/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Stuart Parmenter * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsTimerImpl.h" #include "TimerThread.h" #include "nsAutoPtr.h" #include "nsThreadManager.h" #include "nsThreadUtils.h" #include "prmem.h" using mozilla::TimeDuration; using mozilla::TimeStamp; static PRInt32 gGenerator = 0; static TimerThread* gThread = nsnull; #ifdef DEBUG_TIMERS #include double nsTimerImpl::sDeltaSumSquared = 0; double nsTimerImpl::sDeltaSum = 0; double nsTimerImpl::sDeltaNum = 0; static void myNS_MeanAndStdDev(double n, double sumOfValues, double sumOfSquaredValues, double *meanResult, double *stdDevResult) { double mean = 0.0, var = 0.0, stdDev = 0.0; if (n > 0.0 && sumOfValues >= 0) { mean = sumOfValues / n; double temp = (n * sumOfSquaredValues) - (sumOfValues * sumOfValues); if (temp < 0.0 || n <= 1) var = 0.0; else var = temp / (n * (n - 1)); // for some reason, Windows says sqrt(0.0) is "-1.#J" (?!) so do this: stdDev = var != 0.0 ? sqrt(var) : 0.0; } *meanResult = mean; *stdDevResult = stdDev; } #endif NS_IMPL_THREADSAFE_QUERY_INTERFACE1(nsTimerImpl, nsITimer) NS_IMPL_THREADSAFE_ADDREF(nsTimerImpl) NS_IMETHODIMP_(nsrefcnt) nsTimerImpl::Release(void) { nsrefcnt count; NS_PRECONDITION(0 != mRefCnt, "dup release"); count = NS_AtomicDecrementRefcnt(mRefCnt); NS_LOG_RELEASE(this, count, "nsTimerImpl"); if (count == 0) { mRefCnt = 1; /* stabilize */ /* enable this to find non-threadsafe destructors: */ /* NS_ASSERT_OWNINGTHREAD(nsTimerImpl); */ delete this; return 0; } // If only one reference remains, and mArmed is set, then the ref must be // from the TimerThread::mTimers array, so we Cancel this timer to remove // the mTimers element, and return 0 if Cancel in fact disarmed the timer. // // We use an inlined version of nsTimerImpl::Cancel here to check for the // NS_ERROR_NOT_AVAILABLE code returned by gThread->RemoveTimer when this // timer is not found in the mTimers array -- i.e., when the timer was not // in fact armed once we acquired TimerThread::mLock, in spite of mArmed // being true here. That can happen if the armed timer is being fired by // TimerThread::Run as we race and test mArmed just before it is cleared by // the timer thread. If the RemoveTimer call below doesn't find this timer // in the mTimers array, then the last ref to this timer is held manually // and temporarily by the TimerThread, so we should fall through to the // final return and return 1, not 0. // // The original version of this thread-based timer code kept weak refs from // TimerThread::mTimers, removing this timer's weak ref in the destructor, // but that leads to double-destructions in the race described above, and // adding mArmed doesn't help, because destructors can't be deferred, once // begun. But by combining reference-counting and a specialized Release // method with "is this timer still in the mTimers array once we acquire // the TimerThread's lock" testing, we defer destruction until we're sure // that only one thread has its hot little hands on this timer. // // Note that both approaches preclude a timer creator, and everyone else // except the TimerThread who might have a strong ref, from dropping all // their strong refs without implicitly canceling the timer. Timers need // non-mTimers-element strong refs to stay alive. if (count == 1 && mArmed) { mCanceled = true; NS_ASSERTION(gThread, "An armed timer exists after the thread timer stopped."); if (NS_SUCCEEDED(gThread->RemoveTimer(this))) return 0; } return count; } nsTimerImpl::nsTimerImpl() : mClosure(nsnull), mCallbackType(CALLBACK_TYPE_UNKNOWN), mFiring(false), mArmed(false), mCanceled(false), mGeneration(0), mDelay(0) { // XXXbsmedberg: shouldn't this be in Init()? mEventTarget = static_cast(NS_GetCurrentThread()); mCallback.c = nsnull; } nsTimerImpl::~nsTimerImpl() { ReleaseCallback(); } //static nsresult nsTimerImpl::Startup() { nsresult rv; gThread = new TimerThread(); if (!gThread) return NS_ERROR_OUT_OF_MEMORY; NS_ADDREF(gThread); rv = gThread->InitLocks(); if (NS_FAILED(rv)) { NS_RELEASE(gThread); } return rv; } void nsTimerImpl::Shutdown() { #ifdef DEBUG_TIMERS if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) { double mean = 0, stddev = 0; myNS_MeanAndStdDev(sDeltaNum, sDeltaSum, sDeltaSumSquared, &mean, &stddev); PR_LOG(gTimerLog, PR_LOG_DEBUG, ("sDeltaNum = %f, sDeltaSum = %f, sDeltaSumSquared = %f\n", sDeltaNum, sDeltaSum, sDeltaSumSquared)); PR_LOG(gTimerLog, PR_LOG_DEBUG, ("mean: %fms, stddev: %fms\n", mean, stddev)); } #endif if (!gThread) return; gThread->Shutdown(); NS_RELEASE(gThread); } nsresult nsTimerImpl::InitCommon(PRUint32 aType, PRUint32 aDelay) { nsresult rv; NS_ENSURE_TRUE(gThread, NS_ERROR_NOT_INITIALIZED); rv = gThread->Init(); NS_ENSURE_SUCCESS(rv, rv); /** * In case of re-Init, both with and without a preceding Cancel, clear the * mCanceled flag and assign a new mGeneration. But first, remove any armed * timer from the timer thread's list. * * If we are racing with the timer thread to remove this timer and we lose, * the RemoveTimer call made here will fail to find this timer in the timer * thread's list, and will return false harmlessly. We test mArmed here to * avoid the small overhead in RemoveTimer of locking the timer thread and * checking its list for this timer. It's safe to test mArmed even though * it might be cleared on another thread in the next cycle (or even already * be cleared by another CPU whose store hasn't reached our CPU's cache), * because RemoveTimer is idempotent. */ if (mArmed) gThread->RemoveTimer(this); mCanceled = false; mGeneration = PR_ATOMIC_INCREMENT(&gGenerator); mType = (PRUint8)aType; SetDelayInternal(aDelay); return gThread->AddTimer(this); } NS_IMETHODIMP nsTimerImpl::InitWithFuncCallback(nsTimerCallbackFunc aFunc, void *aClosure, PRUint32 aDelay, PRUint32 aType) { NS_ENSURE_ARG_POINTER(aFunc); ReleaseCallback(); mCallbackType = CALLBACK_TYPE_FUNC; mCallback.c = aFunc; mClosure = aClosure; return InitCommon(aType, aDelay); } NS_IMETHODIMP nsTimerImpl::InitWithCallback(nsITimerCallback *aCallback, PRUint32 aDelay, PRUint32 aType) { NS_ENSURE_ARG_POINTER(aCallback); ReleaseCallback(); mCallbackType = CALLBACK_TYPE_INTERFACE; mCallback.i = aCallback; NS_ADDREF(mCallback.i); return InitCommon(aType, aDelay); } NS_IMETHODIMP nsTimerImpl::Init(nsIObserver *aObserver, PRUint32 aDelay, PRUint32 aType) { NS_ENSURE_ARG_POINTER(aObserver); ReleaseCallback(); mCallbackType = CALLBACK_TYPE_OBSERVER; mCallback.o = aObserver; NS_ADDREF(mCallback.o); return InitCommon(aType, aDelay); } NS_IMETHODIMP nsTimerImpl::Cancel() { mCanceled = true; if (gThread) gThread->RemoveTimer(this); ReleaseCallback(); return NS_OK; } NS_IMETHODIMP nsTimerImpl::SetDelay(PRUint32 aDelay) { if (mCallbackType == CALLBACK_TYPE_UNKNOWN && mType == TYPE_ONE_SHOT) { // This may happen if someone tries to re-use a one-shot timer // by re-setting delay instead of reinitializing the timer. NS_ERROR("nsITimer->SetDelay() called when the " "one-shot timer is not set up."); return NS_ERROR_NOT_INITIALIZED; } // If we're already repeating precisely, update mTimeout now so that the // new delay takes effect in the future. if (!mTimeout.IsNull() && mType == TYPE_REPEATING_PRECISE) mTimeout = TimeStamp::Now(); SetDelayInternal(aDelay); if (!mFiring && gThread) gThread->TimerDelayChanged(this); return NS_OK; } NS_IMETHODIMP nsTimerImpl::GetDelay(PRUint32* aDelay) { *aDelay = mDelay; return NS_OK; } NS_IMETHODIMP nsTimerImpl::SetType(PRUint32 aType) { mType = (PRUint8)aType; // XXX if this is called, we should change the actual type.. this could effect // repeating timers. we need to ensure in Fire() that if mType has changed // during the callback that we don't end up with the timer in the queue twice. return NS_OK; } NS_IMETHODIMP nsTimerImpl::GetType(PRUint32* aType) { *aType = mType; return NS_OK; } NS_IMETHODIMP nsTimerImpl::GetClosure(void** aClosure) { *aClosure = mClosure; return NS_OK; } NS_IMETHODIMP nsTimerImpl::GetCallback(nsITimerCallback **aCallback) { if (mCallbackType == CALLBACK_TYPE_INTERFACE) NS_IF_ADDREF(*aCallback = mCallback.i); else if (mTimerCallbackWhileFiring) NS_ADDREF(*aCallback = mTimerCallbackWhileFiring); else *aCallback = nsnull; return NS_OK; } NS_IMETHODIMP nsTimerImpl::GetTarget(nsIEventTarget** aTarget) { NS_IF_ADDREF(*aTarget = mEventTarget); return NS_OK; } NS_IMETHODIMP nsTimerImpl::SetTarget(nsIEventTarget* aTarget) { NS_ENSURE_TRUE(mCallbackType == CALLBACK_TYPE_UNKNOWN, NS_ERROR_ALREADY_INITIALIZED); if (aTarget) mEventTarget = aTarget; else mEventTarget = static_cast(NS_GetCurrentThread()); return NS_OK; } void nsTimerImpl::Fire() { if (mCanceled) return; TimeStamp now = TimeStamp::Now(); #ifdef DEBUG_TIMERS if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) { TimeDuration a = now - mStart; // actual delay in intervals TimeDuration b = TimeDuration::FromMilliseconds(mDelay); // expected delay in intervals TimeDuration delta = (a > b) ? a - b : b - a; PRUint32 d = delta.ToMilliseconds(); // delta in ms sDeltaSum += d; sDeltaSumSquared += double(d) * double(d); sDeltaNum++; PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] expected delay time %4ums\n", this, mDelay)); PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] actual delay time %fms\n", this, a.ToMilliseconds())); PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] (mType is %d) -------\n", this, mType)); PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] delta %4dms\n", this, (a > b) ? (PRInt32)d : -(PRInt32)d)); mStart = mStart2; mStart2 = TimeStamp(); } #endif TimeStamp timeout = mTimeout; if (IsRepeatingPrecisely()) { // Precise repeating timers advance mTimeout by mDelay without fail before // calling Fire(). timeout -= TimeDuration::FromMilliseconds(mDelay); } if (gThread) gThread->UpdateFilter(mDelay, timeout, now); if (mCallbackType == CALLBACK_TYPE_INTERFACE) mTimerCallbackWhileFiring = mCallback.i; mFiring = true; // Handle callbacks that re-init the timer, but avoid leaking. // See bug 330128. CallbackUnion callback = mCallback; PRUintn callbackType = mCallbackType; if (callbackType == CALLBACK_TYPE_INTERFACE) NS_ADDREF(callback.i); else if (callbackType == CALLBACK_TYPE_OBSERVER) NS_ADDREF(callback.o); ReleaseCallback(); switch (callbackType) { case CALLBACK_TYPE_FUNC: callback.c(this, mClosure); break; case CALLBACK_TYPE_INTERFACE: callback.i->Notify(this); break; case CALLBACK_TYPE_OBSERVER: callback.o->Observe(static_cast(this), NS_TIMER_CALLBACK_TOPIC, nsnull); break; default:; } // If the callback didn't re-init the timer, and it's not a one-shot timer, // restore the callback state. if (mCallbackType == CALLBACK_TYPE_UNKNOWN && mType != TYPE_ONE_SHOT && !mCanceled) { mCallback = callback; mCallbackType = callbackType; } else { // The timer was a one-shot, or the callback was reinitialized. if (callbackType == CALLBACK_TYPE_INTERFACE) NS_RELEASE(callback.i); else if (callbackType == CALLBACK_TYPE_OBSERVER) NS_RELEASE(callback.o); } mFiring = false; mTimerCallbackWhileFiring = nsnull; #ifdef DEBUG_TIMERS if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) { PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] Took %fms to fire timer callback\n", this, (TimeStamp::Now() - now).ToMilliseconds())); } #endif // Reschedule repeating timers, except REPEATING_PRECISE which already did // that in PostTimerEvent, but make sure that we aren't armed already (which // can happen if the callback reinitialized the timer). if (IsRepeating() && mType != TYPE_REPEATING_PRECISE && !mArmed) { if (mType == TYPE_REPEATING_SLACK) SetDelayInternal(mDelay); // force mTimeout to be recomputed. For // REPEATING_PRECISE_CAN_SKIP timers this has // already happened. if (gThread) gThread->AddTimer(this); } } class nsTimerEvent : public nsRunnable { public: NS_IMETHOD Run(); nsTimerEvent(nsTimerImpl *timer, PRInt32 generation) : mTimer(timer), mGeneration(generation) { // timer is already addref'd for us MOZ_COUNT_CTOR(nsTimerEvent); } #ifdef DEBUG_TIMERS TimeStamp mInitTime; #endif private: ~nsTimerEvent() { #ifdef DEBUG if (mTimer) NS_WARNING("leaking reference to nsTimerImpl"); #endif MOZ_COUNT_DTOR(nsTimerEvent); } nsTimerImpl *mTimer; PRInt32 mGeneration; }; NS_IMETHODIMP nsTimerEvent::Run() { nsRefPtr timer; timer.swap(mTimer); if (mGeneration != timer->GetGeneration()) return NS_OK; #ifdef DEBUG_TIMERS if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) { TimeStamp now = TimeStamp::Now(); PR_LOG(gTimerLog, PR_LOG_DEBUG, ("[this=%p] time between PostTimerEvent() and Fire(): %fms\n", this, (now - mInitTime).ToMilliseconds())); } #endif timer->Fire(); return NS_OK; } nsresult nsTimerImpl::PostTimerEvent() { // XXX we may want to reuse this nsTimerEvent in the case of repeating timers. // Since TimerThread addref'd 'this' for us, we don't need to addref here. // We will release in destroyMyEvent. We need to copy the generation number // from this timer into the event, so we can avoid firing a timer that was // re-initialized after being canceled. nsRefPtr event = new nsTimerEvent(this, mGeneration); if (!event) return NS_ERROR_OUT_OF_MEMORY; #ifdef DEBUG_TIMERS if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) { event->mInitTime = TimeStamp::Now(); } #endif // If this is a repeating precise timer, we need to calculate the time for // the next timer to fire before we make the callback. if (IsRepeatingPrecisely()) { SetDelayInternal(mDelay); // But only re-arm REPEATING_PRECISE timers. if (gThread && mType == TYPE_REPEATING_PRECISE) { nsresult rv = gThread->AddTimer(this); if (NS_FAILED(rv)) return rv; } } nsresult rv = mEventTarget->Dispatch(event, NS_DISPATCH_NORMAL); if (NS_FAILED(rv) && gThread) gThread->RemoveTimer(this); return rv; } void nsTimerImpl::SetDelayInternal(PRUint32 aDelay) { TimeDuration delayInterval = TimeDuration::FromMilliseconds(aDelay); mDelay = aDelay; TimeStamp now = TimeStamp::Now(); if (mTimeout.IsNull() || mType != TYPE_REPEATING_PRECISE) mTimeout = now; mTimeout += delayInterval; #ifdef DEBUG_TIMERS if (PR_LOG_TEST(gTimerLog, PR_LOG_DEBUG)) { if (mStart.IsNull()) mStart = now; else mStart2 = now; } #endif } // NOT FOR PUBLIC CONSUMPTION! nsresult NS_NewTimer(nsITimer* *aResult, nsTimerCallbackFunc aCallback, void *aClosure, PRUint32 aDelay, PRUint32 aType) { nsTimerImpl* timer = new nsTimerImpl(); if (timer == nsnull) return NS_ERROR_OUT_OF_MEMORY; NS_ADDREF(timer); nsresult rv = timer->InitWithFuncCallback(aCallback, aClosure, aDelay, aType); if (NS_FAILED(rv)) { NS_RELEASE(timer); return rv; } *aResult = timer; return NS_OK; }