Initial checkin factored code from nsFormControlFrame

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rods%netscape.com 1999-01-22 15:47:33 +00:00
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef nsFormControlHelper_h___
#define nsFormControlHelper_h___
#include "nsIFormControlFrame.h"
#include "nsIFormManager.h"
#include "nsISupports.h"
#include "nsIWidget.h"
#include "nsLeafFrame.h"
#include "nsCoord.h"
#include "nsIStyleContext.h"
#include "nsIPresContext.h"
class nsIView;
//class nsIPresContext;
class nsStyleCoord;
class nsFormFrame;
//class nsIStyleContext;
#define CSS_NOTSET -1
#define ATTR_NOTSET -1
/**
* Enumeration of possible mouse states used to detect mouse clicks
*/
enum nsMouseState {
eMouseNone,
eMouseEnter,
eMouseExit,
eMouseDown,
eMouseUp
};
struct nsInputDimensionSpec
{
nsIAtom* mColSizeAttr; // attribute used to determine width
PRBool mColSizeAttrInPixels; // is attribute value in pixels (otherwise num chars)
nsIAtom* mColValueAttr; // attribute used to get value to determine size
// if not determined above
nsString* mColDefaultValue; // default value if not determined above
nscoord mColDefaultSize; // default width if not determined above
PRBool mColDefaultSizeInPixels; // is default width in pixels (otherswise num chars)
nsIAtom* mRowSizeAttr; // attribute used to determine height
nscoord mRowDefaultSize; // default height if not determined above
nsInputDimensionSpec(nsIAtom* aColSizeAttr, PRBool aColSizeAttrInPixels,
nsIAtom* aColValueAttr, nsString* aColDefaultValue,
nscoord aColDefaultSize, PRBool aColDefaultSizeInPixels,
nsIAtom* aRowSizeAttr, nscoord aRowDefaultSize)
: mColSizeAttr(aColSizeAttr), mColSizeAttrInPixels(aColSizeAttrInPixels),
mColValueAttr(aColValueAttr),
mColDefaultValue(aColDefaultValue), mColDefaultSize(aColDefaultSize),
mColDefaultSizeInPixels(aColDefaultSizeInPixels),
mRowSizeAttr(aRowSizeAttr), mRowDefaultSize(aRowDefaultSize)
{
}
};
/**
* nsFormControlHelper is the base class for frames of form controls. It
* provides a uniform way of creating widgets, resizing, and painting.
* @see nsLeafFrame and its base classes for more info
*/
class nsFormControlHelper
{
public:
static nscoord CalculateSize (nsIPresContext* aPresContext, nsIFormControlFrame* aFrame,
const nsSize& aCSSSize, nsInputDimensionSpec& aDimensionSpec,
nsSize& aBounds, PRBool& aWidthExplicit,
PRBool& aHeightExplicit, nscoord& aRowSize,
nsIRenderingContext *aRendContext);
static nscoord GetTextSize(nsIPresContext& aContext, nsIFormControlFrame* aFrame,
const nsString& aString, nsSize& aSize,
nsIRenderingContext *aRendContext);
static nscoord GetTextSize(nsIPresContext& aContext, nsIFormControlFrame* aFrame,
PRInt32 aNumChars, nsSize& aSize,
nsIRenderingContext *aRendContext);
static void GetFont(nsIFormControlFrame * aFormFrame,
nsIPresContext* aPresContext,
nsIStyleContext * aStyleContext,
nsFont& aFont);
// XXX similar functionality needs to be added to widget library and these
// need to change to use it.
static nscoord GetScrollbarWidth(float aPixToTwip);
/*virtual nscoord GetVerticalBorderWidth(float aPixToTwip) const;
virtual nscoord GetHorizontalBorderWidth(float aPixToTwip) const;
virtual nscoord GetVerticalInsidePadding(float aPixToTwip,
nscoord aInnerHeight) const;
virtual nscoord GetHorizontalInsidePadding(nsIPresContext& aPresContext,
float aPixToTwip,
nscoord aInnerWidth,
nscoord aCharWidth) const;
*/
static nsCompatibility GetRepChars(nsIPresContext& aPresContext, char& char1, char& char2);
//
//-------------------------------------------------------------------------------------
// Utility methods for managing checkboxes and radiobuttons
//-------------------------------------------------------------------------------------
//
/**
* Get the state of the checked attribute.
* @param aState set to PR_TRUE if the checked attribute is set,
* PR_FALSE if the checked attribute has been removed
* @returns NS_OK or NS_CONTENT_ATTR_HAS_VALUE
*/
nsresult GetCurrentCheckState(PRBool* aState);
/**
* Set the state of the checked attribute.
* @param aState set to PR_TRUE to set the attribute,
* PR_FALSE to unset the attribute
* @returns NS_OK or NS_CONTENT_ATTR_HAS_VALUE
*/
nsresult SetCurrentCheckState(PRBool aState);
/**
* Get the state of the defaultchecked attribute.
* @param aState set to PR_TRUE if the defaultchecked attribute is set,
* PR_FALSE if the defaultchecked attribute has been removed
* @returns NS_OK or NS_CONTENT_ATTR_HAS_VALUE
*/
nsresult GetDefaultCheckState(PRBool* aState);
//nscoord GetStyleDim(nsIPresContext& aPresContext, nscoord aMaxDim,
// nscoord aMaxWidth, const nsStyleCoord& aCoord);
//
//-------------------------------------------------------------------------------------
// Utility methods for rendering Form Elements using GFX
//-------------------------------------------------------------------------------------
//
// XXX: The following location for the paint code is TEMPORARY.
// It is being used to get printing working
// under windows. Later it will be used to GFX-render the controls to the display.
// Expect this code to repackaged and moved to a new location in the future.
/**
* Enumeration of possible mouse states used to detect mouse clicks
*/
enum nsArrowDirection {
eArrowDirection_Left,
eArrowDirection_Right,
eArrowDirection_Up,
eArrowDirection_Down
};
/**
* Scale, translate and convert an arrow of poitns from nscoord's to nsPoints's.
*
* @param aNumberOfPoints number of (x,y) pairs
* @param aPoints arrow of points to convert
* @param aScaleFactor scale factor to apply to each points translation.
* @param aX x coordinate to add to each point after scaling
* @param aY y coordinate to add to each point after scaling
* @param aCenterX x coordinate of the center point in the original array of points.
* @param aCenterY y coordiante of the center point in the original array of points.
*/
static void SetupPoints(PRUint32 aNumberOfPoints, nscoord* aPoints,
nsPoint* aPolygon, nscoord aScaleFactor, nscoord aX, nscoord aY,
nscoord aCenterX, nscoord aCenterY);
/**
* Paint a fat line. The line is drawn as a polygon with a specified width.
*
* @param aRenderingContext the rendering context
* @param aSX starting x in pixels
* @param aSY starting y in pixels
* @param aEX ending x in pixels
* @param aEY ending y in pixels
* @param aHorz PR_TRUE if aWidth is added to x coordinates to form polygon. If
* PR_FALSE then aWidth as added to the y coordinates.
* @param aOnePixel number of twips in a single pixel.
*/
static void PaintLine(nsIRenderingContext& aRenderingContext,
nscoord aSX, nscoord aSY, nscoord aEX, nscoord aEY,
PRBool aHorz, nscoord aWidth, nscoord aOnePixel);
/**
* Draw an arrow glyph.
*
* @param aRenderingContext the rendering context
* @param aSX upper left x coordinate pixels
* @param aSY upper left y coordinate pixels
* @param aType @see nsArrowDirection enumeration
* @param aOnePixel number of twips in a single pixel.
*/
static void PaintArrowGlyph(nsIRenderingContext& aRenderingContext,
nscoord aSX, nscoord aSY, nsArrowDirection aArrowDirection,
nscoord aOnePixel);
/**
* Draw an arrow
*
* @param aArrowDirection @see nsArrowDirection enumeration
* @param aRenderingContext the rendering context
* @param aPresContext the presentation context
* @param aDirtyRect rectangle requiring update
* @param aOnePixel number of TWIPS in a single pixel
* @param aColor color of the arrow glph
* @param aSpacing spacing for the arrow background
* @param aForFrame frame which the arrow will be rendered into.
* @param aFrameRect rectangle for the frame specified by aForFrame
*/
static void PaintArrow(nsArrowDirection aArrowDirection,
nsIRenderingContext& aRenderingContext,
nsIPresContext& aPresContext,
const nsRect& aDirtyRect,
nsRect& aRect,
nscoord aOnePixel,
const nsStyleColor& aColor,
const nsStyleSpacing& aSpacing,
nsIFrame* aForFrame,
nsRect& aFrameRect);
/**
* Paint a scrollbar
*
* @param aRenderingContext the rendering context
* @param aPresContext the presentation context
* @param aDirtyRect rectangle requiring update
* @param aRect width and height of the scrollbar
* @param aHorizontal if TRUE scrollbar is drawn horizontally, vertical if FALSE
* @param aOnePixel number TWIPS per pixel
* @param aScrollbarStyleContext style context for the scrollbar
* @param aScrollbarArrowStyleContext style context for the scrollbar arrow
* @param aForFrame the frame that the scrollbar will be rendered in to
* @param aFrameRect the rectangle for the frame passed as aForFrame
*/
static void PaintScrollbar(nsIRenderingContext& aRenderingContext,
nsIPresContext& aPresContext,
const nsRect& aDirtyRect,
nsRect& aRect,
PRBool aHorizontal,
nscoord aOnePixel,
nsIStyleContext* aScrollbarStyleContext,
nsIStyleContext* aScrollbarArrowStyleContext,
nsIFrame* aForFrame,
nsRect& aFrameRect);
/**
* Paint a fixed size checkmark
*
* @param aRenderingContext the rendering context
* @param aPixelsToTwips scale factor for convering pixels to twips.
*/
static void PaintFixedSizeCheckMark(nsIRenderingContext& aRenderingContext,
float aPixelsToTwips);
/**
* Paint a fixed size checkmark border
*
* @param aRenderingContext the rendering context
* @param aPixelsToTwips scale factor for convering pixels to twips.
* @param aBackgroundColor color for background of checkbox
*/
static void PaintFixedSizeCheckMarkBorder(nsIRenderingContext& aRenderingContext,
float aPixelsToTwips, const nsStyleColor& aBackgroundColor);
/**
* Paint a rectangular button. Includes background, string, and focus indicator
*
* @param aPresContext the presentation context
* @param aRenderingContext the rendering context
* @param aDirtyRect rectangle requiring update
* @param aWidth width the checkmark border in TWIPS
* @param aHeight height of the checkmark border in TWIPS
* @param aShift if PR_TRUE offset button as if it were pressed
* @param aShowFocus if PR_TRUE draw focus rectangle over button
* @param aStyleContext style context used for drawing button background
* @param aLabel label for button
* @param aForFrame the frame that the scrollbar will be rendered in to
*/
static void PaintRectangularButton(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, PRUint32 aWidth,
PRUint32 aHeight, PRBool aShift, PRBool aShowFocus,
nsIStyleContext* aStyleContext, nsString& aLabel,
nsIFrame* aForFrame);
/**
* Paint a focus indicator.
*
* @param aRenderingContext the rendering context
* @param aDirtyRect rectangle requiring update
* @param aInside border inside
* @param aOutside border outside
*/
static void PaintFocus(nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsRect& aInside, nsRect& aOutside);
/**
* Paint a circular border
*
* @param aPresContext the presentation context
* @param aRenderingContext the rendering context
* @param aDirtyRect rectangle requiring update
* @param aStyleContext style context specifying colors and spacing
* @param aInset if PR_TRUE draw inset, otherwise draw outset
* @param aForFrame the frame that the scrollbar will be rendered in to
* @param aWidth width of the border in TWIPS
* @param aHeight height ofthe border in TWIPS
*/
static void PaintCircularBorder(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsIStyleContext* aStyleContext, PRBool aInset,
nsIFrame* aForFrame, PRUint32 aWidth, PRUint32 aHeight);
#if 0
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//
//-------------------------------------------------------------------------------------
// Utility methods for rendering Form Elements using GFX
//-------------------------------------------------------------------------------------
//
// XXX: The following location for the paint code is TEMPORARY.
// It is being used to get printing working
// under windows. Later it will be used to GFX-render the controls to the display.
// Expect this code to repackaged and moved to a new location in the future.
/**
* Enumeration of possible mouse states used to detect mouse clicks
*/
enum nsArrowDirection {
eArrowDirection_Left,
eArrowDirection_Right,
eArrowDirection_Up,
eArrowDirection_Down
};
/**
* Scale, translate and convert an arrow of poitns from nscoord's to nsPoints's.
*
* @param aNumberOfPoints number of (x,y) pairs
* @param aPoints arrow of points to convert
* @param aScaleFactor scale factor to apply to each points translation.
* @param aX x coordinate to add to each point after scaling
* @param aY y coordinate to add to each point after scaling
* @param aCenterX x coordinate of the center point in the original array of points.
* @param aCenterY y coordiante of the center point in the original array of points.
*/
static void SetupPoints(PRUint32 aNumberOfPoints, nscoord* aPoints,
nsPoint* aPolygon, nscoord aScaleFactor, nscoord aX, nscoord aY,
nscoord aCenterX, nscoord aCenterY);
/**
* Paint a fat line. The line is drawn as a polygon with a specified width.
*
* @param aRenderingContext the rendering context
* @param aSX starting x in pixels
* @param aSY starting y in pixels
* @param aEX ending x in pixels
* @param aEY ending y in pixels
* @param aHorz PR_TRUE if aWidth is added to x coordinates to form polygon. If
* PR_FALSE then aWidth as added to the y coordinates.
* @param aOnePixel number of twips in a single pixel.
*/
static void PaintLine(nsIRenderingContext& aRenderingContext,
nscoord aSX, nscoord aSY, nscoord aEX, nscoord aEY,
PRBool aHorz, nscoord aWidth, nscoord aOnePixel);
/**
* Draw an arrow glyph.
*
* @param aRenderingContext the rendering context
* @param aSX upper left x coordinate pixels
* @param aSY upper left y coordinate pixels
* @param aType @see nsArrowDirection enumeration
* @param aOnePixel number of twips in a single pixel.
*/
static void PaintArrowGlyph(nsIRenderingContext& aRenderingContext,
nscoord aSX, nscoord aSY, nsArrowDirection aArrowDirection,
nscoord aOnePixel);
/**
* Draw an arrow
*
* @param aArrowDirection @see nsArrowDirection enumeration
* @param aRenderingContext the rendering context
* @param aPresContext the presentation context
* @param aDirtyRect rectangle requiring update
* @param aOnePixel number of TWIPS in a single pixel
* @param aColor color of the arrow glph
* @param aSpacing spacing for the arrow background
* @param aForFrame frame which the arrow will be rendered into.
* @param aFrameRect rectangle for the frame specified by aForFrame
*/
static void PaintArrow(nsArrowDirection aArrowDirection,
nsIRenderingContext& aRenderingContext,
nsIPresContext& aPresContext,
const nsRect& aDirtyRect,
nsRect& aRect,
nscoord aOnePixel,
const nsStyleColor& aColor,
const nsStyleSpacing& aSpacing,
nsIFrame* aForFrame,
nsRect& aFrameRect);
/**
* Paint a scrollbar
*
* @param aRenderingContext the rendering context
* @param aPresContext the presentation context
* @param aDirtyRect rectangle requiring update
* @param aRect width and height of the scrollbar
* @param aHorizontal if TRUE scrollbar is drawn horizontally, vertical if FALSE
* @param aOnePixel number TWIPS per pixel
* @param aScrollbarStyleContext style context for the scrollbar
* @param aScrollbarArrowStyleContext style context for the scrollbar arrow
* @param aForFrame the frame that the scrollbar will be rendered in to
* @param aFrameRect the rectangle for the frame passed as aForFrame
*/
static void PaintScrollbar(nsIRenderingContext& aRenderingContext,
nsIPresContext& aPresContext,
const nsRect& aDirtyRect,
nsRect& aRect,
PRBool aHorizontal,
nscoord aOnePixel,
nsIStyleContext* aScrollbarStyleContext,
nsIStyleContext* aScrollbarArrowStyleContext,
nsIFrame* aForFrame,
nsRect& aFrameRect);
/**
* Paint a fixed size checkmark
*
* @param aRenderingContext the rendering context
* @param aPixelsToTwips scale factor for convering pixels to twips.
*/
static void PaintFixedSizeCheckMark(nsIRenderingContext& aRenderingContext,
float aPixelsToTwips);
/**
* Paint a fixed size checkmark border
*
* @param aRenderingContext the rendering context
* @param aPixelsToTwips scale factor for convering pixels to twips.
*/
static void PaintFixedSizeCheckMarkBorder(nsIRenderingContext& aRenderingContext,
float aPixelsToTwips);
/**
* Paint a rectangular button. Includes background, string, and focus indicator
*
* @param aPresContext the presentation context
* @param aRenderingContext the rendering context
* @param aDirtyRect rectangle requiring update
* @param aWidth width the checkmark border in TWIPS
* @param aHeight height of the checkmark border in TWIPS
* @param aShift if PR_TRUE offset button as if it were pressed
* @param aShowFocus if PR_TRUE draw focus rectangle over button
* @param aStyleContext style context used for drawing button background
* @param aLabel label for button
* @param aForFrame the frame that the scrollbar will be rendered in to
*/
static void PaintRectangularButton(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, PRUint32 aWidth,
PRUint32 aHeight, PRBool aShift, PRBool aShowFocus,
nsIStyleContext* aStyleContext, nsString& aLabel,
nsIFrame* aForFrame);
/**
* Paint a focus indicator.
*
* @param aRenderingContext the rendering context
* @param aDirtyRect rectangle requiring update
* @param aInside border inside
* @param aOutside border outside
*/
static void PaintFocus(nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsRect& aInside, nsRect& aOutside);
/**
* Paint a circular border
*
* @param aPresContext the presentation context
* @param aRenderingContext the rendering context
* @param aDirtyRect rectangle requiring update
* @param aStyleContext style context specifying colors and spacing
* @param aInset if PR_TRUE draw inset, otherwise draw outset
* @param aForFrame the frame that the scrollbar will be rendered in to
* @param aWidth width of the border in TWIPS
* @param aHeight height ofthe border in TWIPS
*/
static void PaintCircularBorder(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsIStyleContext* aStyleContext, PRBool aInset,
nsIFrame* aForFrame, PRUint32 aWidth, PRUint32 aHeight);
#endif
protected:
nsFormControlHelper();
virtual ~nsFormControlHelper();
};
#endif

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef nsFormControlHelper_h___
#define nsFormControlHelper_h___
#include "nsIFormControlFrame.h"
#include "nsIFormManager.h"
#include "nsISupports.h"
#include "nsIWidget.h"
#include "nsLeafFrame.h"
#include "nsCoord.h"
#include "nsIStyleContext.h"
#include "nsIPresContext.h"
class nsIView;
//class nsIPresContext;
class nsStyleCoord;
class nsFormFrame;
//class nsIStyleContext;
#define CSS_NOTSET -1
#define ATTR_NOTSET -1
/**
* Enumeration of possible mouse states used to detect mouse clicks
*/
enum nsMouseState {
eMouseNone,
eMouseEnter,
eMouseExit,
eMouseDown,
eMouseUp
};
struct nsInputDimensionSpec
{
nsIAtom* mColSizeAttr; // attribute used to determine width
PRBool mColSizeAttrInPixels; // is attribute value in pixels (otherwise num chars)
nsIAtom* mColValueAttr; // attribute used to get value to determine size
// if not determined above
nsString* mColDefaultValue; // default value if not determined above
nscoord mColDefaultSize; // default width if not determined above
PRBool mColDefaultSizeInPixels; // is default width in pixels (otherswise num chars)
nsIAtom* mRowSizeAttr; // attribute used to determine height
nscoord mRowDefaultSize; // default height if not determined above
nsInputDimensionSpec(nsIAtom* aColSizeAttr, PRBool aColSizeAttrInPixels,
nsIAtom* aColValueAttr, nsString* aColDefaultValue,
nscoord aColDefaultSize, PRBool aColDefaultSizeInPixels,
nsIAtom* aRowSizeAttr, nscoord aRowDefaultSize)
: mColSizeAttr(aColSizeAttr), mColSizeAttrInPixels(aColSizeAttrInPixels),
mColValueAttr(aColValueAttr),
mColDefaultValue(aColDefaultValue), mColDefaultSize(aColDefaultSize),
mColDefaultSizeInPixels(aColDefaultSizeInPixels),
mRowSizeAttr(aRowSizeAttr), mRowDefaultSize(aRowDefaultSize)
{
}
};
/**
* nsFormControlHelper is the base class for frames of form controls. It
* provides a uniform way of creating widgets, resizing, and painting.
* @see nsLeafFrame and its base classes for more info
*/
class nsFormControlHelper
{
public:
static nscoord CalculateSize (nsIPresContext* aPresContext, nsIFormControlFrame* aFrame,
const nsSize& aCSSSize, nsInputDimensionSpec& aDimensionSpec,
nsSize& aBounds, PRBool& aWidthExplicit,
PRBool& aHeightExplicit, nscoord& aRowSize,
nsIRenderingContext *aRendContext);
static nscoord GetTextSize(nsIPresContext& aContext, nsIFormControlFrame* aFrame,
const nsString& aString, nsSize& aSize,
nsIRenderingContext *aRendContext);
static nscoord GetTextSize(nsIPresContext& aContext, nsIFormControlFrame* aFrame,
PRInt32 aNumChars, nsSize& aSize,
nsIRenderingContext *aRendContext);
static void GetFont(nsIFormControlFrame * aFormFrame,
nsIPresContext* aPresContext,
nsIStyleContext * aStyleContext,
nsFont& aFont);
// XXX similar functionality needs to be added to widget library and these
// need to change to use it.
static nscoord GetScrollbarWidth(float aPixToTwip);
/*virtual nscoord GetVerticalBorderWidth(float aPixToTwip) const;
virtual nscoord GetHorizontalBorderWidth(float aPixToTwip) const;
virtual nscoord GetVerticalInsidePadding(float aPixToTwip,
nscoord aInnerHeight) const;
virtual nscoord GetHorizontalInsidePadding(nsIPresContext& aPresContext,
float aPixToTwip,
nscoord aInnerWidth,
nscoord aCharWidth) const;
*/
static nsCompatibility GetRepChars(nsIPresContext& aPresContext, char& char1, char& char2);
//
//-------------------------------------------------------------------------------------
// Utility methods for managing checkboxes and radiobuttons
//-------------------------------------------------------------------------------------
//
/**
* Get the state of the checked attribute.
* @param aState set to PR_TRUE if the checked attribute is set,
* PR_FALSE if the checked attribute has been removed
* @returns NS_OK or NS_CONTENT_ATTR_HAS_VALUE
*/
nsresult GetCurrentCheckState(PRBool* aState);
/**
* Set the state of the checked attribute.
* @param aState set to PR_TRUE to set the attribute,
* PR_FALSE to unset the attribute
* @returns NS_OK or NS_CONTENT_ATTR_HAS_VALUE
*/
nsresult SetCurrentCheckState(PRBool aState);
/**
* Get the state of the defaultchecked attribute.
* @param aState set to PR_TRUE if the defaultchecked attribute is set,
* PR_FALSE if the defaultchecked attribute has been removed
* @returns NS_OK or NS_CONTENT_ATTR_HAS_VALUE
*/
nsresult GetDefaultCheckState(PRBool* aState);
//nscoord GetStyleDim(nsIPresContext& aPresContext, nscoord aMaxDim,
// nscoord aMaxWidth, const nsStyleCoord& aCoord);
//
//-------------------------------------------------------------------------------------
// Utility methods for rendering Form Elements using GFX
//-------------------------------------------------------------------------------------
//
// XXX: The following location for the paint code is TEMPORARY.
// It is being used to get printing working
// under windows. Later it will be used to GFX-render the controls to the display.
// Expect this code to repackaged and moved to a new location in the future.
/**
* Enumeration of possible mouse states used to detect mouse clicks
*/
enum nsArrowDirection {
eArrowDirection_Left,
eArrowDirection_Right,
eArrowDirection_Up,
eArrowDirection_Down
};
/**
* Scale, translate and convert an arrow of poitns from nscoord's to nsPoints's.
*
* @param aNumberOfPoints number of (x,y) pairs
* @param aPoints arrow of points to convert
* @param aScaleFactor scale factor to apply to each points translation.
* @param aX x coordinate to add to each point after scaling
* @param aY y coordinate to add to each point after scaling
* @param aCenterX x coordinate of the center point in the original array of points.
* @param aCenterY y coordiante of the center point in the original array of points.
*/
static void SetupPoints(PRUint32 aNumberOfPoints, nscoord* aPoints,
nsPoint* aPolygon, nscoord aScaleFactor, nscoord aX, nscoord aY,
nscoord aCenterX, nscoord aCenterY);
/**
* Paint a fat line. The line is drawn as a polygon with a specified width.
*
* @param aRenderingContext the rendering context
* @param aSX starting x in pixels
* @param aSY starting y in pixels
* @param aEX ending x in pixels
* @param aEY ending y in pixels
* @param aHorz PR_TRUE if aWidth is added to x coordinates to form polygon. If
* PR_FALSE then aWidth as added to the y coordinates.
* @param aOnePixel number of twips in a single pixel.
*/
static void PaintLine(nsIRenderingContext& aRenderingContext,
nscoord aSX, nscoord aSY, nscoord aEX, nscoord aEY,
PRBool aHorz, nscoord aWidth, nscoord aOnePixel);
/**
* Draw an arrow glyph.
*
* @param aRenderingContext the rendering context
* @param aSX upper left x coordinate pixels
* @param aSY upper left y coordinate pixels
* @param aType @see nsArrowDirection enumeration
* @param aOnePixel number of twips in a single pixel.
*/
static void PaintArrowGlyph(nsIRenderingContext& aRenderingContext,
nscoord aSX, nscoord aSY, nsArrowDirection aArrowDirection,
nscoord aOnePixel);
/**
* Draw an arrow
*
* @param aArrowDirection @see nsArrowDirection enumeration
* @param aRenderingContext the rendering context
* @param aPresContext the presentation context
* @param aDirtyRect rectangle requiring update
* @param aOnePixel number of TWIPS in a single pixel
* @param aColor color of the arrow glph
* @param aSpacing spacing for the arrow background
* @param aForFrame frame which the arrow will be rendered into.
* @param aFrameRect rectangle for the frame specified by aForFrame
*/
static void PaintArrow(nsArrowDirection aArrowDirection,
nsIRenderingContext& aRenderingContext,
nsIPresContext& aPresContext,
const nsRect& aDirtyRect,
nsRect& aRect,
nscoord aOnePixel,
const nsStyleColor& aColor,
const nsStyleSpacing& aSpacing,
nsIFrame* aForFrame,
nsRect& aFrameRect);
/**
* Paint a scrollbar
*
* @param aRenderingContext the rendering context
* @param aPresContext the presentation context
* @param aDirtyRect rectangle requiring update
* @param aRect width and height of the scrollbar
* @param aHorizontal if TRUE scrollbar is drawn horizontally, vertical if FALSE
* @param aOnePixel number TWIPS per pixel
* @param aScrollbarStyleContext style context for the scrollbar
* @param aScrollbarArrowStyleContext style context for the scrollbar arrow
* @param aForFrame the frame that the scrollbar will be rendered in to
* @param aFrameRect the rectangle for the frame passed as aForFrame
*/
static void PaintScrollbar(nsIRenderingContext& aRenderingContext,
nsIPresContext& aPresContext,
const nsRect& aDirtyRect,
nsRect& aRect,
PRBool aHorizontal,
nscoord aOnePixel,
nsIStyleContext* aScrollbarStyleContext,
nsIStyleContext* aScrollbarArrowStyleContext,
nsIFrame* aForFrame,
nsRect& aFrameRect);
/**
* Paint a fixed size checkmark
*
* @param aRenderingContext the rendering context
* @param aPixelsToTwips scale factor for convering pixels to twips.
*/
static void PaintFixedSizeCheckMark(nsIRenderingContext& aRenderingContext,
float aPixelsToTwips);
/**
* Paint a fixed size checkmark border
*
* @param aRenderingContext the rendering context
* @param aPixelsToTwips scale factor for convering pixels to twips.
* @param aBackgroundColor color for background of checkbox
*/
static void PaintFixedSizeCheckMarkBorder(nsIRenderingContext& aRenderingContext,
float aPixelsToTwips, const nsStyleColor& aBackgroundColor);
/**
* Paint a rectangular button. Includes background, string, and focus indicator
*
* @param aPresContext the presentation context
* @param aRenderingContext the rendering context
* @param aDirtyRect rectangle requiring update
* @param aWidth width the checkmark border in TWIPS
* @param aHeight height of the checkmark border in TWIPS
* @param aShift if PR_TRUE offset button as if it were pressed
* @param aShowFocus if PR_TRUE draw focus rectangle over button
* @param aStyleContext style context used for drawing button background
* @param aLabel label for button
* @param aForFrame the frame that the scrollbar will be rendered in to
*/
static void PaintRectangularButton(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, PRUint32 aWidth,
PRUint32 aHeight, PRBool aShift, PRBool aShowFocus,
nsIStyleContext* aStyleContext, nsString& aLabel,
nsIFrame* aForFrame);
/**
* Paint a focus indicator.
*
* @param aRenderingContext the rendering context
* @param aDirtyRect rectangle requiring update
* @param aInside border inside
* @param aOutside border outside
*/
static void PaintFocus(nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsRect& aInside, nsRect& aOutside);
/**
* Paint a circular border
*
* @param aPresContext the presentation context
* @param aRenderingContext the rendering context
* @param aDirtyRect rectangle requiring update
* @param aStyleContext style context specifying colors and spacing
* @param aInset if PR_TRUE draw inset, otherwise draw outset
* @param aForFrame the frame that the scrollbar will be rendered in to
* @param aWidth width of the border in TWIPS
* @param aHeight height ofthe border in TWIPS
*/
static void PaintCircularBorder(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsIStyleContext* aStyleContext, PRBool aInset,
nsIFrame* aForFrame, PRUint32 aWidth, PRUint32 aHeight);
#if 0
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//
//-------------------------------------------------------------------------------------
// Utility methods for rendering Form Elements using GFX
//-------------------------------------------------------------------------------------
//
// XXX: The following location for the paint code is TEMPORARY.
// It is being used to get printing working
// under windows. Later it will be used to GFX-render the controls to the display.
// Expect this code to repackaged and moved to a new location in the future.
/**
* Enumeration of possible mouse states used to detect mouse clicks
*/
enum nsArrowDirection {
eArrowDirection_Left,
eArrowDirection_Right,
eArrowDirection_Up,
eArrowDirection_Down
};
/**
* Scale, translate and convert an arrow of poitns from nscoord's to nsPoints's.
*
* @param aNumberOfPoints number of (x,y) pairs
* @param aPoints arrow of points to convert
* @param aScaleFactor scale factor to apply to each points translation.
* @param aX x coordinate to add to each point after scaling
* @param aY y coordinate to add to each point after scaling
* @param aCenterX x coordinate of the center point in the original array of points.
* @param aCenterY y coordiante of the center point in the original array of points.
*/
static void SetupPoints(PRUint32 aNumberOfPoints, nscoord* aPoints,
nsPoint* aPolygon, nscoord aScaleFactor, nscoord aX, nscoord aY,
nscoord aCenterX, nscoord aCenterY);
/**
* Paint a fat line. The line is drawn as a polygon with a specified width.
*
* @param aRenderingContext the rendering context
* @param aSX starting x in pixels
* @param aSY starting y in pixels
* @param aEX ending x in pixels
* @param aEY ending y in pixels
* @param aHorz PR_TRUE if aWidth is added to x coordinates to form polygon. If
* PR_FALSE then aWidth as added to the y coordinates.
* @param aOnePixel number of twips in a single pixel.
*/
static void PaintLine(nsIRenderingContext& aRenderingContext,
nscoord aSX, nscoord aSY, nscoord aEX, nscoord aEY,
PRBool aHorz, nscoord aWidth, nscoord aOnePixel);
/**
* Draw an arrow glyph.
*
* @param aRenderingContext the rendering context
* @param aSX upper left x coordinate pixels
* @param aSY upper left y coordinate pixels
* @param aType @see nsArrowDirection enumeration
* @param aOnePixel number of twips in a single pixel.
*/
static void PaintArrowGlyph(nsIRenderingContext& aRenderingContext,
nscoord aSX, nscoord aSY, nsArrowDirection aArrowDirection,
nscoord aOnePixel);
/**
* Draw an arrow
*
* @param aArrowDirection @see nsArrowDirection enumeration
* @param aRenderingContext the rendering context
* @param aPresContext the presentation context
* @param aDirtyRect rectangle requiring update
* @param aOnePixel number of TWIPS in a single pixel
* @param aColor color of the arrow glph
* @param aSpacing spacing for the arrow background
* @param aForFrame frame which the arrow will be rendered into.
* @param aFrameRect rectangle for the frame specified by aForFrame
*/
static void PaintArrow(nsArrowDirection aArrowDirection,
nsIRenderingContext& aRenderingContext,
nsIPresContext& aPresContext,
const nsRect& aDirtyRect,
nsRect& aRect,
nscoord aOnePixel,
const nsStyleColor& aColor,
const nsStyleSpacing& aSpacing,
nsIFrame* aForFrame,
nsRect& aFrameRect);
/**
* Paint a scrollbar
*
* @param aRenderingContext the rendering context
* @param aPresContext the presentation context
* @param aDirtyRect rectangle requiring update
* @param aRect width and height of the scrollbar
* @param aHorizontal if TRUE scrollbar is drawn horizontally, vertical if FALSE
* @param aOnePixel number TWIPS per pixel
* @param aScrollbarStyleContext style context for the scrollbar
* @param aScrollbarArrowStyleContext style context for the scrollbar arrow
* @param aForFrame the frame that the scrollbar will be rendered in to
* @param aFrameRect the rectangle for the frame passed as aForFrame
*/
static void PaintScrollbar(nsIRenderingContext& aRenderingContext,
nsIPresContext& aPresContext,
const nsRect& aDirtyRect,
nsRect& aRect,
PRBool aHorizontal,
nscoord aOnePixel,
nsIStyleContext* aScrollbarStyleContext,
nsIStyleContext* aScrollbarArrowStyleContext,
nsIFrame* aForFrame,
nsRect& aFrameRect);
/**
* Paint a fixed size checkmark
*
* @param aRenderingContext the rendering context
* @param aPixelsToTwips scale factor for convering pixels to twips.
*/
static void PaintFixedSizeCheckMark(nsIRenderingContext& aRenderingContext,
float aPixelsToTwips);
/**
* Paint a fixed size checkmark border
*
* @param aRenderingContext the rendering context
* @param aPixelsToTwips scale factor for convering pixels to twips.
*/
static void PaintFixedSizeCheckMarkBorder(nsIRenderingContext& aRenderingContext,
float aPixelsToTwips);
/**
* Paint a rectangular button. Includes background, string, and focus indicator
*
* @param aPresContext the presentation context
* @param aRenderingContext the rendering context
* @param aDirtyRect rectangle requiring update
* @param aWidth width the checkmark border in TWIPS
* @param aHeight height of the checkmark border in TWIPS
* @param aShift if PR_TRUE offset button as if it were pressed
* @param aShowFocus if PR_TRUE draw focus rectangle over button
* @param aStyleContext style context used for drawing button background
* @param aLabel label for button
* @param aForFrame the frame that the scrollbar will be rendered in to
*/
static void PaintRectangularButton(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, PRUint32 aWidth,
PRUint32 aHeight, PRBool aShift, PRBool aShowFocus,
nsIStyleContext* aStyleContext, nsString& aLabel,
nsIFrame* aForFrame);
/**
* Paint a focus indicator.
*
* @param aRenderingContext the rendering context
* @param aDirtyRect rectangle requiring update
* @param aInside border inside
* @param aOutside border outside
*/
static void PaintFocus(nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsRect& aInside, nsRect& aOutside);
/**
* Paint a circular border
*
* @param aPresContext the presentation context
* @param aRenderingContext the rendering context
* @param aDirtyRect rectangle requiring update
* @param aStyleContext style context specifying colors and spacing
* @param aInset if PR_TRUE draw inset, otherwise draw outset
* @param aForFrame the frame that the scrollbar will be rendered in to
* @param aWidth width of the border in TWIPS
* @param aHeight height ofthe border in TWIPS
*/
static void PaintCircularBorder(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsIStyleContext* aStyleContext, PRBool aInset,
nsIFrame* aForFrame, PRUint32 aWidth, PRUint32 aHeight);
#endif
protected:
nsFormControlHelper();
virtual ~nsFormControlHelper();
};
#endif