fix compilation on windows. r+a=fixing-bustage

This commit is contained in:
Benoit Jacob 2010-10-06 17:07:16 -04:00
Родитель 68043313e6
Коммит e2276ac252
1 изменённых файлов: 1 добавлений и 1 удалений

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@ -456,7 +456,7 @@ WebGLContext::InitAndValidateGL()
// http://www.gamedev.net/community/forums/topic.asp?topic_id=525643 // http://www.gamedev.net/community/forums/topic.asp?topic_id=525643
// Also, if the ATI/Windows driver implements a recent GL spec version, this shouldn't be needed anyway. // Also, if the ATI/Windows driver implements a recent GL spec version, this shouldn't be needed anyway.
#ifdef XP_WIN #ifdef XP_WIN
if (gl->Vendor() != GLContext::VendorATI)) if (gl->Vendor() != gl::GLContext::VendorATI)
#else #else
if (true) if (true)
#endif #endif