Michael Wu
ac54b41b01
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
...
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Oleg Romashin
b0a107ab29
Bug 689045 - Canvas Shadow swap/Init API rework r=cjones
...
--HG--
extra : rebase_source : 7b2acb0ffededb54815d7222d79999d32506bee5
2011-09-27 15:19:28 -07:00
Oleg Romashin
7ec9c0bcb5
Bug 687372 - ImageLayerOGL should not destroy surface given as argument. r=cjones
...
--HG--
extra : rebase_source : 00d0c49f320c0969570917a321b8a95a3357a943
2011-09-27 15:19:26 -07:00
Ali Juma
329778947c
Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones
2011-09-26 09:20:42 -04:00
Chris Jones
3ec80a1c03
Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
2011-07-06 13:29:27 -04:00
Matt Woodrow
c6d864929e
Bug 505115 - Part 7 - Layers support for 3d transforms. r=roc
2011-08-03 15:04:20 +12:00
Matthew Gregan
43672c27e6
Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe
2011-07-22 15:17:23 +12:00
arno renevier
b0190c2f49
Bug 669299 - Remove unneeded nsPrintfCString.h includes. r=bsmedberg
2011-07-21 04:37:31 +02:00
Chris Jones
f146a2e9a6
Back out bug 648484
2011-07-15 11:35:55 -07:00
Chris Jones
38fbacd96d
Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
2011-07-06 13:29:27 -04:00
Robert O'Callahan
de1149163d
Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
2011-07-08 22:42:21 +12:00
Matt Woodrow
22e8b20b01
Bug 656185 - Part 3 - Upload the entire image for PlanarYCbCrImageD3D9 to a texture and clip using texture coordinates. r=Bas
2011-07-05 14:52:34 +12:00
Benoit Girard
ad37441b0d
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-04 09:15:05 -04:00
Benoit Girard
eaeda0937d
Backout 627489bb6288.
2011-07-01 18:05:54 -04:00
Benoit Girard
12d015b9e6
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-01 16:57:15 -04:00
Matt Woodrow
63c3010542
Back out bug 656185 due to windows compile failures
2011-06-27 15:21:22 +12:00
Matt Woodrow
4668b5de93
Bug 656185 - Part 4 - Fix for D3D9. r=Bas
2011-06-27 14:32:42 +12:00
Robert O'Callahan
61b842f77e
Bug 637852. Part 8: Remove resolution support from D3D9 layers. r=mattwoodrow
...
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Masayuki Nakano
c1df0f1b5c
Bug 663036 part.3 gfx should use mozilla::Preferences r=roc+joe
2011-06-12 11:30:16 +09:00
Masayuki Nakano
f6d218f2cd
Bug 660121 Remove all pref related methods from nsContentUtils r=roc
2011-05-29 08:42:57 +09:00
Neil Rashbrook
6182820b0f
Fix DOS line endings rs=joedrew!
...
DONTBUILD
2011-05-26 20:41:33 +01:00
Robert O'Callahan
18f71a46b1
Bug 654950. Fix scissor rect calculations for descendants of container layers with intermediate surfaces. r=bas
2011-05-23 12:27:03 +12:00
Chris Jones
fbd51041fd
Bug 556214, parts 1 and 1.1: Rename Monitor to ReentrantMonitor and fix existing Monitor users. r=roc
...
--HG--
rename : xpcom/glue/Monitor.h => xpcom/glue/ReentrantMonitor.h
2011-04-29 14:21:57 -05:00
Robert O'Callahan
10ed771425
Bug 641426. Part 5: Avoid operator== where possible to distinguish between 'equal edges' and 'equal areas' for rectangles. r=dbaron,sr=cjones
2011-04-19 15:07:23 +12:00
Robert O'Callahan
bff92d4e54
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
5e588dfa89
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Robert O'Callahan
70d3db6ccb
Bug 635373. When resampling a ThebesLayer, ensure that D3D9 and OpenGL layers paint the entire layer as one quad to avoid unnecessary aliasing. r=bas
2011-04-01 10:33:46 +13:00
Robert O'Callahan
95f536c14a
Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas
2011-04-01 10:33:46 +13:00
Ehsan Akhgari
a3102e59d9
Back out bug 622072 because it caused bug 645987
2011-03-29 14:31:53 -04:00
Robert O'Callahan
5ec85d7ee4
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
3fb35746e8
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Matt Woodrow
880f5062db
Bug 635383 - Part 2 - Share scissoring code between all accelerated backends. r=joe
2011-02-25 20:44:22 +13:00
Chris Pearce
99ce4bd7db
Bug 580531 - Record first paint time and number of images painted in ImageContainer. r=roc
2011-03-24 11:28:57 +13:00
Chris Pearce
112ce7b8a4
Bug 580531 - Push ImageContainer subclass' locks up into a superclass monitor. r=roc
2011-03-24 11:28:57 +13:00
Benoit Jacob
a0810936f5
Bug 627464 - Annotate crash reports if the forced-enabled prefs are set - r=jrmuizel, a=joe
2011-03-02 15:50:36 -05:00
Benjamin Smedberg
6e5ece98e3
Bug 635980. Change Nv3DVStreaming assert to warning. r=jmuizelaar, a=jmuizelaar
2011-03-01 13:00:35 +09:00
Jeff Muizelaar
211222be70
Bug 626678. Try to handle docking station device resets better. r=bas,a=b
...
Docking stations seem to cause DEVICELOST errors that never become
DEVICERESET so we don't ever succeed in reseting the device. We now
try to detect these situations and recreate the device.
2011-02-23 09:18:00 -08:00
Bas Schouten
940fde7837
Bug 635275: Only update portions within scaled texture bounds. r=roc a=blocking-betan
2011-02-19 04:51:10 +01:00
Bas Schouten
b7dede2930
Bug 634669: Use scaled size for our drawing surface. r=mattwoodrow a=blocking-betan
2011-02-16 23:32:16 +01:00
Bas Schouten
2434c2a23e
Fix EOL-style in ThebesLayerD3D9. r=mattwoodrow a=lineendings
2011-02-16 23:32:13 +01:00
Robert O'Callahan
1075475ab2
Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
2011-02-16 16:43:30 -06:00
Robert O'Callahan
c2a3662018
Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones
2011-02-16 16:43:30 -06:00
Robert O'Callahan
9e1778f048
Bug 626602. Part 0: Fix header guards. r=bas
2011-02-16 16:43:30 -06:00
Bas Schouten
01eb446d90
Bug 629866 - Part 10: Do not upload during SetData call on D3D9. r=jrmuizel a=blocking-final
2011-02-15 00:47:33 +01:00
Bas Schouten
cfe1363fe7
Bug 629866 - Part 9: Improve ImageLayerD3D9 uploading code. r+a=roc
2011-02-15 00:47:30 +01:00
Bas Schouten
aa903ae803
Bug 628173 - Part 1: Update CanvasLayerD3D9 to respect surface content type. r=jrmuizel a=blocking-final
2011-02-10 21:03:24 +01:00
Robert O'Callahan
fbd3214a6c
Bug 625672. Part 1.5: Make layer managers silently do nothing when ending a transaction with no root layer. r=bas,a=blocker
2011-02-10 21:58:11 +13:00
Jeff Muizelaar
9414f9797e
Bug 632822. Hookup LayerManager ReportFailure to LogFailure. r=bas,a=ehsan
...
--HG--
extra : rebase_source : 1ed9c86005f4ce8c5088b4b5fca6976a0e41113d
2011-02-09 14:28:39 -05:00
Marco Bonardo
479b3cce30
Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
2011-02-09 15:48:12 +01:00
Robert O'Callahan
ae35693aa1
Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
2011-02-08 18:44:14 -06:00