Robert O'Callahan
bff92d4e54
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
5e588dfa89
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Robert O'Callahan
95f536c14a
Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas
2011-04-01 10:33:46 +13:00
Ehsan Akhgari
a3102e59d9
Back out bug 622072 because it caused bug 645987
2011-03-29 14:31:53 -04:00
Robert O'Callahan
5ec85d7ee4
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
3fb35746e8
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Matt Woodrow
01ede0294d
Bug 635383 - Fix black rendering on non-square container layers. r=joe,bz
2011-03-24 21:57:09 -04:00
Matt Woodrow
880f5062db
Bug 635383 - Part 2 - Share scissoring code between all accelerated backends. r=joe
2011-02-25 20:44:22 +13:00
Chris Pearce
99ce4bd7db
Bug 580531 - Record first paint time and number of images painted in ImageContainer. r=roc
2011-03-24 11:28:57 +13:00
Chris Pearce
112ce7b8a4
Bug 580531 - Push ImageContainer subclass' locks up into a superclass monitor. r=roc
2011-03-24 11:28:57 +13:00
Ehsan Akhgari
e9e208e4d4
Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart
2011-03-11 21:22:38 -05:00
Ehsan Akhgari
579ef6ac8b
Bug 639885 - Abort the program execution if the status of program is unsafe due to thread safety issues in ReadbackManagerD3D10; r=Bas,jrmuizel,cjones a=beltzner
2011-03-09 09:49:29 -05:00
Benoit Jacob
a0810936f5
Bug 627464 - Annotate crash reports if the forced-enabled prefs are set - r=jrmuizel, a=joe
2011-03-02 15:50:36 -05:00
joe@drew.ca
99cf6e25bf
Bug 636870 - Using webgl on optimus hardware causes instant crash [part1] (r=jmuizelaar, a=blocker).
2011-03-01 17:00:33 -08:00
Bas Schouten
1871522144
Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
2011-02-04 20:30:00 -06:00
Robert O'Callahan
c2a3662018
Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones
2011-02-16 16:43:30 -06:00
Robert O'Callahan
9e1778f048
Bug 626602. Part 0: Fix header guards. r=bas
2011-02-16 16:43:30 -06:00
Matt Woodrow
1163104b11
Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0
2011-02-16 16:19:45 +13:00
Bas Schouten
f9eabbbec1
Bug 633511: Detect surface content type in the correct spot. r=jrmuizel a=blocking-betan
2011-02-11 23:46:28 +01:00
Bas Schouten
3d0346ed62
Bug 628173 - Part 2: Update CanvasLayerD3D10 to match D3D9 style. r=jrmuizel a=blocking-final
2011-02-10 21:03:51 +01:00
Robert O'Callahan
fbd3214a6c
Bug 625672. Part 1.5: Make layer managers silently do nothing when ending a transaction with no root layer. r=bas,a=blocker
2011-02-10 21:58:11 +13:00
Jeff Muizelaar
9414f9797e
Bug 632822. Hookup LayerManager ReportFailure to LogFailure. r=bas,a=ehsan
...
--HG--
extra : rebase_source : 1ed9c86005f4ce8c5088b4b5fca6976a0e41113d
2011-02-09 14:28:39 -05:00
Marco Bonardo
479b3cce30
Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
2011-02-09 15:48:12 +01:00
Bas Schouten
fd92fd7a32
Bug 612103 - Followup: Only report a failure when the call actually fails. r=jrmuizel a=blocking-final
2011-02-08 18:44:14 -06:00
Bas Schouten
69f9e1a3dc
Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
2011-02-04 20:30:00 -06:00
Robert O'Callahan
7b42b1440d
Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones
2011-02-08 18:44:13 -06:00
Robert O'Callahan
c9006c573b
Bug 626602. Part 0: Fix header guards. r=bas
2011-02-08 18:44:12 -06:00
Matt Woodrow
b169817771
Bug 586683 - Part 4 - Add resolution handling to ThebesLayerD3D10. r=Bas a=blocking2.0
2011-02-09 09:40:34 +13:00
Vladimir Vukicevic
e365ed7cca
Bug 630019 - updated ANGLE PBuffers patch (makes ANGLE work again) - r=bjacob, a=blocking2.0
2011-01-31 20:58:21 -05:00
Bas Schouten
d6a2c3e0f0
Bug 612846 - Part 5: Make ContainerLayerD3D10 support component alpha. r=jrmuizel a=blocking-betan
2011-01-28 06:34:33 +01:00
Matt Woodrow
3c17f36a9d
Bug 612846 - Part 4: Make ThebesLayerD3D10 support component alpha. r=bas a=blocking-betan
2011-01-28 06:34:31 +01:00
Matt Woodrow
f4fd2537ad
Bug 612846 - Part 3: Add component alpha shaders to D3D10. r=bas a=blocking-betan
2011-01-28 06:34:29 +01:00
Matt Woodrow
62c6e150ae
Bug 612846 - Part 1: Refactor ThebesLayers to only draw within Validate. r=bas a=blocking-betan
2011-01-28 06:34:25 +01:00
Robert O'Callahan
6d1d663c21
Bug 627393. Set correct alpha value for D3D10 ColorLayers. r=bas,a=blocking
2011-01-25 21:45:49 +13:00
Doug Turner
1de113b2bc
[mq]: Backout of df6f10906476
2011-01-19 20:47:45 -08:00
Doug Turner
442495a525
[mq]: Backout of 69e4f4ecbdc2
2011-01-19 20:46:08 -08:00
Doug Turner
3822008f1c
[mq]: Backout of aeb9104f1534
2011-01-19 20:45:20 -08:00
Doug Turner
f32c4bf20a
[mq]: Backout of 89c2c85429fb
2011-01-19 20:44:35 -08:00
Matt Woodrow
5236911265
Bug 627179 - Fix LayerManagerD3D10 debug name. r=Bas a=joe
2011-01-20 15:47:47 +13:00
Matt Woodrow
a75ae38057
Bug 612846 - Part 5 - Make ContainerLayerD3D10 support component alpha. r=Bas a=blocking2.0 try: -b do -p win32 -u all -t all
2011-01-20 15:47:39 +13:00
Matt Woodrow
b17f33a0b6
Bug 612846 - Part 4 - Make ThebesLayerD3D10 support component alpha. r=Bas a=blocking2.0
2011-01-20 15:47:39 +13:00
Matt Woodrow
817481b892
Bug 612846 - Part 3 - Add component alpha shaders to LayerManagerD3D10. r=Bas a=blocking2.0
2011-01-20 15:47:39 +13:00
Matt Woodrow
e4bd0e1907
Bug 612846 - Part 1 - Refactor ThebesLayerD3D10 to only draw within Validate(). r=Bas a=blocking2.0
2011-01-20 15:47:38 +13:00
Robert O'Callahan
c4cf642cc7
Bug 621601. Part 4: Fix ImageLayers to handle null current image. r=bas,a=me
2011-01-19 21:27:54 +13:00
Robert O'Callahan
1bfa72ea0e
Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe
2011-01-19 21:27:54 +13:00
Robert O'Callahan
4a6f292d8a
Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking
2011-01-19 21:27:54 +13:00
Bas Schouten
6f9c235dc4
Bug 622482 - Part 5: Enable subpixel AA for D2D surfaces that we believe do not need component alpha. r=roc a=blocking-betaN
2011-01-16 03:30:05 +01:00
Dhiren Bhatia
5c9ba5c1d8
Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad
2011-01-12 17:51:27 +13:00
Bas Schouten
d21c6c640c
Bug 612103 - Followup: Remove accidentally introduced tabs. r+a=DONTBUILD
2011-01-12 23:29:11 +01:00
Bas Schouten
d24420caf2
Bug 612103 - Part 2: Do not attempt to draw with a shader resource view belonging to an old device. r=jrmuizel a=blocking-final
2011-01-12 01:52:29 +01:00