*, GLXDrawable, GLXContext);
PFNGLXMAKECURRENT glXMakeCurrent = cast<PFNGLXMAKECURRENT>(glXGetProcAddress("glXMakeCurrent")); PFNGLXMAKECURRENT glXMakeCurrent = cast<PFNGLXMAKECURRENT>(dlsym(libgl, "glXMakeCurrent"));
typedef void (* PFNGLXDESTROYPIXMAP) (Display *, GLXPixmap); typedef void (* PFNGLXDESTROYPIXMAP) (Display *, GLXPixmap);
PFNGLXDESTROYPIXMAP glXDestroyPixmap = cast<PFNGLXDESTROYPIXMAP>(glXGetProcAddress("glXDestroyPixmap")); PFNGLXDESTROYPIXMAP glXDestroyPixmap = cast<PFNGLXDESTROYPIXMAP>(dlsym(libgl, "glXDestroyPixmap"));
typedef void (* PFNGLXDESTROYCONTEXT) (Display*, GLXContext); typedef void (* PFNGLXDESTROYCONTEXT) (Display*, GLXContext);
PFNGLXDESTROYCONTEXT glXDestroyContext = cast<PFNGLXDESTROYCONTEXT>(glXGetProcAddress("glXDestroyContext")); PFNGLXDESTROYCONTEXT glXDestroyContext = cast<PFNGLXDESTROYCONTEXT>(dlsym(libgl, "glXDestroyContext"));
typedef GLubyte* (* PFNGLGETSTRING) (GLenum); typedef GLubyte* (* PFNGLGETSTRING) (GLenum);
PFNGLGETSTRING glGetString = cast<PFNGLGETSTRING>(glXGetProcAddress("glGetString")); PFNGLGETSTRING glGetString = cast<PFNGLGETSTRING>(dlsym(libgl, "glGetString"));
typedef void* (* PFNGLXGETPROCADDRESS) (const char *);
PFNGLXGETPROCADDRESS glXGetProcAddress = cast<PFNGLXGETPROCADDRESS>(dlsym(libgl, "glXGetProcAddress"));
if (!glXQueryExtension || if (!glXQueryExtension ||
!glXQueryVersion || !glXQueryVersion ||
@ -160,9 +157,10 @@ static void glxtest()
!glXMakeCurrent || !glXMakeCurrent ||
!glXDestroyPixmap || !glXDestroyPixmap ||
!glXDestroyContext || !glXDestroyContext ||
!glGetString) !glGetString ||
!glXGetProcAddress)
{ {
fatal_error("glXGetProcAddress couldn't find required functions"); fatal_error("Unable to find required symbols in libGL.so.1");
} }
///// Open a connection to the X server ///// ///// Open a connection to the X server /////
Display *dpy = XOpenDisplay(NULL); Display *dpy = XOpenDisplay(NULL);

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@ -143,8 +143,5 @@ interface nsIGfxInfo : nsISupports
* underlying GL impl that's used to implement WebGL. * underlying GL impl that's used to implement WebGL.
*/ */
DOMString getWebGLParameter(in DOMString aParam); DOMString getWebGLParameter(in DOMString aParam);
// only useful on X11
[notxpcom] void GetData();
}; };

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@ -84,9 +84,6 @@ public:
// Ideally, Init() would be void-return, but the rules of // Ideally, Init() would be void-return, but the rules of
// NS_GENERIC_FACTORY_CONSTRUCTOR_INIT require it be nsresult return. // NS_GENERIC_FACTORY_CONSTRUCTOR_INIT require it be nsresult return.
virtual nsresult Init(); virtual nsresult Init();
// only useful on X11
virtual void GetData() {}
protected: protected:

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@ -76,8 +76,6 @@ public:
using GfxInfoBase::GetWebGLParameter; using GfxInfoBase::GetWebGLParameter;
virtual nsresult Init(); virtual nsresult Init();
virtual void GetData();
protected: protected:
@ -93,6 +91,7 @@ private:
int mMajorVersion, mMinorVersion, mRevisionVersion; int mMajorVersion, mMinorVersion, mRevisionVersion;
void AddCrashReportAnnotations(); void AddCrashReportAnnotations();
void GetData();
}; };
} // namespace widget } // namespace widget

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@ -827,14 +827,10 @@ nsBaseWidget::GetShouldAccelerate()
bool whitelisted = false; bool whitelisted = false;
// bug 655578: on X11 at least, we must always call GetFeatureStatus (even if we don't need that information)
// as that's what causes GfxInfo initialization which kills the zombie 'glxtest' process.
nsCOMPtr<nsIGfxInfo> gfxInfo = do_GetService("@mozilla.org/gfx/info;1"); nsCOMPtr<nsIGfxInfo> gfxInfo = do_GetService("@mozilla.org/gfx/info;1");
if (gfxInfo) { if (gfxInfo) {
// bug 655578: on X11 at least, we must always call GetData (even if we don't need that information)
// as that's what causes GfxInfo initialization which kills the zombie 'glxtest' process.
// initially we relied on the fact that GetFeatureStatus calls GetData for us, but bug 681026 showed
// that assumption to be unsafe.
gfxInfo->GetData();
PRInt32 status; PRInt32 status;
if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_OPENGL_LAYERS, &status))) { if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_OPENGL_LAYERS, &status))) {
if (status == nsIGfxInfo::FEATURE_NO_INFO) { if (status == nsIGfxInfo::FEATURE_NO_INFO) {