# Microsoft Developer Studio Generated NMAKE File, Based on WizardMachine.dsp !IF "$(CFG)" == "" CFG=WizardMachine - Win32 Release !MESSAGE No configuration specified. Defaulting to WizardMachine - Win32 Release. !ENDIF !IF "$(CFG)" != "WizardMachine - Win32 Release" && "$(CFG)" != "WizardMachine - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "WizardMachine.mak" CFG="WizardMachine - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "WizardMachine - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "WizardMachine - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF !IF "$(CFG)" == "WizardMachine - Win32 Release" OUTDIR=.\Release INTDIR=.\Release # Begin Custom Macros OutDir=.\Release # End Custom Macros ALL : "$(OUTDIR)\WizardMachine.exe" CLEAN : -@erase "$(INTDIR)\HelpDlg.obj" -@erase "$(INTDIR)\ImageDialog.obj" -@erase "$(INTDIR)\ImgDlg.obj" -@erase "$(INTDIR)\NavText.obj" -@erase "$(INTDIR)\NewConfigDialog.obj" -@erase "$(INTDIR)\NewDialog.obj" -@erase "$(INTDIR)\ProgDlgThread.obj" -@erase "$(INTDIR)\ProgressDialog.obj" -@erase "$(INTDIR)\PropSheet.obj" -@erase "$(INTDIR)\StdAfx.obj" -@erase "$(INTDIR)\SumDlg.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\WizardMachine.obj" -@erase "$(INTDIR)\WizardMachine.pch" -@erase "$(INTDIR)\WizardMachine.res" -@erase "$(INTDIR)\WizardMachineDlg.obj" -@erase "$(INTDIR)\WizardUI.obj" -@erase "$(INTDIR)\WizHelp.obj" -@erase "$(INTDIR)\wizshell.obj" -@erase "$(OUTDIR)\WizardMachine.exe" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\WizardMachine.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\WizardMachine.res" /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\WizardMachine.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=/nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\WizardMachine.pdb" /machine:I386 /out:"$(OUTDIR)\WizardMachine.exe" LINK32_OBJS= \ "$(INTDIR)\HelpDlg.obj" \ "$(INTDIR)\ImageDialog.obj" \ "$(INTDIR)\ImgDlg.obj" \ "$(INTDIR)\NavText.obj" \ "$(INTDIR)\NewConfigDialog.obj" \ "$(INTDIR)\NewDialog.obj" \ "$(INTDIR)\ProgDlgThread.obj" \ "$(INTDIR)\ProgressDialog.obj" \ "$(INTDIR)\PropSheet.obj" \ "$(INTDIR)\StdAfx.obj" \ "$(INTDIR)\SumDlg.obj" \ "$(INTDIR)\WizardMachine.obj" \ "$(INTDIR)\WizardMachineDlg.obj" \ "$(INTDIR)\WizardUI.obj" \ "$(INTDIR)\WizHelp.obj" \ "$(INTDIR)\wizshell.obj" \ "$(INTDIR)\WizardMachine.res" "$(OUTDIR)\WizardMachine.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "WizardMachine - 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