Bug 604101 - Part 2 - Use UploadSurfaceToTexture in CairoImageOGL. r=joe a=blocking2.0

This commit is contained in:
Matt Woodrow 2010-12-16 23:27:56 -08:00
Родитель 5a88325c98
Коммит f60965ddb0
2 изменённых файлов: 10 добавлений и 22 удалений

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@ -429,9 +429,8 @@ ImageLayerOGL::RenderLayer(int,
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, cairoImage->mTexture.GetTextureID());
ColorTextureLayerProgram *program =
mOGLManager->GetBasicLayerProgram(CanUseOpaqueSurface(),
cairoImage->mASurfaceAsGLContext != 0);
ColorTextureLayerProgram *program =
mOGLManager->GetColorTextureLayerProgram(cairoImage->mLayerProgram);
ApplyFilter(mFilter);
@ -680,12 +679,12 @@ CairoImageOGL::SetData(const CairoImage::Data &aData)
mozilla::gl::GLContext *gl = mTexture.GetGLContext();
gl->MakeCurrent();
GLuint tex = mTexture.GetTextureID();
if (mSize != aData.mSize) {
gl->fActiveTexture(LOCAL_GL_TEXTURE0);
InitTexture(gl, mTexture.GetTextureID(), LOCAL_GL_RGBA, aData.mSize);
InitTexture(gl, tex, LOCAL_GL_RGBA, aData.mSize);
mSize = aData.mSize;
} else {
gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture.GetTextureID());
}
if (!mASurfaceAsGLContext) {
@ -697,22 +696,10 @@ CairoImageOGL::SetData(const CairoImage::Data &aData)
if (mASurfaceAsGLContext)
return;
// XXX This could be a lot more efficient if we already have an image-compatible
// surface
// XXX if we ever create an ImageFormatRGB24 surface, make sure that we use
// a BGRX program in that case (instead of BGRA)
nsRefPtr<gfxImageSurface> imageSurface =
new gfxImageSurface(aData.mSize, gfxASurface::ImageFormatARGB32);
nsRefPtr<gfxContext> context = new gfxContext(imageSurface);
context->SetSource(aData.mSurface);
context->Paint();
gl->fTexSubImage2D(LOCAL_GL_TEXTURE_2D, 0,
0, 0, mSize.width, mSize.height,
LOCAL_GL_RGBA,
LOCAL_GL_UNSIGNED_BYTE,
imageSurface->Data());
mLayerProgram =
gl->UploadSurfaceToTexture(aData.mSurface,
nsIntRect(0,0, mSize.width, mSize.height),
tex);
}

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@ -235,6 +235,7 @@ public:
GLTexture mTexture;
gfxIntSize mSize;
nsRefPtr<GLContext> mASurfaceAsGLContext;
gl::ShaderProgramType mLayerProgram;
};