nsIHTMLEditor, nsITextEditor, and nsIEditorShell and enabled
the "Start Log" and "End Log" menu items in the editor test bed.
* Modified makefiles for Unix and Win32 to turn on Editor API Logging.
* Added action argument to the DeleteSelection() method in nsIEditorShell.
* Modified nsJSTxnLog to use nsJSEditorLog when writing it's output.
for HTML and CSS atoms, since we can't get these from layout yet. The old
use assumed one editor, but as we know many editors can exist simultaneously.
Now, the editors share a singleton which is fetched from a factory method,
saving memory and allocation overhead.
* Added some code to restore selection after RemoveTextProperty.
* Made a tiny change to the way the editor holds onto the transaction manager, so client (like the ender text control) can
turn undo on and off effectively
* Fixed a bug in IsNodeInline that was causing GetBlockParent to return the wrong parent node (and who knows what
other mischief) where atom compares were being done on strings of different case, for <B>, "b" vs. "B". The DOM
method nsIDOMElement::GetTagName forced the returned tag name to upper case. I don't know how long that has
been true, but I assume it's a fairly recent change (or something on our side related to it changed recently) or this method
never would have worked. I also found a few cases of nsString::Equals that I changed to EqualsIgnoreCase
* Made some general improvements to the interaction between editors and rules, so that the aCancel out param is always
intialized, and all rules with Will... are matched with a Did... call. Added Will/DidSetTextProperty() and
Will/DidRemoveTextProperty(). This helps enable plain text mode. Added a skeleton for max length support in text editor.
* fixed some warnings.
features like set paragraph style, set list type, indent, etc. I'm sure there's holes in my
implementation that these high level features will make obvious.
2. I've factored a lot of utility methods from several modules into nsEditor as public static methods.
This makes them easily accessable to all, and will help Joe and I remove redundant methods.
3. I changed the HTML tags to lower case, and made all string compares case-insensitive. No, this
isn't quite the right thing to do, but we don't have atoms from layout yet. The Right Thing is for us
to reuse those atoms.
nsI*Editor::OutputText(nsString& aOutputString);
nsI*Editor::OutputHTML(nsString& aOutputString);
These methods always returns back a Unicode version of whatever is in the content model. It is the
responsibility of the caller then to call whatever converter is required to convert to the appropriate
charset.
Added:
nsI*Editor::OutputText(nsIOutputStream* aOutputStream, nsString* aCharsetOverride = nsnull)
nsI*Editor::OutputHTML(nsIOutputStream* aOutputStream, nsString* aCharsetOverride = nsnull)
These methods output the the current content model to aOutputStream. The document is encoded using the
document defined charset or if the user passes in a non-null value for aCharsetOverride then this
encoding overrides the encoding used by the document.
* added TextEditorTest.cpp, a unit test module for nsTextEditor. It's use is actually commented out since my checkin is happening so late due
to all-day build bustage, and I don't have a Mac handy to verify. With someone's Mac help tomorrow, I can turn it on.
* some minor bug fixes to property handling