зеркало из https://github.com/mozilla/pjs.git
Bug 704839 - [3/9] - Refactor mutual ownership of WebGL objects - r=jgilbert
This patch renames GLuint mName to mGLName for consistency.
This commit is contained in:
Родитель
55a25941fc
Коммит
e270e99f40
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@ -1097,7 +1097,7 @@ class WebGLBuffer :
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public:
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WebGLBuffer(WebGLContext *context, WebGLuint name) :
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WebGLContextBoundObject(context),
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mName(name), mDeleted(false), mHasEverBeenBound(false),
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mGLName(name), mDeleted(false), mHasEverBeenBound(false),
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mByteLength(0), mTarget(LOCAL_GL_NONE), mData(nsnull)
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{}
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@ -1120,7 +1120,7 @@ public:
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bool Deleted() const { return mDeleted; }
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bool HasEverBeenBound() { return mHasEverBeenBound; }
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void SetHasEverBeenBound(bool x) { mHasEverBeenBound = x; }
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GLuint GLName() const { return mName; }
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GLuint GLName() const { return mGLName; }
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GLuint ByteLength() const { return mByteLength; }
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GLenum Target() const { return mTarget; }
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const void *Data() const { return mData; }
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@ -1205,7 +1205,7 @@ public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIWEBGLBUFFER
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protected:
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WebGLuint mName;
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WebGLuint mGLName;
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bool mDeleted;
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bool mHasEverBeenBound;
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GLuint mByteLength;
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@ -1229,7 +1229,7 @@ public:
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WebGLTexture(WebGLContext *context, WebGLuint name) :
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WebGLContextBoundObject(context),
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mDeleted(false), mHasEverBeenBound(false), mName(name),
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mDeleted(false), mHasEverBeenBound(false), mGLName(name),
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mTarget(0),
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mMinFilter(LOCAL_GL_NEAREST_MIPMAP_LINEAR),
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mMagFilter(LOCAL_GL_LINEAR),
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@ -1252,7 +1252,7 @@ public:
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bool Deleted() { return mDeleted; }
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bool HasEverBeenBound() { return mHasEverBeenBound; }
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void SetHasEverBeenBound(bool x) { mHasEverBeenBound = x; }
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WebGLuint GLName() { return mName; }
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WebGLuint GLName() { return mGLName; }
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NS_DECL_ISUPPORTS
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NS_DECL_NSIWEBGLTEXTURE
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@ -1263,7 +1263,7 @@ protected:
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bool mDeleted;
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bool mHasEverBeenBound;
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WebGLuint mName;
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WebGLuint mGLName;
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// we store information about the various images that are part of
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// this texture (cubemap faces, mipmap levels)
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@ -1417,7 +1417,7 @@ public:
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mTarget = aTarget;
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mContext->gl->fBindTexture(mTarget, mName);
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mContext->gl->fBindTexture(mTarget, mGLName);
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if (firstTimeThisTextureIsBound) {
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mFacesCount = (mTarget == LOCAL_GL_TEXTURE_2D) ? 1 : 6;
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@ -1663,7 +1663,7 @@ class WebGLShader :
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public:
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WebGLShader(WebGLContext *context, WebGLuint name, WebGLenum stype) :
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WebGLContextBoundObject(context),
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mName(name), mDeleted(false), mType(stype),
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mGLName(name), mDeleted(false), mType(stype),
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mNeedsTranslation(true), mAttachCount(0),
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mDeletePending(false)
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{ }
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@ -1697,7 +1697,7 @@ public:
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}
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bool Deleted() { return mDeleted; }
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WebGLuint GLName() { return mName; }
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WebGLuint GLName() { return mGLName; }
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WebGLenum ShaderType() { return mType; }
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PRInt32 AttachCount() { return mAttachCount; }
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@ -1728,7 +1728,7 @@ public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIWEBGLSHADER
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protected:
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WebGLuint mName;
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WebGLuint mGLName;
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bool mDeleted;
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WebGLenum mType;
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nsString mSource;
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@ -1749,7 +1749,7 @@ public:
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WebGLProgram(WebGLContext *context, WebGLuint name) :
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WebGLContextBoundObject(context),
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mName(name), mDeleted(false), mDeletePending(false),
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mGLName(name), mDeleted(false), mDeletePending(false),
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mLinkStatus(false), mGeneration(0),
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mUniformMaxNameLength(0), mAttribMaxNameLength(0),
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mUniformCount(0), mAttribCount(0)
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@ -1800,7 +1800,7 @@ public:
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void ClearDeletePending() { mDeletePending = false; }
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bool HasDeletePending() { return mDeletePending; }
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WebGLuint GLName() { return mName; }
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WebGLuint GLName() { return mGLName; }
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const nsTArray<nsRefPtr<WebGLShader> >& AttachedShaders() const { return mAttachedShaders; }
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bool LinkStatus() { return mLinkStatus; }
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PRUint32 Generation() const { return mGeneration.value(); }
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@ -1868,7 +1868,7 @@ public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIWEBGLPROGRAM
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protected:
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WebGLuint mName;
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WebGLuint mGLName;
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bool mDeleted;
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bool mDeletePending;
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bool mLinkStatus;
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@ -1895,7 +1895,7 @@ public:
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WebGLRenderbuffer(WebGLContext *context, WebGLuint name, WebGLuint secondBufferName = 0) :
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WebGLContextBoundObject(context),
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mName(name),
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mGLName(name),
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mInternalFormat(0),
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mInternalFormatForGL(0),
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mDeleted(false), mHasEverBeenBound(false), mInitialized(false)
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@ -1910,7 +1910,7 @@ public:
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bool Deleted() const { return mDeleted; }
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bool HasEverBeenBound() { return mHasEverBeenBound; }
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void SetHasEverBeenBound(bool x) { mHasEverBeenBound = x; }
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WebGLuint GLName() const { return mName; }
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WebGLuint GLName() const { return mGLName; }
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bool Initialized() const { return mInitialized; }
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void SetInitialized(bool aInitialized) { mInitialized = aInitialized; }
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@ -1948,7 +1948,7 @@ public:
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NS_DECL_NSIWEBGLRENDERBUFFER
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protected:
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WebGLuint mName;
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WebGLuint mGLName;
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WebGLenum mInternalFormat;
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WebGLenum mInternalFormatForGL;
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@ -2060,7 +2060,7 @@ public:
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WebGLFramebuffer(WebGLContext *context, WebGLuint name) :
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WebGLContextBoundObject(context),
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mName(name), mDeleted(false), mHasEverBeenBound(false),
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mGLName(name), mDeleted(false), mHasEverBeenBound(false),
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mColorAttachment(LOCAL_GL_COLOR_ATTACHMENT0),
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mDepthAttachment(LOCAL_GL_DEPTH_ATTACHMENT),
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mStencilAttachment(LOCAL_GL_STENCIL_ATTACHMENT),
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@ -2076,7 +2076,7 @@ public:
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bool Deleted() { return mDeleted; }
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bool HasEverBeenBound() { return mHasEverBeenBound; }
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void SetHasEverBeenBound(bool x) { mHasEverBeenBound = x; }
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WebGLuint GLName() { return mName; }
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WebGLuint GLName() { return mGLName; }
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WebGLsizei width() { return mColorAttachment.width(); }
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WebGLsizei height() { return mColorAttachment.height(); }
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@ -2309,7 +2309,7 @@ protected:
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mDepthStencilAttachment.Renderbuffer()->SetInitialized(true);
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}
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WebGLuint mName;
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WebGLuint mGLName;
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bool mDeleted;
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bool mHasEverBeenBound;
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@ -57,10 +57,10 @@ using namespace mozilla;
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bool
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WebGLProgram::UpdateInfo(gl::GLContext *gl)
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{
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gl->fGetProgramiv(mName, LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &mAttribMaxNameLength);
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gl->fGetProgramiv(mName, LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH, &mUniformMaxNameLength);
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gl->fGetProgramiv(mName, LOCAL_GL_ACTIVE_UNIFORMS, &mUniformCount);
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gl->fGetProgramiv(mName, LOCAL_GL_ACTIVE_ATTRIBUTES, &mAttribCount);
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gl->fGetProgramiv(mGLName, LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &mAttribMaxNameLength);
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gl->fGetProgramiv(mGLName, LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH, &mUniformMaxNameLength);
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gl->fGetProgramiv(mGLName, LOCAL_GL_ACTIVE_UNIFORMS, &mUniformCount);
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gl->fGetProgramiv(mGLName, LOCAL_GL_ACTIVE_ATTRIBUTES, &mAttribCount);
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GLint numVertexAttribs;
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if (mContext->MinCapabilityMode()) {
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@ -77,9 +77,9 @@ WebGLProgram::UpdateInfo(gl::GLContext *gl)
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GLint attrnamelen;
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GLint attrsize;
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GLenum attrtype;
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gl->fGetActiveAttrib(mName, i, mAttribMaxNameLength, &attrnamelen, &attrsize, &attrtype, nameBuf);
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gl->fGetActiveAttrib(mGLName, i, mAttribMaxNameLength, &attrnamelen, &attrsize, &attrtype, nameBuf);
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if (attrnamelen > 0) {
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GLint loc = gl->fGetAttribLocation(mName, nameBuf);
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GLint loc = gl->fGetAttribLocation(mGLName, nameBuf);
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mAttribsInUse[loc] = true;
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}
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}
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