зеркало из https://github.com/mozilla/pjs.git
Backed out changeset 83ba2c6e25eb because of bug 514891
This commit is contained in:
Родитель
2938e41ef9
Коммит
f57c334e90
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@ -958,8 +958,6 @@ nsMenuPopupFrame::SetPopupPosition(nsIFrame* aAnchorFrame, PRBool aIsMove)
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// the screen rectangle of the root frame, in dev pixels.
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nsRect rootScreenRect = rootFrame->GetScreenRectInAppUnits();
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nsCOMPtr<nsIScreenManager> screenManager(
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do_GetService("@mozilla.org/gfx/screenmanager;1"));
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nsIDeviceContext* devContext = presContext->DeviceContext();
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nscoord offsetForContextMenu = 0;
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// if mScreenXPos and mScreenYPos are -1, then we are anchored. If they
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@ -1014,27 +1012,6 @@ nsMenuPopupFrame::SetPopupPosition(nsIFrame* aAnchorFrame, PRBool aIsMove)
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nsPresContext::CSSPixelsToAppUnits(mScreenXPos) / factor);
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screenPoint.y = presContext->DevPixelsToAppUnits(
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nsPresContext::CSSPixelsToAppUnits(mScreenYPos) / factor);
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// The screen coordinates are relative to the screen that the window is on,
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// so adjust them based on the topleft of the screen we are on so that they
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// are in the absolute screen space.
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if (screenManager) {
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// get the screen that the root frame is on
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nsCOMPtr<nsIScreen> screen;
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screenManager->ScreenForRect(
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presContext->AppUnitsToDevPixels(rootScreenRect.x),
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presContext->AppUnitsToDevPixels(rootScreenRect.y),
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presContext->AppUnitsToDevPixels(rootScreenRect.width),
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presContext->AppUnitsToDevPixels(rootScreenRect.height),
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getter_AddRefs(screen));
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nsIntRect screenRectPixels;
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screen->GetRect(&screenRectPixels.x, &screenRectPixels.y,
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&screenRectPixels.width, &screenRectPixels.height);
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nsRect screenRect =
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screenRectPixels.ToAppUnits(presContext->AppUnitsPerDevPixel());
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screenPoint += screenRect.TopLeft();
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}
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anchorRect = nsRect(screenPoint, nsSize(0, 0));
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// add the margins on the popup
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@ -1056,15 +1033,16 @@ nsMenuPopupFrame::SetPopupPosition(nsIFrame* aAnchorFrame, PRBool aIsMove)
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// screen.
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nsIntRect screenRectPixels;
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nsCOMPtr<nsIScreen> screen;
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if (screenManager) {
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nsCOMPtr<nsIScreenManager> sm(do_GetService("@mozilla.org/gfx/screenmanager;1"));
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if (sm) {
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// for context shells, get the screen where the root frame is located.
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// This is because we need to constrain the content to this content area,
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// so we should use the same screen. Otherwise, use the screen where the
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// anchor is located.
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nsPoint pnt = mInContentShell ? rootScreenRect.TopLeft() : anchorRect.TopLeft();
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screenManager->ScreenForRect(presContext->AppUnitsToDevPixels(pnt.x),
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presContext->AppUnitsToDevPixels(pnt.y),
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1, 1, getter_AddRefs(screen));
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sm->ScreenForRect(presContext->AppUnitsToDevPixels(pnt.x),
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presContext->AppUnitsToDevPixels(pnt.y),
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1, 1, getter_AddRefs(screen));
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if (screen) {
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if (mMenuCanOverlapOSBar)
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screen->GetRect(&screenRectPixels.x, &screenRectPixels.y,
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