/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Robert O'Callahan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef MOZILLA_GFX_BASERECT_H_ #define MOZILLA_GFX_BASERECT_H_ #include namespace mozilla { namespace gfx { // XXX - conflicts with exceptions on 10.6. Define our own gfx_min/gfx_max // functions here. Avoid min/max to avoid conflicts with existing #defines on windows. template T gfx_min(T aVal1, T aVal2) { return (aVal1 < aVal2) ? aVal1 : aVal2; } template T gfx_max(T aVal1, T aVal2) { return (aVal1 > aVal2) ? aVal1 : aVal2; } /** * Rectangles have two interpretations: a set of (zero-size) points, * and a rectangular area of the plane. Most rectangle operations behave * the same no matter what interpretation is being used, but some operations * differ: * -- Equality tests behave differently. When a rectangle represents an area, * all zero-width and zero-height rectangles are equal to each other since they * represent the empty area. But when a rectangle represents a set of * mathematical points, zero-width and zero-height rectangles can be unequal. * -- The union operation can behave differently. When rectangles represent * areas, taking the union of a zero-width or zero-height rectangle with * another rectangle can just ignore the empty rectangle. But when rectangles * represent sets of mathematical points, we may need to extend the latter * rectangle to include the points of a zero-width or zero-height rectangle. * * To ensure that these interpretations are explicitly disambiguated, we * deny access to the == and != operators and require use of IsEqualEdges and * IsEqualInterior instead. Similarly we provide separate Union and UnionEdges * methods. * * Do not use this class directly. Subclass it, pass that subclass as the * Sub parameter, and only use that subclass. */ template struct BaseRect { T x, y, width, height; // Constructors BaseRect() : x(0), y(0), width(0), height(0) {} BaseRect(const Point& aOrigin, const SizeT &aSize) : x(aOrigin.x), y(aOrigin.y), width(aSize.width), height(aSize.height) { } BaseRect(T aX, T aY, T aWidth, T aHeight) : x(aX), y(aY), width(aWidth), height(aHeight) { } // Emptiness. An empty rect is one that has no area, i.e. its height or width // is <= 0 bool IsEmpty() const { return height <= 0 || width <= 0; } void SetEmpty() { width = height = 0; } // Returns true if this rectangle contains the interior of aRect. Always // returns true if aRect is empty, and always returns false is aRect is // nonempty but this rect is empty. bool Contains(const Sub& aRect) const { return aRect.IsEmpty() || (x <= aRect.x && aRect.XMost() <= XMost() && y <= aRect.y && aRect.YMost() <= YMost()); } // Returns true if this rectangle contains the rectangle (aX,aY,1,1). bool Contains(T aX, T aY) const { return x <= aX && aX + 1 <= XMost() && y <= aY && aY + 1 <= YMost(); } // Returns true if this rectangle contains the rectangle (aPoint.x,aPoint.y,1,1). bool Contains(const Point& aPoint) const { return Contains(aPoint.x, aPoint.y); } // Intersection. Returns TRUE if the receiver's area has non-empty // intersection with aRect's area, and FALSE otherwise. // Always returns false if aRect is empty or 'this' is empty. bool Intersects(const Sub& aRect) const { return x < aRect.XMost() && aRect.x < XMost() && y < aRect.YMost() && aRect.y < YMost(); } // Returns the rectangle containing the intersection of the points // (including edges) of *this and aRect. If there are no points in that // intersection, returns an empty rectangle with x/y set to the gfx_max of the x/y // of *this and aRect. Sub Intersect(const Sub& aRect) const { Sub result; result.x = gfx_max(x, aRect.x); result.y = gfx_max(y, aRect.y); result.width = gfx_min(XMost(), aRect.XMost()) - result.x; result.height = gfx_min(YMost(), aRect.YMost()) - result.y; if (result.width < 0 || result.height < 0) { result.SizeTo(0, 0); } return result; } // Sets *this to be the rectangle containing the intersection of the points // (including edges) of *this and aRect. If there are no points in that // intersection, sets *this to be an empty rectangle with x/y set to the gfx_max // of the x/y of *this and aRect. // // 'this' can be the same object as either aRect1 or aRect2 bool IntersectRect(const Sub& aRect1, const Sub& aRect2) { *static_cast(this) = aRect1.Intersect(aRect2); return !IsEmpty(); } // Returns the smallest rectangle that contains both the area of both // this and aRect2. // Thus, empty input rectangles are ignored. // If both rectangles are empty, returns this. Sub Union(const Sub& aRect) const { if (IsEmpty()) { return aRect; } else if (aRect.IsEmpty()) { return *static_cast(this); } else { return UnionEdges(aRect); } } // Returns the smallest rectangle that contains both the points (including // edges) of both aRect1 and aRect2. // Thus, empty input rectangles are allowed to affect the result. Sub UnionEdges(const Sub& aRect) const { Sub result; result.x = gfx_min(x, aRect.x); result.y = gfx_min(y, aRect.y); result.width = gfx_max(XMost(), aRect.XMost()) - result.x; result.height = gfx_max(YMost(), aRect.YMost()) - result.y; return result; } // Computes the smallest rectangle that contains both the area of both // aRect1 and aRect2, and fills 'this' with the result. // Thus, empty input rectangles are ignored. // If both rectangles are empty, sets 'this' to aRect2. // // 'this' can be the same object as either aRect1 or aRect2 void UnionRect(const Sub& aRect1, const Sub& aRect2) { *static_cast(this) = aRect1.Union(aRect2); } // Computes the smallest rectangle that contains both the points (including // edges) of both aRect1 and aRect2. // Thus, empty input rectangles are allowed to affect the result. // // 'this' can be the same object as either aRect1 or aRect2 void UnionRectEdges(const Sub& aRect1, const Sub& aRect2) { *static_cast(this) = aRect1.UnionEdges(aRect2); } void SetRect(T aX, T aY, T aWidth, T aHeight) { x = aX; y = aY; width = aWidth; height = aHeight; } void SetRect(const Point& aPt, const SizeT& aSize) { SetRect(aPt.x, aPt.y, aSize.width, aSize.height); } void MoveTo(T aX, T aY) { x = aX; y = aY; } void MoveTo(const Point& aPoint) { x = aPoint.x; y = aPoint.y; } void MoveBy(T aDx, T aDy) { x += aDx; y += aDy; } void MoveBy(const Point& aPoint) { x += aPoint.x; y += aPoint.y; } void SizeTo(T aWidth, T aHeight) { width = aWidth; height = aHeight; } void SizeTo(const SizeT& aSize) { width = aSize.width; height = aSize.height; } void Inflate(T aD) { Inflate(aD, aD); } void Inflate(T aDx, T aDy) { x -= aDx; y -= aDy; width += 2 * aDx; height += 2 * aDy; } void Inflate(const Margin& aMargin) { x -= aMargin.left; y -= aMargin.top; width += aMargin.LeftRight(); height += aMargin.TopBottom(); } void Inflate(const SizeT& aSize) { Inflate(aSize.width, aSize.height); } void Deflate(T aD) { Deflate(aD, aD); } void Deflate(T aDx, T aDy) { x += aDx; y += aDy; width = gfx_max(T(0), width - 2 * aDx); height = gfx_max(T(0), height - 2 * aDy); } void Deflate(const Margin& aMargin) { x += aMargin.left; y += aMargin.top; width = gfx_max(T(0), width - aMargin.LeftRight()); height = gfx_max(T(0), height - aMargin.TopBottom()); } void Deflate(const SizeT& aSize) { Deflate(aSize.width, aSize.height); } // Return true if the rectangles contain the same set of points, including // points on the edges. // Use when we care about the exact x/y/width/height values being // equal (i.e. we care about differences in empty rectangles). bool IsEqualEdges(const Sub& aRect) const { return x == aRect.x && y == aRect.y && width == aRect.width && height == aRect.height; } // Return true if the rectangles contain the same area of the plane. // Use when we do not care about differences in empty rectangles. bool IsEqualInterior(const Sub& aRect) const { return IsEqualEdges(aRect) || (IsEmpty() && aRect.IsEmpty()); } Sub operator+(const Point& aPoint) const { return Sub(x + aPoint.x, y + aPoint.y, width, height); } Sub operator-(const Point& aPoint) const { return Sub(x - aPoint.x, y - aPoint.y, width, height); } Sub& operator+=(const Point& aPoint) { MoveBy(aPoint); return *static_cast(this); } Sub& operator-=(const Point& aPoint) { MoveBy(-aPoint); return *static_cast(this); } // Find difference as a Margin Margin operator-(const Sub& aRect) const { return Margin(aRect.x - x, aRect.y - y, XMost() - aRect.XMost(), YMost() - aRect.YMost()); } // Helpers for accessing the vertices Point TopLeft() const { return Point(x, y); } Point TopRight() const { return Point(XMost(), y); } Point BottomLeft() const { return Point(x, YMost()); } Point BottomRight() const { return Point(XMost(), YMost()); } Point Center() const { return Point(x, y) + Point(width, height)/2; } SizeT Size() const { return SizeT(width, height); } // Helper methods for computing the extents T X() const { return x; } T Y() const { return y; } T Width() const { return width; } T Height() const { return height; } T XMost() const { return x + width; } T YMost() const { return y + height; } // Round the rectangle edges to integer coordinates, such that the rounded // rectangle has the same set of pixel centers as the original rectangle. // Edges at offset 0.5 round up. // Suitable for most places where integral device coordinates // are needed, but note that any translation should be applied first to // avoid pixel rounding errors. // Note that this is *not* rounding to nearest integer if the values are negative. // They are always rounding as floor(n + 0.5). // See https://bugzilla.mozilla.org/show_bug.cgi?id=410748#c14 // If you need similar method which is using NS_round(), you should create // new |RoundAwayFromZero()| method. void Round() { T x0 = static_cast(floor(T(X()) + 0.5)); T y0 = static_cast(floor(T(Y()) + 0.5)); T x1 = static_cast(floor(T(XMost()) + 0.5)); T y1 = static_cast(floor(T(YMost()) + 0.5)); x = x0; y = y0; width = x1 - x0; height = y1 - y0; } // Snap the rectangle edges to integer coordinates, such that the // original rectangle contains the resulting rectangle. void RoundIn() { T x0 = static_cast(ceil(T(X()))); T y0 = static_cast(ceil(T(Y()))); T x1 = static_cast(floor(T(XMost()))); T y1 = static_cast(floor(T(YMost()))); x = x0; y = y0; width = x1 - x0; height = y1 - y0; } // Snap the rectangle edges to integer coordinates, such that the // resulting rectangle contains the original rectangle. void RoundOut() { T x0 = static_cast(floor(T(X()))); T y0 = static_cast(floor(T(Y()))); T x1 = static_cast(ceil(T(XMost()))); T y1 = static_cast(ceil(T(YMost()))); x = x0; y = y0; width = x1 - x0; height = y1 - y0; } // Scale 'this' by aScale, converting coordinates to integers so that the result is // the smallest integer-coordinate rectangle containing the unrounded result. // Note: this can turn an empty rectangle into a non-empty rectangle void ScaleRoundOut(double aScale) { ScaleRoundOut(aScale, aScale); } // Scale 'this' by aXScale and aYScale, converting coordinates to integers so // that the result is the smallest integer-coordinate rectangle containing the // unrounded result. // Note: this can turn an empty rectangle into a non-empty rectangle void ScaleRoundOut(double aXScale, double aYScale) { T right = static_cast(ceil(double(XMost()) * aXScale)); T bottom = static_cast(ceil(double(YMost()) * aYScale)); x = static_cast(floor(double(x) * aXScale)); y = static_cast(floor(double(y) * aYScale)); width = right - x; height = bottom - y; } // Scale 'this' by aScale, converting coordinates to integers so that the result is // the largest integer-coordinate rectangle contained by the unrounded result. void ScaleRoundIn(double aScale) { ScaleRoundIn(aScale, aScale); } // Scale 'this' by aXScale and aYScale, converting coordinates to integers so // that the result is the largest integer-coordinate rectangle contained by the // unrounded result. void ScaleRoundIn(double aXScale, double aYScale) { T right = static_cast(floor(double(XMost()) * aXScale)); T bottom = static_cast(floor(double(YMost()) * aYScale)); x = static_cast(ceil(double(x) * aXScale)); y = static_cast(ceil(double(y) * aYScale)); width = gfx_max(0, right - x); height = gfx_max(0, bottom - y); } // Scale 'this' by 1/aScale, converting coordinates to integers so that the result is // the smallest integer-coordinate rectangle containing the unrounded result. // Note: this can turn an empty rectangle into a non-empty rectangle void ScaleInverseRoundOut(double aScale) { ScaleInverseRoundOut(aScale, aScale); } // Scale 'this' by 1/aXScale and 1/aYScale, converting coordinates to integers so // that the result is the smallest integer-coordinate rectangle containing the // unrounded result. // Note: this can turn an empty rectangle into a non-empty rectangle void ScaleInverseRoundOut(double aXScale, double aYScale) { T right = static_cast(ceil(double(XMost()) / aXScale)); T bottom = static_cast(ceil(double(YMost()) / aYScale)); x = static_cast(floor(double(x) / aXScale)); y = static_cast(floor(double(y) / aYScale)); width = right - x; height = bottom - y; } /** * Clamp aPoint to this rectangle. It is allowed to end up on any * edge of the rectangle. */ Point ClampPoint(const Point& aPoint) const { return Point(NS_MAX(x, NS_MIN(XMost(), aPoint.x)), NS_MAX(y, NS_MIN(YMost(), aPoint.y))); } private: // Do not use the default operator== or operator!= ! // Use IsEqualEdges or IsEqualInterior explicitly. bool operator==(const Sub& aRect) const { return false; } bool operator!=(const Sub& aRect) const { return false; } }; } } #endif /* MOZILLA_GFX_BASERECT_H_ */