Bug 744390 - Add a configurable danger zone to the velocity-bias strategy. r=Cwiiis

This commit is contained in:
Kartikaya Gupta 2012-04-14 09:50:04 -04:00
Родитель faa35fb24e
Коммит e38f636fa8
2 изменённых файлов: 83 добавлений и 30 удалений

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@ -377,6 +377,10 @@ pref("gfx.displayport.strategy_fm.danger_y", -1); // danger zone on y-axis when
pref("gfx.displayport.strategy_vb.multiplier", -1); // displayport dimension multiplier
pref("gfx.displayport.strategy_vb.threshold", -1); // velocity threshold in pixels/frame when multiplied by screen DPI
pref("gfx.displayport.strategy_vb.reverse_buffer", -1); // fraction of buffer to keep in reverse direction from scroll
pref("gfx.displayport.strategy_vb.danger_x_base", -1); // danger zone on x-axis when multiplied by viewport width
pref("gfx.displayport.strategy_vb.danger_y_base", -1); // danger zone on y-axis when multiplied by viewport height
pref("gfx.displayport.strategy_vb.danger_x_incr", -1); // additional danger zone on x-axis when multiplied by viewport width and velocity
pref("gfx.displayport.strategy_vb.danger_y_incr", -1); // additional danger zone on y-axis when multiplied by viewport height and velocity
#endif
// don't allow JS to move and resize existing windows

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@ -24,6 +24,10 @@ final class DisplayPortCalculator {
private static final String PREF_DISPLAYPORT_VB_MULTIPLIER = "gfx.displayport.strategy_vb.multiplier";
private static final String PREF_DISPLAYPORT_VB_VELOCITY_THRESHOLD = "gfx.displayport.strategy_vb.threshold";
private static final String PREF_DISPLAYPORT_VB_REVERSE_BUFFER = "gfx.displayport.strategy_vb.reverse_buffer";
private static final String PREF_DISPLAYPORT_VB_DANGER_X_BASE = "gfx.displayport.strategy_vb.danger_x_base";
private static final String PREF_DISPLAYPORT_VB_DANGER_Y_BASE = "gfx.displayport.strategy_vb.danger_y_base";
private static final String PREF_DISPLAYPORT_VB_DANGER_X_INCR = "gfx.displayport.strategy_vb.danger_x_incr";
private static final String PREF_DISPLAYPORT_VB_DANGER_Y_INCR = "gfx.displayport.strategy_vb.danger_y_incr";
private static DisplayPortStrategy sStrategy = new VelocityBiasStrategy(null);
@ -46,6 +50,10 @@ final class DisplayPortCalculator {
prefs.put(PREF_DISPLAYPORT_VB_MULTIPLIER);
prefs.put(PREF_DISPLAYPORT_VB_VELOCITY_THRESHOLD);
prefs.put(PREF_DISPLAYPORT_VB_REVERSE_BUFFER);
prefs.put(PREF_DISPLAYPORT_VB_DANGER_X_BASE);
prefs.put(PREF_DISPLAYPORT_VB_DANGER_Y_BASE);
prefs.put(PREF_DISPLAYPORT_VB_DANGER_X_INCR);
prefs.put(PREF_DISPLAYPORT_VB_DANGER_Y_INCR);
}
/**
@ -280,11 +288,55 @@ final class DisplayPortCalculator {
private final float VELOCITY_THRESHOLD;
// How much of the buffer to keep in the reverse direction of the velocity
private final float REVERSE_BUFFER;
// If the visible rect is within the danger zone we start redrawing to minimize
// checkerboarding. the danger zone amount is a linear function of the form:
// viewportsize * (base + velocity * incr)
// where base and incr are configurable values.
private final float DANGER_ZONE_BASE_X_MULTIPLIER;
private final float DANGER_ZONE_BASE_Y_MULTIPLIER;
private final float DANGER_ZONE_INCR_X_MULTIPLIER;
private final float DANGER_ZONE_INCR_Y_MULTIPLIER;
VelocityBiasStrategy(Map<String, Integer> prefs) {
SIZE_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_VB_MULTIPLIER, 1500);
VELOCITY_THRESHOLD = GeckoAppShell.getDpi() * getFloatPref(prefs, PREF_DISPLAYPORT_VB_VELOCITY_THRESHOLD, 32);
REVERSE_BUFFER = getFloatPref(prefs, PREF_DISPLAYPORT_VB_REVERSE_BUFFER, 200);
DANGER_ZONE_BASE_X_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_VB_DANGER_X_BASE, 1000);
DANGER_ZONE_BASE_Y_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_VB_DANGER_Y_BASE, 1000);
DANGER_ZONE_INCR_X_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_VB_DANGER_X_INCR, 0);
DANGER_ZONE_INCR_Y_MULTIPLIER = getFloatPref(prefs, PREF_DISPLAYPORT_VB_DANGER_Y_INCR, 0);
}
/**
* Split the given amounts into margins based on the VELOCITY_THRESHOLD and REVERSE_BUFFER values.
* If the velocity is above the VELOCITY_THRESHOLD on an axis, split the amount into REVERSE_BUFFER
* and 1.0 - REVERSE_BUFFER fractions. The REVERSE_BUFFER fraction is set as the margin in the
* direction opposite to the velocity, and the remaining fraction is set as the margin in the direction
* of the velocity. If the velocity is lower than VELOCITY_THRESHOLD, split the amount evenly into the
* two margins on that axis.
*/
private RectF velocityBiasedMargins(float xAmount, float yAmount, PointF velocity) {
RectF margins = new RectF();
if (velocity.x > VELOCITY_THRESHOLD) {
margins.left = xAmount * REVERSE_BUFFER;
} else if (velocity.x < -VELOCITY_THRESHOLD) {
margins.left = xAmount * (1.0f - REVERSE_BUFFER);
} else {
margins.left = xAmount / 2.0f;
}
margins.right = xAmount - margins.left;
if (velocity.y > VELOCITY_THRESHOLD) {
margins.top = yAmount * REVERSE_BUFFER;
} else if (velocity.y < -VELOCITY_THRESHOLD) {
margins.top = yAmount * (1.0f - REVERSE_BUFFER);
} else {
margins.top = yAmount / 2.0f;
}
margins.bottom = yAmount - margins.top;
return margins;
}
public DisplayPortMetrics calculate(ImmutableViewportMetrics metrics, PointF velocity) {
@ -306,29 +358,9 @@ final class DisplayPortCalculator {
float horizontalBuffer = displayPortWidth - metrics.getWidth();
float verticalBuffer = displayPortHeight - metrics.getHeight();
// if we're panning above the VELOCITY_THRESHOLD on an axis, apply the margin so that it
// is entirely in the direction of panning. Otherwise, split the margin evenly on both sides of
// the display port.
RectF margins = new RectF();
if (velocity.x > VELOCITY_THRESHOLD) {
margins.left = horizontalBuffer * REVERSE_BUFFER;
} else if (velocity.x < -VELOCITY_THRESHOLD) {
margins.left = horizontalBuffer * (1.0f - REVERSE_BUFFER);
} else {
margins.left = horizontalBuffer / 2.0f;
}
margins.right = horizontalBuffer - margins.left;
if (velocity.y > VELOCITY_THRESHOLD) {
margins.top = verticalBuffer * REVERSE_BUFFER;
} else if (velocity.y < -VELOCITY_THRESHOLD) {
margins.top = verticalBuffer * (1.0f - REVERSE_BUFFER);
} else {
margins.top = verticalBuffer / 2.0f;
}
margins.bottom = verticalBuffer - margins.top;
// and finally shift the margins to account for page bounds
// split the buffer amounts into margins based on velocity, and shift it to
// take into account the page bounds
RectF margins = velocityBiasedMargins(horizontalBuffer, verticalBuffer, velocity);
margins = shiftMarginsForPageBounds(margins, metrics);
return new DisplayPortMetrics(metrics.viewportRectLeft - margins.left,
@ -339,17 +371,34 @@ final class DisplayPortCalculator {
}
public boolean aboutToCheckerboard(ImmutableViewportMetrics metrics, PointF velocity, DisplayPortMetrics displayPort) {
// Since we have such a small margin, we want to be drawing more aggressively. At the start of a
// pan the velocity is going to be large so we're almost certainly going to go into checkerboard
// on every frame, so drawing all the time seems like the right thing. At the end of the pan we
// want to re-center the displayport and draw stuff on all sides, so again we don't want to throttle
// there. When we're not panning we're not drawing anyway so it doesn't make a difference there.
return true;
// calculate the danger zone amounts based on the prefs
float dangerZoneX = metrics.getWidth() * (DANGER_ZONE_BASE_X_MULTIPLIER + (velocity.x * DANGER_ZONE_INCR_X_MULTIPLIER));
float dangerZoneY = metrics.getHeight() * (DANGER_ZONE_BASE_Y_MULTIPLIER + (velocity.y * DANGER_ZONE_INCR_Y_MULTIPLIER));
// clamp it such that when added to the viewport, they don't exceed page size.
// this is a prerequisite to calling shiftMarginsForPageBounds as we do below.
dangerZoneX = Math.min(dangerZoneX, metrics.pageSizeWidth - metrics.getWidth());
dangerZoneY = Math.min(dangerZoneY, metrics.pageSizeHeight - metrics.getHeight());
// split the danger zone into margins based on velocity, and ensure it doesn't exceed
// page bounds.
RectF dangerMargins = velocityBiasedMargins(dangerZoneX, dangerZoneY, velocity);
dangerMargins = shiftMarginsForPageBounds(dangerMargins, metrics);
// we're about to checkerboard if the current viewport area + the danger zone margins
// fall out of the current displayport anywhere.
RectF adjustedViewport = new RectF(
metrics.viewportRectLeft - dangerMargins.left,
metrics.viewportRectTop - dangerMargins.top,
metrics.viewportRectRight + dangerMargins.right,
metrics.viewportRectBottom + dangerMargins.bottom);
return !displayPort.contains(adjustedViewport);
}
@Override
public String toString() {
return "VelocityBiasStrategy mult=" + SIZE_MULTIPLIER + ", threshold=" + VELOCITY_THRESHOLD + ", reverse=" + REVERSE_BUFFER;
return "VelocityBiasStrategy mult=" + SIZE_MULTIPLIER + ", threshold=" + VELOCITY_THRESHOLD + ", reverse=" + REVERSE_BUFFER
+ ", dangerBaseX=" + DANGER_ZONE_BASE_X_MULTIPLIER + ", dangerBaseY=" + DANGER_ZONE_BASE_Y_MULTIPLIER
+ ", dangerIncrX=" + DANGER_ZONE_INCR_Y_MULTIPLIER + ", dangerIncrY=" + DANGER_ZONE_INCR_Y_MULTIPLIER;
}
}