Michael Wu
ac54b41b01
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
...
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Benoit Girard
ad37441b0d
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-04 09:15:05 -04:00
Benoit Girard
eaeda0937d
Backout 627489bb6288.
2011-07-01 18:05:54 -04:00
Benoit Girard
12d015b9e6
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-01 16:57:15 -04:00
Robert O'Callahan
61b842f77e
Bug 637852. Part 8: Remove resolution support from D3D9 layers. r=mattwoodrow
...
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
10ed771425
Bug 641426. Part 5: Avoid operator== where possible to distinguish between 'equal edges' and 'equal areas' for rectangles. r=dbaron,sr=cjones
2011-04-19 15:07:23 +12:00
Robert O'Callahan
70d3db6ccb
Bug 635373. When resampling a ThebesLayer, ensure that D3D9 and OpenGL layers paint the entire layer as one quad to avoid unnecessary aliasing. r=bas
2011-04-01 10:33:46 +13:00
Robert O'Callahan
95f536c14a
Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas
2011-04-01 10:33:46 +13:00
Bas Schouten
940fde7837
Bug 635275: Only update portions within scaled texture bounds. r=roc a=blocking-betan
2011-02-19 04:51:10 +01:00
Bas Schouten
b7dede2930
Bug 634669: Use scaled size for our drawing surface. r=mattwoodrow a=blocking-betan
2011-02-16 23:32:16 +01:00
Bas Schouten
2434c2a23e
Fix EOL-style in ThebesLayerD3D9. r=mattwoodrow a=lineendings
2011-02-16 23:32:13 +01:00
Robert O'Callahan
1075475ab2
Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
2011-02-16 16:43:30 -06:00
Marco Bonardo
479b3cce30
Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
2011-02-09 15:48:12 +01:00
Robert O'Callahan
ae35693aa1
Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
2011-02-08 18:44:14 -06:00
Matt Woodrow
9c3c36cf34
Bug 586683 - Part 3 - Add resolution handling to ThebesLayerD3D9. r=Bas a=blocking2.0
2011-02-09 09:39:09 +13:00
Robert O'Callahan
791ae597b9
Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe
2011-01-19 21:27:54 +13:00
Robert O'Callahan
a5d5e93e83
Bug 624170. Part 1: Don't try to release the DC for null surfaces. r=bas; a=blocking-beta9+ landed on a CLOSED TREE
2011-01-10 17:24:10 -05:00
Robert O'Callahan
29d3ca1db6
Bug 622886 - Further wallpaper over crashes in gfxContext::gfxContext(gfxASurface *). r=bas,jrmuizel a=blocking-beta9+, CLOSED TREE
2011-01-10 17:07:49 -05:00
Robert O'Callahan
c883551bcd
Bug 622886 - spike in crashes [@ gfxContext::gfxContext(gfxASurface*) ]. r=bas, a=blocking
2011-01-04 12:59:00 -08:00
Bas Schouten
0a4987a09f
Bug 622678: Empty valid region when resources are cleared. r=roc a=blocking-betan
2011-01-04 02:37:13 +01:00
Bas Schouten
05883c343b
Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc
2011-01-04 02:37:10 +01:00
Robert O'Callahan
2147af8f5a
Bug 593604. Part 9: Support component alpha in ThebesLayerD3D9. r=bas,a=blocking
2011-01-03 14:48:09 +13:00
Robert O'Callahan
e9a8f657c5
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
2010-11-08 22:06:15 +13:00
Bas Schouten
2bbeb93d38
Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
2010-10-21 22:41:04 +02:00
Bas Schouten
4489f5b64c
Bug 601928: Check result of create texture for tmpTexture. r=jrmuizel a=blocking-beta8
2010-10-08 18:02:53 +02:00
Bas Schouten
06010eada9
Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
2010-10-02 00:24:58 +02:00
Bas Schouten
c970431566
Bug 594779: Bail out when texture creation fails, to avoid NULL pointer dereference. r=vlad a=blocking-beta7 CLOSED TREE
2010-09-27 04:57:40 +00:00
Oleg Romashin
43c23aaefe
Bug 576437 - CreateOffscreenSurface should not silently translate ImageFormat24 into ImageFormat16_565. r=joe a=blocking2.0
2010-09-16 14:34:53 -07:00
Bas Schouten
cfebeecd6d
Bug 596489 - Part 1: Refactor DeviceManager ownership. r=jrmuizel
2010-09-15 22:15:56 +00:00
Bas Schouten
6a06fa8380
Bug 596419: Fix up layer destruction scheme. r=jrmuizel
2010-09-15 22:15:49 +00:00
Bas Schouten
237862f9f1
Bug 595154 - Part 1: Generalize cleaning layer resources. r=jrmuizel
2010-09-14 12:56:39 +02:00
Bas Schouten
5ea1d2f28a
Bug 594624: Toss out surfaces on content type changes. r=jrmuizel a=blocking-beta6
2010-09-12 21:38:47 +02:00
Bas Schouten
5720d39ce4
Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN
2010-09-08 05:27:38 +02:00
Joe Drew
f6ef28ef1c
Bug 593618 - Because we always paint the whole texture we're drawing to, we need to validate and draw the _bounds_ of the visible region, not just the visible region's subrectangles. r=bas a=blocking2.0:beta6+
2010-09-05 01:31:19 -04:00
Matt Woodrow
079e20fd34
b=593273, fix d3d9 layer manager crash on reftest shutdown, r=bas a=b
2010-09-03 14:07:59 -04:00
Robert O'Callahan
b8f64f9406
Fixing bustage, a=me
2010-09-03 16:20:23 +12:00
Matt Woodrow
b11ef202f4
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
2010-09-03 15:51:04 +12:00
Robert O'Callahan
99c9793ffb
Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad
2010-09-02 21:18:40 +12:00
Bas Schouten
8e519d4483
Bug 592024 - Don't clear shared D3D9/D2D surfaces in cairo_d2d_create_for_handle because D3D9 and D2D need a lot of synchronization points. Instead, put a clear in DrawRegion, which already has synchronization points. r=jrmuizel a=blocking
2010-09-02 15:07:26 -04:00
Robert O'Callahan
fdfe0b9a31
Backing out bug 579276. a=me
2010-09-02 23:14:25 +12:00
Robert O'Callahan
c4f16cb532
Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad
2010-09-02 21:18:40 +12:00
Jeff Muizelaar
55d813afb0
Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
...
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Bas Schouten
87f4fa4920
Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt
2010-08-11 02:36:05 +02:00
Bas Schouten
00f20cad84
Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
2010-08-11 01:32:45 +02:00
Bas Schouten
b1ae112b78
Bug 577462: Addition - add comment requested in review.
2010-07-14 00:23:32 +02:00
Bas Schouten
1c1caaf043
Bug 577462: Use GetDC where possible for ThebesLayerD3D9 textures. r=jrmuizel
2010-07-14 00:19:45 +02:00
Bas Schouten
1dc70c34b9
Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel
2010-07-02 04:08:48 +02:00
Robert O'Callahan
678aafc9f4
Bug 564991. Part 6: Make BasicLayers support retained ThebesLayer contents. r=cjones,sr=vlad
2010-03-04 10:37:04 +13:00
Matt Woodrow
19a2d1ca76
Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
2010-07-01 20:01:09 -05:00
Robert O'Callahan
347fccf390
Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
2010-06-01 11:29:37 +12:00