зеркало из https://github.com/mozilla/pjs.git
Tentative fix for build releated issues.
This commit is contained in:
Родитель
c963d9e017
Коммит
c44ee93288
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@ -1,330 +0,0 @@
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# Microsoft Developer Studio Project File - Name="js2" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=js2 - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "js2.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "js2.mak" CFG="js2 - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "js2 - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "js2 - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "js2 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "js2 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /I "../../../../../../gc/boehm/" /I "../../jsc/src/cpp/lexer" /I "../../jsc/src/cpp/parser" /I "../../jsc/src/cpp/semantics/" /I "../../jsc/src/cpp/generator/" /I "../../jsc/src/cpp/runtime" /D "_LIB" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "DEBUG" /FR /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "js2 - Win32 Release"
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# Name "js2 - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\jsc\src\cpp\semantics\ConstantEvaluator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\debugger.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\exception.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\formatter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\jsc\src\cpp\runtime\GlobalObjectBuilder.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\hash.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\icode_emitter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\icodegenerator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\interpreter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\JSILGenerator.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\jsmath.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\jstypes.cpp
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!IF "$(CFG)" == "js2 - Win32 Release"
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!ELSEIF "$(CFG)" == "js2 - Win32 Debug"
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# ADD CPP /I "../../../gc/boehm/"
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# SUBTRACT CPP /I "../../../../../../gc/boehm/"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\lexer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mem.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\jsc\src\cpp\parser\NodeFactory.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\numerics.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\jsc\src\cpp\parser\ObjectValue.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\parser.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\reader.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\jsc\src\cpp\semantics\ReferenceValue.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\strings.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\token.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\jsc\src\cpp\semantics\TypeValue.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\utilities.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\jsc\src\cpp\parser\Value.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\vmtypes.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\world.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\algo.h
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# End Source File
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# Begin Source File
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SOURCE=..\cpucfg.h
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# End Source File
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# Begin Source File
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SOURCE=..\debugger.h
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# End Source File
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# Begin Source File
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SOURCE=..\ds.h
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# End Source File
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# Begin Source File
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SOURCE=..\exception.h
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# End Source File
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# Begin Source File
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SOURCE=..\formatter.h
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# End Source File
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# Begin Source File
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SOURCE=..\gc_allocator.h
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# End Source File
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# Begin Source File
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SOURCE=..\gc_container.h
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# End Source File
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# Begin Source File
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SOURCE=..\hash.h
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# End Source File
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# Begin Source File
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SOURCE=..\icode.h
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# End Source File
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# Begin Source File
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SOURCE=..\icodegenerator.h
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# End Source File
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# Begin Source File
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SOURCE=..\icodemap.h
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# End Source File
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# Begin Source File
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SOURCE=..\interpreter.h
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# End Source File
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# Begin Source File
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SOURCE=..\jsclasses.h
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# End Source File
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# Begin Source File
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SOURCE=..\JSILGenerator.h
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# End Source File
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# Begin Source File
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SOURCE=..\jsmath.h
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# End Source File
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# Begin Source File
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SOURCE=..\jstypes.h
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# End Source File
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# Begin Source File
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SOURCE=..\lexer.h
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# End Source File
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# Begin Source File
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SOURCE=..\mem.h
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# End Source File
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# Begin Source File
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SOURCE=..\nodefactory.h
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# End Source File
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# Begin Source File
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SOURCE=..\numerics.h
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# End Source File
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# Begin Source File
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SOURCE=..\parser.h
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# End Source File
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# Begin Source File
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SOURCE=..\reader.h
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# End Source File
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# Begin Source File
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SOURCE=..\stlcfg.h
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# End Source File
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# Begin Source File
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SOURCE=..\strings.h
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# End Source File
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# Begin Source File
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SOURCE=..\systemtypes.h
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# End Source File
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# Begin Source File
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SOURCE=..\token.h
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# End Source File
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# Begin Source File
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SOURCE=..\utilities.h
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# End Source File
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# Begin Source File
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SOURCE=..\vmtypes.h
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# End Source File
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# Begin Source File
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SOURCE=..\world.h
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# End Source File
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# End Group
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||||
# End Target
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||||
# End Project
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