Benoit Jacob
|
275e718647
|
Bug 630628 - Extract d3dx9_*.dll and d3dcompiler_*.dll from DirectX SDK at build time, and ship them with the build - r=vlad, a=blocker
|
2011-02-07 20:11:52 -05:00 |
Vladimir Vukicevic
|
e365ed7cca
|
Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0
|
2011-01-31 20:58:21 -05:00 |
Benoit Jacob
|
73940122df
|
Bug 630019 - fix ANGLE build, find any version of DirectX SDK - r=jag, a=blocking2.0
|
2011-01-31 20:58:02 -05:00 |
Mark Banner
|
d4e3ded051
|
Bustage fix follow-up to bug 629538. Fix pedantic error in ShaderLang.h that only shows up in non-IPC builds due to the way IPC disables pedantic. r=bjacob,a=bustage-fix
|
2011-01-30 15:54:07 +00:00 |
Benoit Jacob
|
f1ff3cc168
|
Bug 629971 - fix non-libXUL build: had damaged and not properly applied angle-shared.patch - r+a=bustage-of-non-libxul-build
|
2011-01-29 23:43:11 -05:00 |
Benoit Jacob
|
a61872cddb
|
Bug 629538 - Upgrade ANGLE to r550 - 3/3 - r=vlad, a=blocking2.0
|
2011-01-29 22:31:21 -05:00 |
Benoit Jacob
|
f154bb6664
|
Bug 629538 - Upgrade ANGLE to r550 - 2/3 - r=vlad, a=blocking2.0
|
2011-01-29 22:31:21 -05:00 |
Benoit Jacob
|
b715910b37
|
Bug 629538 - Upgrade ANGLE to r550 - 1/3 - r=vlad, a=blocking2.0
|
2011-01-29 22:31:21 -05:00 |
Vladimir Vukicevic
|
92527f38e9
|
b=618892; [webgl] implement pbuffers in ANGLE for faster interop; r=upstream
|
2011-01-06 14:07:12 -08:00 |
Vladimir Vukicevic
|
21b1118f76
|
fix ANGLE build on Android (don't bother with OS detection with NSPR); bustage fix; a=b
|
2010-12-27 12:25:47 -08:00 |
Vladimir Vukicevic
|
cfe7ad33cc
|
b=621067; Update angle to r515 to pick up crash fix; r+a=vlad
|
2010-12-22 15:31:02 -08:00 |
Vladimir Vukicevic
|
05b6b3d948
|
b=619798; upgrade ANGLE to r511; r+a=vlad
|
2010-12-16 12:49:06 -08:00 |
Benoit Jacob
|
d456eb636a
|
Bug 618525 - ANGLE leaks locale objects (ANGLE bug 93) - r+a=vlad
|
2010-12-11 10:13:22 -05:00 |
Benoit Jacob
|
2822647b5e
|
Bug 597946 - ANGLE compiler freezes on shader with bad #ifdef (ANGLE bug 40) - r=vlad, a=blocking-betaN
|
2010-12-11 10:13:22 -05:00 |
Vladimir Vukicevic
|
37b7ebfff4
|
b=603367; use ANGLE for WebGL on Win32; r=bjacob
|
2010-12-03 14:44:01 -08:00 |
Vladimir Vukicevic
|
46e8186339
|
b=616290; upgrade ANGLE to r498; r=bjacob
|
2010-12-03 14:44:01 -08:00 |
Vladimir Vukicevic
|
28d47aae62
|
b=602396; upgrade ANGLE to r445, mozilla portion; r=bjacob a=b
|
2010-10-09 12:44:25 -07:00 |
Vladimir Vukicevic
|
f53063a201
|
b=602396; upgrade ANGLE to r445
|
2010-10-09 12:44:25 -07:00 |
Vladimir Vukicevic
|
43ca3e5940
|
b=590244; update ANGLE to r385; r=vlad; a=b
|
2010-09-01 15:04:51 -04:00 |
Vladimir Vukicevic
|
2fdf35b044
|
b=583375; update ANGLE to r367, forgot to regenerate parser; r=vlad
|
2010-07-31 12:04:26 -07:00 |
Robert Sayre
|
edb6dfe9b1
|
(b=583450, 583375) Fix ShaderLang.h bustage. Commas at the end of enum lists.
|
2010-07-31 00:01:14 -07:00 |
Vladimir Vukicevic
|
14c711fa3e
|
b=583375; update ANGLE to r367; r=vlad
|
2010-07-30 15:22:11 -07:00 |
Ginn Chen
|
d6ceb22c9e
|
Bug 579856 Failed to build angle code with Sun Studio 12 r=vlad a=joedrew
|
2010-07-30 18:54:04 +08:00 |
Jacek Caban
|
2803bf52c2
|
Bug 579493 - ANGLE fails to compile on mingw r=vladimir
--HG--
extra : rebase_source : 52992f80a118d5fe124a285ead0a1e4fb53f7df6
|
2010-07-17 15:49:04 +02:00 |
Neil Rashbrook
|
ff049f874e
|
Windows static builds failing due to ANGLE changes, r=vlad
|
2010-07-17 14:22:26 +02:00 |
Vladimir Vukicevic
|
059b1585ee
|
Fix ANGLE on gcc shared non-libxul builds, r=irc, and I know it's a CLOSED TREE
|
2010-07-15 14:38:22 -07:00 |
Vladimir Vukicevic
|
be855b0dd7
|
b=578938; ANGLE compilation broken for non-libxul shared builds; r=khuey
|
2010-07-15 12:49:09 -07:00 |
Vladimir Vukicevic
|
351565b1f0
|
b=571172; import and use ANGLE GLSL ES shader validator (disabled by default for now); r=joe
|
2010-07-14 20:52:34 -07:00 |
Vladimir Vukicevic
|
86beaeb73a
|
b=571172; import and use ANGLE GLSL ES shader validator (ANGLE source)
|
2010-07-14 20:52:32 -07:00 |