This commit is contained in:
Justin Lebar 2011-08-02 13:23:20 -04:00
Родитель 0cc48d771c 964b8839a4
Коммит cb4f658d24
26 изменённых файлов: 427 добавлений и 63 удалений

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@ -50,6 +50,7 @@
#include "nsIObserver.h"
#include "ImageLayers.h"
#include "nsAudioStream.h"
#include "nsTimeRanges.h"
// Define to output information on decoding and painting framerate
/* #define DEBUG_FRAME_RATE 1 */
@ -624,6 +625,12 @@ protected:
// a media and element same-origin check.
PRBool mAllowAudioData;
// Range of time played.
nsTimeRanges mPlayed;
// Temporary variable for storing a time, when the stream starts to play
double mCurrentPlayRangeStart;
// If true then we have begun downloading the media content.
// Set to false when completed, or not yet started.
PRPackedBool mBegun;

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@ -39,7 +39,6 @@
#include "nsIDOMHTMLMediaElement.h"
#include "nsIDOMHTMLSourceElement.h"
#include "nsHTMLMediaElement.h"
#include "nsTimeRanges.h"
#include "nsGenericHTMLElement.h"
#include "nsPresContext.h"
#include "nsIPresShell.h"
@ -1092,6 +1091,16 @@ NS_IMETHODIMP nsHTMLMediaElement::SetCurrentTime(double aCurrentTime)
{
StopSuspendingAfterFirstFrame();
if (mCurrentPlayRangeStart != -1) {
double oldCurrentTime = 0;
GetCurrentTime(&oldCurrentTime);
LOG(PR_LOG_DEBUG, ("Adding a range: [%f, %f]", mCurrentPlayRangeStart, oldCurrentTime));
// Multiple seek without playing
if (mCurrentPlayRangeStart != oldCurrentTime) {
mPlayed.Add(mCurrentPlayRangeStart, oldCurrentTime);
}
}
if (!mDecoder) {
LOG(PR_LOG_DEBUG, ("%p SetCurrentTime(%f) failed: no decoder", this, aCurrentTime));
return NS_ERROR_DOM_INVALID_STATE_ERR;
@ -1121,6 +1130,9 @@ NS_IMETHODIMP nsHTMLMediaElement::SetCurrentTime(double aCurrentTime)
LOG(PR_LOG_DEBUG, ("%p SetCurrentTime(%f) starting seek", this, aCurrentTime));
nsresult rv = mDecoder->Seek(clampedTime);
// Start a new range at position we seeked to
mCurrentPlayRangeStart = clampedTime;
// We changed whether we're seeking so we need to AddRemoveSelfReference
AddRemoveSelfReference();
@ -1142,6 +1154,35 @@ NS_IMETHODIMP nsHTMLMediaElement::GetPaused(PRBool *aPaused)
return NS_OK;
}
/* readonly attribute nsIDOMHTMLTimeRanges played; */
NS_IMETHODIMP nsHTMLMediaElement::GetPlayed(nsIDOMTimeRanges** aPlayed)
{
nsRefPtr<nsTimeRanges> ranges = new nsTimeRanges();
PRUint32 timeRangeCount = 0;
mPlayed.GetLength(&timeRangeCount);
for (PRUint32 i = 0; i < timeRangeCount; i++) {
double begin;
double end;
mPlayed.Start(i, &begin);
mPlayed.End(i, &end);
ranges->Add(begin, end);
}
if (mCurrentPlayRangeStart != -1.0) {
double now = 0.0;
GetCurrentTime(&now);
if (mCurrentPlayRangeStart != now) {
ranges->Add(mCurrentPlayRangeStart, now);
}
}
ranges->Normalize();
ranges.forget(aPlayed);
return NS_OK;
}
/* void pause (); */
NS_IMETHODIMP nsHTMLMediaElement::Pause()
{
@ -1280,6 +1321,7 @@ nsHTMLMediaElement::nsHTMLMediaElement(already_AddRefed<nsINodeInfo> aNodeInfo,
mMediaSize(-1,-1),
mLastCurrentTime(0.0),
mAllowAudioData(PR_FALSE),
mCurrentPlayRangeStart(-1.0),
mBegun(PR_FALSE),
mLoadedFirstFrame(PR_FALSE),
mAutoplaying(PR_TRUE),
@ -1380,6 +1422,10 @@ NS_IMETHODIMP nsHTMLMediaElement::Play()
}
}
if (mCurrentPlayRangeStart == -1.0) {
GetCurrentTime(&mCurrentPlayRangeStart);
}
// TODO: If the playback has ended, then the user agent must set
// seek to the effective start.
// TODO: The playback rate must be set to the default playback rate.
@ -2034,6 +2080,13 @@ void nsHTMLMediaElement::PlaybackEnded()
// We changed the state of IsPlaybackEnded which can affect AddRemoveSelfReference
AddRemoveSelfReference();
double end = 0.0;
GetCurrentTime(&end);
if (mCurrentPlayRangeStart != end) {
mPlayed.Add(mCurrentPlayRangeStart, end);
}
mCurrentPlayRangeStart = -1.0;
if (mDecoder && mDecoder->IsInfinite()) {
LOG(PR_LOG_DEBUG, ("%p, got duration by reaching the end of the stream", this));
DispatchAsyncEvent(NS_LITERAL_STRING("durationchange"));
@ -2455,7 +2508,7 @@ void nsHTMLMediaElement::NotifyAddedSource()
}
// A load was paused in the resource selection algorithm, waiting for
// a new source child to be added, resume the resource selction algorithm.
// a new source child to be added, resume the resource selection algorithm.
if (mLoadWaitStatus == WAITING_FOR_SOURCE) {
QueueLoadFromSourceTask();
}

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@ -85,3 +85,28 @@ void
nsTimeRanges::Add(double aStart, double aEnd) {
mRanges.AppendElement(TimeRange(aStart,aEnd));
}
void
nsTimeRanges::Normalize() {
if (mRanges.Length() <= 1) {
return;
}
nsAutoTArray<TimeRange, 4> normalized;
mRanges.Sort(CompareTimeRanges());
// This merges the intervals
TimeRange current(mRanges[0]);
for (PRUint32 i = 1; i < mRanges.Length(); i++) {
if (current.mEnd >= mRanges[i].mStart) {
current.mEnd = NS_MAX(current.mEnd, mRanges[i].mEnd);
} else {
normalized.AppendElement(current);
current = mRanges[i];
}
}
normalized.AppendElement(current);
mRanges = normalized;
}

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@ -55,6 +55,9 @@ public:
void Add(double aStart, double aEnd);
// See <http://www.whatwg.org/html/#normalized-timeranges-object>.
void Normalize();
private:
struct TimeRange {
@ -65,6 +68,21 @@ private:
double mEnd;
};
struct CompareTimeRanges
{
PRBool Equals(const TimeRange& tr1, const TimeRange& tr2) const
{
return tr1.mStart == tr2.mStart && tr1.mEnd == tr2.mEnd;
}
// Here, we aim at time range normalization. That why we order only by start
// time, since the ranges can overlap.
PRBool LessThan(const TimeRange& tr1, const TimeRange& tr2) const
{
return tr1.mStart < tr2.mStart;
}
};
nsAutoTArray<TimeRange,4> mRanges;
};

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@ -126,6 +126,7 @@ _TEST_FILES = \
test_paused_after_ended.html \
test_play_events.html \
test_play_events_2.html \
test_played.html \
test_playback.html \
test_playback_errors.html \
test_preload_actions.html \

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@ -23,6 +23,14 @@ var gProgressTests = [
{ name:"bogus.duh", type:"bogus/duh" }
];
// Used by test_played
var gPlayedTests = [
{ name:"big.wav", type:"audio/x-wav", duration:9.0, size:102444 },
{ name:"sound.ogg", type:"audio/ogg", duration:4.0, size:2603 },
{ name:"seek.ogv", type:"video/ogg", duration:3.966, size:285310 },
{ name:"seek.webm", type:"video/webm", duration:3.966 }
];
// Used by test_mozLoadFrom. Need one test file per decoder backend, plus
// anything for testing clone-specific bugs.
var gCloneTests = gSmallTests.concat([

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@ -0,0 +1,233 @@
<!DOCTYPE HTML>
<html>
<head>
<title>Test played member for media elements</title>
<script type="text/javascript" src="/MochiKit/MochiKit.js"></script>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
<script type="text/javascript" src="manifest.js"></script>
</head>
<body>
<pre id='test'>
<script class="testbody" type='application/javascript;version=1.8'>
let manager = new MediaTestManager;
function finish_test(element) {
if (element.parentNode)
element.parentNode.removeChild(element);
element.src = "";
manager.finished(element.token);
}
// Check that a file has been played in its entirety
function check_full_file_played(element) {
element.addEventListener('ended', function() {
let interval_count = element.played.length;
is(interval_count, 1, "normal play: a.played.length must be 1");
is(element.played.start(0), 0, "start time shall be 0");
is(element.played.end(0), element.duration, "end time shall be duration");
finish_test(element);
}, false);
}
var tests = [
// Without playing, check that player.played.length == 0
{
setup : function(element) {
element.addEventListener("loadedmetadata", function() {
is(element.played.length, 0, "audio: initial played.length equals zero");
finish_test(element);
});
}
},
// Play the file, test the range we have
{
setup : function(element) {
check_full_file_played(element);
element.play();
}
},
// Play the first half of the file, pause, play
// and check we have only one range
{
setup : function (element) {
let onEnded = function() {
element.pause();
element.currentTime = 0;
element.play();
}
element.addEventListener("ended", onEnded, false);
check_full_file_played(element);
element.play();
}
},
// Play the first half of the file, seek back, while
// continuing to play. We shall have only one range
{
setup : function (element) {
let onTimeUpdate = function() {
if (element.currentTime > element.duration / 2) {
element.removeEventListener("timeupdate", onTimeUpdate, false);
element.currentTime = element.duration / 4;
}
}
element.addEventListener("timeupdate", onTimeUpdate, false);
check_full_file_played(element);
element.play();
}
},
// Play and seek to have two ranges, and check that, as well a
// boundaries
{
setup : function (element) {
let onTimeUpdate = function() {
if (element.currentTime > element.duration / 2) {
element.removeEventListener("timeupdate", onTimeUpdate, false);
element.pause();
element.currentTime += element.duration / 10;
element.play();
}
}
element.addEventListener("loadedmetadata", function() {
element.addEventListener("timeupdate", onTimeUpdate, false);
}, false);
element.addEventListener("ended", function() {
if (element.played.length > 1) {
is(element.played.length, 2, "element.played.length == 2");
var guess = element.played.end(0) + element.duration / 10.0;
ok(rangeCheck(element.played.start(1), guess), "we should have seeked forward by one tenth of the duration");
is(element.played.end(1), element.duration, "end of second range shall be the total duration");
}
is(element.played.start(0), 0, "start of first range shall be 0");
finish_test(element);
}, false);
element.play();
}
},
// Play and seek to have to overlapping ranges. They should be merged, to a
// range spanning all the test audio file.
{
setup : function (element) {
let onTimeUpdate = function() {
if (element.currentTime > element.duration / 2) {
element.removeEventListener("timeupdate", onTimeUpdate, false);
element.currentTime = element.duration / 3;
}
};
element.addEventListener("loadedmetadata", function() {
element.addEventListener("timeupdate", onTimeUpdate, false);
check_full_file_played(element);
element.play();
}, false);
}
},
// Play to create two ranges, in the reverse order. check that they are sorted.
{
setup : function (element) {
function end() {
element.pause();
let p = element.played;
ok(p.length >= 1, "There should be at least one range");
is(p.start(0), element.duration / 6,
"Start of first range should be the sixth of the duration");
ok(p.end(p.length - 1) > 5 * element.duration / 6,
"End of last range should be greater that five times the sixth of the duration");
finish_test(element);
}
function pauseseekrestart() {
element.pause();
element.currentTime = element.duration / 6;
element.play();
}
function onTimeUpdate_pauseseekrestart() {
if (element.currentTime > 5 * element.duration / 6) {
element.removeEventListener("timeupdate", onTimeUpdate_pauseseekrestart, false);
pauseseekrestart();
element.addEventListener("timeupdate", onTimeUpdate_end, false);
}
}
function onTimeUpdate_end() {
if (element.currentTime > 3 * element.duration / 6) {
element.removeEventListener("timeupdate", onTimeUpdate_end, false);
end();
}
}
element.addEventListener("timeupdate", onTimeUpdate_pauseseekrestart, false);
element.addEventListener('loadedmetadata', function() {
element.currentTime = 4 * element.duration / 6;
element.play();
}, false);
}
},
// Seek repeatedly without playing. No range should appear.
{
setup : function(element) {
let index = 1;
element.addEventListener('ended', function() {
is(element.played.length, 0, "element.played.length should be 0");
finish_test(element);
}, false);
element.addEventListener('seeked', function() {
index++;
element.currentTime = index * element.duration / 5;
}, false);
element.addEventListener('loadedmetadata', function() {
element.currentTime = element.duration / 5;
}, false);
}
}
];
function rangeCheck(n1, n2) {
var THRESHOLD = 0.35;
var diff = Math.abs(n1 - n2);
return diff < THRESHOLD;
}
function createTestArray(tests) {
var A = [];
for (var i = 0; i < tests.length; i++) {
for (var k = 0; k < gPlayedTests.length; k++) {
A.push({
setup : tests[i].setup,
name : gPlayedTests[k].name,
type : gPlayedTests[k].type
});
}
}
return A;
}
function startTest(test, token) {
var elemType = /^audio/.test(test.type) ? "audio" : "video";
var element = document.createElement(elemType);
element.src = test.name;
element.token = token;
test.setup(element);
manager.started(token);
}
manager.runTests(createTestArray(tests), startTest);
</script>
</pre>
</body>
</html>

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@ -52,7 +52,7 @@
* @status UNDER_DEVELOPMENT
*/
[scriptable, uuid(f0d4977c-9632-4fab-bc9b-91c250a6ef96)]
[scriptable, uuid(1f2437f1-6037-40c4-bfb6-105c6c60f0ca)]
interface nsIDOMHTMLAudioElement : nsIDOMHTMLMediaElement
{
// Setup the audio stream for writing

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@ -57,7 +57,7 @@
#endif
%}
[scriptable, uuid(d8213322-46d8-47ca-a15c-2abae47ddfde)]
[scriptable, uuid(c8a5f714-97de-4e2c-8394-2397870224bb)]
interface nsIDOMHTMLMediaElement : nsIDOMHTMLElement
{
// error state
@ -89,6 +89,7 @@ interface nsIDOMHTMLMediaElement : nsIDOMHTMLElement
attribute double currentTime;
readonly attribute double duration;
readonly attribute boolean paused;
readonly attribute nsIDOMTimeRanges played;
readonly attribute boolean ended;
readonly attribute boolean mozAutoplayEnabled;
attribute boolean autoplay;

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@ -48,15 +48,15 @@
* @status UNDER_DEVELOPMENT
*/
[scriptable, uuid(00c757ec-db7b-477e-95cd-b2a03b0f8634)]
[scriptable, uuid(169f0ff1-511a-453d-86b6-346c1e936122)]
interface nsIDOMHTMLVideoElement : nsIDOMHTMLMediaElement
{
attribute long width;
attribute long width;
attribute long height;
readonly attribute unsigned long videoWidth;
readonly attribute unsigned long videoHeight;
attribute DOMString poster;
// A count of the number of video frames that have demuxed from the media
// resource. If we were playing perfectly, we'd be able to paint this many
// frames.

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@ -1,11 +1,6 @@
// |jit-test| debug;mjit
/*
* NOTE: this evalInFrame is explicitly exposing an optimization artifact that
* InvokeSessionGuard leaves the callee frame on the stack between invocations.
* If this ever gets fixed or InvokeSessionGuard gets removed, this test will
* fail and it can be removed.
*/
o = { toString:function() { return evalInFrame(1, "arguments; x") } }
o = { toString:function() { return evalInFrame(1, "x") } }
var x = 'C';
var s = "aaaaaaaaaa".replace(/a/g, function() { var x = 'B'; return o });
assertEq(s, "BBBBBBBBBB");
assertEq(s, "CCCCCCCCCC");

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@ -4473,7 +4473,7 @@ CompileUCScriptForPrincipalsCommon(JSContext *cx, JSObject *obj, JSPrincipals *p
if (script) {
scriptObj = js_NewScriptObject(cx, script);
if (!scriptObj)
js_DestroyScript(cx, script);
js_DestroyScript(cx, script, 3);
}
LAST_FRAME_CHECKS(cx, scriptObj);
return scriptObj;
@ -4660,7 +4660,7 @@ CompileFileHelper(JSContext *cx, JSObject *obj, JSPrincipals *principals,
JSObject *scriptObj = js_NewScriptObject(cx, script);
if (!scriptObj)
js_DestroyScript(cx, script);
js_DestroyScript(cx, script, 4);
return scriptObj;
}
@ -4967,7 +4967,7 @@ EvaluateUCScriptForPrincipalsCommon(JSContext *cx, JSObject *obj,
bool ok = ExternalExecute(cx, script, *obj, Valueify(rval));
LAST_FRAME_CHECKS(cx, ok);
js_DestroyScript(cx, script);
js_DestroyScript(cx, script, 5);
return ok;
}

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@ -1125,7 +1125,7 @@ JS_EvaluateUCInStackFrame(JSContext *cx, JSStackFrame *fpArg,
bool ok = Execute(cx, script, *scobj, fp->thisValue(), EXECUTE_DEBUG, fp, Valueify(rval));
js_DestroyScript(cx, script);
js_DestroyScript(cx, script, 6);
return ok;
}

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@ -1586,8 +1586,14 @@ js_XDRFunctionObject(JSXDRState *xdr, JSObject **objp)
fun->u.i.wrapper = JSPackedBool((firstword >> 1) & 1);
}
if (!js_XDRScript(xdr, &fun->u.i.script))
/*
* Don't directly store into fun->u.i.script because we want this to happen
* at the same time as we set the script's owner.
*/
JSScript *script = fun->u.i.script;
if (!js_XDRScript(xdr, &script))
return false;
fun->u.i.script = script;
if (xdr->mode == JSXDR_DECODE) {
*objp = FUN_OBJECT(fun);
@ -2474,9 +2480,10 @@ js_CloneFunctionObject(JSContext *cx, JSFunction *fun, JSObject *parent,
JS_ASSERT(script->compartment != cx->compartment);
JS_OPT_ASSERT(script->ownerObject == fun);
cfun->u.i.script = js_CloneScript(cx, script);
if (!cfun->script())
JSScript *cscript = js_CloneScript(cx, script);
if (!cscript)
return NULL;
cfun->u.i.script = cscript;
cfun->script()->setOwnerObject(cfun);
#ifdef CHECK_SCRIPT_OWNER
cfun->script()->owner = NULL;

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@ -709,6 +709,9 @@ InvokeSessionGuard::start(JSContext *cx, const Value &calleev, const Value &this
savedCallee_ = args_.calleev() = calleev;
savedThis_ = args_.thisv() = thisv;
/* If anyone (through jsdbgapi) finds this frame, make it safe. */
MakeRangeGCSafe(args_.argv(), args_.argc());
do {
/* Hoist dynamic checks from scripted Invoke. */
if (!calleev.isObject())

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@ -1142,7 +1142,7 @@ Compiler::compileScript(JSContext *cx, JSObject *scopeChain, StackFrame *callerF
late_error:
if (script) {
js_DestroyScript(cx, script);
js_DestroyScript(cx, script, 7);
script = NULL;
}
goto out;

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@ -754,7 +754,7 @@ js_XDRScript(JSXDRState *xdr, JSScript **scriptp)
error:
if (xdr->mode == JSXDR_DECODE) {
js_DestroyScript(cx, script);
js_DestroyScript(cx, script, 1);
*scriptp = NULL;
}
xdr->script = oldscript;
@ -1270,7 +1270,7 @@ JSScript::NewScriptFromCG(JSContext *cx, JSCodeGenerator *cg)
return script;
bad:
js_DestroyScript(cx, script);
js_DestroyScript(cx, script, 2);
return NULL;
}
@ -1345,7 +1345,7 @@ CheckCompartmentScripts(JSCompartment *comp)
} /* namespace js */
static void
DestroyScript(JSContext *cx, JSScript *script, JSObject *owner)
DestroyScript(JSContext *cx, JSScript *script, JSObject *owner, uint32 caller)
{
CheckScript(script, NULL);
CheckScriptOwner(script, owner);
@ -1408,16 +1408,17 @@ DestroyScript(JSContext *cx, JSScript *script, JSObject *owner)
if (script->sourceMap)
cx->free_(script->sourceMap);
memset(script, JS_FREE_PATTERN, script->totalSize());
memset(script, 0xdb, script->totalSize());
*(uint32 *)script = caller;
cx->free_(script);
}
void
js_DestroyScript(JSContext *cx, JSScript *script)
js_DestroyScript(JSContext *cx, JSScript *script, uint32 caller)
{
JS_ASSERT(!cx->runtime->gcRunning);
js_CallDestroyScriptHook(cx, script);
DestroyScript(cx, script, JS_NEW_SCRIPT);
DestroyScript(cx, script, JS_NEW_SCRIPT, caller);
}
void
@ -1425,14 +1426,14 @@ js_DestroyScriptFromGC(JSContext *cx, JSScript *script, JSObject *owner)
{
JS_ASSERT(cx->runtime->gcRunning);
js_CallDestroyScriptHook(cx, script);
DestroyScript(cx, script, owner);
DestroyScript(cx, script, owner, 100);
}
void
js_DestroyCachedScript(JSContext *cx, JSScript *script)
{
JS_ASSERT(cx->runtime->gcRunning);
DestroyScript(cx, script, JS_CACHED_SCRIPT);
DestroyScript(cx, script, JS_CACHED_SCRIPT, 101);
}
void

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@ -733,7 +733,7 @@ js_CallDestroyScriptHook(JSContext *cx, JSScript *script);
* only on the current thread.
*/
extern void
js_DestroyScript(JSContext *cx, JSScript *script);
js_DestroyScript(JSContext *cx, JSScript *script, uint32 caller);
extern void
js_DestroyScriptFromGC(JSContext *cx, JSScript *script, JSObject *owner);

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@ -70,19 +70,26 @@ JS_STATIC_ASSERT(sizeof(void *) == sizeof(void (*)()));
static JS_NEVER_INLINE void
CrashInJS()
{
/*
* We write 123 here so that the machine code for this function is
* unique. Otherwise the linker, trying to be smart, might use the
* same code for CrashInJS and for some other function. That
* messes up the signature in minidumps.
*/
#if defined(WIN32)
/*
* We used to call DebugBreak() on Windows, but amazingly, it causes
* the MSVS 2010 debugger not to be able to recover a call stack.
*/
*((int *) NULL) = 0;
*((int *) NULL) = 123;
exit(3);
#elif defined(__APPLE__)
/*
* On Mac OS X, Breakpad ignores signals. Only real Mach exceptions are
* trapped.
*/
*((int *) NULL) = 0; /* To continue from here in GDB: "return" then "continue". */
*((int *) NULL) = 123; /* To continue from here in GDB: "return" then "continue". */
raise(SIGABRT); /* In case above statement gets nixed by the optimizer. */
#else
raise(SIGABRT); /* To continue from here in GDB: "signal 0". */

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@ -720,7 +720,7 @@ JS_XDRScriptObject(JSXDRState *xdr, JSObject **scriptObjp)
js_CallNewScriptHook(xdr->cx, script, NULL);
*scriptObjp = js_NewScriptObject(xdr->cx, script);
if (!*scriptObjp) {
js_DestroyScript(xdr->cx, script);
js_DestroyScript(xdr->cx, script, 8);
return false;
}
}

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@ -963,6 +963,12 @@ StackIter::settleOnNewState()
continue;
}
/* Censor pushed-but-not-active frames from InvokeSessionGuard. */
if (containsCall && !calls_->active() && calls_->argv() == fp_->actualArgs()) {
popFrame();
continue;
}
/*
* As an optimization, there is no CallArgsList element pushed for
* natives called directly by a script (compiled or interpreted).

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@ -116,30 +116,31 @@ JSString::charsHeapSize()
return length() * sizeof(jschar);
}
static JS_ALWAYS_INLINE size_t
RopeCapacityFor(size_t length)
static JS_ALWAYS_INLINE bool
AllocChars(JSContext *maybecx, size_t length, jschar **chars, size_t *capacity)
{
static const size_t ROPE_DOUBLING_MAX = 1024 * 1024;
/*
* String length doesn't include the null char, so include it here before
* doubling. Adding the null char after doubling would interact poorly with
* round-up malloc schemes.
*/
size_t numChars = length + 1;
/*
* Grow by 12.5% if the buffer is very large. Otherwise, round up to the
* next power of 2. This is similar to what we do with arrays; see
* JSObject::ensureDenseArrayElements.
*/
if (length > ROPE_DOUBLING_MAX)
return length + (length / 8);
return RoundUpPow2(length);
}
static const size_t DOUBLING_MAX = 1024 * 1024;
numChars = numChars > DOUBLING_MAX ? numChars + (numChars / 8) : RoundUpPow2(numChars);
/* Like length, capacity does not include the null char, so take it out. */
*capacity = numChars - 1;
static JS_ALWAYS_INLINE jschar *
AllocChars(JSContext *maybecx, size_t wholeCapacity)
{
/* +1 for the null char at the end. */
JS_STATIC_ASSERT(JSString::MAX_LENGTH * sizeof(jschar) < UINT32_MAX);
size_t bytes = (wholeCapacity + 1) * sizeof(jschar);
if (maybecx)
return (jschar *)maybecx->malloc_(bytes);
return (jschar *)OffTheBooks::malloc_(bytes);
size_t bytes = numChars * sizeof(jschar);
*chars = (jschar *)(maybecx ? maybecx->malloc_(bytes) : OffTheBooks::malloc_(bytes));
return *chars != NULL;
}
JSFlatString *
@ -197,9 +198,7 @@ JSRope::flatten(JSContext *maybecx)
}
}
wholeCapacity = RopeCapacityFor(wholeLength);
wholeChars = AllocChars(maybecx, wholeCapacity);
if (!wholeChars)
if (!AllocChars(maybecx, wholeLength, &wholeChars, &wholeCapacity))
return NULL;
pos = wholeChars;

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@ -55,8 +55,11 @@ class JSAtom;
/*
* JavaScript strings
*
* Conceptually, a JS string is just an array of chars and a length. To improve
* performance of common string operations, the following optimizations are
* Conceptually, a JS string is just an array of chars and a length. This array
* of chars may or may not be null-terminated and, if it is, the null character
* is not included in the length.
*
* To improve performance of common operations, the following optimizations are
* made which affect the engine's representation of strings:
*
* - The plain vanilla representation is a "flat" string which consists of a
@ -110,7 +113,7 @@ class JSAtom;
* | \
* | JSDependentString base / -
* |
* JSFlatString (abstract) chars / not null-terminated
* JSFlatString (abstract) chars / null-terminated
* | \
* | JSExtensibleString capacity / no external pointers into char array
* |

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@ -842,8 +842,7 @@ RasterImage::InternalAddFrame(PRUint32 framenum,
if (mFrames.Length() == 1) {
// Since we're about to add our second frame, initialize animation stuff
if (!ensureAnimExists())
return NS_ERROR_OUT_OF_MEMORY;
EnsureAnimExists();
// If we dispose of the first frame by clearing it, then the
// First Frame's refresh area is all of itself.
@ -1113,8 +1112,7 @@ RasterImage::StartAnimation()
NS_ABORT_IF_FALSE(ShouldAnimate(), "Should not animate!");
if (!ensureAnimExists())
return NS_ERROR_OUT_OF_MEMORY;
EnsureAnimExists();
NS_ABORT_IF_FALSE(mAnim && !mAnim->timer, "Anim must exist and not have a timer yet");

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@ -382,7 +382,7 @@ private:
imgFrame* GetCurrentDrawableImgFrame();
PRUint32 GetCurrentImgFrameIndex() const;
inline Anim* ensureAnimExists()
inline void EnsureAnimExists()
{
if (!mAnim) {
@ -400,7 +400,6 @@ private:
// is acceptable for the moment.
LockImage();
}
return mAnim;
}
/** Function for doing the frame compositing of animations

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@ -43,7 +43,7 @@
#include "dynamic_images.h"
#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_7
#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7
#define HAS_PPC_SUPPORT
#endif