fix MEW computation regression introduced by my previous checkin bug 257955 r/sr=roc

This commit is contained in:
bmlk%gmx.de 2004-09-20 12:40:20 +00:00
Родитель 5219ca9a11
Коммит d55596f402
2 изменённых файлов: 22 добавлений и 14 удалений

Просмотреть файл

@ -309,9 +309,6 @@ nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
if (NS_BLOCK_SPACE_MGR & mState)
autoSpaceManager.CreateSpaceManagerFor(aPresContext, this);
if (aDesiredSize.mComputeMEW) {
aDesiredSize.mMaxElementWidth = 0;
}
//------------ Handle Incremental Reflow -----------------
PRBool reflowContent = PR_TRUE;
@ -387,6 +384,10 @@ nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
const nsMargin &padding = aReflowState.mComputedPadding;
nsMargin border = borderPadding - padding;
if (aDesiredSize.mComputeMEW) {
aDesiredSize.mMaxElementWidth = borderPadding.left + borderPadding.right;
}
// Figure out how big the legend is if there is one.
// get the legend's margin
@ -509,6 +510,12 @@ nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
kidDesiredSize, contentRect.x, contentRect.y, 0);
if (aDesiredSize.mComputeMEW) {
aDesiredSize.mMaxElementWidth = kidDesiredSize.mMaxElementWidth;
if (eStyleUnit_Coord == aReflowState.mStylePosition->mWidth.GetUnit() &&
NS_INTRINSICSIZE != aReflowState.mComputedWidth)
aDesiredSize.mMaxElementWidth = aReflowState.mComputedWidth;
if (eStyleUnit_Percent == aReflowState.mStylePosition->mWidth.GetUnit())
aDesiredSize.mMaxElementWidth = 0;
aDesiredSize.mMaxElementWidth += borderPadding.left + borderPadding.right;
}
// printf("width: %d, height: %d\n", desiredSize.mCombinedArea.width, desiredSize.mCombinedArea.height);
@ -593,12 +600,9 @@ nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
aDesiredSize.descent = 0;
aDesiredSize.mMaximumWidth = aDesiredSize.width;
if (aDesiredSize.mComputeMEW) {
aDesiredSize.SetMEWToActualWidth(aReflowState.mStylePosition->mWidth.GetUnit());
// if the legend is wider use it
if (aDesiredSize.mMaxElementWidth < mLegendRect.width + borderPadding.left + borderPadding.right)
aDesiredSize.mMaxElementWidth = mLegendRect.width + borderPadding.left + borderPadding.right;
aDesiredSize.mMaxElementWidth = mLegendRect.width + borderPadding.left + borderPadding.right;
}
aDesiredSize.mOverflowArea = nsRect(0, 0, aDesiredSize.width, aDesiredSize.height);
if (mLegendFrame)

Просмотреть файл

@ -309,9 +309,6 @@ nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
if (NS_BLOCK_SPACE_MGR & mState)
autoSpaceManager.CreateSpaceManagerFor(aPresContext, this);
if (aDesiredSize.mComputeMEW) {
aDesiredSize.mMaxElementWidth = 0;
}
//------------ Handle Incremental Reflow -----------------
PRBool reflowContent = PR_TRUE;
@ -387,6 +384,10 @@ nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
const nsMargin &padding = aReflowState.mComputedPadding;
nsMargin border = borderPadding - padding;
if (aDesiredSize.mComputeMEW) {
aDesiredSize.mMaxElementWidth = borderPadding.left + borderPadding.right;
}
// Figure out how big the legend is if there is one.
// get the legend's margin
@ -509,6 +510,12 @@ nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
kidDesiredSize, contentRect.x, contentRect.y, 0);
if (aDesiredSize.mComputeMEW) {
aDesiredSize.mMaxElementWidth = kidDesiredSize.mMaxElementWidth;
if (eStyleUnit_Coord == aReflowState.mStylePosition->mWidth.GetUnit() &&
NS_INTRINSICSIZE != aReflowState.mComputedWidth)
aDesiredSize.mMaxElementWidth = aReflowState.mComputedWidth;
if (eStyleUnit_Percent == aReflowState.mStylePosition->mWidth.GetUnit())
aDesiredSize.mMaxElementWidth = 0;
aDesiredSize.mMaxElementWidth += borderPadding.left + borderPadding.right;
}
// printf("width: %d, height: %d\n", desiredSize.mCombinedArea.width, desiredSize.mCombinedArea.height);
@ -593,12 +600,9 @@ nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
aDesiredSize.descent = 0;
aDesiredSize.mMaximumWidth = aDesiredSize.width;
if (aDesiredSize.mComputeMEW) {
aDesiredSize.SetMEWToActualWidth(aReflowState.mStylePosition->mWidth.GetUnit());
// if the legend is wider use it
if (aDesiredSize.mMaxElementWidth < mLegendRect.width + borderPadding.left + borderPadding.right)
aDesiredSize.mMaxElementWidth = mLegendRect.width + borderPadding.left + borderPadding.right;
aDesiredSize.mMaxElementWidth = mLegendRect.width + borderPadding.left + borderPadding.right;
}
aDesiredSize.mOverflowArea = nsRect(0, 0, aDesiredSize.width, aDesiredSize.height);
if (mLegendFrame)