Bug 212633 - "Add support for CSS3 box-shadow" (rendering support) [p=ventnor.bugzilla@gmail.com (Michael Ventnor) r+sr=roc]

This commit is contained in:
Michael Ventnor 2008-07-07 19:57:47 -05:00
Родитель 1190bfd2d8
Коммит d27090aa59
6 изменённых файлов: 233 добавлений и 115 удалений

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@ -2679,8 +2679,7 @@ nsCSSRendering::PaintBorder(nsPresContext* aPresContext,
PRBool aShouldIgnoreRounded)
{
nsMargin border;
nsStyleCoord bordStyleRadius[4];
PRInt32 twipsRadii[4];
nscoord twipsRadii[4];
float percent;
nsCompatibility compatMode = aPresContext->CompatibilityMode();
@ -2716,30 +2715,7 @@ nsCSSRendering::PaintBorder(nsPresContext* aPresContext,
return;
}
// get the radius for our border
bordStyleRadius[0] = aBorderStyle.mBorderRadius.GetTop(); //topleft
bordStyleRadius[1] = aBorderStyle.mBorderRadius.GetRight(); //topright
bordStyleRadius[2] = aBorderStyle.mBorderRadius.GetBottom(); //bottomright
bordStyleRadius[3] = aBorderStyle.mBorderRadius.GetLeft(); //bottomleft
// convert percentage values
for(int i = 0; i < 4; i++) {
twipsRadii[i] = 0;
switch (bordStyleRadius[i].GetUnit()) {
case eStyleUnit_Percent:
percent = bordStyleRadius[i].GetPercentValue();
twipsRadii[i] = (nscoord)(percent * aForFrame->GetSize().width);
break;
case eStyleUnit_Coord:
twipsRadii[i] = bordStyleRadius[i].GetCoordValue();
break;
default:
break;
}
}
GetBorderRadiusTwips(aBorderStyle.mBorderRadius, aForFrame->GetSize().width, twipsRadii);
// Turn off rendering for all of the zero sized sides
if (aSkipSides & SIDE_BIT_TOP) border.top = 0;
@ -2854,8 +2830,7 @@ nsCSSRendering::PaintOutline(nsPresContext* aPresContext,
nsStyleContext* aStyleContext,
nsRect* aGap)
{
nsStyleCoord bordStyleRadius[4];
PRInt32 twipsRadii[4];
nscoord twipsRadii[4];
// Get our style context's color struct.
const nsStyleColor* ourColor = aStyleContext->GetStyleColor();
@ -2872,31 +2847,7 @@ nsCSSRendering::PaintOutline(nsPresContext* aPresContext,
(aStyleContext, PR_FALSE);
// get the radius for our outline
bordStyleRadius[0] = aOutlineStyle.mOutlineRadius.GetTop(); //topleft
bordStyleRadius[1] = aOutlineStyle.mOutlineRadius.GetRight(); //topright
bordStyleRadius[2] = aOutlineStyle.mOutlineRadius.GetBottom(); //bottomright
bordStyleRadius[3] = aOutlineStyle.mOutlineRadius.GetLeft(); //bottomleft
// convert percentage values
for (int i = 0; i < 4; i++) {
twipsRadii[i] = 0;
switch (bordStyleRadius[i].GetUnit()) {
case eStyleUnit_Percent:
{
float percent = bordStyleRadius[i].GetPercentValue();
twipsRadii[i] = (nscoord)(percent * aBorderArea.width);
}
break;
case eStyleUnit_Coord:
twipsRadii[i] = bordStyleRadius[i].GetCoordValue();
break;
default:
break;
}
}
GetBorderRadiusTwips(aOutlineStyle.mOutlineRadius, aBorderArea.width, twipsRadii);
nscoord offset;
aOutlineStyle.GetOutlineOffset(offset);
@ -3338,6 +3289,133 @@ nsCSSRendering::DidPaint()
gInlineBGData->Reset();
}
/* static */ PRBool
nsCSSRendering::GetBorderRadiusTwips(const nsStyleSides& aBorderRadius,
const nscoord& aFrameWidth,
nscoord aTwipsRadii[4])
{
nsStyleCoord bordStyleRadius[4];
PRBool result = PR_FALSE;
bordStyleRadius[0] = aBorderRadius.GetTop(); //topleft
bordStyleRadius[1] = aBorderRadius.GetRight(); //topright
bordStyleRadius[2] = aBorderRadius.GetBottom(); //bottomright
bordStyleRadius[3] = aBorderRadius.GetLeft(); //bottomleft
// Convert percentage values
for (int i = 0; i < 4; i++) {
aTwipsRadii[i] = 0;
float percent;
switch (bordStyleRadius[i].GetUnit()) {
case eStyleUnit_Percent:
percent = bordStyleRadius[i].GetPercentValue();
aTwipsRadii[i] = (nscoord)(percent * aFrameWidth);
break;
case eStyleUnit_Coord:
aTwipsRadii[i] = bordStyleRadius[i].GetCoordValue();
break;
default:
break;
}
if (aTwipsRadii[i])
result = PR_TRUE;
}
return result;
}
void
nsCSSRendering::PaintBoxShadow(nsPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsPoint& aForFramePt)
{
nsMargin borderValues;
gfxFloat borderRadii[4];
PRIntn sidesToSkip;
nsRect frameRect;
const nsStyleBorder* styleBorder = aForFrame->GetStyleBorder();
borderValues = styleBorder->GetBorder();
sidesToSkip = aForFrame->GetSkipSides();
frameRect = nsRect(aForFramePt, aForFrame->GetSize());
// Get any border radius, since box-shadow must also have rounded corners if the frame does
nscoord twipsRadii[4];
PRBool hasBorderRadius = GetBorderRadiusTwips(styleBorder->mBorderRadius, frameRect.width, twipsRadii);
nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1);
ComputePixelRadii(twipsRadii, frameRect, borderValues, sidesToSkip, twipsPerPixel, borderRadii);
gfxRect frameGfxRect = RectToGfxRect(frameRect, twipsPerPixel);
for (PRUint32 i = styleBorder->mBoxShadow->Length(); i > 0; --i) {
nsCSSShadowItem* shadowItem = styleBorder->mBoxShadow->ShadowAt(i - 1);
gfxRect shadowRect(frameRect.x, frameRect.y, frameRect.width, frameRect.height);
shadowRect.MoveBy(gfxPoint(shadowItem->mXOffset.GetCoordValue(),
shadowItem->mYOffset.GetCoordValue()));
shadowRect.Outset(shadowItem->mSpread.GetCoordValue());
gfxRect shadowRectPlusBlur = shadowRect;
shadowRect.ScaleInverse(twipsPerPixel);
shadowRect.RoundOut();
// shadowRect won't include the blur, so make an extra rect here that includes the blur
// for use in the even-odd rule below.
nscoord blurRadius = shadowItem->mRadius.GetCoordValue();
shadowRectPlusBlur.Outset(blurRadius);
shadowRectPlusBlur.ScaleInverse(twipsPerPixel);
shadowRectPlusBlur.RoundOut();
gfxContext* renderContext = aRenderingContext.ThebesContext();
nsRefPtr<gfxContext> shadowContext;
nsContextBoxBlur blurringArea;
// shadowRect has already been converted to device pixels, pass 1 as the appunits/pixel value
blurRadius /= twipsPerPixel;
shadowContext = blurringArea.Init(shadowRect, blurRadius, 1, renderContext);
if (!shadowContext)
return;
// Set the shadow color; if not specified, use the foreground color
nscolor shadowColor;
if (shadowItem->mHasColor)
shadowColor = shadowItem->mColor;
else
shadowColor = aForFrame->GetStyleColor()->mColor;
renderContext->Save();
renderContext->SetColor(gfxRGBA(shadowColor));
// Clip out the area of the actual frame so the shadow is not shown within
// the frame
renderContext->NewPath();
renderContext->Rectangle(shadowRectPlusBlur);
if (hasBorderRadius)
DoRoundedRectCWSubPath(renderContext, frameGfxRect, borderRadii);
else
renderContext->Rectangle(frameGfxRect);
renderContext->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD);
renderContext->Clip();
// Draw the shape of the frame so it can be blurred. Recall how nsContextBoxBlur
// doesn't make any temporary surfaces if blur is 0 and it just returns the original
// surface? If we have no blur, we're painting this fill on the actual content surface
// (renderContext == shadowContext) which is why we set up the color and clip
// before doing this.
shadowContext->NewPath();
if (hasBorderRadius)
DoRoundedRectCWSubPath(shadowContext, shadowRect, borderRadii);
else
shadowContext->Rectangle(shadowRect);
shadowContext->Fill();
blurringArea.DoPaint();
renderContext->Restore();
}
}
void
nsCSSRendering::PaintBackground(nsPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
@ -3803,34 +3881,8 @@ nsCSSRendering::PaintBackgroundWithSC(nsPresContext* aPresContext,
ctx->Rectangle(RectToGfxRect(dirtyRect, appUnitsPerPixel), PR_TRUE);
ctx->Clip();
nsStyleCoord bordStyleRadius[4];
nscoord borderRadii[4];
// get the radius for our border
bordStyleRadius[NS_SIDE_TOP] = aBorder.mBorderRadius.GetTop(); // topleft
bordStyleRadius[NS_SIDE_RIGHT] = aBorder.mBorderRadius.GetRight(); // topright
bordStyleRadius[NS_SIDE_BOTTOM] = aBorder.mBorderRadius.GetBottom(); // bottomright
bordStyleRadius[NS_SIDE_LEFT] = aBorder.mBorderRadius.GetLeft(); // bottomleft
PRBool haveRadius = PR_FALSE;
PRUint8 side = 0;
for (; side < 4; ++side) {
borderRadii[side] = 0;
switch (bordStyleRadius[side].GetUnit()) {
case eStyleUnit_Percent:
borderRadii[side] = nscoord(bordStyleRadius[side].GetPercentValue() *
aForFrame->GetSize().width);
break;
case eStyleUnit_Coord:
borderRadii[side] = bordStyleRadius[side].GetCoordValue();
break;
default:
break;
}
if (borderRadii[side] != 0)
haveRadius = PR_TRUE;
}
PRBool haveRadius = GetBorderRadiusTwips(aBorder.mBorderRadius, aForFrame->GetSize().width, borderRadii);
if (haveRadius) {
gfxFloat radii[4];
@ -4029,32 +4081,12 @@ nsCSSRendering::PaintBackgroundColor(nsPresContext* aPresContext,
return;
}
nsStyleCoord bordStyleRadius[4];
nscoord borderRadii[4];
nsRect bgClipArea(aBgClipArea);
// get the radius for our border
bordStyleRadius[NS_SIDE_TOP] = aBorder.mBorderRadius.GetTop(); // topleft
bordStyleRadius[NS_SIDE_RIGHT] = aBorder.mBorderRadius.GetRight(); // topright
bordStyleRadius[NS_SIDE_BOTTOM] = aBorder.mBorderRadius.GetBottom(); // bottomright
bordStyleRadius[NS_SIDE_LEFT] = aBorder.mBorderRadius.GetLeft(); // bottomleft
GetBorderRadiusTwips(aBorder.mBorderRadius, aForFrame->GetSize().width, borderRadii);
PRUint8 side = 0;
for (; side < 4; ++side) {
borderRadii[side] = 0;
switch (bordStyleRadius[side].GetUnit()) {
case eStyleUnit_Percent:
borderRadii[side] = nscoord(bordStyleRadius[side].GetPercentValue() *
aForFrame->GetSize().width);
break;
case eStyleUnit_Coord:
borderRadii[side] = bordStyleRadius[side].GetCoordValue();
break;
default:
break;
}
}
// Rounded version of the border
for (side = 0; side < 4; ++side) {
if (borderRadii[side] > 0) {

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@ -60,6 +60,11 @@ public:
*/
static void Shutdown();
static void PaintBoxShadow(nsPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
nsIFrame* aForFrame,
const nsPoint& aForFramePt);
/**
* Render the border for an element using css rendering rules
* for borders. aSkipSides is a bitmask of the sides to skip
@ -305,6 +310,11 @@ protected:
const gfxFloat aOffset,
const PRUint8 aDecoration,
const PRUint8 aStyle);
/* Returns FALSE iff all returned aTwipsRadii == 0, TRUE otherwise */
static PRBool GetBorderRadiusTwips(const nsStyleSides& aBorderRadius,
const nscoord& aFrameWidth,
PRInt32 aTwipsRadii[4]);
};
/*
@ -349,7 +359,9 @@ public:
* at aRect and you don't need to worry about translating any coordinates to draw
* on this temporary surface.
*
* If aBlurRadius is 0, the returned context is aDestinationCtx, because no blurring is required.
* If aBlurRadius is 0, the returned context is aDestinationCtx and DoPaint() does nothing,
* because no blurring is required. Therefore, you should prepare the destination context as
* if you were going to draw directly on it instead of any temporary surface created in this class.
*/
gfxContext* Init(const gfxRect& aRect, nscoord aBlurRadius, PRInt32 aAppUnitsPerDevPixel,
gfxContext* aDestinationCtx);

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@ -629,6 +629,19 @@ nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder,
mFrame->GetStyleContext(), mFrame->GetSkipSides());
}
void
nsDisplayBoxShadow::Paint(nsDisplayListBuilder* aBuilder,
nsIRenderingContext* aCtx, const nsRect& aDirtyRect) {
nsPoint offset = aBuilder->ToReferenceFrame(mFrame);
nsCSSRendering::PaintBoxShadow(mFrame->PresContext(), *aCtx,
mFrame, offset);
}
nsRect
nsDisplayBoxShadow::GetBounds(nsDisplayListBuilder* aBuilder) {
return mFrame->GetOverflowRect() + aBuilder->ToReferenceFrame(mFrame);
}
nsDisplayWrapList::nsDisplayWrapList(nsIFrame* aFrame, nsDisplayList* aList)
: nsDisplayItem(aFrame) {
mList.AppendToTop(aList);

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@ -1025,6 +1025,26 @@ private:
PRPackedBool mIsThemed;
};
/**
* The standard display item to paint the CSS box-shadow of a frame.
*/
class nsDisplayBoxShadow : public nsDisplayItem {
public:
nsDisplayBoxShadow(nsIFrame* aFrame) : nsDisplayItem(aFrame) {
MOZ_COUNT_CTOR(nsDisplayBoxShadow);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayBoxShadow() {
MOZ_COUNT_DTOR(nsDisplayBoxShadow);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
const nsRect& aDirtyRect);
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
NS_DISPLAY_DECL_NAME("BoxShadow")
};
/**
* The standard display item to paint the CSS outline of a frame.
*/

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@ -914,6 +914,12 @@ nsFrame::DisplayBorderBackgroundOutline(nsDisplayListBuilder* aBuilder,
if (!IsVisibleForPainting(aBuilder))
return NS_OK;
if (GetStyleBorder()->mBoxShadow) {
nsresult rv = aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
nsDisplayBoxShadow(this));
NS_ENSURE_SUCCESS(rv, rv);
}
// Here we don't try to detect background propagation. Frames that might
// receive a propagated background should just set aForceBackground to
// PR_TRUE.
@ -5382,14 +5388,51 @@ IsInlineFrame(nsIFrame *aFrame)
type == nsGkAtoms::positionedInlineFrame;
}
nsRect
nsIFrame::GetAdditionalOverflow(const nsRect& aOverflowArea,
const nsSize& aNewSize)
{
nsRect overflowRect;
// outline
PRBool hasOutline;
overflowRect = ComputeOutlineRect(this, &hasOutline, aOverflowArea);
// box-shadow
nsCSSShadowArray* boxShadows = GetStyleBorder()->mBoxShadow;
if (boxShadows) {
for (PRUint32 i = 0; i < boxShadows->Length(); ++i) {
nsRect tmpRect(nsPoint(0, 0), aNewSize);
nsCSSShadowItem* shadow = boxShadows->ShadowAt(i);
nscoord xOffset = shadow->mXOffset.GetCoordValue();
nscoord yOffset = shadow->mYOffset.GetCoordValue();
nscoord outsetRadius = shadow->mRadius.GetCoordValue() +
shadow->mSpread.GetCoordValue();
tmpRect.MoveBy(nsPoint(xOffset, yOffset));
tmpRect.Inflate(outsetRadius, outsetRadius);
overflowRect.UnionRect(overflowRect, tmpRect);
}
}
// Absolute position clipping
PRBool hasAbsPosClip;
nsRect absPosClipRect;
hasAbsPosClip = GetAbsPosClipRect(GetStyleDisplay(), &absPosClipRect, aNewSize);
if (hasAbsPosClip) {
overflowRect.IntersectRect(overflowRect, absPosClipRect);
}
return overflowRect;
}
void
nsIFrame::FinishAndStoreOverflow(nsRect* aOverflowArea, nsSize aNewSize)
{
// This is now called FinishAndStoreOverflow() instead of
// StoreOverflow() because frame-generic ways of adding overflow
// can happen here, e.g. CSS2 outline and native theme.
// If we find more things other than outline that need to be added,
// we should think about starting a new method like GetAdditionalOverflow()
NS_ASSERTION(aNewSize.width == 0 || aNewSize.height == 0 ||
aOverflowArea->Contains(nsRect(nsPoint(0, 0), aNewSize)),
"Computed overflow area must contain frame bounds");
@ -5426,21 +5469,13 @@ nsIFrame::FinishAndStoreOverflow(nsRect* aOverflowArea, nsSize aNewSize)
geometricOverflow = PR_FALSE;
}
PRBool hasOutline;
nsRect outlineRect(ComputeOutlineRect(this, &hasOutline, *aOverflowArea));
nsRect overflowRect = GetAdditionalOverflow(*aOverflowArea, aNewSize);
PRBool hasAbsPosClip;
nsRect absPosClipRect;
hasAbsPosClip = GetAbsPosClipRect(disp, &absPosClipRect, aNewSize);
if (hasAbsPosClip) {
outlineRect.IntersectRect(outlineRect, absPosClipRect);
}
if (outlineRect != nsRect(nsPoint(0, 0), aNewSize)) {
if (overflowRect != nsRect(nsPoint(0, 0), aNewSize)) {
mState |= NS_FRAME_OUTSIDE_CHILDREN;
nsRect* overflowArea = GetOverflowAreaProperty(PR_TRUE);
NS_ASSERTION(overflowArea, "should have created rect");
*aOverflowArea = *overflowArea = outlineRect;
*aOverflowArea = *overflowArea = overflowRect;
}
else {
if (mState & NS_FRAME_OUTSIDE_CHILDREN) {

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@ -2150,6 +2150,12 @@ protected:
nscoord aOffsetX, nscoord aOffsetY,
PRBool aImmediate);
/**
* Gets the overflow area for any properties that are common to all types of frames
* e.g. outlines.
*/
nsRect GetAdditionalOverflow(const nsRect& aOverflowArea, const nsSize& aNewSize);
/**
* Can we stop inside this frame when we're skipping non-rendered whitespace?
* @param aForward [in] Are we moving forward (or backward) in content order.