/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic * Mark Steele * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include #include #include "prlink.h" #include "GLContext.h" #include "GLContextProvider.h" namespace mozilla { namespace gl { // define this here since it's global to GLContextProvider, not any // specific implementation typedef GLContextProvider::ContextFormat ContextFormat; const ContextFormat ContextFormat::BasicRGBA32Format(ContextFormat::BasicRGBA32); #define MAX_SYMBOL_LENGTH 128 #define MAX_SYMBOL_NAMES 5 PRBool LibrarySymbolLoader::OpenLibrary(const char *library) { PRLibSpec lspec; lspec.type = PR_LibSpec_Pathname; lspec.value.pathname = library; mLibrary = PR_LoadLibraryWithFlags(lspec, PR_LD_LAZY | PR_LD_LOCAL); if (!mLibrary) return PR_FALSE; return PR_TRUE; } PRBool LibrarySymbolLoader::LoadSymbols(SymLoadStruct *firstStruct, PRBool tryplatform, const char *prefix) { return LoadSymbols(mLibrary, firstStruct, tryplatform ? mLookupFunc : nsnull, prefix); } PRFuncPtr LibrarySymbolLoader::LookupSymbol(PRLibrary *lib, const char *sym, PlatformLookupFunction lookupFunction) { PRFuncPtr res = 0; // try finding it in the library directly, if we have one if (lib) { res = PR_FindFunctionSymbol(lib, sym); } // try finding it in the process if (!res) { PRLibrary *leakedLibRef; res = PR_FindFunctionSymbolAndLibrary(sym, &leakedLibRef); } // no? then try looking it up via the lookup symbol if (!res && lookupFunction) { res = lookupFunction(sym); } return res; } PRBool LibrarySymbolLoader::LoadSymbols(PRLibrary *lib, SymLoadStruct *firstStruct, PlatformLookupFunction lookupFunction, const char *prefix) { char sbuf[MAX_SYMBOL_LENGTH * 2]; SymLoadStruct *ss = firstStruct; while (ss->symPointer) { *ss->symPointer = 0; for (int i = 0; i < MAX_SYMBOL_NAMES; i++) { if (ss->symNames[i] == nsnull) break; const char *s = ss->symNames[i]; if (prefix && *prefix != 0) { strcpy(sbuf, prefix); strcat(sbuf, ss->symNames[i]); s = sbuf; } PRFuncPtr p = LookupSymbol(lib, s, lookupFunction); if (p) { *ss->symPointer = p; break; } } if (*ss->symPointer == 0) { fprintf (stderr, "Can't find symbol '%s'\n", ss->symNames[0]); return PR_FALSE; } ss++; } return PR_TRUE; } /* * XXX - we should really know the ARB/EXT variants of these * instead of only handling the symbol if it's exposed directly. */ PRBool GLContext::InitWithPrefix(const char *prefix, PRBool trygl) { if (mInitialized) { return PR_TRUE; } SymLoadStruct symbols[] = { { (PRFuncPtr*) &fActiveTexture, { "ActiveTexture", "ActiveTextureARB", NULL } }, { (PRFuncPtr*) &fAttachShader, { "AttachShader", "AttachShaderARB", NULL } }, { (PRFuncPtr*) &fBindAttribLocation, { "BindAttribLocation", "BindAttribLocationARB", NULL } }, { (PRFuncPtr*) &fBindBuffer, { "BindBuffer", "BindBufferARB", NULL } }, { (PRFuncPtr*) &fBindTexture, { "BindTexture", "BindTextureARB", NULL } }, { (PRFuncPtr*) &fBlendColor, { "BlendColor", NULL } }, { (PRFuncPtr*) &fBlendEquation, { "BlendEquation", NULL } }, { (PRFuncPtr*) &fBlendEquationSeparate, { "BlendEquationSeparate", "BlendEquationSeparateEXT", NULL } }, { (PRFuncPtr*) &fBlendFunc, { "BlendFunc", NULL } }, { (PRFuncPtr*) &fBlendFuncSeparate, { "BlendFuncSeparate", "BlendFuncSeparateEXT", NULL } }, { (PRFuncPtr*) &fBufferData, { "BufferData", NULL } }, { (PRFuncPtr*) &fBufferSubData, { "BufferSubData", NULL } }, { (PRFuncPtr*) &fClear, { "Clear", NULL } }, { (PRFuncPtr*) &fClearColor, { "ClearColor", NULL } }, #ifdef USE_GLES2 { (PRFuncPtr*) &fClearDepthf, { "ClearDepthf", NULL } }, #else { (PRFuncPtr*) &fClearDepth, { "ClearDepth", NULL } }, #endif { (PRFuncPtr*) &fClearStencil, { "ClearStencil", NULL } }, { (PRFuncPtr*) &fColorMask, { "ColorMask", NULL } }, { (PRFuncPtr*) &fCreateProgram, { "CreateProgram", "CreateProgramARB", NULL } }, { (PRFuncPtr*) &fCreateShader, { "CreateShader", "CreateShaderARB", NULL } }, { (PRFuncPtr*) &fCullFace, { "CullFace", NULL } }, { (PRFuncPtr*) &fDeleteBuffers, { "DeleteBuffers", "DeleteBuffersARB", NULL } }, { (PRFuncPtr*) &fDeleteTextures, { "DeleteTextures", "DeleteTexturesARB", NULL } }, { (PRFuncPtr*) &fDeleteProgram, { "DeleteProgram", "DeleteProgramARB", NULL } }, { (PRFuncPtr*) &fDeleteShader, { "DeleteShader", "DeleteShaderARB", NULL } }, { (PRFuncPtr*) &fDetachShader, { "DetachShader", "DetachShaderARB", NULL } }, { (PRFuncPtr*) &fDepthFunc, { "DepthFunc", NULL } }, { (PRFuncPtr*) &fDepthMask, { "DepthMask", NULL } }, #ifdef USE_GLES2 { (PRFuncPtr*) &fDepthRangef, { "DepthRangef", NULL } }, #else { (PRFuncPtr*) &fDepthRange, { "DepthRange", NULL } }, #endif { (PRFuncPtr*) &fDisable, { "Disable", NULL } }, #ifndef USE_GLES2 { (PRFuncPtr*) &fDisableClientState, { "DisableClientState", NULL } }, #endif { (PRFuncPtr*) &fDisableVertexAttribArray, { "DisableVertexAttribArray", "DisableVertexAttribArrayARB", NULL } }, { (PRFuncPtr*) &fDrawArrays, { "DrawArrays", NULL } }, { (PRFuncPtr*) &fDrawElements, { "DrawElements", NULL } }, { (PRFuncPtr*) &fEnable, { "Enable", NULL } }, #ifndef USE_GLES2 { (PRFuncPtr*) &fEnableClientState, { "EnableClientState", NULL } }, #endif { (PRFuncPtr*) &fEnableVertexAttribArray, { "EnableVertexAttribArray", "EnableVertexAttribArrayARB", NULL } }, { (PRFuncPtr*) &fFinish, { "Finish", NULL } }, { (PRFuncPtr*) &fFlush, { "Flush", NULL } }, { (PRFuncPtr*) &fFrontFace, { "FrontFace", NULL } }, { (PRFuncPtr*) &fGetActiveAttrib, { "GetActiveAttrib", "GetActiveAttribARB", NULL } }, { (PRFuncPtr*) &fGetActiveUniform, { "GetActiveUniform", "GetActiveUniformARB", NULL } }, { (PRFuncPtr*) &fGetAttachedShaders, { "GetAttachedShaders", "GetAttachedShadersARB", NULL } }, { (PRFuncPtr*) &fGetAttribLocation, { "GetAttribLocation", "GetAttribLocationARB", NULL } }, { (PRFuncPtr*) &fGetIntegerv, { "GetIntegerv", NULL } }, { (PRFuncPtr*) &fGetFloatv, { "GetFloatv", NULL } }, { (PRFuncPtr*) &fGetBooleanv, { "GetBooleanv", NULL } }, { (PRFuncPtr*) &fGetBufferParameteriv, { "GetBufferParameteriv", "GetBufferParameterivARB", NULL } }, { (PRFuncPtr*) &fGenBuffers, { "GenBuffers", "GenBuffersARB", NULL } }, { (PRFuncPtr*) &fGenTextures, { "GenTextures", NULL } }, { (PRFuncPtr*) &fGetError, { "GetError", NULL } }, { (PRFuncPtr*) &fGetProgramiv, { "GetProgramiv", "GetProgramivARB", NULL } }, { (PRFuncPtr*) &fGetProgramInfoLog, { "GetProgramInfoLog", "GetProgramInfoLogARB", NULL } }, #ifndef USE_GLES2 { (PRFuncPtr*) &fTexCoordPointer, { "TexCoordPointer", NULL } }, #endif { (PRFuncPtr*) &fTexParameteri, { "TexParameteri", NULL } }, { (PRFuncPtr*) &fTexParameterf, { "TexParameterf", NULL } }, { (PRFuncPtr*) &fGetString, { "GetString", NULL } }, { (PRFuncPtr*) &fGetTexParameterfv, { "GetTexParameterfv", NULL } }, { (PRFuncPtr*) &fGetTexParameteriv, { "GetTexParameteriv", NULL } }, { (PRFuncPtr*) &fGetUniformfv, { "GetUniformfv", "GetUniformfvARB", NULL } }, { (PRFuncPtr*) &fGetUniformiv, { "GetUniformiv", "GetUniformivARB", NULL } }, { (PRFuncPtr*) &fGetUniformLocation, { "GetUniformLocation", "GetUniformLocationARB", NULL } }, { (PRFuncPtr*) &fGetVertexAttribfv, { "GetVertexAttribfv", "GetVertexAttribfvARB", NULL } }, { (PRFuncPtr*) &fGetVertexAttribiv, { "GetVertexAttribiv", "GetVertexAttribivARB", NULL } }, { (PRFuncPtr*) &fHint, { "Hint", NULL } }, { (PRFuncPtr*) &fIsBuffer, { "IsBuffer", "IsBufferARB", NULL } }, { (PRFuncPtr*) &fIsEnabled, { "IsEnabled", NULL } }, { (PRFuncPtr*) &fIsProgram, { "IsProgram", "IsProgramARB", NULL } }, { (PRFuncPtr*) &fIsShader, { "IsShader", "IsShaderARB", NULL } }, { (PRFuncPtr*) &fIsTexture, { "IsTexture", "IsTextureARB", NULL } }, { (PRFuncPtr*) &fLineWidth, { "LineWidth", NULL } }, { (PRFuncPtr*) &fLinkProgram, { "LinkProgram", "LinkProgramARB", NULL } }, { (PRFuncPtr*) &fPixelStorei, { "PixelStorei", NULL } }, { (PRFuncPtr*) &fPolygonOffset, { "PolygonOffset", NULL } }, #ifndef USE_GLES2 { (PRFuncPtr*) &fReadBuffer, { "ReadBuffer", NULL } }, #endif { (PRFuncPtr*) &fReadPixels, { "ReadPixels", NULL } }, { (PRFuncPtr*) &fSampleCoverage, { "SampleCoverage", NULL } }, { (PRFuncPtr*) &fScissor, { "Scissor", NULL } }, { (PRFuncPtr*) &fStencilFunc, { "StencilFunc", NULL } }, { (PRFuncPtr*) &fStencilFuncSeparate, { "StencilFuncSeparate", "StencilFuncSeparateEXT", NULL } }, { (PRFuncPtr*) &fStencilMask, { "StencilMask", NULL } }, { (PRFuncPtr*) &fStencilMaskSeparate, { "StencilMaskSeparate", "StencilMaskSeparateEXT", NULL } }, { (PRFuncPtr*) &fStencilOp, { "StencilOp", NULL } }, { (PRFuncPtr*) &fStencilOpSeparate, { "StencilOpSeparate", "StencilOpSeparateEXT", NULL } }, #ifndef USE_GLES2 { (PRFuncPtr*) &fTexEnvf, { "TexEnvf", NULL } }, #endif { (PRFuncPtr*) &fTexImage2D, { "TexImage2D", NULL } }, { (PRFuncPtr*) &fTexSubImage2D, { "TexSubImage2D", NULL } }, { (PRFuncPtr*) &fUniform1f, { "Uniform1f", NULL } }, { (PRFuncPtr*) &fUniform1fv, { "Uniform1fv", NULL } }, { (PRFuncPtr*) &fUniform1i, { "Uniform1i", NULL } }, { (PRFuncPtr*) &fUniform1iv, { "Uniform1iv", NULL } }, { (PRFuncPtr*) &fUniform2f, { "Uniform2f", NULL } }, { (PRFuncPtr*) &fUniform2fv, { "Uniform2fv", NULL } }, { (PRFuncPtr*) &fUniform2i, { "Uniform2i", NULL } }, { (PRFuncPtr*) &fUniform2iv, { "Uniform2iv", NULL } }, { (PRFuncPtr*) &fUniform3f, { "Uniform3f", NULL } }, { (PRFuncPtr*) &fUniform3fv, { "Uniform3fv", NULL } }, { (PRFuncPtr*) &fUniform3i, { "Uniform3i", NULL } }, { (PRFuncPtr*) &fUniform3iv, { "Uniform3iv", NULL } }, { (PRFuncPtr*) &fUniform4f, { "Uniform4f", NULL } }, { (PRFuncPtr*) &fUniform4fv, { "Uniform4fv", NULL } }, { (PRFuncPtr*) &fUniform4i, { "Uniform4i", NULL } }, { (PRFuncPtr*) &fUniform4iv, { "Uniform4iv", NULL } }, { (PRFuncPtr*) &fUniformMatrix2fv, { "UniformMatrix2fv", NULL } }, { (PRFuncPtr*) &fUniformMatrix3fv, { "UniformMatrix3fv", NULL } }, { (PRFuncPtr*) &fUniformMatrix4fv, { "UniformMatrix4fv", NULL } }, { (PRFuncPtr*) &fUseProgram, { "UseProgram", NULL } }, { (PRFuncPtr*) &fValidateProgram, { "ValidateProgram", NULL } }, { (PRFuncPtr*) &fVertexAttribPointer, { "VertexAttribPointer", NULL } }, { (PRFuncPtr*) &fVertexAttrib1f, { "VertexAttrib1f", NULL } }, { (PRFuncPtr*) &fVertexAttrib2f, { "VertexAttrib2f", NULL } }, { (PRFuncPtr*) &fVertexAttrib3f, { "VertexAttrib3f", NULL } }, { (PRFuncPtr*) &fVertexAttrib4f, { "VertexAttrib4f", NULL } }, { (PRFuncPtr*) &fVertexAttrib1fv, { "VertexAttrib1fv", NULL } }, { (PRFuncPtr*) &fVertexAttrib2fv, { "VertexAttrib2fv", NULL } }, { (PRFuncPtr*) &fVertexAttrib3fv, { "VertexAttrib3fv", NULL } }, { (PRFuncPtr*) &fVertexAttrib4fv, { "VertexAttrib4fv", NULL } }, #ifndef USE_GLES2 { (PRFuncPtr*) &fVertexPointer, { "VertexPointer", NULL } }, #endif { (PRFuncPtr*) &fViewport, { "Viewport", NULL } }, { (PRFuncPtr*) &fCompileShader, { "CompileShader", NULL } }, { (PRFuncPtr*) &fCopyTexImage2D, { "CopyTexImage2D", NULL } }, { (PRFuncPtr*) &fCopyTexSubImage2D, { "CopyTexSubImage2D", NULL } }, { (PRFuncPtr*) &fGetShaderiv, { "GetShaderiv", NULL } }, { (PRFuncPtr*) &fGetShaderInfoLog, { "GetShaderInfoLog", NULL } }, { (PRFuncPtr*) &fGetShaderSource, { "GetShaderSource", NULL } }, { (PRFuncPtr*) &fShaderSource, { "ShaderSource", NULL } }, { (PRFuncPtr*) &fVertexAttribPointer, { "VertexAttribPointer", NULL } }, { (PRFuncPtr*) &fBindFramebuffer, { "BindFramebuffer", "BindFramebufferEXT", NULL } }, { (PRFuncPtr*) &fBindRenderbuffer, { "BindRenderbuffer", "BindRenderbufferEXT", NULL } }, { (PRFuncPtr*) &fCheckFramebufferStatus, { "CheckFramebufferStatus", "CheckFramebufferStatusEXT", NULL } }, { (PRFuncPtr*) &fDeleteFramebuffers, { "DeleteFramebuffers", "DeleteFramebuffersEXT", NULL } }, { (PRFuncPtr*) &fDeleteRenderbuffers, { "DeleteRenderbuffers", "DeleteRenderbuffersEXT", NULL } }, { (PRFuncPtr*) &fFramebufferRenderbuffer, { "FramebufferRenderbuffer", "FramebufferRenderbufferEXT", NULL } }, { (PRFuncPtr*) &fFramebufferTexture2D, { "FramebufferTexture2D", "FramebufferTexture2DEXT", NULL } }, { (PRFuncPtr*) &fGenerateMipmap, { "GenerateMipmap", "GenerateMipmapEXT", NULL } }, { (PRFuncPtr*) &fGenFramebuffers, { "GenFramebuffers", "GenFramebuffersEXT", NULL } }, { (PRFuncPtr*) &fGenRenderbuffers, { "GenRenderbuffers", "GenRenderbuffersEXT", NULL } }, { (PRFuncPtr*) &fGetFramebufferAttachmentParameteriv, { "GetFramebufferAttachmentParameteriv", "GetFramebufferAttachmentParameterivEXT", NULL } }, { (PRFuncPtr*) &fGetRenderbufferParameteriv, { "GetRenderbufferParameteriv", "GetRenderbufferParameterivEXT", NULL } }, { (PRFuncPtr*) &fIsFramebuffer, { "IsFramebuffer", "IsFramebufferEXT", NULL } }, { (PRFuncPtr*) &fIsRenderbuffer, { "IsRenderbuffer", "IsRenderbufferEXT", NULL } }, { (PRFuncPtr*) &fRenderbufferStorage, { "RenderbufferStorage", "RenderbufferStorageEXT", NULL } }, #if 0 { (PRFuncPtr*) &fMapBuffer, { "MapBuffer", NULL } }, { (PRFuncPtr*) &fUnmapBuffer, { "UnmapBuffer", NULL } }, #endif { NULL, { NULL } }, }; mInitialized = LoadSymbols(&symbols[0], trygl, prefix); return mInitialized; } PRBool GLContext::IsExtensionSupported(const char *extension) { const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; /* Extension names should not have spaces. */ where = (GLubyte *) strchr(extension, ' '); if (where || *extension == '\0') return PR_FALSE; extensions = fGetString(LOCAL_GL_EXTENSIONS); /* * It takes a bit of care to be fool-proof about parsing the * OpenGL extensions string. Don't be fooled by sub-strings, * etc. */ start = extensions; for (;;) { where = (GLubyte *) strstr((const char *) start, extension); if (!where) { break; } terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') { if (*terminator == ' ' || *terminator == '\0') { return PR_TRUE; } } start = terminator; } return PR_FALSE; } } /* namespace gl */ } /* namespace mozilla */