зеркало из https://github.com/mozilla/pjs.git
Back out d333f4021aaf, 5e90688c720e and bdb0bff93ce8 for Windows build redness
This commit is contained in:
Родитель
89718c73b4
Коммит
b8c61965f0
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@ -502,9 +502,7 @@ protected:
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PRBool ValidateAttribIndex(WebGLuint index, const char *info);
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PRBool ValidateStencilParamsForDrawCall();
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bool ValidateGLSLVariableName(const nsAString& name, const char *info);
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bool ValidateGLSLCharacter(PRUnichar c);
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bool ValidateGLSLString(const nsAString& string, const char *info);
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bool ValidateGLSLIdentifier(const nsAString& name, const char *info);
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static PRUint32 GetTexelSize(WebGLenum format, WebGLenum type);
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@ -1368,12 +1366,12 @@ public:
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void IncrementAttachCount() { mAttachCount++; }
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void DecrementAttachCount() { mAttachCount--; }
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void SetSource(const nsAString& src) {
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void SetSource(const nsCString& src) {
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// XXX do some quick gzip here maybe -- getting this will be very rare
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mSource.Assign(src);
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}
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const nsString& Source() const { return mSource; }
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const nsCString& Source() const { return mSource; }
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void SetNeedsTranslation() { mNeedsTranslation = true; }
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bool NeedsTranslation() const { return mNeedsTranslation; }
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@ -1395,7 +1393,7 @@ protected:
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WebGLuint mName;
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PRBool mDeleted;
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WebGLenum mType;
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nsString mSource;
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nsCString mSource;
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nsCString mTranslationLog;
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bool mNeedsTranslation;
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PRUint32 mAttachCount;
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@ -62,7 +62,6 @@
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#endif
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#include "WebGLTexelConversions.h"
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#include "WebGLValidateStrings.h"
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using namespace mozilla;
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@ -183,8 +182,8 @@ WebGLContext::BindAttribLocation(nsIWebGLProgram *pobj, WebGLuint location, cons
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if (!GetGLName<WebGLProgram>("bindAttribLocation: program", pobj, &progname))
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return NS_OK;
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if (!ValidateGLSLVariableName(name, "bindAttribLocation"))
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return NS_OK;
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if (name.IsEmpty())
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return ErrorInvalidValue("BindAttribLocation: name can't be null or empty");
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if (!ValidateAttribIndex(location, "bindAttribLocation"))
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return NS_OK;
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@ -1857,7 +1856,7 @@ WebGLContext::GetAttribLocation(nsIWebGLProgram *pobj,
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if (!GetGLName<WebGLProgram>("getAttribLocation: program", pobj, &progname))
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return NS_OK;
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if (!ValidateGLSLVariableName(name, "getAttribLocation"))
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if (!ValidateGLSLIdentifier(name, "getAttribLocation"))
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return NS_OK;
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MakeContextCurrent();
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@ -2672,7 +2671,7 @@ WebGLContext::GetUniformLocation(nsIWebGLProgram *pobj, const nsAString& name, n
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if (!GetConcreteObjectAndGLName("getUniformLocation: program", pobj, &prog, &progname))
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return NS_OK;
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if (!ValidateGLSLVariableName(name, "getUniformLocation"))
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if (!ValidateGLSLIdentifier(name, "getUniformLocation"))
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return NS_OK;
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MakeContextCurrent();
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@ -3977,25 +3976,8 @@ WebGLContext::CompileShader(nsIWebGLShader *sobj)
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gl->IsGLES2() ? SH_ESSL_OUTPUT : SH_GLSL_OUTPUT,
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&resources);
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// We're storing an actual instance of StripComments because, if we don't, the
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// cleanSource nsAString instance will be destroyed before the reference is
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// actually used.
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StripComments stripComments(shader->Source());
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const nsAString& cleanSource = nsString(stripComments.result().Elements(), stripComments.length());
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if (!ValidateGLSLString(cleanSource, "compileShader"))
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return NS_OK;
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const nsPromiseFlatString& flatSource = PromiseFlatString(cleanSource);
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// shaderSource() already checks that the source stripped of comments is in the
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// 7-bit ASCII range, so we can skip the NS_IsAscii() check.
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const nsCString& sourceCString = NS_LossyConvertUTF16toASCII(flatSource);
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const PRUint32 maxSourceLength = (PRUint32(1)<<18) - 1;
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if (sourceCString.Length() > maxSourceLength)
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return ErrorInvalidValue("compileShader: source has more than %d characters", maxSourceLength);
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const char *s = sourceCString.get();
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nsPromiseFlatCString src(shader->Source());
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const char *s = src.get();
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if (!ShCompile(compiler, &s, 1, SH_OBJECT_CODE)) {
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int len = 0;
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@ -4036,10 +4018,15 @@ WebGLContext::CompileShader(nsIWebGLShader *sobj)
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shader->SetTranslationSuccess();
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ShDestruct(compiler);
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} else
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#endif
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{
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const char *s = nsDependentCString(shader->Source()).get();
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gl->fShaderSource(shadername, 1, &s, NULL);
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shader->SetTranslationSuccess();
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}
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gl->fCompileShader(shadername);
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}
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#endif
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return NS_OK;
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}
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@ -4138,7 +4125,7 @@ WebGLContext::GetShaderSource(nsIWebGLShader *sobj, nsAString& retval)
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if (!GetConcreteObjectAndGLName("getShaderSource: shader", sobj, &shader, &shadername))
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return NS_OK;
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retval.Assign(shader->Source());
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CopyASCIItoUTF16(shader->Source(), retval);
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return NS_OK;
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}
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@ -4151,15 +4138,18 @@ WebGLContext::ShaderSource(nsIWebGLShader *sobj, const nsAString& source)
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if (!GetConcreteObjectAndGLName("shaderSource: shader", sobj, &shader, &shadername))
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return NS_OK;
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// We're storing an actual instance of StripComments because, if we don't, the
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// cleanSource nsAString instance will be destroyed before the reference is
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// actually used.
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StripComments stripComments(source);
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const nsAString& cleanSource = nsString(stripComments.result().Elements(), stripComments.length());
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if (!ValidateGLSLString(cleanSource, "compileShader"))
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return NS_OK;
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const nsPromiseFlatString& flatSource = PromiseFlatString(source);
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shader->SetSource(source);
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if (!NS_IsAscii(flatSource.get()))
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return ErrorInvalidValue("shaderSource: non-ascii characters found in source");
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const nsCString& sourceCString = NS_LossyConvertUTF16toASCII(flatSource);
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const PRUint32 maxSourceLength = (PRUint32(1)<<18) - 1;
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if (sourceCString.Length() > maxSourceLength)
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return ErrorInvalidValue("shaderSource: source has more than %d characters", maxSourceLength);
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shader->SetSource(sourceCString);
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shader->SetNeedsTranslation();
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@ -328,31 +328,14 @@ PRBool WebGLContext::ValidateDrawModeEnum(WebGLenum mode, const char *info)
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}
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}
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bool WebGLContext::ValidateGLSLVariableName(const nsAString& name, const char *info)
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bool WebGLContext::ValidateGLSLIdentifier(const nsAString& name, const char *info)
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{
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const PRUint32 maxSize = 255;
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const PRUint32 maxSize = 4095;
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if (name.Length() > maxSize) {
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ErrorInvalidValue("%s: identifier is %d characters long, exceeds the maximum allowed length of %d characters",
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info, name.Length(), maxSize);
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return false;
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}
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if (!ValidateGLSLString(name, info)) {
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return false;
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}
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return true;
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}
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bool WebGLContext::ValidateGLSLString(const nsAString& string, const char *info)
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{
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for (PRUint32 i = 0; i < string.Length(); ++i) {
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if (!ValidateGLSLCharacter(string.CharAt(i))) {
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ErrorInvalidValue("%s: string contains the illegal character '%d'", info, string.CharAt(i));
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return false;
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}
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}
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return true;
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}
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@ -1,251 +0,0 @@
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/*
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* Copyright (C) 2011 Apple Inc. All rights reserved.
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* Copyright (C) 2011 Mozilla Corporation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef WEBGLVALIDATESTRINGS_H_
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#define WEBGLVALIDATESTRINGS_H_
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#include "WebGLContext.h"
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namespace mozilla {
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// The following code was taken from the WebKit WebGL implementation,
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// which can be found here:
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// http://trac.webkit.org/browser/trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp?rev=93625#L121
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// Note that some modifications were done to adapt it to Mozilla.
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/****** BEGIN CODE TAKEN FROM WEBKIT ******/
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bool WebGLContext::ValidateGLSLCharacter(PRUnichar c)
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{
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// Printing characters are valid except " $ ` @ \ ' DEL.
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if (c >= 32 && c <= 126 &&
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c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'')
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{
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return true;
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}
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// Horizontal tab, line feed, vertical tab, form feed, carriage return are also valid.
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if (c >= 9 && c <= 13) {
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return true;
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}
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return false;
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}
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// Strips comments from shader text. This allows non-ASCII characters
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// to be used in comments without potentially breaking OpenGL
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// implementations not expecting characters outside the GLSL ES set.
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class StripComments {
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public:
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StripComments(const nsAString& str)
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: m_parseState(BeginningOfLine)
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, m_end(str.EndReading())
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, m_current(str.BeginReading())
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, m_position(0)
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{
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m_result.SetLength(str.Length());
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parse();
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}
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const nsTArray<PRUnichar>& result()
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{
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return m_result;
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}
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size_t length()
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{
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return m_position;
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}
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private:
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bool hasMoreCharacters()
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{
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return (m_current < m_end);
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}
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void parse()
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{
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while (hasMoreCharacters()) {
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process(current());
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// process() might advance the position.
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if (hasMoreCharacters())
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advance();
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}
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}
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void process(PRUnichar);
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bool peek(PRUnichar& character)
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{
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if (m_current + 1 >= m_end)
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return false;
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character = *(m_current + 1);
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return true;
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}
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PRUnichar current()
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{
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//ASSERT(m_position < m_length);
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return *m_current;
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}
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void advance()
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{
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++m_current;
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}
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bool isNewline(PRUnichar character)
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{
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// Don't attempt to canonicalize newline related characters.
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return (character == '\n' || character == '\r');
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}
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|
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void emit(PRUnichar character)
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{
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m_result[m_position++] = character;
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}
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|
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enum ParseState {
|
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// Have not seen an ASCII non-whitespace character yet on
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// this line. Possible that we might see a preprocessor
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// directive.
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BeginningOfLine,
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|
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// Have seen at least one ASCII non-whitespace character
|
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// on this line.
|
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MiddleOfLine,
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|
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// Handling a preprocessor directive. Passes through all
|
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// characters up to the end of the line. Disables comment
|
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// processing.
|
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InPreprocessorDirective,
|
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|
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// Handling a single-line comment. The comment text is
|
||||
// replaced with a single space.
|
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InSingleLineComment,
|
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|
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// Handling a multi-line comment. Newlines are passed
|
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// through to preserve line numbers.
|
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InMultiLineComment
|
||||
};
|
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|
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ParseState m_parseState;
|
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const PRUnichar* m_end;
|
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const PRUnichar* m_current;
|
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size_t m_position;
|
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nsTArray<PRUnichar> m_result;
|
||||
};
|
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|
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void StripComments::process(PRUnichar c)
|
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{
|
||||
if (isNewline(c)) {
|
||||
// No matter what state we are in, pass through newlines
|
||||
// so we preserve line numbers.
|
||||
emit(c);
|
||||
|
||||
if (m_parseState != InMultiLineComment)
|
||||
m_parseState = BeginningOfLine;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
PRUnichar temp = 0;
|
||||
switch (m_parseState) {
|
||||
case BeginningOfLine:
|
||||
// If it's an ASCII space.
|
||||
if (c <= ' ' && (c == ' ' || (c <= 0xD && c >= 0x9))) {
|
||||
emit(c);
|
||||
break;
|
||||
}
|
||||
|
||||
if (c == '#') {
|
||||
m_parseState = InPreprocessorDirective;
|
||||
emit(c);
|
||||
break;
|
||||
}
|
||||
|
||||
// Transition to normal state and re-handle character.
|
||||
m_parseState = MiddleOfLine;
|
||||
process(c);
|
||||
break;
|
||||
|
||||
case MiddleOfLine:
|
||||
if (c == '/' && peek(temp)) {
|
||||
if (temp == '/') {
|
||||
m_parseState = InSingleLineComment;
|
||||
emit(' ');
|
||||
advance();
|
||||
break;
|
||||
}
|
||||
|
||||
if (temp == '*') {
|
||||
m_parseState = InMultiLineComment;
|
||||
// Emit the comment start in case the user has
|
||||
// an unclosed comment and we want to later
|
||||
// signal an error.
|
||||
emit('/');
|
||||
emit('*');
|
||||
advance();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
emit(c);
|
||||
break;
|
||||
|
||||
case InPreprocessorDirective:
|
||||
// No matter what the character is, just pass it
|
||||
// through. Do not parse comments in this state. This
|
||||
// might not be the right thing to do long term, but it
|
||||
// should handle the #error preprocessor directive.
|
||||
emit(c);
|
||||
break;
|
||||
|
||||
case InSingleLineComment:
|
||||
// The newline code at the top of this function takes care
|
||||
// of resetting our state when we get out of the
|
||||
// single-line comment. Swallow all other characters.
|
||||
break;
|
||||
|
||||
case InMultiLineComment:
|
||||
if (c == '*' && peek(temp) && temp == '/') {
|
||||
emit('*');
|
||||
emit('/');
|
||||
m_parseState = MiddleOfLine;
|
||||
advance();
|
||||
break;
|
||||
}
|
||||
|
||||
// Swallow all other characters. Unclear whether we may
|
||||
// want or need to just emit a space per character to try
|
||||
// to preserve column numbers for debugging purposes.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/****** END CODE TAKEN FROM WEBKIT ******/
|
||||
|
||||
} // end namespace mozilla
|
||||
|
||||
#endif // WEBGLVALIDATESTRINGS_H_
|
|
@ -8,9 +8,11 @@ conformance/shaders/glsl-features/../../glsl-features.html?feature=abs-vert-vec4
|
|||
conformance/shaders/glsl-features/../../glsl-features.html?feature=sign-frag-vec4&reffs=shaders/glsl-features/sign-vec4-ref.frag&testfs=shaders/glsl-features/sign-vec4.frag
|
||||
conformance/shaders/glsl-features/../../glsl-features.html?feature=sign-vert-vec4&refvs=shaders/glsl-features/sign-vec4-ref.vert&testvs=shaders/glsl-features/sign-vec4.vert
|
||||
conformance/gl-get-active-attribute.html
|
||||
conformance/gl-getshadersource.html
|
||||
conformance/gl-uniform-bool.html
|
||||
conformance/glsl-conformance.html
|
||||
conformance/glsl-long-variable-names.html
|
||||
conformance/invalid-passed-params.html
|
||||
conformance/premultiplyalpha-test.html
|
||||
conformance/read-pixels-test.html
|
||||
conformance/uninitialized-test.html
|
||||
|
|
|
@ -2,9 +2,11 @@ conformance/context-attributes-alpha-depth-stencil-antialias.html
|
|||
conformance/drawingbuffer-static-canvas-test.html
|
||||
conformance/drawingbuffer-test.html
|
||||
conformance/framebuffer-object-attachment.html
|
||||
conformance/gl-getshadersource.html
|
||||
conformance/gl-object-get-calls.html
|
||||
conformance/glsl-conformance.html
|
||||
conformance/glsl-long-variable-names.html
|
||||
conformance/invalid-passed-params.html
|
||||
conformance/premultiplyalpha-test.html
|
||||
conformance/program-test.html
|
||||
conformance/read-pixels-test.html
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
conformance/drawingbuffer-static-canvas-test.html
|
||||
conformance/drawingbuffer-test.html
|
||||
conformance/framebuffer-object-attachment.html
|
||||
conformance/gl-getshadersource.html
|
||||
conformance/glsl-conformance.html
|
||||
conformance/glsl-long-variable-names.html
|
||||
conformance/invalid-passed-params.html
|
||||
conformance/premultiplyalpha-test.html
|
||||
conformance/read-pixels-test.html
|
||||
conformance/more/conformance/quickCheckAPI.html
|
||||
|
|
|
@ -115,41 +115,38 @@ static void glxtest()
|
|||
if (!libgl)
|
||||
fatal_error("Unable to load libGL.so.1");
|
||||
|
||||
typedef void* (* PFNGLXGETPROCADDRESS) (const char *);
|
||||
PFNGLXGETPROCADDRESS glXGetProcAddress = cast<PFNGLXGETPROCADDRESS>(dlsym(libgl, "glXGetProcAddress"));
|
||||
|
||||
if (!glXGetProcAddress)
|
||||
fatal_error("Unable to find glXGetProcAddress in libGL.so.1");
|
||||
|
||||
typedef GLXFBConfig* (* PFNGLXQUERYEXTENSION) (Display *, int *, int *);
|
||||
PFNGLXQUERYEXTENSION glXQueryExtension = cast<PFNGLXQUERYEXTENSION>(glXGetProcAddress("glXQueryExtension"));
|
||||
PFNGLXQUERYEXTENSION glXQueryExtension = cast<PFNGLXQUERYEXTENSION>(dlsym(libgl, "glXQueryExtension"));
|
||||
|
||||
typedef GLXFBConfig* (* PFNGLXQUERYVERSION) (Display *, int *, int *);
|
||||
PFNGLXQUERYVERSION glXQueryVersion = cast<PFNGLXQUERYVERSION>(dlsym(libgl, "glXQueryVersion"));
|
||||
|
||||
typedef GLXFBConfig* (* PFNGLXCHOOSEFBCONFIG) (Display *, int, const int *, int *);
|
||||
PFNGLXCHOOSEFBCONFIG glXChooseFBConfig = cast<PFNGLXCHOOSEFBCONFIG>(glXGetProcAddress("glXChooseFBConfig"));
|
||||
PFNGLXCHOOSEFBCONFIG glXChooseFBConfig = cast<PFNGLXCHOOSEFBCONFIG>(dlsym(libgl, "glXChooseFBConfig"));
|
||||
|
||||
typedef XVisualInfo* (* PFNGLXGETVISUALFROMFBCONFIG) (Display *, GLXFBConfig);
|
||||
PFNGLXGETVISUALFROMFBCONFIG glXGetVisualFromFBConfig = cast<PFNGLXGETVISUALFROMFBCONFIG>(glXGetProcAddress("glXGetVisualFromFBConfig"));
|
||||
PFNGLXGETVISUALFROMFBCONFIG glXGetVisualFromFBConfig = cast<PFNGLXGETVISUALFROMFBCONFIG>(dlsym(libgl, "glXGetVisualFromFBConfig"));
|
||||
|
||||
typedef GLXPixmap (* PFNGLXCREATEPIXMAP) (Display *, GLXFBConfig, Pixmap, const int *);
|
||||
PFNGLXCREATEPIXMAP glXCreatePixmap = cast<PFNGLXCREATEPIXMAP>(glXGetProcAddress("glXCreatePixmap"));
|
||||
PFNGLXCREATEPIXMAP glXCreatePixmap = cast<PFNGLXCREATEPIXMAP>(dlsym(libgl, "glXCreatePixmap"));
|
||||
|
||||
typedef GLXContext (* PFNGLXCREATENEWCONTEXT) (Display *, GLXFBConfig, int, GLXContext, Bool);
|
||||
PFNGLXCREATENEWCONTEXT glXCreateNewContext = cast<PFNGLXCREATENEWCONTEXT>(glXGetProcAddress("glXCreateNewContext"));
|
||||
PFNGLXCREATENEWCONTEXT glXCreateNewContext = cast<PFNGLXCREATENEWCONTEXT>(dlsym(libgl, "glXCreateNewContext"));
|
||||
|
||||
typedef Bool (* PFNGLXMAKECURRENT) (Display*, GLXDrawable, GLXContext);
|
||||
PFNGLXMAKECURRENT glXMakeCurrent = cast<PFNGLXMAKECURRENT>(glXGetProcAddress("glXMakeCurrent"));
|
||||
PFNGLXMAKECURRENT glXMakeCurrent = cast<PFNGLXMAKECURRENT>(dlsym(libgl, "glXMakeCurrent"));
|
||||
|
||||
typedef void (* PFNGLXDESTROYPIXMAP) (Display *, GLXPixmap);
|
||||
PFNGLXDESTROYPIXMAP glXDestroyPixmap = cast<PFNGLXDESTROYPIXMAP>(glXGetProcAddress("glXDestroyPixmap"));
|
||||
PFNGLXDESTROYPIXMAP glXDestroyPixmap = cast<PFNGLXDESTROYPIXMAP>(dlsym(libgl, "glXDestroyPixmap"));
|
||||
|
||||
typedef void (* PFNGLXDESTROYCONTEXT) (Display*, GLXContext);
|
||||
PFNGLXDESTROYCONTEXT glXDestroyContext = cast<PFNGLXDESTROYCONTEXT>(glXGetProcAddress("glXDestroyContext"));
|
||||
PFNGLXDESTROYCONTEXT glXDestroyContext = cast<PFNGLXDESTROYCONTEXT>(dlsym(libgl, "glXDestroyContext"));
|
||||
|
||||
typedef GLubyte* (* PFNGLGETSTRING) (GLenum);
|
||||
PFNGLGETSTRING glGetString = cast<PFNGLGETSTRING>(glXGetProcAddress("glGetString"));
|
||||
PFNGLGETSTRING glGetString = cast<PFNGLGETSTRING>(dlsym(libgl, "glGetString"));
|
||||
|
||||
typedef void* (* PFNGLXGETPROCADDRESS) (const char *);
|
||||
PFNGLXGETPROCADDRESS glXGetProcAddress = cast<PFNGLXGETPROCADDRESS>(dlsym(libgl, "glXGetProcAddress"));
|
||||
|
||||
if (!glXQueryExtension ||
|
||||
!glXQueryVersion ||
|
||||
|
@ -160,9 +157,10 @@ static void glxtest()
|
|||
!glXMakeCurrent ||
|
||||
!glXDestroyPixmap ||
|
||||
!glXDestroyContext ||
|
||||
!glGetString)
|
||||
!glGetString ||
|
||||
!glXGetProcAddress)
|
||||
{
|
||||
fatal_error("glXGetProcAddress couldn't find required functions");
|
||||
fatal_error("Unable to find required symbols in libGL.so.1");
|
||||
}
|
||||
///// Open a connection to the X server /////
|
||||
Display *dpy = XOpenDisplay(NULL);
|
||||
|
|
|
@ -143,8 +143,5 @@ interface nsIGfxInfo : nsISupports
|
|||
* underlying GL impl that's used to implement WebGL.
|
||||
*/
|
||||
DOMString getWebGLParameter(in DOMString aParam);
|
||||
|
||||
// only useful on X11
|
||||
[notxpcom] void GetData();
|
||||
};
|
||||
|
||||
|
|
|
@ -85,9 +85,6 @@ public:
|
|||
// NS_GENERIC_FACTORY_CONSTRUCTOR_INIT require it be nsresult return.
|
||||
virtual nsresult Init();
|
||||
|
||||
// only useful on X11
|
||||
virtual void GetData() {}
|
||||
|
||||
protected:
|
||||
|
||||
virtual nsresult GetFeatureStatusImpl(PRInt32 aFeature, PRInt32* aStatus,
|
||||
|
|
|
@ -77,8 +77,6 @@ public:
|
|||
|
||||
virtual nsresult Init();
|
||||
|
||||
virtual void GetData();
|
||||
|
||||
protected:
|
||||
|
||||
virtual nsresult GetFeatureStatusImpl(PRInt32 aFeature, PRInt32 *aStatus, nsAString & aSuggestedDriverVersion, GfxDriverInfo* aDriverInfo = nsnull);
|
||||
|
@ -93,6 +91,7 @@ private:
|
|||
int mMajorVersion, mMinorVersion, mRevisionVersion;
|
||||
|
||||
void AddCrashReportAnnotations();
|
||||
void GetData();
|
||||
};
|
||||
|
||||
} // namespace widget
|
||||
|
|
|
@ -827,14 +827,10 @@ nsBaseWidget::GetShouldAccelerate()
|
|||
|
||||
bool whitelisted = false;
|
||||
|
||||
// bug 655578: on X11 at least, we must always call GetFeatureStatus (even if we don't need that information)
|
||||
// as that's what causes GfxInfo initialization which kills the zombie 'glxtest' process.
|
||||
nsCOMPtr<nsIGfxInfo> gfxInfo = do_GetService("@mozilla.org/gfx/info;1");
|
||||
if (gfxInfo) {
|
||||
// bug 655578: on X11 at least, we must always call GetData (even if we don't need that information)
|
||||
// as that's what causes GfxInfo initialization which kills the zombie 'glxtest' process.
|
||||
// initially we relied on the fact that GetFeatureStatus calls GetData for us, but bug 681026 showed
|
||||
// that assumption to be unsafe.
|
||||
gfxInfo->GetData();
|
||||
|
||||
PRInt32 status;
|
||||
if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_OPENGL_LAYERS, &status))) {
|
||||
if (status == nsIGfxInfo::FEATURE_NO_INFO) {
|
||||
|
|
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