зеркало из https://github.com/mozilla/pjs.git
The locking and unlocking controls some optimization of the image.. like the DIB. r=kmmclusk sr=buster
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Родитель
4a2c951744
Коммит
df16aebcb0
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@ -62,6 +62,8 @@ nsImageWin :: nsImageWin()
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mNaturalWidth = 0;
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mNaturalWidth = 0;
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mNaturalHeight = 0;
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mNaturalHeight = 0;
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mIsLocked = PR_FALSE;
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mDIBTemp = PR_FALSE;
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//CleanUp(PR_TRUE);
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//CleanUp(PR_TRUE);
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CleanUpDDB();
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CleanUpDDB();
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@ -1078,7 +1080,7 @@ UINT palType;
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if (mImageBits != nsnull) {
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if (mImageBits != nsnull) {
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delete [] mImageBits;
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delete [] mImageBits;
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mImageBits = nsnull;
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mImageBits = nsnull;
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}
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}
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}
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}
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}
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}
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@ -1194,30 +1196,40 @@ PRInt16 numPaletteColors;
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NS_IMETHODIMP
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NS_IMETHODIMP
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nsImageWin::LockImagePixels(PRBool aMaskPixels)
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nsImageWin::LockImagePixels(PRBool aMaskPixels)
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{
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{
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/*
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/* if (!mHBitmap) return NS_ERROR_NOT_INITIALIZED;
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if (!mHBitmap)
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... and do Windows locking of image pixels here, if necessary */
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return NS_ERROR_NOT_INITIALIZED;
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mIsLocked = PR_TRUE;
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... and do Windows locking of image pixels here, if necessary
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*/
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return NS_OK;
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return NS_OK;
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}
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}
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/** ---------------------------------------------------
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/** ---------------------------------------------------
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* Unlock the pixels
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* Unlock the pixels, optimize this nsImageWin
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*/
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*/
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NS_IMETHODIMP
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NS_IMETHODIMP
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nsImageWin::UnlockImagePixels(PRBool aMaskPixels)
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nsImageWin::UnlockImagePixels(PRBool aMaskPixels)
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{
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{
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/*
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mIsLocked = PR_FALSE;
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if (!mHBitmap)
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// if memory was allocated temporarily by GetBits, it can now be deleted safely
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if (mDIBTemp == PR_TRUE) {
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// get rid of this memory
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if (mImageBits != nsnull) {
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delete [] mImageBits;
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mImageBits = nsnull;
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}
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mDIBTemp = PR_FALSE;
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}
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/* if (!mHBitmap)
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return NS_ERROR_NOT_INITIALIZED;
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return NS_ERROR_NOT_INITIALIZED;
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if (aMaskPixels && !mAlphamHBitmap)
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if (aMaskPixels && !mAlphamHBitmap)
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return NS_ERROR_NOT_INITIALIZED;
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return NS_ERROR_NOT_INITIALIZED;
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... and do Windows unlocking of image pixels here, if necessary
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... and do Windows unlocking of image pixels here, if necessary */
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*/
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return NS_OK;
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return NS_OK;
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}
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}
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/** ---------------------------------------------------
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/** ---------------------------------------------------
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@ -1268,7 +1280,8 @@ nsRect destRect;
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/**
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/**
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* Get a pointer to the bits for the pixelmap. Will convert to DIB if
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* Get a pointer to the bits for the pixelmap. Will convert to DIB if
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* only stored in optimized HBITMAP form.
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* only stored in optimized HBITMAP form. Using this routine will
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* set the mDIBTemp flag to true so the next unlock will destroy this memory
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*
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*
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* @return address of the DIB pixel array
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* @return address of the DIB pixel array
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*/
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*/
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@ -1276,8 +1289,11 @@ nsRect destRect;
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PRUint8*
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PRUint8*
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nsImageWin::GetBits()
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nsImageWin::GetBits()
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{
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{
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if ( !mImageBits )
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// if mImageBits did not exist.. then
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if ( !mImageBits ) {
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ConvertDDBtoDIB(GetWidth(), GetHeight());
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ConvertDDBtoDIB(GetWidth(), GetHeight());
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mDIBTemp = PR_TRUE; // only set to true if the DIB is being created here as temporary
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}
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return mImageBits;
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return mImageBits;
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@ -246,13 +246,15 @@ private:
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PRBool mIsOptimized; // Did we convert our DIB to a HBITMAP
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PRBool mIsOptimized; // Did we convert our DIB to a HBITMAP
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nsColorMap* mColorMap; // Redundant with mColorTable, but necessary
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nsColorMap* mColorMap; // Redundant with mColorTable, but necessary
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PRInt32 mDecodedX1; //Keeps track of what part of image
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PRInt32 mDecodedX1; //Keeps track of what part of image
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PRInt32 mDecodedY1; // has been decoded.
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PRInt32 mDecodedY1; // has been decoded.
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PRInt32 mDecodedX2;
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PRInt32 mDecodedX2;
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PRInt32 mDecodedY2;
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PRInt32 mDecodedY2;
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PRBool mIsLocked; // variable to keep track of the locking
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PRBool mDIBTemp; // boolean to let us know if DIB was created as temp
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PRInt32 mNaturalWidth;
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PRInt32 mNaturalWidth;
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PRInt32 mNaturalHeight;
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PRInt32 mNaturalHeight;
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// alpha layer members
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// alpha layer members
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PRUint8 *mAlphaBits; // alpha layer if we made one
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PRUint8 *mAlphaBits; // alpha layer if we made one
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@ -260,13 +262,12 @@ private:
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PRInt16 mARowBytes; // number of bytes per row in the image for tha alpha
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PRInt16 mARowBytes; // number of bytes per row in the image for tha alpha
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PRInt16 mAlphaWidth; // alpha layer width
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PRInt16 mAlphaWidth; // alpha layer width
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PRInt16 mAlphaHeight; // alpha layer height
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PRInt16 mAlphaHeight; // alpha layer height
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//nsPoint mLocation; // alpha mask location
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PRInt8 mImageCache; // place to save off the old image for fast animation
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PRInt8 mImageCache; // place to save off the old image for fast animation
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PRInt16 mAlphaLevel; // an alpha level every pixel uses
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PRInt16 mAlphaLevel; // an alpha level every pixel uses
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HBITMAP mHBitmap; // the GDI bitmaps
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HBITMAP mHBitmap; // the GDI bitmaps
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LPBITMAPINFOHEADER mBHead; // BITMAPINFOHEADER
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LPBITMAPINFOHEADER mBHead; // BITMAPINFOHEADER
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static ALPHABLENDPROC gAlphaBlend; // AlphaBlend function pointer
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static ALPHABLENDPROC gAlphaBlend; // AlphaBlend function pointer
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};
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};
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