зеркало из https://github.com/mozilla/pjs.git
Bug 422055 Remove alloca() call patch by Jason Evans a=mtschrep
This commit is contained in:
Родитель
b38f2da754
Коммит
d246dd1470
|
@ -211,7 +211,6 @@
|
|||
#define STDERR_FILENO 2
|
||||
#define PATH_MAX MAX_PATH
|
||||
#define vsnprintf _vsnprintf
|
||||
#define alloca _alloca
|
||||
#define assert(f) /* we can't assert in the CRT */
|
||||
|
||||
static unsigned long tlsIndex = 0xffffffff;
|
||||
|
@ -3978,35 +3977,27 @@ isalloc_validate(const void *ptr)
|
|||
if (chunk != ptr) {
|
||||
arena_t *arena;
|
||||
unsigned i;
|
||||
arena_t **arenas_snapshot = alloca(narenas * sizeof(arena_t*));
|
||||
|
||||
if (narenas == 1) {
|
||||
if (narenas > 1) {
|
||||
/*
|
||||
* Don't bother with the more expensive snapshotting
|
||||
* algorithm here, since there is only one arena, and
|
||||
* there are no race conditions that allow arenas[0] to
|
||||
* be stale on this processor under any conditions that
|
||||
* even remotely resemble normal program behavior.
|
||||
*/
|
||||
arenas_snapshot[0] = arenas[0];
|
||||
} else {
|
||||
/*
|
||||
* Make a copy of the arenas vector while holding
|
||||
* arenas_lock in order to assure that all elements are
|
||||
* up to date in this processor's cache. Do this
|
||||
* outside the following loop in order to reduce lock
|
||||
* acquisitions.
|
||||
* Use arenas_lock as a memory barrier in order to
|
||||
* force an update of this processor's cache, so that
|
||||
* the arenas vector is sufficiently current for us to
|
||||
* be sure of searching all the arenas that existed
|
||||
* when ptr was allocated.
|
||||
*
|
||||
* Only do this when using multiple arenas, since when
|
||||
* there is only one arena, there are no race
|
||||
* conditions that allow arenas[0] to be stale on this
|
||||
* processor under any conditions that even remotely
|
||||
* resemble normal program behavior.
|
||||
*/
|
||||
malloc_spin_lock(&arenas_lock);
|
||||
memcpy(&arenas_snapshot, arenas, sizeof(arena_t *) *
|
||||
narenas);
|
||||
malloc_spin_unlock(&arenas_lock);
|
||||
}
|
||||
|
||||
/* Region. */
|
||||
for (i = 0; i < narenas; i++) {
|
||||
arena = arenas_snapshot[i];
|
||||
|
||||
arena = arenas[i];
|
||||
if (arena != NULL) {
|
||||
/* Make sure ptr is within a chunk. */
|
||||
malloc_spin_lock(&arena->lock);
|
||||
|
|
Загрузка…
Ссылка в новой задаче