/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ // YY need to pass isMultiple before create called //#include "nsFormControlFrame.h" #include "nsHTMLContainerFrame.h" #include "nsLegendFrame.h" #include "nsIDOMNode.h" #include "nsIDOMHTMLFieldSetElement.h" #include "nsIDOMHTMLLegendElement.h" #include "nsCSSRendering.h" //#include "nsIDOMHTMLCollection.h" #include "nsIContent.h" #include "nsIFrame.h" #include "nsISupports.h" #include "nsIAtom.h" #include "nsPresContext.h" #include "nsFrameManager.h" #include "nsHTMLParts.h" #include "nsLayoutAtoms.h" #include "nsStyleConsts.h" #include "nsFont.h" #include "nsCOMPtr.h" #ifdef ACCESSIBILITY #include "nsIAccessibilityService.h" #endif #include "nsIServiceManager.h" #include "nsDisplayList.h" class nsLegendFrame; class nsFieldSetFrame : public nsHTMLContainerFrame { public: nsFieldSetFrame(nsStyleContext* aContext); NS_IMETHOD SetInitialChildList(nsIAtom* aListName, nsIFrame* aChildList); NS_HIDDEN_(nscoord) GetLegendPrefWidth(nsIRenderingContext* aRenderingContext); NS_HIDDEN_(nscoord) GetContentMinWidth(nsIRenderingContext* aRenderingContext); virtual nscoord GetMinWidth(nsIRenderingContext* aRenderingContext); virtual nscoord GetPrefWidth(nsIRenderingContext* aRenderingContext); virtual nsSize ComputeSize(nsIRenderingContext *aRenderingContext, nsSize aCBSize, nscoord aAvailableWidth, nsSize aMargin, nsSize aBorder, nsSize aPadding, PRBool aShrinkWrap); NS_IMETHOD Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus); NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists); void PaintBorderBackground(nsIRenderingContext& aRenderingContext, nsPoint aPt, const nsRect& aDirtyRect); NS_IMETHOD AppendFrames(nsIAtom* aListName, nsIFrame* aFrameList); NS_IMETHOD InsertFrames(nsIAtom* aListName, nsIFrame* aPrevFrame, nsIFrame* aFrameList); NS_IMETHOD RemoveFrame(nsIAtom* aListName, nsIFrame* aOldFrame); virtual nsIAtom* GetType() const; virtual PRBool IsContainingBlock() const; #ifdef ACCESSIBILITY NS_IMETHOD GetAccessible(nsIAccessible** aAccessible); #endif #ifdef DEBUG NS_IMETHOD GetFrameName(nsAString& aResult) const { return MakeFrameName(NS_LITERAL_STRING("FieldSet"), aResult); } #endif protected: virtual PRIntn GetSkipSides() const; nsIFrame* MaybeSetLegend(nsIFrame* aFrameList, nsIAtom* aListName); void ReParentFrameList(nsIFrame* aFrameList); nsIFrame* mLegendFrame; nsIFrame* mContentFrame; nsRect mLegendRect; nscoord mLegendSpace; }; nsIFrame* NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsFieldSetFrame(aContext); } nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext) : nsHTMLContainerFrame(aContext) { mContentFrame = nsnull; mLegendFrame = nsnull; mLegendSpace = 0; } nsIAtom* nsFieldSetFrame::GetType() const { return nsGkAtoms::fieldSetFrame; } PRBool nsFieldSetFrame::IsContainingBlock() const { return PR_TRUE; } NS_IMETHODIMP nsFieldSetFrame::SetInitialChildList(nsIAtom* aListName, nsIFrame* aChildList) { // Get the content and legend frames. if (aChildList->GetNextSibling()) { mContentFrame = aChildList->GetNextSibling(); mLegendFrame = aChildList; } else { mContentFrame = aChildList; mLegendFrame = nsnull; } // Queue up the frames for the content frame return nsHTMLContainerFrame::SetInitialChildList(nsnull, aChildList); } class nsDisplayFieldSetBorderBackground : public nsDisplayItem { public: nsDisplayFieldSetBorderBackground(nsFieldSetFrame* aFrame) : nsDisplayItem(aFrame) { MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayFieldSetBorderBackground() { MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground); } #endif virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt); virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect); NS_DISPLAY_DECL_NAME("FieldSetBorderBackground") }; nsIFrame* nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt) { // aPt is guaranteed to be in this item's bounds. We do the hit test based on the // frame bounds even though our background doesn't cover the whole frame. // It's not clear whether this is correct. return mFrame; } void nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx, const nsRect& aDirtyRect) { NS_STATIC_CAST(nsFieldSetFrame*, mFrame)-> PaintBorderBackground(*aCtx, aBuilder->ToReferenceFrame(mFrame), aDirtyRect); } NS_IMETHODIMP nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) { // Paint our background and border in a special way. // REVIEW: We don't really need to check frame emptiness here; if it's empty, // the background/border display item won't do anything, and if it isn't empty, // we need to paint the outline if (IsVisibleForPainting(aBuilder)) { // don't bother checking to see if we really have a border or background. // we usually will have a border. nsresult rv = aLists.BorderBackground()->AppendNewToTop(new (aBuilder) nsDisplayFieldSetBorderBackground(this)); NS_ENSURE_SUCCESS(rv, rv); rv = DisplayOutlineUnconditional(aBuilder, aLists); NS_ENSURE_SUCCESS(rv, rv); DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame"); } nsDisplayListCollection contentDisplayItems; if (mContentFrame) { // Collect mContentFrame's display items into their own collection. We need // to be calling BuildDisplayList on mContentFrame before mLegendFrame in // case it contains out-of-flow frames whose placeholders are under // mLegendFrame. However, we want mContentFrame's display items to be // after mLegendFrame's display items in z-order, so we need to save them // and append them later. nsresult rv = BuildDisplayListForChild(aBuilder, mContentFrame, aDirtyRect, contentDisplayItems); NS_ENSURE_SUCCESS(rv, rv); } if (mLegendFrame) { nsDisplayListSet set(aLists, aLists.Content()); nsresult rv = BuildDisplayListForChild(aBuilder, mLegendFrame, aDirtyRect, set); NS_ENSURE_SUCCESS(rv, rv); } // Put mContentFrame's display items on the master list. Note that // this moves mContentFrame's border/background display items to our // BorderBackground() list, which isn't really correct, but it's OK because // mContentFrame is anonymous and can't have its own border and background. contentDisplayItems.MoveTo(aLists); return NS_OK; } void nsFieldSetFrame::PaintBorderBackground(nsIRenderingContext& aRenderingContext, nsPoint aPt, const nsRect& aDirtyRect) { PRIntn skipSides = GetSkipSides(); const nsStyleBorder* borderStyle = GetStyleBorder(); const nsStylePadding* paddingStyle = GetStylePadding(); nscoord topBorder = borderStyle->GetBorderWidth(NS_SIDE_TOP); nscoord yoff = 0; nsPresContext* presContext = GetPresContext(); // if the border is smaller than the legend. Move the border down // to be centered on the legend. if (topBorder < mLegendRect.height) yoff = (mLegendRect.height - topBorder)/2; nsRect rect(aPt.x, aPt.y + yoff, mRect.width, mRect.height - yoff); nsCSSRendering::PaintBackground(presContext, aRenderingContext, this, aDirtyRect, rect, *borderStyle, *paddingStyle, PR_TRUE); if (mLegendFrame) { // Use the rect of the legend frame, not mLegendRect, so we draw our // border under the legend's left and right margins. nsRect legendRect = mLegendFrame->GetRect() + aPt; // we should probably use PaintBorderEdges to do this but for now just use clipping // to achieve the same effect. // draw left side nsRect clipRect(rect); clipRect.width = legendRect.x - rect.x; clipRect.height = topBorder; aRenderingContext.PushState(); aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect); nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, *borderStyle, mStyleContext, skipSides); aRenderingContext.PopState(); // draw right side clipRect = rect; clipRect.x = legendRect.XMost(); clipRect.width = rect.XMost() - legendRect.XMost(); clipRect.height = topBorder; aRenderingContext.PushState(); aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect); nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, *borderStyle, mStyleContext, skipSides); aRenderingContext.PopState(); // draw bottom clipRect = rect; clipRect.y += topBorder; clipRect.height = mRect.height - (yoff + topBorder); aRenderingContext.PushState(); aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect); nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, *borderStyle, mStyleContext, skipSides); aRenderingContext.PopState(); } else { nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, nsRect(aPt, mRect.Size()), *borderStyle, mStyleContext, skipSides); } } // XXXbz This duplicates code in nsGkAtoms (near IntrinsicForContainer) static nscoord GetCoord(const nsStyleCoord& aCoord, nscoord aIfNotCoord) { return aCoord.GetUnit() == eStyleUnit_Coord ? aCoord.GetCoordValue() : aIfNotCoord; } nscoord nsFieldSetFrame::GetLegendPrefWidth(nsIRenderingContext* aRenderingContext) { NS_ASSERTION(mLegendFrame, "Don't call me if there is no legend frame!"); // We don't want to use nsLayoutUtils::IntrinsicForContainer, // because legends ignore their CSS-specified width. nscoord result = mLegendFrame->GetPrefWidth(aRenderingContext); nsStyleCoord tmp; const nsStylePadding *stylePadding = mLegendFrame->GetStylePadding(); result += GetCoord(stylePadding->mPadding.GetLeft(tmp), 0); result += GetCoord(stylePadding->mPadding.GetRight(tmp), 0); const nsStyleBorder *styleBorder = mLegendFrame->GetStyleBorder(); result += styleBorder->GetBorderWidth(NS_SIDE_LEFT); result += styleBorder->GetBorderWidth(NS_SIDE_RIGHT); const nsStyleMargin *styleMargin = mLegendFrame->GetStyleMargin(); result += GetCoord(styleMargin->mMargin.GetLeft(tmp), 0); result += GetCoord(styleMargin->mMargin.GetRight(tmp), 0); return result; } nscoord nsFieldSetFrame::GetContentMinWidth(nsIRenderingContext* aRenderingContext) { NS_ASSERTION(mContentFrame, "Don't call me if there is no legend frame!"); return nsLayoutUtils::IntrinsicForContainer(aRenderingContext, mContentFrame, nsLayoutUtils::MIN_WIDTH); } nscoord nsFieldSetFrame::GetMinWidth(nsIRenderingContext* aRenderingContext) { nscoord result = 0; DISPLAY_MIN_WIDTH(this, result); nscoord legendPrefWidth = 0; nscoord contentMinWidth = 0; if (mLegendFrame) { legendPrefWidth = GetLegendPrefWidth(aRenderingContext); } if (mContentFrame) { contentMinWidth = GetContentMinWidth(aRenderingContext); } result = PR_MAX(legendPrefWidth, contentMinWidth); return result; } nscoord nsFieldSetFrame::GetPrefWidth(nsIRenderingContext* aRenderingContext) { nscoord result = 0; DISPLAY_PREF_WIDTH(this, result); nscoord legendPrefWidth = 0; nscoord contentPrefWidth = 0; if (mLegendFrame) { legendPrefWidth = GetLegendPrefWidth(aRenderingContext); } if (mContentFrame) { contentPrefWidth = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, mContentFrame, nsLayoutUtils::PREF_WIDTH); } result = PR_MAX(legendPrefWidth, contentPrefWidth); return result; } /* virtual */ nsSize nsFieldSetFrame::ComputeSize(nsIRenderingContext *aRenderingContext, nsSize aCBSize, nscoord aAvailableWidth, nsSize aMargin, nsSize aBorder, nsSize aPadding, PRBool aShrinkWrap) { nsSize result = nsHTMLContainerFrame::ComputeSize(aRenderingContext, aCBSize, aAvailableWidth, aMargin, aBorder, aPadding, aShrinkWrap); // Fieldsets never shrink below their min width. nscoord minWidth = GetMinWidth(aRenderingContext); if (minWidth > result.width) result.width = minWidth; return result; } NS_IMETHODIMP nsFieldSetFrame::Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) { DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus); NS_PRECONDITION(aReflowState.mComputedWidth != NS_INTRINSICSIZE, "Should have a precomputed width!"); // Initialize OUT parameter aStatus = NS_FRAME_COMPLETE; //------------ Handle Incremental Reflow ----------------- PRBool reflowContent; PRBool reflowLegend; if (aReflowState.ShouldReflowAllKids()) { reflowContent = mContentFrame != nsnull; reflowLegend = mLegendFrame != nsnull; } else { reflowContent = mContentFrame && (mContentFrame->GetStateBits() & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) != 0; reflowLegend = mLegendFrame && (mLegendFrame->GetStateBits() & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) != 0; } nsSize availSize(aReflowState.mComputedWidth, aReflowState.availableHeight); NS_ASSERTION(!mContentFrame || GetContentMinWidth(aReflowState.rendContext) <= availSize.width, "Bogus availSize.width; should be bigger"); // get our border and padding const nsMargin &borderPadding = aReflowState.mComputedBorderPadding; const nsMargin &padding = aReflowState.mComputedPadding; nsMargin border = borderPadding - padding; // Figure out how big the legend is if there is one. // get the legend's margin nsMargin legendMargin(0,0,0,0); // reflow the legend only if needed if (reflowLegend) { const nsStyleMargin* marginStyle = mLegendFrame->GetStyleMargin(); marginStyle->GetMargin(legendMargin); // Give the legend all the space it wants. nsSize legendAvailSize(GetLegendPrefWidth(aReflowState.rendContext), NS_INTRINSICSIZE); nsHTMLReflowState legendReflowState(aPresContext, aReflowState, mLegendFrame, legendAvailSize); // always give the legend as much size as it wants legendReflowState.mComputedWidth = mLegendFrame->GetPrefWidth(aReflowState.rendContext); legendReflowState.mComputedHeight = NS_INTRINSICSIZE; nsHTMLReflowMetrics legendDesiredSize; ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState, 0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus); #ifdef NOISY_REFLOW printf(" returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height); #endif // figure out the legend's rectangle mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right; mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom; mLegendRect.x = borderPadding.left; mLegendRect.y = 0; nscoord oldSpace = mLegendSpace; mLegendSpace = 0; if (mLegendRect.height > border.top) { // center the border on the legend mLegendSpace = mLegendRect.height - border.top; } else { mLegendRect.y = (border.top - mLegendRect.height)/2; } // if the legend space changes then we need to reflow the // content area as well. if (mLegendSpace != oldSpace && mContentFrame) { reflowContent = PR_TRUE; } // if we are contrained then remove the legend from our available height. if (NS_INTRINSICSIZE != availSize.height) { availSize.height -= mLegendSpace; availSize.height = PR_MAX(availSize.height, 0); } NS_ASSERTION(availSize.width >= mLegendRect.width, "Bogus availSize.width. Should be bigger"); FinishReflowChild(mLegendFrame, aPresContext, &legendReflowState, legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME); } else if (!mLegendFrame) { mLegendRect.Empty(); mLegendSpace = 0; } // else mLegendSpace and mLegendRect haven't changed... nsRect contentRect; // reflow the content frame only if needed if (reflowContent) { nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame, availSize); nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mFlags); // Reflow the frame ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState, borderPadding.left + kidReflowState.mComputedMargin.left, borderPadding.top + mLegendSpace + kidReflowState.mComputedMargin.top, 0, aStatus); // set the rect. make sure we add the margin back in. contentRect.SetRect(borderPadding.left,borderPadding.top + mLegendSpace,kidDesiredSize.width ,kidDesiredSize.height); if (aReflowState.mComputedHeight != NS_INTRINSICSIZE && borderPadding.top + mLegendSpace+kidDesiredSize.height > aReflowState.mComputedHeight) { kidDesiredSize.height = aReflowState.mComputedHeight-(borderPadding.top + mLegendSpace); } FinishReflowChild(mContentFrame, aPresContext, &kidReflowState, kidDesiredSize, contentRect.x, contentRect.y, 0); NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus); } else if (mContentFrame) { // if we don't need to reflow just get the old size // XXXbz what about auto or percent margins? Those wouldn't be in // the style! contentRect = mContentFrame->GetRect(); const nsStyleMargin* marginStyle = mContentFrame->GetStyleMargin(); nsMargin m(0,0,0,0); marginStyle->GetMargin(m); contentRect.Inflate(m); } else { contentRect.Empty(); } // use the computed width if the inner content does not fill it if (aReflowState.mComputedWidth > contentRect.width) { contentRect.width = aReflowState.mComputedWidth; } if (mLegendFrame) { // if the content rect is larger then the legend we can align the legend if (contentRect.width > mLegendRect.width) { PRInt32 align = ((nsLegendFrame*)mLegendFrame)->GetAlign(); switch(align) { case NS_STYLE_TEXT_ALIGN_RIGHT: mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left; break; case NS_STYLE_TEXT_ALIGN_CENTER: float p2t; p2t = aPresContext->PixelsToTwips(); mLegendRect.x = NSIntPixelsToTwips((nscoord) NSToIntRound((float)(contentRect.width/2 - mLegendRect.width/2 + borderPadding.left) / p2t),p2t); break; } } else { //otherwise make place for the legend contentRect.width = mLegendRect.width; } // place the legend nsRect actualLegendRect(mLegendRect); actualLegendRect.Deflate(legendMargin); nsPoint curOrigin = mLegendFrame->GetPosition(); // only if the origin changed if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) { mLegendFrame->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y)); nsContainerFrame::PositionFrameView(mLegendFrame); // We need to recursively process the legend frame's // children since we're moving the frame after Reflow. nsContainerFrame::PositionChildViews(mLegendFrame); } } // Return our size and our result if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) { aDesiredSize.height = mLegendSpace + borderPadding.top + contentRect.height + borderPadding.bottom; } else { nscoord min = borderPadding.top + borderPadding.bottom + mLegendRect.height; aDesiredSize.height = aReflowState.mComputedHeight + borderPadding.top + borderPadding.bottom; if (aDesiredSize.height < min) aDesiredSize.height = min; } aDesiredSize.width = contentRect.width + borderPadding.left + borderPadding.right; aDesiredSize.ascent = aDesiredSize.height; aDesiredSize.descent = 0; aDesiredSize.mOverflowArea = nsRect(0, 0, aDesiredSize.width, aDesiredSize.height); if (mLegendFrame) ConsiderChildOverflow(aDesiredSize.mOverflowArea, mLegendFrame); if (mContentFrame) ConsiderChildOverflow(aDesiredSize.mOverflowArea, mContentFrame); FinishAndStoreOverflow(&aDesiredSize); Invalidate(aDesiredSize.mOverflowArea); NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize); return NS_OK; } PRIntn nsFieldSetFrame::GetSkipSides() const { return 0; } NS_IMETHODIMP nsFieldSetFrame::AppendFrames(nsIAtom* aListName, nsIFrame* aFrameList) { aFrameList = MaybeSetLegend(aFrameList, aListName); if (aFrameList) { ReParentFrameList(aFrameList); return mContentFrame->AppendFrames(aListName, aFrameList); } return NS_OK; } NS_IMETHODIMP nsFieldSetFrame::InsertFrames(nsIAtom* aListName, nsIFrame* aPrevFrame, nsIFrame* aFrameList) { NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this || aPrevFrame->GetParent() == mContentFrame, "inserting after sibling frame with different parent"); aFrameList = MaybeSetLegend(aFrameList, aListName); if (aFrameList) { ReParentFrameList(aFrameList); if (NS_UNLIKELY(aPrevFrame == mLegendFrame)) { aPrevFrame = nsnull; } return mContentFrame->InsertFrames(aListName, aPrevFrame, aFrameList); } return NS_OK; } NS_IMETHODIMP nsFieldSetFrame::RemoveFrame(nsIAtom* aListName, nsIFrame* aOldFrame) { // For reference, see bug 70648, bug 276104 and bug 236071. if (aOldFrame == mLegendFrame) { NS_ASSERTION(!aListName, "Unexpected frame list when removing legend frame"); NS_ASSERTION(mLegendFrame->GetParent() == this, "Legend Parent has wrong parent"); NS_ASSERTION(mLegendFrame->GetNextSibling() == mContentFrame, "mContentFrame is not next sibling"); mFrames.DestroyFrame(mLegendFrame); mLegendFrame = nsnull; AddStateBits(NS_FRAME_IS_DIRTY); GetPresContext()->PresShell()-> FrameNeedsReflow(this, nsIPresShell::eTreeChange); return NS_OK; } return mContentFrame->RemoveFrame(aListName, aOldFrame); } #ifdef ACCESSIBILITY NS_IMETHODIMP nsFieldSetFrame::GetAccessible(nsIAccessible** aAccessible) { nsCOMPtr accService = do_GetService("@mozilla.org/accessibilityService;1"); if (accService) { return accService->CreateHTMLGroupboxAccessible(NS_STATIC_CAST(nsIFrame*, this), aAccessible); } return NS_ERROR_FAILURE; } #endif nsIFrame* nsFieldSetFrame::MaybeSetLegend(nsIFrame* aFrameList, nsIAtom* aListName) { if (!mLegendFrame && aFrameList->GetType() == nsGkAtoms::legendFrame) { NS_ASSERTION(!aListName, "Unexpected frame list when adding legend frame"); mLegendFrame = aFrameList; aFrameList = mLegendFrame->GetNextSibling(); mLegendFrame->SetNextSibling(mContentFrame); mFrames.SetFrames(mLegendFrame); AddStateBits(NS_FRAME_HAS_DIRTY_CHILDREN); GetPresContext()->PresShell()-> FrameNeedsReflow(this, nsIPresShell::eTreeChange); } return aFrameList; } void nsFieldSetFrame::ReParentFrameList(nsIFrame* aFrameList) { nsFrameManager* frameManager = GetPresContext()->FrameManager(); for (nsIFrame* frame = aFrameList; frame; frame = frame->GetNextSibling()) { frame->SetParent(mContentFrame); frameManager->ReParentStyleContext(frame); } mContentFrame->AddStateBits(GetStateBits() & NS_FRAME_HAS_CHILD_WITH_VIEW); }