зеркало из https://github.com/mozilla/pjs.git
not part of build, more for bug 162115:
- fix some spelling, add documentation - add NS_NewArray(), including one that takes an existing nsCOMArray<T> - implement copy constructor for nsCOMArray_base, so that NS_NewArray can work not part of build
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08f5ef2664
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faf8498d08
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@ -38,8 +38,27 @@
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#include "nsCOMArray.h"
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static PRBool AddRefObjects(void* aElement, void*);
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static PRBool ReleaseObjects(void* aElement, void*);
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// implementations of non-trivial methods in nsCOMArray_base
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// copy constructor - we can't just memcpy here, because
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// we have to make sure we own our own array buffer, and that each
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// object gets another AddRef()
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nsCOMArray_base::nsCOMArray_base(const nsCOMArray_base& aOther)
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{
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PRInt32 count = aOther.Count();
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// make sure we do only one allocation
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mArray.SizeTo(count);
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PRInt32 i;
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for (i=0; i<count; i++) {
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ReplaceObjectAt(aOther[i], i);
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}
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}
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PRBool
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nsCOMArray_base::InsertObjectAt(nsISupports* aObject, PRInt32 aIndex) {
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PRBool result = mArray.InsertElementAt(aObject, aIndex);
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@ -98,8 +117,19 @@ nsCOMArray_base::RemoveObjectAt(PRInt32 aIndex)
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return PR_FALSE;
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}
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static PRBool
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ClearObjectsCallback(void* aElement, void*)
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// useful for copy constructors
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PRBool
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AddRefObjects(void* aElement, void*)
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{
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nsISupports* element = NS_STATIC_CAST(nsISupports*,aElement);
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NS_IF_ADDREF(element);
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return PR_TRUE;
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}
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// useful for destructors
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PRBool
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ReleaseObjects(void* aElement, void*)
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{
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nsISupports* element = NS_STATIC_CAST(nsISupports*, aElement);
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NS_IF_RELEASE(element);
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@ -109,6 +139,7 @@ ClearObjectsCallback(void* aElement, void*)
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void
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nsCOMArray_base::Clear()
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{
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mArray.EnumerateForwards(ClearObjectsCallback, nsnull);
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mArray.EnumerateForwards(ReleaseObjects, nsnull);
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mArray.Clear();
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}
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@ -42,6 +42,8 @@
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#include "nsVoidArray.h"
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#include "nsISupports.h"
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// See below for the definition of nsCOMArray<T>
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// a class that's nsISupports-specific, so that we can contain the
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// work of this class in the XPCOM dll
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class NS_COM nsCOMArray_base
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@ -49,6 +51,7 @@ class NS_COM nsCOMArray_base
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protected:
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nsCOMArray_base() {}
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nsCOMArray_base(PRInt32 aCount) : mArray(aCount) {}
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nsCOMArray_base(const nsCOMArray_base& other);
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nsISupports* ObjectAt(PRInt32 aIndex) const {
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return NS_STATIC_CAST(nsISupports*, mArray.ElementAt(aIndex));
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@ -88,13 +91,27 @@ protected:
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nsVoidArray mArray;
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// don't implement these, defaults will muck with refcounts!
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nsCOMArray_base(const nsCOMArray_base& other);
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nsCOMArray_base& operator=(const nsCOMArray_base& other);
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};
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// a non-XPCOM, refcounting array of XPCOM objects
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// used as a member variable or stack variable - this object is NOT
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// refcounted, but the objects that it holds are
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//
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// most of the read-only accessors like ObjectAt()/etc do NOT refcount
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// on the way out. This means that you can do one of two things:
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//
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// * does an addref, but holds onto a reference
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// nsCOMPtr<T> foo = array[i];
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//
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// * avoids the refcount, but foo might go stale if array[i] is ever
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// * modified/removed. Be careful not to NS_RELEASE(foo)!
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// T* foo = array[i];
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//
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// This array will accept null as an argument for any object, and will
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// store null in the array, just like nsVoidArray. But that also means
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// that methods like ObjectAt() may return null when refering to an
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// existing, but null entry in the array.
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template <class T>
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class nsCOMArray : protected nsCOMArray_base
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{
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@ -102,6 +119,8 @@ class nsCOMArray : protected nsCOMArray_base
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nsCOMArray() {}
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nsCOMArray(PRInt32 aCount) : nsCOMArray_base(aCount) {}
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nsCOMArray(const nsCOMArray_base& aOther) : nsCOMArray_base(aOther) { }
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~nsCOMArray() {}
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// these do NOT refcount on the way out, for speed
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@ -109,49 +128,71 @@ class nsCOMArray : protected nsCOMArray_base
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return NS_STATIC_CAST(T*,nsCOMArray_base::ObjectAt(aIndex));
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}
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// indexing operator for syntactic sugar
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T* operator[](PRInt32 aIndex) const {
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return ObjectAt(aIndex);
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}
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// index of the element in question.. does NOT refcount
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PRInt32 IndexOf(T* aObject) {
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return nsCOMArray_base::IndexOf(aObject);
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}
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// inserts the object at aIndex, and move all objects after aIndex
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// to the right
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PRBool InsertObjectAt(T* aObject, PRInt32 aIndex) {
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return nsCOMArray_base::InsertObjectAt(aObject, aIndex);
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}
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// replaces an existing element. Warning: if the array grows,
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// the newly created entries will all be null
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PRBool ReplaceObjectAt(T* aObject, PRInt32 aIndex) {
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return nsCOMArray_base::ReplaceObjectAt(aObject, aIndex);
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}
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// override nsVoidArray stuff so that they can be accessed by
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// other methods
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// elements in the array (including null elements!)
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PRInt32 Count() const {
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return nsCOMArray_base::Count();
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}
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// remove all elements in the array, and call NS_RELEASE on each one
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void Clear() {
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nsCOMArray_base::Clear();
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}
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PRBool EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData) {
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return nsCOMArray_base::EnumerateForwards(aFunc, aData);
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// Enumerator callback function. Return PR_FALSE to stop
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// Here's a more readable form:
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// PRBool PR_CALLBACK enumerate(T* aElement, void* aData)
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typedef PRBool (* PR_CALLBACK nsCOMArrayEnumFunc)
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(T* aElement, void *aData);
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// enumerate through the array with a callback.
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PRBool EnumerateForwards(nsCOMArrayEnumFunc aFunc, void* aData) {
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return nsCOMArray_base::EnumerateForwards(nsVoidArrayEnumFunc(aFunc),
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aData);
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}
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// append an object, growing the array as necessary
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PRBool AppendObject(T *aObject) {
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return nsCOMArray_base::AppendObject(aObject);
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}
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// remove the first instance of the given object and shrink the
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// array as necessary
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// Warning: if you pass null here, it will remove the first null element
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PRBool RemoveObject(T *aObject) {
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return nsCOMArray_base::RemoveObject(aObject);
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}
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// remove an element at a specific position, shrinking the array
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// as necessary
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PRBool RemoveObjectAt(PRInt32 aIndex) {
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return nsCOMArray_base::RemoveObjectAt(aIndex);
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}
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private:
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// don't implement these!
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