b=567449; fix webgl param getters; r=vlad

This commit is contained in:
Benoit Jacob 2010-06-01 23:09:19 -07:00
Родитель 3c0804e391
Коммит d308c8d451
1 изменённых файлов: 42 добавлений и 16 удалений

Просмотреть файл

@ -1562,9 +1562,6 @@ WebGLContext::GetProgramParameter(nsIWebGLProgram *pobj, PRUint32 pname)
switch (pname) {
case LOCAL_GL_CURRENT_PROGRAM:
case LOCAL_GL_DELETE_STATUS:
case LOCAL_GL_LINK_STATUS:
case LOCAL_GL_VALIDATE_STATUS:
case LOCAL_GL_ATTACHED_SHADERS:
case LOCAL_GL_INFO_LOG_LENGTH:
case LOCAL_GL_ACTIVE_UNIFORMS:
@ -1577,6 +1574,15 @@ WebGLContext::GetProgramParameter(nsIWebGLProgram *pobj, PRUint32 pname)
js.SetRetVal(iv);
}
break;
case LOCAL_GL_DELETE_STATUS:
case LOCAL_GL_LINK_STATUS:
case LOCAL_GL_VALIDATE_STATUS:
{
PRInt32 iv = 0;
gl->fGetProgramiv(progname, pname, (GLint*) &iv);
js.SetBoolRetVal(PRBool(iv));
}
break;
default:
return ErrorInvalidEnum("GetProgramParameter: invalid parameter");
@ -1766,9 +1772,9 @@ WebGLContext::GetTexParameter(WebGLenum target, WebGLenum pname)
case LOCAL_GL_TEXTURE_WRAP_S:
case LOCAL_GL_TEXTURE_WRAP_T:
{
float fv = 0;
gl->fGetTexParameterfv(target, pname, (GLfloat*) &fv);
js.SetRetVal(fv);
PRInt32 i = 0;
gl->fGetTexParameteriv(target, pname, &i);
js.SetRetVal(i);
}
break;
@ -1837,11 +1843,18 @@ WebGLContext::GetUniform(nsIWebGLProgram *pobj, nsIWebGLUniformLocation *ploc)
if (baseType == LOCAL_GL_FLOAT) {
GLfloat fv[16];
gl->fGetUniformfv(progname, location->Location(), fv);
if (unitSize == 1)
js.SetRetVal(fv[0]);
else
js.SetRetVal(fv, unitSize);
} else if (baseType == LOCAL_GL_INT) {
GLint iv[16];
gl->fGetUniformiv(progname, location->Location(), iv);
if (unitSize == 1)
js.SetRetVal(iv[0]);
else
js.SetRetVal((PRInt32*)iv, unitSize);
} else {
js.SetRetValAsJSVal(JSVAL_NULL);
}
@ -1881,23 +1894,29 @@ WebGLContext::GetVertexAttrib(WebGLuint index, WebGLenum pname)
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE:
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE:
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE:
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED:
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
{
PRInt32 iv = 0;
gl->fGetVertexAttribiv(index, pname, (GLint*) &iv);
js.SetRetVal(iv);
PRInt32 i = 0;
gl->fGetVertexAttribiv(index, pname, (GLint*) &i);
js.SetRetVal(i);
}
break;
case LOCAL_GL_CURRENT_VERTEX_ATTRIB:
{
GLfloat fv[4] = { 0 };
gl->fGetVertexAttribfv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, &fv[0]);
gl->fGetVertexAttribfv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, fv);
js.SetRetVal(fv, 4);
}
break;
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED:
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
{
PRInt32 i = 0;
gl->fGetVertexAttribiv(index, pname, (GLint*) &i);
js.SetBoolRetVal(PRBool(i));
}
break;
// not supported; doesn't make sense to return a pointer unless we have some kind of buffer object abstraction
case LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER:
@ -2096,6 +2115,7 @@ WebGLContext::RenderbufferStorage(WebGLenum target, WebGLenum internalformat, We
case LOCAL_GL_RGBA4:
// XXX case LOCAL_GL_RGB565:
case LOCAL_GL_RGB5_A1:
case LOCAL_GL_DEPTH_COMPONENT:
case LOCAL_GL_DEPTH_COMPONENT16:
case LOCAL_GL_STENCIL_INDEX8:
break;
@ -2477,8 +2497,6 @@ WebGLContext::GetShaderParameter(nsIWebGLShader *sobj, WebGLenum pname)
switch (pname) {
case LOCAL_GL_SHADER_TYPE:
case LOCAL_GL_DELETE_STATUS:
case LOCAL_GL_COMPILE_STATUS:
case LOCAL_GL_INFO_LOG_LENGTH:
case LOCAL_GL_SHADER_SOURCE_LENGTH:
{
@ -2487,6 +2505,14 @@ WebGLContext::GetShaderParameter(nsIWebGLShader *sobj, WebGLenum pname)
js.SetRetVal(iv);
}
break;
case LOCAL_GL_DELETE_STATUS:
case LOCAL_GL_COMPILE_STATUS:
{
PRInt32 iv = 0;
gl->fGetShaderiv(shadername, pname, (GLint*) &iv);
js.SetBoolRetVal(PRBool(iv));
}
break;
default:
return NS_ERROR_NOT_IMPLEMENTED;