Граф коммитов

502 Коммитов

Автор SHA1 Сообщение Дата
Robert O'Callahan fbd3214a6c Bug 625672. Part 1.5: Make layer managers silently do nothing when ending a transaction with no root layer. r=bas,a=blocker 2011-02-10 21:58:11 +13:00
Jeff Muizelaar 9414f9797e Bug 632822. Hookup LayerManager ReportFailure to LogFailure. r=bas,a=ehsan
--HG--
extra : rebase_source : 1ed9c86005f4ce8c5088b4b5fca6976a0e41113d
2011-02-09 14:28:39 -05:00
Marco Bonardo 479b3cce30 Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
Bas Schouten fd92fd7a32 Bug 612103 - Followup: Only report a failure when the call actually fails. r=jrmuizel a=blocking-final 2011-02-08 18:44:14 -06:00
Bas Schouten 69f9e1a3dc Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel 2011-02-04 20:30:00 -06:00
Robert O'Callahan ae35693aa1 Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas 2011-02-08 18:44:14 -06:00
Robert O'Callahan 70cea58842 Bug 626602. Part 2: BasicLayers implementation of ReadbackLayer. r=cjones 2011-02-08 18:44:13 -06:00
Robert O'Callahan 7b42b1440d Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones 2011-02-08 18:44:13 -06:00
Robert O'Callahan c9006c573b Bug 626602. Part 0: Fix header guards. r=bas 2011-02-08 18:44:12 -06:00
Matt Woodrow b169817771 Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0 2011-02-09 09:40:34 +13:00
Matt Woodrow 9c3c36cf34 Bug 586683 - Part 3 - Add resolution handling to ThebesLayerD3D9. r=Bas a=blocking2.0 2011-02-09 09:39:09 +13:00
Matt Woodrow 5f23a55e32 Bug 586683 - Part 2b - Add resolution handling to ThebesLayerOGL. r=joe a=blocking2.0 2011-02-09 09:37:47 +13:00
Matt Woodrow 471394645d Bug 586683 - Part 1 - Add resolution handling to BasicLayers. r=roc a=blocking2.0 2011-02-09 09:35:54 +13:00
Oleg Romashin 06cd900ab7 Bug 607936 - Make possible to apply transform on topLevel LayerManager scene r=matt,roc a=joe 2011-02-04 14:47:06 -05:00
Ehsan Akhgari caaa261609 Backout all of the bugs in the 7e12e3e16e6c pushlog because of the orange.
It is not clear which one of these bugs is at fault.
2011-02-04 16:34:02 -05:00
Oleg Romashin db3832bc1b Bug 607936 - Make possible to apply transform on topLevel LayerManager scene r=matt,roc a=joe
--HG--
extra : rebase_source : 7983ed59e06d33e5c17878a24434eef409684d25
2011-02-04 14:47:06 -05:00
Alon Zakai 0ae61d6698 Bug 610727 - Mark canvas layers inactive when relevant. r=roc a=blocking-fennec 2011-02-04 10:11:24 -08:00
Robert O'Callahan 7ac602a836 Bug 626962. Implement empty transactions for GL. r=bas,a=blocking 2011-01-25 21:45:17 +13:00
Vladimir Vukicevic e365ed7cca Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0 2011-01-31 20:58:21 -05:00
Bas Schouten d6a2c3e0f0 Bug 612846 - Part 5: Make ContainerLayerD3D10 support component alpha. r=jrmuizel a=blocking-betan 2011-01-28 06:34:33 +01:00
Matt Woodrow 3c17f36a9d Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan 2011-01-28 06:34:31 +01:00
Matt Woodrow f4fd2537ad Bug 612846 - Part 3: Add component alpha shaders to D3D10. r=bas a=blocking-betan 2011-01-28 06:34:29 +01:00
Matt Woodrow 62c6e150ae Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan 2011-01-28 06:34:25 +01:00
Ehsan Akhgari 99523dde78 Backout bug 626962 on suspicion of causing test failures and being completely untested before landing 2011-01-26 17:36:24 -05:00
Chris Jones 8ff3a53e8c Fix for the fix for the fix of bug 627273. r=roc a=b 2011-01-26 16:12:06 -06:00
Chris Jones 7025781d21 Followup to bug 627273: Fix bad fix. r=Bas a=b 2011-01-26 13:25:48 -06:00
Chris Jones e79b649c5b Bug 627273, part 4: Basic impl of ImageLayer tiling for basic layers. r=roc,vlad 2011-01-26 00:26:37 -06:00
Chris Jones daeec56b20 Bug 627273, part 3: Add gfxContext::FillWithOpacity. sr=vlad 2011-01-26 00:26:37 -06:00
Chris Jones b369718a40 Bug 627273, part 1: API for tiling Layers. r=Bas sr=roc 2011-01-26 00:26:37 -06:00
Bas Schouten e6e374d25e Bug 628658: Ensure the container layer's clip is reset when done drawing a layer. r=roc,joedrew a=blocking-final 2011-01-26 05:54:35 +01:00
Vladimir Vukicevic c45aa57949 b=606218; webgl Y axis upside down; followup to fix opacity; r=cjones 2011-01-25 14:18:41 -08:00
Robert O'Callahan 6d1d663c21 Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking 2011-01-25 21:45:49 +13:00
Robert O'Callahan 7062e2ccc2 Bug 626962. Implement empty transactions for GL. r=bas,a=blocking 2011-01-25 21:45:17 +13:00
Oleg Romashin 692c620f70 Bug 627661 - RGBA surface clear was broken in 593733 r=roc,mattwoodrow a=approval2.0 2011-01-24 21:31:35 +02:00
Bas Schouten 6b9030f0fa Bug 625043: Properly save and restore old clip rect. r=jrmuizel a=blocking-final 2011-01-24 19:57:19 +01:00
Bas Schouten 5894ba8ef4 Bug 627399: Do not forget mTarget if a transaction is incomplete. r=cjoned a=blocking-beta10 2011-01-21 06:46:38 +01:00
Ryan VanderMeulen f99166102b Bug 586130 - Warning C4099 fixes (ipc). r=cjones a=bsmedberg 2011-01-20 19:49:09 -08:00
Doug Turner 1de113b2bc [mq]: Backout of df6f10906476 2011-01-19 20:47:45 -08:00
Doug Turner 442495a525 [mq]: Backout of 69e4f4ecbdc2 2011-01-19 20:46:08 -08:00
Doug Turner 3822008f1c [mq]: Backout of aeb9104f1534 2011-01-19 20:45:20 -08:00
Doug Turner f32c4bf20a [mq]: Backout of 89c2c85429fb 2011-01-19 20:44:35 -08:00
Matt Woodrow 5236911265 Bug 627179 - Fix LayerManagerD3D10 debug name. r=Bas a=joe 2011-01-20 15:47:47 +13:00
Matt Woodrow a75ae38057 Bug 612846 - Part 5 - Make ContainerLayerD3D10 support component alpha. r=Bas a=blocking2.0 try: -b do -p win32 -u all -t all 2011-01-20 15:47:39 +13:00
Matt Woodrow b17f33a0b6 Bug 612846 - Part 4 - Make ThebesLayerD3D10 support component alpha. r=Bas a=blocking2.0 2011-01-20 15:47:39 +13:00
Matt Woodrow 817481b892 Bug 612846 - Part 3 - Add component alpha shaders to LayerManagerD3D10. r=Bas a=blocking2.0 2011-01-20 15:47:39 +13:00
Matt Woodrow e4bd0e1907 Bug 612846 - Part 1 - Refactor ThebesLayerD3D10 to only draw within Validate(). r=Bas a=blocking2.0 2011-01-20 15:47:38 +13:00
Vladimir Vukicevic 1de2456231 b=606218; [webgl] content appears upside down when rendered via shadow layers; r=cjones, a=b 2011-01-19 00:55:31 -08:00
Robert O'Callahan c4cf642cc7 Bug 621601. Part 4: Fix ImageLayers to handle null current image. r=bas,a=me 2011-01-19 21:27:54 +13:00
Robert O'Callahan 1bfa72ea0e Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe 2011-01-19 21:27:54 +13:00
Robert O'Callahan 791ae597b9 Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe 2011-01-19 21:27:54 +13:00