/* ***** BEGIN LICENSE BLOCK ***** * Version: NPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Netscape Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/NPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Communicator client code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Alec Flett * Ben Goodger * Blake Ross * Joe Hewitt * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the NPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the NPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ // parameters to gCommonDialogParam.Get() are defined in nsPIPromptService.idl var gCommonDialogParam = window.arguments[0].QueryInterface(Components.interfaces.nsIDialogParamBlock); function showControls() { // This is called before onload fires, so we can't be certain that any elements // in the document have their bindings ready, so don't call any methods/properties // here on xul elements that come from xbl bindings. // show the required textboxes and set their initial values var nTextBoxes = gCommonDialogParam.GetInt(3); if (nTextBoxes == 2) { if (gCommonDialogParam.GetInt(4) == 1) { initTextbox("password1", 4, 6, false); initTextbox("password2", 5, 7, false); } else { initTextbox("login", 4, 6, false); initTextbox("password1", 5, 7, false); } } else if (nTextBoxes == 1) { if (gCommonDialogParam.GetInt(4) == 1) initTextbox("password1", -1, 6, true); else initTextbox("login", 4, 6, true); } } function setLabelForNode(aNode, aLabel, aIsLabelFlag) { // This is for labels with possible accesskeys var accessKeyIndex; if (/^\&[^\&]/.test(aLabel)) { // access key is at the start accessKeyIndex = 0; } else { accessKeyIndex = aLabel.search(/[^\&]\&[^\&]/) + 1; if (accessKeyIndex == 0) { accessKeyIndex = -1; // magic value for no accesskey } } // If a character has an & before it, then it should become an accesskey if (accessKeyIndex >= 0 && accessKeyIndex < aLabel.length - 1) { // This will also cause the accesskey attribute to be set via xbl aNode.accessKey = aLabel.charAt(accessKeyIndex + 1); // Set the label to the string without the & aLabel = aLabel.substr(0, accessKeyIndex) + aLabel.substr(accessKeyIndex + 1); } aLabel = aLabel.replace(/\&\&/g, "&"); if (aIsLabelFlag) { // Set text for