// Test01.cpp #include "nsIDOMNode.h" #include "nsCOMPtr.h" #include "nsIPtr.h" NS_DEF_PTR(nsIDOMNode); /* This test file compares the generated code size of similar functions between raw COM interface pointers (|AddRef|ing and |Release|ing by hand), |nsCOMPtr|s, and the smart-pointer macro defined in "nsIPtr.h". Function size results were determined by examining dissassembly of the generated code. mXXX is the size of the generated code on the Macintosh. wXXX is the size on Windows. For these tests, all reasonable optimizations were enabled and exceptions were disabled (just as we build for release). The tests in this file explore only the simplest functionality: assigning a pointer to be reference counted into a [raw, nsCOMPtr, nsIPtr] object; ensuring that it is |AddRef|ed and |Release|d appropriately; calling through the pointer to a function supplied by the underlying COM interface. Windows: raw_optimized 31 bytes raw, nsCOMPtr* 34 nsCOMPtr_optimized* 38 nsCOMPtr_optimized 42 nsCOMPtr 46 nsIPtr, nsIPtr_optimized 34 + 196 Macintosh: raw_optimized, nsCOMPtr_optimized 112 bytes (1.0000) nsCOMPtr 120 (1.0714) i.e., 7.14% bigger than raw_optimized et al nsIPtr_optimized 124 (1.1071) nsIPtr 136 (1.2143) raw 140 (1.2500) The overall difference in size between Windows and Macintosh is caused by the the PowerPC RISC architecture where every instruction is 4 bytes. Also note that on Windows, nsIPtr generates a out-of-line destructors which _are_ used, totalling an additional 196 bytes of code space per class used, per file it is used in. On Macintosh, both nsCOMPtr and nsIPtr generate out-of-line destructors which are not referenced, and which can be stripped by the linker. Also note that on all platforms, each use of the |NS_DEFINE_IID| macro adds 16 bytes of static data per file, while GetIID() has the same code profile and adds only 16 bytes of data to the entire program, reguardless of the number of uses (greater than one). */ void Test01_raw( nsIDOMNode* aDOMNode, nsString* aResult ) // m140, w34 { /* This test is designed to be more like a typical large function where, because you are working with several resources, you don't just return when one of them is |NULL|. Similarly: |Test01_nsCOMPtr00|, and |Test01_nsIPtr00|. */ nsIDOMNode* node = aDOMNode; NS_IF_ADDREF(node); if ( node ) node->GetNodeName(*aResult); NS_IF_RELEASE(node); } void Test01_raw_optimized( nsIDOMNode* aDOMNode, nsString* aResult ) // m112, w31 { /* This test simulates smaller functions where you _do_ just return |NULL| at the first sign of trouble. Similarly: |Test01_nsCOMPtr01|, and |Test01_nsIPtr01|. */ /* This test produces smaller code that |Test01_raw| because it avoids the three tests: |NS_IF_...|, and |if ( node )|. */ // -- the following code is assumed, but is commented out so we compare only // the relevent generated code // if ( !aDOMNode ) // return; nsIDOMNode* node = aDOMNode; NS_ADDREF(node); node->GetNodeName(*aResult); NS_RELEASE(node); } void Test01_nsCOMPtr( nsIDOMNode* aDOMNode, nsString* aResult ) // m120, w46/34 { nsCOMPtr node = aDOMNode; if ( node ) node->GetNodeName(*aResult); } void Test01_nsCOMPtr_optimized( nsIDOMNode* aDOMNode, nsString* aResult ) // m112, w42/38 { // if ( !aDOMNode ) // return; nsCOMPtr node = aDOMNode; node->GetNodeName(*aResult); } void Test01_nsIPtr( nsIDOMNode* aDOMNode, nsString* aResult ) // m136, w34 { nsIDOMNodePtr node = aDOMNode; node.AddRef(); if ( node.IsNotNull() ) node->GetNodeName(*aResult); } void Test01_nsIPtr_optimized( nsIDOMNode* aDOMNode, nsString* aResult ) // m124, w34 { // if ( !aDOMNode ) // return; nsIDOMNodePtr node = aDOMNode; node.AddRef(); node->GetNodeName(*aResult); }