/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * Matt Woodrow * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "GLContextProvider.h" #include "nsDebug.h" #include "nsIWidget.h" #include "OpenGL/OpenGL.h" #include #include #include "gfxASurface.h" #include "gfxImageSurface.h" #include "gfxPlatform.h" namespace mozilla { namespace gl { GLContextProvider sGLContextProvider; class CGLLibrary { public: CGLLibrary() : mInitialized(PR_FALSE), mOGLLibrary(nsnull) {} PRBool EnsureInitialized() { if (mInitialized) { return PR_TRUE; } if (!mOGLLibrary) { mOGLLibrary = PR_LoadLibrary("/System/Library/Frameworks/OpenGL.framework/OpenGL"); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL Framework."); return PR_FALSE; } } mInitialized = PR_TRUE; return PR_TRUE; } private: PRBool mInitialized; PRLibrary *mOGLLibrary; }; CGLLibrary sCGLLibrary; class GLContextCGL : public GLContext { public: GLContextCGL(NSOpenGLContext *aContext) : mContext(aContext), mCGLContext(nsnull), mPBuffer(nsnull) { } GLContextCGL(CGLContextObj aContext, CGLPBufferObj aPBuffer) : mContext(nsnull), mCGLContext(aContext), mPBuffer(aPBuffer) { } ~GLContextCGL() { if (mContext) [mContext release]; if (mCGLContext) CGLDestroyContext(mCGLContext); if (mPBuffer) CGLDestroyPBuffer(mPBuffer); } PRBool Init() { MakeCurrent(); return InitWithPrefix("gl", PR_TRUE); } void *GetNativeData(NativeDataType aType) { switch (aType) { case NativeGLContext: return mContext; case NativeCGLContext: return mCGLContext ? mCGLContext : [mContext CGLContextObj]; case NativePBuffer: return mPBuffer; default: return nsnull; } } PRBool MakeCurrent() { if (mContext) { [mContext makeCurrentContext]; } else if (mCGLContext) { CGLSetCurrentContext(mCGLContext); } return PR_TRUE; } PRBool SetupLookupFunction() { return PR_FALSE; } virtual already_AddRefed CreateBasicTextureImage(GLuint aTexture, const nsIntSize& aSize, TextureImage::ContentType aContentType, GLContext* aContext); private: NSOpenGLContext *mContext; CGLContextObj mCGLContext; CGLPBufferObj mPBuffer; }; class TextureImageCGL : public BasicTextureImage { friend already_AddRefed GLContextCGL::CreateBasicTextureImage(GLuint, const nsIntSize&, TextureImage::ContentType, GLContext*); protected: virtual already_AddRefed CreateUpdateSurface(const gfxIntSize& aSize, ImageFormat aFmt) { mUpdateFormat = aFmt; return gfxPlatform::GetPlatform()->CreateOffscreenSurface(aSize, aFmt); } virtual already_AddRefed GetImageForUpload(gfxASurface* aUpdateSurface) { // FIXME/bug 575521: make me fast! nsRefPtr image = new gfxImageSurface(gfxIntSize(mUpdateRect.width, mUpdateRect.height), mUpdateFormat); nsRefPtr tmpContext = new gfxContext(image); tmpContext->SetSource(aUpdateSurface); tmpContext->SetOperator(gfxContext::OPERATOR_SOURCE); tmpContext->Paint(); return image.forget(); } private: TextureImageCGL(GLuint aTexture, const nsIntSize& aSize, ContentType aContentType, GLContext* aContext) : BasicTextureImage(aTexture, aSize, aContentType, aContext) {} ImageFormat mUpdateFormat; }; already_AddRefed GLContextCGL::CreateBasicTextureImage(GLuint aTexture, const nsIntSize& aSize, TextureImage::ContentType aContentType, GLContext* aContext) { nsRefPtr teximage( new TextureImageCGL(aTexture, aSize, aContentType, aContext)); return teximage.forget(); } already_AddRefed GLContextProvider::CreateForWindow(nsIWidget *aWidget) { if (!sCGLLibrary.EnsureInitialized()) { return nsnull; } NSOpenGLPixelFormatAttribute attributes [] = { NSOpenGLPFAAccelerated, (NSOpenGLPixelFormatAttribute)nil }; NSOpenGLPixelFormat *pixelFormat = [[(NSOpenGLPixelFormat *)[NSOpenGLPixelFormat alloc] initWithAttributes:attributes] autorelease]; NSOpenGLContext *context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:NULL]; if (context == nil) { return nsnull; } nsRefPtr glContext = new GLContextCGL(context); if (!glContext->Init()) { return nsnull; } NSView *childView = (NSView *)aWidget->GetNativeData(NS_NATIVE_WIDGET); if ([context view] != childView) { [context setView:childView]; } return glContext.forget().get(); } already_AddRefed GLContextProvider::CreatePBuffer(const gfxIntSize &aSize, const ContextFormat &aFormat) { if (!sCGLLibrary.EnsureInitialized()) { return nsnull; } nsTArray attribs; #define A1_(_x) do { \ attribs.AppendElement((CGLPixelFormatAttribute) _x); \ } while(0) #define A2_(_x,_y) do { \ attribs.AppendElement((CGLPixelFormatAttribute) _x); \ attribs.AppendElement((CGLPixelFormatAttribute) _y); \ } while(0) A1_(kCGLPFAAccelerated); A1_(kCGLPFAMinimumPolicy); A1_(kCGLPFAPBuffer); A2_(kCGLPFAColorSize, aFormat.colorBits()); A2_(kCGLPFAAlphaSize, aFormat.alpha); A2_(kCGLPFADepthSize, aFormat.depth); A1_(0); CGLError err; GLint nFormats; CGLPixelFormatObj pixelFormat; CGLContextObj context; CGLPBufferObj pbuffer; GLint screen; err = CGLChoosePixelFormat(attribs.Elements(), &pixelFormat, &nFormats); if (err) { return nsnull; } err = CGLCreateContext(pixelFormat, NULL, &context); if (err) { return nsnull; } err = CGLCreatePBuffer(aSize.width, aSize.height, LOCAL_GL_TEXTURE_2D, LOCAL_GL_RGBA, 0, &pbuffer); if (err) { return nsnull; } err = CGLGetVirtualScreen(context, &screen); if (err) { return nsnull; } err = CGLSetPBuffer(context, pbuffer, 0, 0, screen); if (err) { return nsnull; } CGLDestroyPixelFormat(pixelFormat); nsRefPtr glContext = new GLContextCGL(context, pbuffer); if (!glContext->Init()) { return nsnull; } return glContext.forget().get(); } already_AddRefed GLContextProvider::CreateForNativePixmapSurface(gfxASurface *aSurface) { return nsnull; } } /* namespace gl */ } /* namespace mozilla */