Oleg Romashin
92c3a8c3dd
Bug 733562 - Offscreen FBO must not be created for Global Shared context. r=bjacob
2012-03-21 16:13:59 -07:00
George Wright
d6f8cccd64
Bug 732865 - Clean up the GLContext* classes. r=bgirard,joe
...
--HG--
extra : rebase_source : f4f057f354772ff38d37fbc6e179f3cde9e218d1
2012-03-16 18:24:12 -04:00
George Wright
520f3fec96
Backed out changeset aad5bc8b3433
2012-03-16 15:02:01 -04:00
George Wright
efc8df201d
Bug 732865 - Clean up the GLContext* classes. r=bgirard,joe
2012-03-16 14:30:09 -04:00
Jeff Gilbert
b32ae7d5d0
Bug 726396 - Repair ANGLE d3d share handle fetching an PBuffer creation behavior - r=bjacob
2012-03-12 15:10:38 -07:00
Doug Sherk
c068c93c7b
Bug 711579: fix WGL context creation without robustness r=Bas
2011-12-16 13:12:02 -08:00
Doug Sherk
6103279d49
Bug 70348: implement ARB_robustness with WGL r=bjacob
...
WGL has its own ARB_robustness implementation which we support with this patch.
I was able to confirm that it was correctly being activated and was polling
status correctly (i.e. the framework is running), but WGL itself doesn't
actually seem to stop the DoS correctly when a robust context is created.
2011-12-02 23:50:11 -08:00
Doug Sherk
7856f6cae1
Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob
...
This patch should improve performance of the robustness timer by not resetting
it each time a draw operation happens. It still checks if there's any activity
and, if not, it will stop firing it. It includes a single extra timer firing
after activity dies to make sure we don't miss anything. Also includes a fix for
robustness being marked as existing when it really isn't.
2011-11-18 22:57:29 -05:00
Matt Woodrow
21ed06e90d
Bug 703516 - Move GLContext code into a separate folder. r=jrmuizel
...
--HG--
rename : gfx/thebes/EGLUtils.h => gfx/gl/EGLUtils.h
rename : gfx/thebes/GLContext.cpp => gfx/gl/GLContext.cpp
rename : gfx/thebes/GLContext.h => gfx/gl/GLContext.h
rename : gfx/thebes/GLContextProvider.h => gfx/gl/GLContextProvider.h
rename : gfx/thebes/GLContextProviderCGL.mm => gfx/gl/GLContextProviderCGL.mm
rename : gfx/thebes/GLContextProviderEGL.cpp => gfx/gl/GLContextProviderEGL.cpp
rename : gfx/thebes/GLContextProviderGLX.cpp => gfx/gl/GLContextProviderGLX.cpp
rename : gfx/thebes/GLContextProviderImpl.h => gfx/gl/GLContextProviderImpl.h
rename : gfx/thebes/GLContextProviderNull.cpp => gfx/gl/GLContextProviderNull.cpp
rename : gfx/thebes/GLContextProviderOSMesa.cpp => gfx/gl/GLContextProviderOSMesa.cpp
rename : gfx/thebes/GLContextProviderWGL.cpp => gfx/gl/GLContextProviderWGL.cpp
rename : gfx/thebes/GLContextSymbols.h => gfx/gl/GLContextSymbols.h
rename : gfx/thebes/GLDefs.h => gfx/gl/GLDefs.h
rename : gfx/thebes/GLXLibrary.h => gfx/gl/GLXLibrary.h
rename : gfx/thebes/WGLLibrary.h => gfx/gl/WGLLibrary.h
2011-11-18 22:07:49 +13:00