/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is a COM aware array class. * * The Initial Developer of the Original Code * Netscape Communications Corp. * Portions created by the Initial Developer are Copyright (C) 2002 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Alec Flett * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsCOMArray_h__ #define nsCOMArray_h__ #include "nsVoidArray.h" #include "nsISupports.h" // See below for the definition of nsCOMArray // a class that's nsISupports-specific, so that we can contain the // work of this class in the XPCOM dll class NS_COM nsCOMArray_base { friend class nsArray; protected: nsCOMArray_base() {} nsCOMArray_base(PRInt32 aCount) : mArray(aCount) {} nsCOMArray_base(const nsCOMArray_base& other); ~nsCOMArray_base(); PRInt32 IndexOf(nsISupports* aObject) const { return mArray.IndexOf(aObject); } PRInt32 IndexOfObject(nsISupports* aObject) const; PRBool EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData) { return mArray.EnumerateForwards(aFunc, aData); } PRBool EnumerateBackwards(nsVoidArrayEnumFunc aFunc, void* aData) { return mArray.EnumerateBackwards(aFunc, aData); } void Sort(nsVoidArrayComparatorFunc aFunc, void* aData) { mArray.Sort(aFunc, aData); } // any method which is not a direct forward to mArray should // avoid inline bodies, so that the compiler doesn't inline them // all over the place void Clear(); PRBool InsertObjectAt(nsISupports* aObject, PRInt32 aIndex); PRBool InsertObjectsAt(const nsCOMArray_base& aObjects, PRInt32 aIndex); PRBool ReplaceObjectAt(nsISupports* aObject, PRInt32 aIndex); PRBool AppendObject(nsISupports *aObject) { return InsertObjectAt(aObject, Count()); } PRBool AppendObjects(const nsCOMArray_base& aObjects) { return InsertObjectsAt(aObjects, Count()); } PRBool RemoveObject(nsISupports *aObject); PRBool RemoveObjectAt(PRInt32 aIndex); public: // override nsVoidArray stuff so that they can be accessed by // consumers of nsCOMArray PRInt32 Count() const { return mArray.Count(); } nsISupports* ObjectAt(PRInt32 aIndex) const { return NS_STATIC_CAST(nsISupports*, mArray.ElementAt(aIndex)); } nsISupports* operator[](PRInt32 aIndex) const { return ObjectAt(aIndex); } private: // the actual storage nsVoidArray mArray; // don't implement these, defaults will muck with refcounts! nsCOMArray_base& operator=(const nsCOMArray_base& other); }; // a non-XPCOM, refcounting array of XPCOM objects // used as a member variable or stack variable - this object is NOT // refcounted, but the objects that it holds are // // most of the read-only accessors like ObjectAt()/etc do NOT refcount // on the way out. This means that you can do one of two things: // // * does an addref, but holds onto a reference // nsCOMPtr foo = array[i]; // // * avoids the refcount, but foo might go stale if array[i] is ever // * modified/removed. Be careful not to NS_RELEASE(foo)! // T* foo = array[i]; // // This array will accept null as an argument for any object, and will // store null in the array, just like nsVoidArray. But that also means // that methods like ObjectAt() may return null when refering to an // existing, but null entry in the array. template class nsCOMArray : public nsCOMArray_base { public: nsCOMArray() {} nsCOMArray(PRInt32 aCount) : nsCOMArray_base(aCount) {} // only to be used by trusted classes who are going to pass us the // right type! nsCOMArray(const nsCOMArray& aOther) : nsCOMArray_base(aOther) { } ~nsCOMArray() {} // these do NOT refcount on the way out, for speed T* ObjectAt(PRInt32 aIndex) const { return NS_STATIC_CAST(T*,nsCOMArray_base::ObjectAt(aIndex)); } // indexing operator for syntactic sugar T* operator[](PRInt32 aIndex) const { return ObjectAt(aIndex); } // index of the element in question.. does NOT refcount // note: this does not check COM object identity. Use // IndexOfObject() for that purpose PRInt32 IndexOf(T* aObject) const { return nsCOMArray_base::IndexOf(NS_STATIC_CAST(nsISupports*, aObject)); } // index of the element in question.. be careful! // this is much slower than IndexOf() because it uses // QueryInterface to determine actual COM identity of the object // if you need to do this frequently then consider enforcing // COM object identity before adding/comparing elements PRInt32 IndexOfObject(T* aObject) const { return nsCOMArray_base::IndexOfObject(NS_STATIC_CAST(nsISupports*, aObject)); } // inserts aObject at aIndex, shifting the objects at aIndex and // later to make space PRBool InsertObjectAt(T* aObject, PRInt32 aIndex) { return nsCOMArray_base::InsertObjectAt(NS_STATIC_CAST(nsISupports*, aObject), aIndex); } // inserts the objects from aObject at aIndex, shifting the // objects at aIndex and later to make space PRBool InsertObjectsAt(const nsCOMArray& aObjects, PRInt32 aIndex) { return nsCOMArray_base::InsertObjectsAt(aObjects, aIndex); } // replaces an existing element. Warning: if the array grows, // the newly created entries will all be null PRBool ReplaceObjectAt(T* aObject, PRInt32 aIndex) { return nsCOMArray_base::ReplaceObjectAt(NS_STATIC_CAST(nsISupports*, aObject), aIndex); } // override nsVoidArray stuff so that they can be accessed by // other methods // elements in the array (including null elements!) PRInt32 Count() const { return nsCOMArray_base::Count(); } // remove all elements in the array, and call NS_RELEASE on each one void Clear() { nsCOMArray_base::Clear(); } // Enumerator callback function. Return PR_FALSE to stop // Here's a more readable form: // PRBool PR_CALLBACK enumerate(T* aElement, void* aData) typedef PRBool (* PR_CALLBACK nsCOMArrayEnumFunc) (T* aElement, void *aData); // enumerate through the array with a callback. PRBool EnumerateForwards(nsCOMArrayEnumFunc aFunc, void* aData) { return nsCOMArray_base::EnumerateForwards(nsVoidArrayEnumFunc(aFunc), aData); } PRBool EnumerateBackwards(nsCOMArrayEnumFunc aFunc, void* aData) { return nsCOMArray_base::EnumerateBackwards(nsVoidArrayEnumFunc(aFunc), aData); } typedef int (* PR_CALLBACK nsCOMArrayComparatorFunc) (T* aElement1, T* aElement2, void* aData); void Sort(nsCOMArrayComparatorFunc aFunc, void* aData) { nsCOMArray_base::Sort(nsVoidArrayComparatorFunc(aFunc), aData); } // append an object, growing the array as necessary PRBool AppendObject(T *aObject) { return nsCOMArray_base::AppendObject(NS_STATIC_CAST(nsISupports*, aObject)); } // append objects, growing the array as necessary PRBool AppendObjects(const nsCOMArray& aObjects) { return nsCOMArray_base::AppendObjects(aObjects); } // remove the first instance of the given object and shrink the // array as necessary // Warning: if you pass null here, it will remove the first null element PRBool RemoveObject(T *aObject) { return nsCOMArray_base::RemoveObject(NS_STATIC_CAST(nsISupports*, aObject)); } // remove an element at a specific position, shrinking the array // as necessary PRBool RemoveObjectAt(PRInt32 aIndex) { return nsCOMArray_base::RemoveObjectAt(aIndex); } private: // don't implement these! nsCOMArray& operator=(const nsCOMArray& other); }; #endif